AI adapting attack distance based on player position!
I can't be the only one who's pissed off by this. It's not new.
I'm talking about the AI extending certain attacks' range to allow itself to reach you.
For example if you dash back half a second before the AI uses a heavy the AI will extend the range of the heavy and literally glide slightly forward to get within range.
Also with specials if you dash back a half second early the special will reach you even though it's a short range special!
And of course dash response is not fast enough to double evade in time!!!
The vets of us probably remember the dash back used to be way longer in the past and took you practically all the way to the end of the screen but they changed that a long time ago to this short range dash back and we get this as a result.
Why is this a thing that nobody talks about or am I just making a big deal of it and everyone is happy with it?