Fans of Ghost Rider, what am I missing? I don't get the love.
JohnHS
Member Posts: 509 ★★★
So, I just opened my ninth 5* crystal, and pulled a Ghost Rider. I was happy, because my last two were Green Goblin and Sentry, but at the same time I was confused as to HOW happy I should be. I took him to R2 and killed ROL Winter Soldier; it took 900 hits (with the Mephisto+Blade synergies). His power control isn't super reliable, as you have to have an SP2 to get it, and then you have to get all the way up to an SP3 to get it again. The degen off the SP3 isn't amazing. The bleed is kind of wimpy. The regen is fantastic, but outside of that I'm rather unimpressed. What am I missing? I see people talking about how great he is all the time. What do you use him for? What rotations do you use? What situations does he shine in, and what problems does he solve? Is he more than just a synergy with a champ I only have as a 3*?
I've got a new 5*, and I want to be able to use him.
I've got a new 5*, and I want to be able to use him.
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Comments
But I do hear ya: the game is evolving so rapidly that an overall good champion like GR is lagging behind. If he had triple immunities and permanent degen damage for his judgement, he would be competitive again.
Playing him undupped should be 1.bleed, 2. SP1, 3. Heavy (when at 3 bars), 4. SP3 instantly after heavy. Repeat. Pretty much the same when awakened but do Fury 1st then follow the above when dupped.
He is a great champ that will save you a bunch of units, but fights will be on the longer side.
When duped, Magik's limbo negates recoil damage taken if suicides are active, as well as being a fail safe for any damage taken as mentioned. Great for offense actually. Symbiote Supreme's awakened ability allows him to place additional Stagger Passives on top of what he can place normally. Comes in very handy when fighting buff-heavy champs such as Champion in Act 6.2. He has one of the highest prestige in the game, so having him awakened and at a high sig level improves your account's prestige.
Doctor Voodoo may have fallen off the radar for some, but he is still really useful with Ability accuracy reduction, regen at the start of a fight and power control/burn which improves in reliability when duped.
As for your statement that everyone else sucks in the mystic class, that is far from the truth. Morningstar is another great champion to counter buff-heavy champs such as the aforementioned Act 6.2 Champion (side note I can achieve all milestones in Dungeon 7 with my r4 5* MS as my main attacker when she has 5 souls). Mephisto can be underwhelming damage-wise, but has great utilities and synergies. Hood and Loki are very useful for staggering and stealing buffs respectively. Dormammu is a great power control champion with double immunity and still a pain to fight against in war. One can never forget the past glory that SW had. Guillotine has life steal, heal reversal and a great damage dealer. The rest, yeah they do kinda suck however.
As for GR, his worth has been explained in this thread in great detail so I won't rehash it. I personally wouldn't use an AG on him unless you're looking to improve your prestige He's a sustainable champion, who will get you through stuff like AQ where regen is important to save on potions and revives. He's not an out and out damage dealer, which is what his awakened ability helps him with. He's still a top mystic champ, and a mainstay in my Map 6 Trinity team. So he's a worthwhile champ above all else for me.
This is from a while back, but a good sample of his damage potential. Blade synergy is key for 100% reliability. Folks tend to focus on what he does for blade, but what blade does for him is just as important. The fact that you can decide the order in which to use the judgements to make them last longer or more powerful is what makes him so cool. Customizable attributes..kind of like vtd in a way.
GR's Awakened ability doesn't just increase his damage (including his bleed or his degeneration damage), but because you have another judgment, it increases the benefits of every other judgement. That +75% duration is cumulative, and boy! It's a kicker.
His damnation damage is a little disappointing, but remember, your opponent is simultaneously Power Locked*, Heal Blocked, and Fate Sealed. Usually for 10-12 seconds, which is a long time to be free to batter your opponent without giving them power or abilities. I can't tell you how many noded-up Boss fights that's taken me through.
*This begins when you activate the SP3, so it means the SP3 also doesn't grant any Power, BTW. Throw before your opponent reaches their SP3, and there's a good chance they never will.
Need to steal some health? Throw off the Fury, SP1 and Bleed first, so you don't do too much damage, and can therefore get more hits in with lifesteal.
Opponent is bleed immune, or doesn't proc buffs? Throw off your MLLLL or SP1 immediately, to prolong all the subsequent judgements.
Need to deal with buffs? Save up your SP1 and SP3.
Opponent power gains like crazy? Throw off your Heavy, MLLLL, MLLM and then SP3 to Power Lock.
Pro tip: The SP3 states that it resets all the other judgements. That's true, but the reset happens at the end of the damnation period. So if you like, you can save up and trigger your lifesteal after the SP3 for a super-long period of lifesteal.
I can see the appeal of many other champs; but in this game, my motto is "Play with the champs you have, not the champs you don't." I've got Ghost Rider Awakened, and he's awesome for me. Maybe if I had SS, or Awakened DV I'd prefer them; but that's not a decision I have to worry about. In your position, I'd definitely consider Awakening DV add an alternative, but if you don't like playing with him, then don't!