So, what can free 2 play players do with this? Nothing. That’s the point. To encourage spending. So, what can free 2 play players do with this? Nothing. That’s the point. To encourage spending. They have to make money somehow to fund the game. Everything can’t be free.
So, what can free 2 play players do with this? Nothing. That’s the point. To encourage spending.
So, what can free 2 play players do with this?
So, what can free 2 play players do with this? Nothing. That’s the point. To encourage spending. So, what can free 2 play players do with this? Nothing. That’s the point. To encourage spending. They have to make money somehow to fund the game. Everything can’t be free. They make money from the play store and the apple app store before they even make money from their offers. How much they receive is based on number of people logging in and the amount of time. It the concessions they receive. Most of the money made goes towards their profit margin and can be used to work on developing other games.
So i just heard theres a free trial month of the sigil and i didn't know it was free....i hit the renew thing for $10 and i just wasted $10 for something that was already free.i want my money back or atleast give me compensate of 2 months +cause if i would of known the sigil was free for first month i wouldn't of bought it. You heard wrong, it’s a weeks trial. “I can’t read, compensate me!” Lol In fairness, I don't recall seeing anything in the game that told the players there was a free trial, and I looked for it. The pop up seemed to imply that if you wanted the benefits of the program you'd have to buy it, even though the button said "renew." It seemed odd to me that Kabam wouldn't want to hype the free trial of the Sigil within the game itself right at the start. In any case I can understand some confusion here on the part of some players.I am guessing that the pop up panel was designed to account for the fact that a week from now players that start playing will see the same panel that we currently see but won't be getting the free week so the panel can't advertise the free week "baked in" and they didn't want to make two different panels. The fact that you got it without paying and it has a 7 day countdown clock on it should have been enough info.
So i just heard theres a free trial month of the sigil and i didn't know it was free....i hit the renew thing for $10 and i just wasted $10 for something that was already free.i want my money back or atleast give me compensate of 2 months +cause if i would of known the sigil was free for first month i wouldn't of bought it. You heard wrong, it’s a weeks trial. “I can’t read, compensate me!” Lol In fairness, I don't recall seeing anything in the game that told the players there was a free trial, and I looked for it. The pop up seemed to imply that if you wanted the benefits of the program you'd have to buy it, even though the button said "renew." It seemed odd to me that Kabam wouldn't want to hype the free trial of the Sigil within the game itself right at the start. In any case I can understand some confusion here on the part of some players.I am guessing that the pop up panel was designed to account for the fact that a week from now players that start playing will see the same panel that we currently see but won't be getting the free week so the panel can't advertise the free week "baked in" and they didn't want to make two different panels.
So i just heard theres a free trial month of the sigil and i didn't know it was free....i hit the renew thing for $10 and i just wasted $10 for something that was already free.i want my money back or atleast give me compensate of 2 months +cause if i would of known the sigil was free for first month i wouldn't of bought it. You heard wrong, it’s a weeks trial. “I can’t read, compensate me!” Lol
So i just heard theres a free trial month of the sigil and i didn't know it was free....i hit the renew thing for $10 and i just wasted $10 for something that was already free.i want my money back or atleast give me compensate of 2 months +cause if i would of known the sigil was free for first month i wouldn't of bought it.
So, what can free 2 play players do with this? Nothing. That’s the point. To encourage spending. So, what can free 2 play players do with this? Nothing. That’s the point. To encourage spending. They have to make money somehow to fund the game. Everything can’t be free. They make money from the play store and the apple app store before they even make money from their offers. How much they receive is based on number of people logging in and the amount of time. It the concessions they receive. Most of the money made goes towards their profit margin and can be used to work on developing other games. Sorry? Can you elaborate on this? The only money they make is from the offers. Apple does not pay them just to have the app there or free downloads or how many people logged in. The people claim this typically base it on a faulty understanding of "revenue per download" or "revenue per user", that revenue part is from their in game sales.
I have a problem with the increased inventory capacity. I had 12 T4b in overflow with varying expiry dates. What I would usually do is use a few that were expiring soon to rank up a low 5* if I didn't have a R4/R5 option and keep my overflow controlled. Now when the sigil runs out next week and I use a couple of the T4b in my inventory they won't be replaced by a couple from my overflow. I have to use up all 9, plus the 3 in overflow, within 37 days or I will lose them.
This is not geared to end game players. Unless something changes in the future, I don't see the benefit of this subscription.
