Variant 4 1* champions rant
cool_parth98
Member Posts: 86 ★
@Kabam Miike @Kabam Zibiit @Kabam Vydious @Kabam Lyra @Kabam Porthos guys I really love the new variant content that released this month, but one thing that I absolutely hate is the fact that one star champions aren't easy to get. In chapter 3.2 of variant 4, you're only restricted to using 1* champions which is fine, but what about those players who don't have enough 1* champions? Some players may have accidentally sold all their 1 star champions. You guys released a hero crystal for 50 units which guarantees at least a 1 star champion, why the hell is the drop rate of getting a 2 star champion at 80% versus getting a 1 star champion at 20%?!?!? Are you sure you guys are ok in the head? Because in variant 4 chapter 3.2, there's a path with nodes bleed vulnerability and caustic temper, the bleed vulnerability node is completely useless because with caustic temper, the defender takes 90% less damage if the attacker has no fury buff active. In order to clear this path, the only 1 star champion that's viable to use is Hulk, and that is just so stupid. So here's my solution to this problem, release an arena that awards you a hero crystal containing only 1 star champions or fix that hero crystal in the store that gives you only 1 star champions instead of 2 star champions.
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Comments
PHC 2 star drop rate is astronomically higher than the 3 and 4 stars.
Grand master 3 star drop is astronomically higher than 4 and 5.
Cavalier 3 star is much higher than 4/5/6
Hero crystal 2 star drop rate is 4 times more likely than the 1?
Where does that make sense.
Before you say it. Yes I sold my 1s and yes I have 100% V4. But I feel for the rest of the community who did not get lucky in pulling the right champs from the hero crystal.
easy solution . if you need 1*'s (for any reason .. I don't judge ) go nuts .. if not .. ignore it .
*shrug*
Simple ..
And it makes even less sense when you consider the fact that a portion of the playerbase already has all the 1*s they need and had to make no effort to obtain them.
And it makes even less sense when you consider the fact that another portion of the playerbase still has access to 1*s without having to spend a single unit to obtain them.
Splitting the playerbase and giving them different chances of pulling certain required chances, based on progress but reversed makes absolutely no sense. If 1*s are now meant to be high rarity high value, apply that to all players.
Or don't apply it at all, because a large portion have already obtained the 1*s they needed while they were worthless and took no effort or resource to obtain.
Hopefully in the not too distant future they will release another 1* champ who can deal with caustic temper or make 1* Hulk accessible without the current astronomical cost.
From a business perspective it “makes sense”. Morally it doesn’t seem quite right to me.
And no you shouldn’t sell champs. And yes in one way or another there should be a “cost” of getting a 1* hulk, just make it fair that’s all.