Somehow, Variant 4 exceeded the enjoyment of Variant 3 and is the best content of 2019 - except for:
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Variant 4 is probably hands down the best content released by kabam this year!! Beautifully designed, more enjoyable as the quest went on, fair & proportionate health pools -
It was all •perfect•
Except for ONE thing.
Guys - it is absolutely unfair to those that sold their 1 stars long ago, to create a lane that is 100% only possible to get through using a 1 star Hulk.
Caustic Temper on its own is a part of a crew of one of the worst node designs in the game - and when there’s only 1 option, selling crystals for 50 units with a 20% chance at a 1 star - where only ONE option works for that lane... is just not the Tea.
This wasn’t my experience, but I happened to come across that lane last by coincidence. I can only imagine what I’d be feeling if I sold some of my 1 stars way back when.
If there was a way to get 1 stars more easily, I’d actually love the puzzle of figuring out that you need to use Hulk for that lane.
Anyway - aside from that, absolutely terrific content! Go play it! Enjoy!
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Comments
Not selling champs is only half the issue here, and to be condescending about it is not in the least bit helpful either.
People that keep saying "shouldn't have sold your 1*s" are basically saying "**** you, pay up lol" , and it just so happens to only be the ones who had the 1*s to play through the quest who say it. Had they not had the 1*s they needed they would've been in the same boat as the ones complaining about not being able to complete.
People complain when they think they didn't get enough, they complain when others get more than them, then when others are bringing up actually valid issues, that they don't have, they laugh at their misery. The hypocrisy on this forum is actually overwhelming.
And that's even ignoring anyone who simply never pulled the right 1*s.
The 50 unit Hero crystal just screams cash grab too. Which crystal gives you a higher percentage for a higher rarity (2* 80%) but lower percent for a lower 1* rarity. Kabam, why don’t you do your legendary crystals like that too? 80% for 5*, 20* for 4*??
We go from no 4* allowed in act 6 to gates and now you need old 1*. Very interesting.
I liked the content alot but I also didn't sell any of my characters.
I really hope they consider a change here.
Say you buy a 1* star crystal for the cost of 5k or 10k premium shards. It would be much better for end-game players because premium shards are easy to get and outside of trophy hunting, that a lot of people would do, you get your champion for that single quest where its needed.
1*s. Have. Always. Been. Pointless. There was never any reason for their existence. There was never any reason to have them in your roster. There was never any penalty for selling them, until years after they were made completely unavailable. Selling them was never a "mistake" because there was never a purpose to having them.
Also, high level alliances used to sell the entire bottom half of their rosters back when wars started, to drop their alliance rating for easier war matches. They now cannot play v4 without spending thousands of units before even being able to enter the final quest.
And no, no one was aware that 1*s would no longer be available until after they reached uncollected and read the contents of the daily crystal, at which point it would be too late. Kabam did not announce that 1*s would no longer be available. And let's even say that it was announced. That would have simply forced anyone who didn't have the 1*s they wanted to pause their progress on act 5 and not unlock uncollected, and open daily crystals until they got them, which could take months. All for 1*s. So I don't see why you even bring this up.
You're comparing a 1*, a completely useless tier of champs outside of a single quest in the entire game, to a rank-up gem for the 2nd highest champion tier, and you want to call that an accurate comparison. Not only does that not even begin to make sense, but selling an awakening gem also doesn't stop you from ranking up a champion, it simply means you'll have to go through the normal process of ranking up like you would with any other 5*. Your gameplay would not be affected at all. You're not forced to drop units to replace them, nor are you barred from high level content sitting behind a paywall. The ranked up champions would also have use outside of that single piece of content, rather than sitting at the bottom of your roster never to be looked at again, as soon as you explore a single quest.
No one ever said to hand out free 1*s. We said, make 1*s available without spending truckloads of units and/or money. This isn't a black and white scenario, stop trying to make it look like one. There are dozens of ways they could've brought back 1*s, and you honestly believe the best way to do it was to punish players for a mistake that was completely irrelevant and hardly even a mistake at all, years before this content was even thought of? Ok.
1*s are still the lowest valued champion tier. They are completely useless outside of a single quest in a single variant. Useless in story, event quests, side quests, AQ, AW, dungeons, arenas, and any non-variant permanent content. We don't even know if they'll show up in future variants. Inside that variant? Still the lowest worth. Every tier is required to complete it, and they're the last, meaning you can complete the most with the other combined tiers. And yet, you think it's a good idea to have them, the lowest valued tier, be the only tier hidden behind a paywall, simply to spite other players? Ok.
And again, let's completely ignore anyone who simply never pulled the 1*s.
I had a blast playing through it and using champs I haven’t for a long time. It was fun dusting of my SW/Thor/Vision(AOU) and others that were big parts of my team at different times through my many years playing this game.
Furthermore, the people who don't have good options for V4 can choose to spend a lot of units to get those options now, or simply wait for better and cheaper options to come along. I'm pretty sure that bleed node isn't there for no reason, but it also isn't there just so the devs can immediately hand out a better choice the day Variant comes out either. You can spend resources on crystals to get 1* champs now. Or you can spend a ton of potions and boosts to try to power your way past those fights with suboptimal 1* champs. Or you can simply have patience and wait for better options to come along, which they always do.
Rewarding patience and taxing impatience is why we even have a game to play at all. The game doesn't sell things: there are no things to sell and nothing any of us can walk away with owning. The game can only sell time, and it sells less of it to the patient and more of it to the impatient, and the impatient keep the lights on for the patient. Patience is just as much of a skill in these kinds of games as Parrying is.