**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
I can agree that UC EQ should not be tailored for the entire gambit of players between UC and Cavalier, or UC and end-game players. Ideally, a new Cavalier EQ should be added, more on the line of Act 6 or Variant difficulty. And personally, I likely wouldn’t be able to complete it 100% for awhile, even with my roster. That would be okay. Bump up the rewards from UC, make the fights harder, and call it Cavalier difficulty. I’d say these fights should be very hard, maybe not for end-game players precisely as some have the skill to beat just about anything (or the money to do so), but they should challenge both Cavalier and end-game players.
So do I think UC EQ needs to be tuned down? Not precisely, as it should be difficult for newly uncollected players, and it should remain challenging for the majority of players between UC and Cavalier. I would just hope that Kabam would prevent making bosses or nodes impossible without one or two specific champions.
My wife’s prestige: 6800.
Managed to 100% both UC. It’s all relative to the content, but it’s beatable with any team if you’ve managed to make it to UC in the first place. Use some revives.
@Unknown_Soldier
You don't have to deal with Selective Timestream if you don't have the champs. I have a 5/50 IMIW for the shock but only used him for one path, all you have to do is take a good damage champ, deal as much damage as you can and quit the fight right before his regen triggers. 4* Thor and medusa did most of the work for me.
Destructive Feedback doesn't matter either, all it means is you can't parry him while the shield is on. You can hit him as much as you want and won't take any damage from the contact. I oneshot him with 4* 4/40 magik several times. The times I didn't use magik, I did the same thing I did against kang, take a high damage champion in and deal as much damage before he reaches max power. 3-4 fights is enough with maxed 4*s.
I do have 2 archangels to deal with red skull, but he has a lot of counters. Any parry->heavy champ works, i.e. Hyperion, cull, mordo, etc. Wasp works, parry 3-combo into heavy with stun. Corvus removes all of his armor ups with 1 parry. Anyone with true strike ignores auto block i.e. Killmonger, Karnak, Proxima, etc. Medusa is a bit harder to pull off but if you can armor shatter him you win. Loki can remove his buffs with sp1 and curse, I don't believe either count as nullifying.
It's not incredibly hard. If you know what you're doing you can get through it with a half decent 4* roster, which you should have if you reached uncollected. If you don't, start ranking up some more 4*s, they're not obsolete quite yet. And, you're bound to spend units or items going through this. Expecting to explore UC itemless before even having completed act 5 is delusional. The units are there for a reason. Clearing content should be your #1 priority when spending units, after masteries.
Cavalier difficulty isn't going to be a cakewalk reward for being Cavalier. Cavalier difficulty is going to challenge Cavalier players. And almost by definition, not all of them will pass that challenge.
When Cav difficulty comes out, I'm pretty sure for a third of Cav players it will be just the next higher set of rewards. For a third of Cav players it will be a struggle just to stay afloat. And for the last third, it will be yet another opportunity to start threads about how the game is a cash grab.
Yeah, I'm really looking forward to that day.
It takes time.
I don't mind some complexity, as long it is doable compared to the expected skill level. Someone who became UC and has the skill and roster of a UC, should be able to complete UC EQ. That's the point of the UC difficulty.
The net advantage is overwhelmingly with the players in terms of power inflation. The idea that UC is getting more difficult faster than the players themselves are getting more powerful is almost ludicrous. In fact, on average I don't see UC getting materially more difficult in the last year. This month is not the hardest month of all time, nor was the last month, nor was the month before that. But it is undoubtedly a true statement that the players overall are stronger than they were last month, or the month before, or the month before.
Also...