Is there an algorithm to rank up and awakening gems?
Whowasthatmaskedman
Member Posts: 81 ★
I had 2 mystic awakening gems, and I purposely used one to anti-kabam myself with a 3rd. What do I pull? Another mystic awakening gem.
Is there an algorithm that makes us get redundancies in these gems? I also got a cosmic 4-5 gem when I definitely don't need it.
What gives boiiiiiiiiiiiiiiiiiiiiiiiiiiii?
Is there an algorithm that makes us get redundancies in these gems? I also got a cosmic 4-5 gem when I definitely don't need it.
What gives boiiiiiiiiiiiiiiiiiiiiiiiiiiii?
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Comments
1) pick random number from 1-6
2) if you picked 1, class awakening gem is mystic, if you picked 2, class awakening gem is cosmic...
We're not psychic, though that would be really cool.
Anyways, thought I’d ask the question! I see patterns of this happening with many folks. I’m expecting a “trade 3 AG for 1” type crystal soon. Haha
But seriously, bad luck is a thing. It does happen. The RNG doesn't like to give me Cosmic 5* champs very often for example. When it does, it's NOT Corvus, lol. Though deep down I do very much want him, I don't for a second think the RNG system is purposefully handing me Venompool in place of Corvus. Just bad luck with Cosmic champs. I've landed a myriad of classes with rank up gems so I guess I got the luck there. Best wishes to all on your future crystals!
I’m not calling conspiracy, but maybe you don’t know how it’s programmed in some sections of the game, I mean with some monthly events and nodes, 99% think the devs don’t even play test things or think before adding it in.
This has turned into a bad comment, i don’t mean it to be, but even documents have shown you have had algorithms, so it makes sense there will be some.
Nothing against it, my luck is hit and miss, like everyone’s, I went from 1 Crystal to get Patriot, popped the next for a 5* Fury; I got a Mystic AG with no one to use it on, my SS, MS, Mordo, Hood etc are duped r5s/r4s, then I pull Magik (FINALLY!) and got Dorm, 2 decent options.
So I personally think they are active, but so what; it’s a normal thing.
Secondly, I'm not sure what documents you're referring to. If you mean the Patents that were applied for, that's been explained long ago. Companies apply for as many Patents as they can when starting out. It's even been debunked by Ad0ra as not in use. Yet people still reference them.
There's no algorithm at play. Gems are as close to a true random as the RNG gets. 17% chance at 1 of 6 Classes each roll.
I wasn’t even expecting a response, I was just commenting.
It’s strange too because before I did, i seen you in another thread and was going to post my own thread as to why the majority of posts get turned into an argument by yourself.
And here, you have done it again.
I’m not even interested, please just don’t reply to my comments, post your own going by the topic and initial post. Once you have done, just leave it alone.
Please
I hope so.
You also bring up the patents that form the basis of many conspiracy theories. The problem there is that it seems no one has actually read the patents, just the titles. First of all those patents don't describe algorithms that could likely be used in a game like MCOC. Second of all those patents do describe algorithms no one accuses Kabam of using because it doesn't fit the narrative of greedy criminals. And third, no one seems to have thought through the idea that if the algorithm is patented, their theory that all online game companies have been using algorithms like that for years becomes instantly false. Kabam can't patent an idea others have been using for years, those other companies would immediately challenge the patent if they tried, and if the patent is upheld no one else could be using it. Also, Kabam is being accused of using such algorithms since basically the beginning of the game, and yet the patents for them were filed after MCOC released.
Also, some inside ball, as I used to work in the intellectual property field. If Kabam were using the patented algorithms in MCOC, they would have specified MCOC either directly or indirectly as a use case. If you read the patents, they don't. This means the person who drafted the patent wasn't even thinking about MCOC when they wrote it, and they would have been informed of every internal use case of the patent anyone could think of, to make the patent as broad as possible in its coverage.
This is how I assume MCOC works (I've never worked on MCOC, so I don't have first hand knowledge), which is how a lot of games like it work. Games like this are actually created in a lot of layers, but for our purposes here there's three: the engine, the customization layer, and the content layer. The engine is what you'd call the "software" - what's "programmed." Actual programmers work on this, although often huge chunks of it are licensed - things like Unity, or the Unreal Engine, etc. The customization layer is all the stuff written on top of the engine, either with code or with scripting languages, and sometimes meta embedded languages. Think of these like Excel macros. Excel is the program, but people who use Excel can create programmy-like macros within their spreadsheets to make them work in certain custom ways.
Then there's the content. Content is a fill-in-the-blank Mad-libs thing. There are spreadsheets that define how champions work, say. To make a new champion you follow the same structure and fill in the right columns with the right data. Some macro tool chain thing then takes the spreadsheet and converts it into the raw data the game actually needs, and then it is loaded into the engine.
Reward tables are just tables in Excel. A 5* AG crystal is probably defined as something like
5_star_ag_crystal
contains: 5_star_ag_reward_table
And then there's the reward table:
5_star_ag_reward_table:
5_star_mystic_awaken 1
5_star_cosmic_awaken 1
5_star_tech_awaken 1
5_star_mutant_awaken 1
5_star_skill_awaken 1
5_star_science_awaken 1
The game has internal logic that says when someone is awarded the 5_star_ag_reward the random reward function picks one reward from its reward table. The rewards are listed with "weights." Each reward has weight 1, so the reward engine adds up the weights and then partitions the random space based on the weights. So there's a 1 out of 6 chance for mystic, a 1 out of 6 chance for cosmic, etc.
If you want a crystal to have a 99% chance of dropping a 4* champ and a 1% chance for 5* champ?
4_5_lottery_ticket:
4_star_basic_champ_reward_table 99
5_star_basic_champ_reward_table 1
Each of those "rewards" is itself a reward table, so the game goes off and does this again for those tables to determine your final reward.
Incidentally, if Kabam was lying about the drops not being straight forward and instead being manipulated by complex algorithms, ever single developer who has ever worked on the spreadsheets that contain reward drops would know this, and all it would take would be one credible person to leak details of this on Reddit. BUT if someone tries to make this up without actual first hand knowledge, they are extremely likely to say something that careful dataminers could verify was false.
For what it’s worth, as far as I can remember, I’ve popped 17 AG crystals.
7 cosmic
6 science
1 tech
1 skill
1 mystic
1 mutant
Explanation?
Aliens.
I also have awakened every elite cosmic champ outside of Sparkles and Venom. Still sitting on two though.