**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
From past experience, UC difficulty was added when we barely had 5* R4s. At that point of time, UC was challenging and offered great suitable rewards.
Fast forward, UC is too easy for 5* R5s and if a Cav difficulty were to be introduced, personally I’d prefer it to be like 6.3-6.4 difficulty at the very least. It’ll be challenging, fun and should offer some suitable rewards, plus has some longevity until players acquire 6* R3/4s that can steamroll it (like how 5* R5s steamroll UC now).
I especially agree with the last sentence, they should avoid bosses that are way too difficult without a few specific champs.
Where I am at now, being uncollected for 4 months or so, that determines whether I have a decent chance of completing the UC EQ or not. Building a strong enough, diverse roster, to be able to have a counter for most nodes takes a while. So I find myself hoping at the start of each EQ that this month doesn't have a boss immune to most things I can throw at him/her. And, that I have at least one decent champ with the right immunities and abilities to get me through the tough fights without spending a lot on revives.
However, I agree that UC should be difficult to complete for players like me who recently became uncollected (but not impossible). Just like I remember not too long ago when I found Master difficulty hard to complete, or at least to 100% explore. Now that difficulty is too easy, just like many of you guys must find UC difficulty now. So I can definitely see the need for Cavalier, to challenge many good players with strong rosters.
Way back in day of 12.0 nerf.....they changed a number of classic iconic marvel God-tier champs and tired them into average mediocre champs (with exception of Star Lord) with reasoning that "We cannot have a few God-Tier champs consistently dominating every aspect of game" Balance, fairness to other players, encourage players to use all champs not just same few......... blah blah.
Well more champs been added but its same issue only now nodes alienate most champs outside a few key champs, which additionally have to be awakened to benefit from their abilities
Warlock, Quake, AA, Aegon, Void, Havok, Spiderman SA, Symbiote Surpreme.......pretty much go down half list of Seatin's God Tier list.....and all new champs added last few months.
All you have to do is go on youtube and observe rosters of all youtubers (cash cows) who show how to beat uncollected parts. They all have huge rosters of key champs maxed as 5s and use same key champs month after month.
I've gotten Bishop, Winter Soldier, Pheonix, NC, Classic BP, BP CW and Modok multiple times as 5s.......of the ones that are key champs Corvous, Symbiote Supreme CA IW, Gully, Magik , Emma Frost.....NONE are awakened.
No Quake, Havok NF, Warlock, Human Torch, Void, Medusa, Etc......so how about you better the chance to get key champs for everyone if this is new trend?
Cant Touch This, 6th Sense, Destructive Feedback, Timestream etc shouldn't be in monthly quests. If u dont have Corvous or a few dif champs forget about beating Kane......20 seconds to beat him or he regens full health.....so basically I have to lose a champ or 2 to retain damage to carry over next round or have Corvous or a 5-star 4 or 5 rank.....well not everyone has those. Challenging BUT FAIR