So, what can free 2 play players do with this? Nothing. That’s the point. To encourage spending. So, what can free 2 play players do with this? Nothing. That’s the point. To encourage spending. They have to make money somehow to fund the game. Everything can’t be free. They make money from the play store and the apple app store before they even make money from their offers. How much they receive is based on number of people logging in and the amount of time. It the concessions they receive. Most of the money made goes towards their profit margin and can be used to work on developing other games. Sorry? Can you elaborate on this? The only money they make is from the offers. Apple does not pay them just to have the app there or free downloads or how many people logged in. The people claim this typically base it on a faulty understanding of "revenue per download" or "revenue per user", that revenue part is from their in game sales. Why do you think it is important for them to have the daily logins. All access to the app is tracked. Why do you think so many companies are pushing people to download an app. There is a much bigger picture. The are so many companies that produce and mange these apps with no revenue to be gain from the app.
Has there been any progress on hopefully helping all of us who got the wrong crystal a swap for the right one? @Kabam Miike
My issue with this is that it's turning the game into like a WoW subscription model to get QOL improvements, and the fact that they go away once you stop paying is just silly. While there are F2P players and Whales out there, the VAST majority is somewhere in the middle where they spend once in a while. I am not going to pay 10$+ a month for a few perks and QOL that should be in the game by now anyways such as:1) energy timers should be reduced. there is so much content in the game now that it would be nice to actually be able to play it quicker.2) inventory space has sort of been a joke since the game creation. we are all pulling 4/5*s constantly and duping them forever now that selling ISO is like a part time job. people end up just not opening crystals for catalysts and heroes to work around this anyways. why not give everyone more space???3) gold isnt an issue for me but i know when rapidly progressing, it really is an issue. we should have gold and halls of healing the week after dungeons end each month or something consistent like that instead of paying for one gold quest.4) trading up items like 3 lvl 1 health potions for a lvl 2, trading up ISO, trading up boosts (e.g. 3 10% boosts for 1 20% champ boost), and so on should be part of the game, not some paywall like this. this is somewhat of an fighting/ MMORPG and yet it doesn't incorporate any of the elements like these that typical games do into it.It's cool you guys are trying out new things, but this isnt something that you can really remove from the game if it ends up being a flop without making either the people who subscribed or the people who didnt subscribe angry. that is why you are getting so much backlash already.
For anyone who feels that the outrage response is unnecessary, please do consider that this is essentially barring f2p players from competing at high levels by offering more items, energy, cheaper items etc. To paying players. I’m not going to purchase this out of principle not because I don’t spend on this game, because I do spend. Just consider that this is highly unfair to f2p players. Bonus energy, or cheaper items alone would be more palatable imo This is exactly right... they have been consistently kicking their f2p/low budget players while we are already done over the past year just sucking up to their p2w players and well screw the rest of us... I dont know why they dont just post up a pop up window when we log in that says if your not a whale then ummm GTFO!
For anyone who feels that the outrage response is unnecessary, please do consider that this is essentially barring f2p players from competing at high levels by offering more items, energy, cheaper items etc. To paying players. I’m not going to purchase this out of principle not because I don’t spend on this game, because I do spend. Just consider that this is highly unfair to f2p players. Bonus energy, or cheaper items alone would be more palatable imo
What does "introductory price" mean? Why would it increase, and by how much? The price is Subject to change in the future, but you are not locked into a subscription, as you will have to choose to resubscribe every month.
What does "introductory price" mean? Why would it increase, and by how much?
So, what can free 2 play players do with this? Nothing. That’s the point. To encourage spending. So, what can free 2 play players do with this? Nothing. That’s the point. To encourage spending. They have to make money somehow to fund the game. Everything can’t be free. They make money from the play store and the apple app store before they even make money from their offers. How much they receive is based on number of people logging in and the amount of time. It the concessions they receive. Most of the money made goes towards their profit margin and can be used to work on developing other games. Sorry? Can you elaborate on this? The only money they make is from the offers. Apple does not pay them just to have the app there or free downloads or how many people logged in. The people claim this typically base it on a faulty understanding of "revenue per download" or "revenue per user", that revenue part is from their in game sales. Why do you think it is important for them to have the daily logins. All access to the app is tracked. Why do you think so many companies are pushing people to download an app. There is a much bigger picture. The are so many companies that produce and mange these apps with no revenue to be gain from the app. Most people don't realize the money app makers can make from just from the data collected by using the app. Location data, age, in game spending (or lack there of), subsequent searches of game information, ect. All that data is collected and licenses to use that data is sold. Data such as players X age are playing from Y Country/providence/State, and "Hey we got X amount of people that are willing to do X for Y" is extremely value-able for anyone doing behavioral analysis, marketing analytics, and customer engagement research. Yes the bankroll is made from in game sales for a game like this, but there's plenty of ways games like this monetize the sheer volume of data they collect.