With all the buzz going around with the Community Boss Rush, now would be a good time to go crazy with your imagination.
Write your node/champion combinations in this thread. The rules are : -
1) You're allowed to use three nodes 2) You can use all characters except the NPC's such as The Collector or Maestro 3) Try not to make the fight too fun and interactive, and don't make it too easy either.
GO!
I would put Medusa with following nodes 1)Debuff immunity. 2) Mystic attackers suffer 100% ability accuracy reduction. 3) Defender gains double the power from blocked hits. This will be a fair fight I suppose.
Node 1: Rig Ray (only the worst champs you've pulled can enter the fight) Node 2: Problems connecting to the network (you randomly get booted and have to rejoin the fight with 50% health) Node 3: CEO Luck (every 5 seconds the opponent gains all the buffs you can imagine)
Enhanced Abilities 200% Power Gain No Immunity (Bleed)
I have no idea if there’s a node that does what I wanted the last one to do, so I made one up. No Immunity (Bleed) does exactly what it says it does - takes away Bleed immunity. After that, Yondu spams sp1 over and over again, bleeding you through block even if you block his specials. You’d bleed out pretty quickly.
Good counters:
Omega Red would be one of the best counters, as he’s not bleed immune, but essentially negates damage from bleeds, and would benefit from them as well. Dom would also be pretty good, as she could shrug them off. Ghost would be the third best counter, as this would probably help her rather than hurt her, although she would take a lot of damage quickly if you messed up. Quake or Mr. Sinister would also be good. Basically, you’d have to bring a champion that isn’t bleed immune, but has a way of ignoring or removing the bleeds.
I mentioned this in my designer notes thread but the absolute hardest "skill-based" fight I could think of under these basic rules was:
Power Struggle Power Shield Destructive Feedback
There are lots of possible champs that would be especially nasty in that node combination but the one I chose as especially skill-based but nasty was Korg. Korg is really nasty to fight but you can skill past him: you can avoid reflected damage with light attacks and you can evade both specials, although SP1 is one of the harder specials to evade that can actually be evaded at all by the player (I'm horrible at it myself).
The node combination is entirely skill based but requires incredible mental gymnastics. Power shield means you can only do damage with specials. Power struggle means you will only gain power after the target gains a full bar of power, and you'll lose it if the target shoots specials first. Destructive Feedback means all damage you do gets reflected back to you if you allow the target to make contact with you while the DF shield is up.
So this combination is technically all skill. It is possible to do this fight with any champion in theory, and there is technically no unavoidable damage. But it would require the player to constantly keep track of Korg's shield, Korg's power, your power, destructive feedback's timer, and be a Korg-killing intercept god.
The fourth node addition would make this sadistic beyond belief: Limber.
Parry Cornered 300% Passive-Aggressive: my own node creation, this champion excels at heavy and dash attacks, and heavy attacks charge infinitely unless interrupted by the attacker.
How about a fight against Thing? With: Aggressive Bane Stun immunity
Forces you to play well, know how to fight Thing, and be extra careful to not get him to 15 stacks without a special to throw, which is likely to happen because of Aggressive
Korg Ensnare Mutant Caustic temper Close encounters.
For real though...
Void Debuff immune Bane Life transfer.
Would force you to play very well transferring bane/managing Void’s debuffs but you would have the safety net of life transfer so that as long as you kept in the fight you could get back on top.
I would make a TRUE Community Choice Boss Rush by opening it to the actual Community with polls on which champion and nodes to use.
The problem with that is the community would most likely pick champs and buff combinations that are incredibly easy and then when rewards are given to match the difficulty, the community would complain that the rewards are terrible. Personally, I think this boss rush was great, barring the annoying Sym fight.
I would make a TRUE Community Choice Boss Rush by opening it to the actual Community with polls on which champion and nodes to use.
The problem is this would be difficult to integrate. If you just have people voting on individual things, they probably won't work together as well as a coherent design created by a single person. The top vote champ plus the top vote nodes would probably be a jumbled mess.
