Automatic start of AQ
Vendetta12345
Member Posts: 28 ★
Hi all
I there any possibility that you can consider automatic start of following days in AQ?
That on 1st day, we setup all days with desired maps and they automatically start after last one is finished. It will make life much easier to everyone.
Tnx
I there any possibility that you can consider automatic start of following days in AQ?
That on 1st day, we setup all days with desired maps and they automatically start after last one is finished. It will make life much easier to everyone.
Tnx
11
Comments
Will have to add category for upcoming Modifiers as well as # of groups and map #'s.
But those could be on a Day-to-Day ENLISTMENT type basis.
Let the officers at anytime during the existing day's AQ configure what the next day will be (similar to current AW Enlistment each day).
But the START TIME of each future day would just automatically follow the ending of previous day (so long as Enlistment had been done for next day, otherwise Officer would have to come on and manually start next day if it was not pre-enlisted).
AUTOMATIC START of next AQ when current one ends, with using a new AQ ENLISTMENT method while current day is going on (to setup # of BGs, Maps, and Modifiers for the next day) similar to AW Enlistment.
I know you are pretty busy at the moment, and sorry; but do you have any thoughts about this? Tnx all
But to elaborate, I don't think we need *fixed* enlistment like AW, just "automatic" enlistment. The idea is that at any time up to 24 hours before the start of an AQ day, including the 24 hour run up to the start of an AQ week ("day zero") we can pre-select our maps and modifiers per battlegroup and if we hit the "enlist" button then the game auto-starts our AQ as soon as possible. For day one that would be when the AQ week starts. For any other day, it would be as soon as the previous day ends.
For people who do not want to start AQ immediately, they can always not enlist. If they don't, then when AQ starts or when their current day ends the system will just look like it does now. Nothing happens, until they start manually. The alliance only auto-starts the next day (or the first day) if they use the pre-start enlistment function. If not, they can still start any day manually (for example, to delay start for recruitment purposes).
This adds functionality without taking any functionality away. Any alliance that wants to manually start AQ can still do so, at any time of the day they choose. But alliances that want to start as soon as possible and want to "preload" the AQ settings for the next day can also do so.
Modifiers turns this from a nice to have into a must have in my opinion. Now that AQ has modifiers, there's too much stuff to have to coordinate between alliance officers before the start of an AQ day. We delegate coordinating BGs in AW, we should be able to do so for AQ as well. But the way it happens now, this is unnecessarily burdensome to do. I would actually say that given how many alliances are run, it is completely broken to force people to do this.
Totally agree with the points made by @DNA3000
Ideas on a drawing board are one thing, but when it comes to running an alli day in and day out, we feel a big difference between theory vs practicality.
The bonus from the modifiers are a very nice, well, bonus. But they'll also add a considerable amount of work and stress tbh. My alli is European and go time for AQ is our 9pm. That's dinner, family time or whatever ppl have going on at the end of their day.
Don't play the game? Don't run an alli? Lol No need for such suggestions We've managed for almost 3 years and we love this game. But does it have to get more and more complex and heavy on the workload for officers and leaders?
Burn out is a serious factor for ppl moving on, when they could have hung around for longer. I've lost count of how many passionate players I've seen drop out coz they were tired of the rhythm. And that's such a shame. I wish kbm would take this more into consideration when making game changing decisions to modes.