**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Maybe someone thought that if progress was shown precisely and continuously, and something went wrong again, then once again we'd all be focused on that short number.
Now, they already mitigated that problem by picking a target we could hardly miss, because they can see our fight totals in the server stats. I even pointed out how the numbers they published about fight stats all but proves we were destined to make this milestone.
Which brings me to DNA's rule zero of game development:
When game developers have three ways of solving a problem, a good way, a mediocre way, and a bad way, they will generally attempt to do all three simultaneously.
They have some issues right now, that game outage really messed some things up. We haven't seen anything that bad that happened unintentionally for a very ling time. They have a lot going on and like DNA said, its possible they just forgot. I think giving them the feedback can help for the next event if there is one.
They’re scheduled for the day of to avoid confusion, but we can change it and do it manually for when we pull that info and see how far we’ve gotten.
We do estimate that our community will hit the milestones, so we will only pull them if we have to.
By the way.. you haven't answered my question..
You might want to re-read his response.. he says twice that they are scheduled ("They are pre-scheduled for those days...", "They’re scheduled for the day of to avoid confusion...") yet they can be changed if required.
Also.. i'm sure if i've misinterpreted his statement.. he'll correct me himself.. lol..
We can cancel the message if players don't hit it, but so far, we're not expecting that.