**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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being semi-FTP is hard when you see all those sig stone deals you cant buy and getting 15 crystals each month from UC and Master is painful.
I was lucky enough to get Aegon r5 sig 120 so LoL has been very straightforward, i'm currently on path 4 with only 3 fights left before Maestro and i started this path 4 hours before going to sleep last night and taking several breaks.
so far i've only used revives and a few potions and no units, i started doing paths 2 and 3 after Christmas so once i get some more revives stocked up i'm sure i can finish by the end of January by just doing it casually.
its also worth noting i'm in a very low tier alliance so my game time actually goes to doing content i want to do right now and not tied down to T4 AW or Map6 AQ.
Granted, the other rewards are way outdated but LOL came out some time ago.
Especially for people like you with Ægon... it’s a cakewalk... I envy the time your having right now with Ægon.... back in the day it wasn’t that easy.... my initial path was done with a 4* Star Lord.
Done initial run and definitely when bored or have more time I’ll try to explore fully.
A good middle ground in my opinion is to throw in some decent rewards at the end of every lane completion or on certain lanes like in Act6. It could be t1a, 5star sig stones, or just something nice that might help in roster building. In that way, those that have completed it long time ago can still run paths for these little gems if they want to.
Bigger accounts that have 100% LOL will not bother, cos the items may not worth their time unless they feel bored. At the same they'll not rant about these items/rewards now included.
I think overall, contents with multiple paths to exploration should include some attractive, encouraging and minor but decent items on route or end of each lane. It just makes exploration not painful but enjoyable. That's the whole purpose of games, to entertain. This game already has it's many frustrations thanks to RNG.
This is the post with most dislikes I’ve ever seen
But still I have to do it because there aren't many content left for me in the game. I do it to become endgame players not for rewards rewards sucks badly.