Plus, you'd have one segment of the player population voting to bring the difficulty down as low as possible, and another trying to crank the difficulty as high as possible. This will make the polls potentially schizophrenic.
Comments
Vigor
Power Struggle
Crit Resistance
Wasp wil melt him
Power gain 200%
Safe Guard
Debuff Immunity
With debuff immune
And 200% power gain
And bleed immune
1)Debuff immunity.
2) Mystic attackers suffer 100% ability accuracy reduction.
3) Defender gains double the power from blocked hits.
This will be a fair fight I suppose.
Node 1: Rig Ray (only the worst champs you've pulled can enter the fight)
Node 2: Problems connecting to the network (you randomly get booted and have to rejoin the fight with 50% health)
Node 3: CEO Luck (every 5 seconds the opponent gains all the buffs you can imagine)
Rage
Debuff immune
Parry
Ensnare mystic (whatever the 100% reduced AA one is for mystic)
power gain 100%
safeguard
Enhanced Abilities
200% Power Gain
No Immunity (Bleed)
I have no idea if there’s a node that does what I wanted the last one to do, so I made one up. No Immunity (Bleed) does exactly what it says it does - takes away Bleed immunity. After that, Yondu spams sp1 over and over again, bleeding you through block even if you block his specials. You’d bleed out pretty quickly.
Good counters:
Omega Red would be one of the best counters, as he’s not bleed immune, but essentially negates damage from bleeds, and would benefit from them as well. Dom would also be pretty good, as she could shrug them off. Ghost would be the third best counter, as this would probably help her rather than hurt her, although she would take a lot of damage quickly if you messed up. Quake or Mr. Sinister would also be good. Basically, you’d have to bring a champion that isn’t bleed immune, but has a way of ignoring or removing the bleeds.
Warden out ~
Power Struggle
Power Shield
Destructive Feedback
There are lots of possible champs that would be especially nasty in that node combination but the one I chose as especially skill-based but nasty was Korg. Korg is really nasty to fight but you can skill past him: you can avoid reflected damage with light attacks and you can evade both specials, although SP1 is one of the harder specials to evade that can actually be evaded at all by the player (I'm horrible at it myself).
The node combination is entirely skill based but requires incredible mental gymnastics. Power shield means you can only do damage with specials. Power struggle means you will only gain power after the target gains a full bar of power, and you'll lose it if the target shoots specials first. Destructive Feedback means all damage you do gets reflected back to you if you allow the target to make contact with you while the DF shield is up.
So this combination is technically all skill. It is possible to do this fight with any champion in theory, and there is technically no unavoidable damage. But it would require the player to constantly keep track of Korg's shield, Korg's power, your power, destructive feedback's timer, and be a Korg-killing intercept god.
The fourth node addition would make this sadistic beyond belief: Limber.
EMP modification
Genetic Perfection
Caustic Temper
Oh... Wait....
Parry
Cornered 300%
Passive-Aggressive: my own node creation, this champion excels at heavy and dash attacks, and heavy attacks charge infinitely unless interrupted by the attacker.
Korg
Ensnare Mutant
Caustic temper
Close encounters.
For real though...
Void
Debuff immune
Bane
Life transfer.
Would force you to play very well transferring bane/managing Void’s debuffs but you would have the safety net of life transfer so that as long as you kept in the fight you could get back on top.
Ghost/hood synergy
Crit Me With Your Best Shot
Power Lock
Enhanced Sp2
...
Thing:
Prove Your Worth
Thorns
Slashed Tires
...
Hulk
Aggression: Fury
Rage
Enhanced Sp1
...
Juggernaut
Slumber (hehe)
Bane
Flood
...
Cant think of two more
Debuff immunity, all or nothing and rage
Plus, you'd have one segment of the player population voting to bring the difficulty down as low as possible, and another trying to crank the difficulty as high as possible. This will make the polls potentially schizophrenic.
Debuff immune
Coward
Force of will