Are we ever gonna get more levels? Masteries? Mastery points?
DalBot
Member Posts: 1,632 ★★★★★
With all that gets changed with the game, I'm curious if these aspects will ever see change. It's literally been years since any of these have been touched. Pretty sure I've been at level 60 for at least 3 years now, no new masteries in at least 1.5-2 years and I've got experience boost items coming at me left and right.
Any thoughts on if we will see a change any time soon?
Any thoughts on if we will see a change any time soon?
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Also, if we can have bleed extension with deep wounds, or coagulate to stop bleed, or salve/recovery/wp for heal, then why no incinerate or shock enhancements?
You probably see it differently, but the devs don't. They aren't ignoring masteries, they just don't have any sufficiently good idea or perceive any sufficiently important requirement to implement new ones at the moment. Just like they aren't ignoring the star system, they add new star tiers only when they feel it is necessary. There's no imperative to expand the system on a schedule.
It is really that simple. There's nothing to "get" beyond that. In a sense, asking why they re ignoring masteries is like asking why they ignored the Fantastic Four for so long. They didn't ignore the FF, they were just doing other things until. It isn't more complicated than that.
Masteries are the foundation for success in this game and they've been neglected for 3 years now. The same thing with summoner levels, you know, the way you access more mastery points. Those two aspects of the game have been lacking because, well, there just isn't as much money in updating them are there is in giving us 2 new champs a month to splurge money on.
Think about it this way, you can work your way up to 60 in a month or two and then... nothing. Many of us have been level 60 for 3 years. It's time for a review on how to freshen these aspects of the challenge.
If you want an unlimited progress game, perhaps you should consider ProgressQuest. At least, I think it is unlimited progress. As far as I'm aware, it is the only unlimited progress game. Sort of.
Everyone always thinks design decisions they don't like are about money. But subscription MMOs that had no way to monetize those decisions also had level caps and tree caps, and for exactly the same reasons this one does.
It's called creating new objectives for a system that has been stale for three plus years.
I know you have some sort of compulsion to stick up for Kabam by any means necessary but that wasn't good at all
So. If any of you geniouses out there can think of way to make both Kabam and the players happy then let's hear it.
And who said anything about unlimited progress? You did, when you said that levels and masteries were core elements to game progress and therefore should be expanded regularly to expand the game. That's the only reasonable interpretation to the assertion that if they haven't been touched within a certain period of time then it is overdue. Unless you meant that not changing levels and masteries after a period of time was problematic, now, but magically wouldn't be after the next time they were unchanged for a similar period of time.
And if you think not enhancing on the fundamentals of a dynamic changing mobile environment for over 3 plus years is good and not at all stale, cool for you.
I think keeping things fresh, or at least moving forward with the times, isn't a terrible idea. Maybe increase the level maximum to 65 or 70 and add some new masteries the same way they keep adding new nodes.
I'll wait for your next grandiose overreaction
War needs to be fixed. It needs to have a tiered system just like everything else. Normal, heroic, master, uncollected and cavalier. But that's a different topic that I can share ideas about.
The fact of the matter is that players should be able to gain levels beyond 60
Maybe the new levels are attained at a much slower rate than previous. That's fine. But still players should have that to look forward to.
The game is expanding is many ways. So is the skill of the players and the story material. Why would something else that a player had gotten used to expanding all of a sudden lock for good?
Another aspect to think about is the players who just aren't that good at the game. If anything, the expanded masteries and energy will give them something else to set them apart from players who have only played for a year.
I know there is a delicate balance to the game, but they are gonna have to give veteran players some kind of advantage outside of skill over the newer players.