Any hints on what new changed were made to OML and Colossus?? Pretty please...
Neonoctis
Member Posts: 118 ★
Would be nice to update the community on what changes are being made to these champions for those of us who have ranked up their OML and Colossus. Obviously there are changes being made, and its been weeks since you told us you were doing testing and balance changes. Can we get an update on what has changed, and why?? With no communication about when the next major update is supposed to be (25.0) we are all just left in the dark waiting and it would be nice to know what has changed and been re-worked on these champions.
Sincerely,
An R5 Awakened Old Man Logan user....
Sincerely,
An R5 Awakened Old Man Logan user....
2
Comments
You ask why hold a beta test if the devs are going to change things after the test. The question should be why hold a beta test if the devs are *not* going to change things after the test based on the feedback.
Imagine, if you will, Kabam releases values on some of OML’s abilities. Let’s pretend OML has an ability to generate a fury buff increasing attack by 500 with a maximum of 10 fury buffs. Also they say OML can bleed the opponent for 2,000 damage over 5 seconds. After reviewing all the feedback and determining these numbers are too high, Kabam then says the damage potential is too much, they need to adjust his fury and bleed values. They again release the confirmed values to be say 300 attack per fury capping at 7, and his bleed damage does 1,500 over 10 seconds. The entire community would be up at arms crying nerf and upset that we can’t get a decent buff for a champion.
It’s a preventative measure they take to make sure accurate information is released. It prevents a ton of backlash and nerf posts.
2. If you're trying to make the argument that Kabam should release information ahead of release, complaining about the fact that they make a lot of mistakes that they have to reverse is, as you put it, not a winning model of persuasion. You're making one of the better cases for why Kabam should ignore your request for prerelease information.
Honestly, I don't think you care about the OML and Colossus data. You just want to pick fights in random directions, because your own complaints contradict your other complaints, which means you don't even care what side of the issue you're on. If you want to spend your time venting on Kabam that's your prerogative, but I'm not really interested in taking either side of that mental self gratification.
I was also hoping they would stick to their original idea from the gamefiles of armor shattered vs skill and that they would extend the duration and potency of his sp1 armor break against other classes bc as it was in beta was too short and weak...maybe its just supposed to be used in a pinch vs KM and emma and that sort of sceneraio where u need a quick armor break but i wouldn't bring logan for that if it stays how it was, i would just use medusa most likely.
Last his sp3, the bleed was wayyy too weak and the crit rate not strong enough for me to justify skipping that sweet sp2 pretty much ever. So they basically made a damage character that i would use just basic combos/heavies and sp2 and repeat. Now if they gave him something worth it like 2k crit and 2k crit damage or a big berserk pop the claws fury either option lasting 25-30 seconds then i could see using it. So thats what i hope for, improve the sp1 and sp3, keep the regen but just dont have it be converted to fury, although id honestly just prefer his old pasive drip regen but either way, and leave the rest the same. Sp2, passive bleeds to fury, cant reduce his AA and the reduced damage from bleed mechanic and he would be a real banger.