Kabam, you pretty much set an end to the game
Yotz
Member Posts: 117 ★
The last 10% of the champion in 6.2 is pretty much un doable for some people and it does not come down to skill only.
Having finished all 3 variants 100%, I found myself bored with the game and decided to try to beat the champion for the third time. After easily getting to him, I spent about 25 40% revives from my stash and 600 units in potions, and found myself once again unable to beat him. I used a 5/65 lvl 180 simbiote supreme.
I use an android, and there's a level of lag that we android users get used to and find acceptable. We get used to it and play around the timing (we also compensate by using a bit extra resources) . However, in the champion fight, to get rid of the indestructible charges, timing has to be perfect, and it is nearly impossible to nail. Doing the technique of going in during the animation does not work because of said lag, even though I do it exactly at the same time as youtubers do it who have beat the champion. I have to eat the damage of blocking and then evading perfectly, and still 2 out of 3 times the charge does not come off. I had a fight in which I had nearly 15 perfect evades and I was still able to get only 4 charges off. I played perfectly trying to get that last charge off and finally died of block damage.
My only recourse is to wait to pull captain America iw some day, even though for the last 5 months I haven't pulled a single good champion out of nearly 50 5* crystals which include 14 namor featured crystals. I have pulled only characters considered mediocre or worse. I have been ranking up only 4* the last 3 months even though I have the resources for 11 5/65s.
As you can see, I am a player who can clear any piece of content, with work an time, but this one is a gate that I and I'm sure many others just can't get through.
Kabam, you have set a gate that is telling us: game is over, move on to another game.
I am always excited by your announcements of new content, for years I have been the one breaking down your posts in my alliance chats, and pumping up everyone... But act 6 has just been heartbreaking. 6.1 was a bit disappointing, simply not fun but I grinded it. When 6.2 came out, it was the saddest experience in my almost 4 years in the game, only beat by your recent announcement of 6.3, because for the first time, I know it is not meant for me. I will never be able to get through it and if that is the case, what is the point of improving my roster, which makes aq and aw pointless. The whole game becomes pointless when there's an unbreakable gate.
Kabam, even though this might prove controversial, I think my suggestion will be understood by many. I suggest that you release a boost that circumvents the indestructible charges of the champion in 6.2. As a trade off, said boost should remove the ability to claim some rewards of beating him. I would happily renounce the rewards if we could simply get through.
More than the rewards, the main satisfactory point of the game is beating content, being competitive, and this one gate is an immovable wall for a big chunk of the community. We will see as people move on to finish act 6 and start act 7, and we are just frozen in the past.
Unless you release a new variant every two months at the very least, I find myself without any more motivation to keep playing. At the very least, I would ask that act 6 is not a gate for act 7 when it comes out.
A large portion of your player base is in
danger of leaving the game just because of that last 10%.
Having finished all 3 variants 100%, I found myself bored with the game and decided to try to beat the champion for the third time. After easily getting to him, I spent about 25 40% revives from my stash and 600 units in potions, and found myself once again unable to beat him. I used a 5/65 lvl 180 simbiote supreme.
I use an android, and there's a level of lag that we android users get used to and find acceptable. We get used to it and play around the timing (we also compensate by using a bit extra resources) . However, in the champion fight, to get rid of the indestructible charges, timing has to be perfect, and it is nearly impossible to nail. Doing the technique of going in during the animation does not work because of said lag, even though I do it exactly at the same time as youtubers do it who have beat the champion. I have to eat the damage of blocking and then evading perfectly, and still 2 out of 3 times the charge does not come off. I had a fight in which I had nearly 15 perfect evades and I was still able to get only 4 charges off. I played perfectly trying to get that last charge off and finally died of block damage.
My only recourse is to wait to pull captain America iw some day, even though for the last 5 months I haven't pulled a single good champion out of nearly 50 5* crystals which include 14 namor featured crystals. I have pulled only characters considered mediocre or worse. I have been ranking up only 4* the last 3 months even though I have the resources for 11 5/65s.
As you can see, I am a player who can clear any piece of content, with work an time, but this one is a gate that I and I'm sure many others just can't get through.
Kabam, you have set a gate that is telling us: game is over, move on to another game.
I am always excited by your announcements of new content, for years I have been the one breaking down your posts in my alliance chats, and pumping up everyone... But act 6 has just been heartbreaking. 6.1 was a bit disappointing, simply not fun but I grinded it. When 6.2 came out, it was the saddest experience in my almost 4 years in the game, only beat by your recent announcement of 6.3, because for the first time, I know it is not meant for me. I will never be able to get through it and if that is the case, what is the point of improving my roster, which makes aq and aw pointless. The whole game becomes pointless when there's an unbreakable gate.
Kabam, even though this might prove controversial, I think my suggestion will be understood by many. I suggest that you release a boost that circumvents the indestructible charges of the champion in 6.2. As a trade off, said boost should remove the ability to claim some rewards of beating him. I would happily renounce the rewards if we could simply get through.
More than the rewards, the main satisfactory point of the game is beating content, being competitive, and this one gate is an immovable wall for a big chunk of the community. We will see as people move on to finish act 6 and start act 7, and we are just frozen in the past.
Unless you release a new variant every two months at the very least, I find myself without any more motivation to keep playing. At the very least, I would ask that act 6 is not a gate for act 7 when it comes out.
A large portion of your player base is in
danger of leaving the game just because of that last 10%.
9
Comments
Truth is... When you have one of the best counters against him, Champ wise, it is 100% about skill.
I am also going for the third time for the champion and I find it very difficult. You are correct it is 100% based but the bar is very high. I play at platinum AW, have done 100% variant and even 50% of act 6.2 but this is difficult at another level.
For me it is actually good fun because I like a challenge and I will kill it after a few tries. But this is too difficult for the average player . They are not close to this content yet but once they reach it it is blocking being story. I think kabam will have to water down the content then, like not resetting the charges to 5. So i will wait before exploring 6.2.6
Act 6.2 has been messed up with the champ requirements too. Many ppl agree it is bad content. I don't have heimdall for mr sinister or cap iw for this.
Then in 6.3 the fun continuous with specific champs requirements. But it is not so bad because you can choose from several heroes.
Just pick up any other phone and play the same fights you usually do in your account, and you will see how the timing changes. You have to fight a few fights to get used to it.
Eventually they will change this but hopefully it won't be too late. I still haven't 100% 6.2 to make a statement even though I have the roster and skill. I will complete all of 6.3 though.
Oh and I have android as well and many times I would dash in and dash out and the charge stayed up. It was a nightmare for me as well and took me thousands of units to beat so you're not by yourself. The solution is to max out mystic dispersion so you automatically get a special 3 every time the Champion unleashes his sp1. That way you won't die and have enough room to dodge. It made it super simple after that. I personally did it with Loki because he gets his special quicker and his movements are much more fluid than Sym Supreme.
Your goal is simple completion. You can do it by changing your mastery set up to reduce block damage.