Whatever it is I expect no less than 100 posts complaining about it.
Maybe people complain because it is disappointing?
So does that mean everything is disappointing? Last year they complained about getting a 5* AG because its RNG based.
We got 15k 5* shards for logging in and they complained about not getting god tier champs.
Its absolutely impossible to make this community happy. Im good with free stuff as all I have to do is open the game. But regardless of the gift, people are going to complain.
If we were to get a nice little present from kabam, any ideas what time they appear on the account (ie 1 min past midnight on which timezone) I've got quite a few gems/ISO burning holes in my pocket but reluctant to awaken anyone right now if were likely to get a 5* crystal, which typically I would end up duping the champion I've just awakened knowing my luck
With my luck it'll be another 5* AG crystal that inevitably will lead to yet another Mystic gem (of which I already have two, with EVERY single mystic 5* except Doom and every single one of the duped/awakened, included the Diablo and Maw who I resorted to using prior gems to awaken because I had nobody else)
My prediction for this year gift is: Cavalier 5* AG generic Uncollected 5* AG crystal For the rest 4* AG generic Anything more than these would be a surprise imo
Considering how much money they made during Thanksgiving weekend I'm pretty sure they're not too worried about "winning" Ebenezer
Kabam doesn't make money from Black Friday sales any more than Blackjack dealers make money in Vegas when the players lose. Netmarble makes money from Black Friday sales. Kabam gets paid to develop a game, and it is in their best interest that existing players are happy and new players are attracted to the game.
They need the game to make money so it continues to exist, just like Blackjack dealers need the casino to make money so they can still have jobs, but in general they get no personal benefit from the game making any more money than it needs to make to sustain itself and be reasonably profitable. More money for Netmarble doesn't mean more money for Kabam, but too many unhappy players means eventually looking for new jobs. So the logical self-interest for the game developers is to try to make the best game they can that is balanced among all the different player interests they perceive, and let others worry about the revenue.
Considering how much money they made during Thanksgiving weekend I'm pretty sure they're not too worried about "winning" Ebenezer
Kabam doesn't make money from Black Friday sales any more than Blackjack dealers make money in Vegas when the players lose. Netmarble makes money from Black Friday sales. Kabam gets paid to develop a game, and it is in their best interest that existing players are happy and new players are attracted to the game.
They need the game to make money so it continues to exist, just like Blackjack dealers need the casino to make money so they can still have jobs, but in general they get no personal benefit from the game making any more money than it needs to make to sustain itself and be reasonably profitable. More money for Netmarble doesn't mean more money for Kabam, but too many unhappy players means eventually looking for new jobs. So the logical self-interest for the game developers is to try to make the best game they can that is balanced among all the different player interests they perceive, and let others worry about the revenue.
Kabam doesn't make money from Black Friday sales any more than Blackjack dealers make money in Vegas when the players lose. Netmarble makes money from Black Friday sales. Kabam gets paid to develop a game, and it is in their best interest that existing players are happy and new players are attracted to the game.
They need the game to make money so it continues to exist, just like Blackjack dealers need the casino to make money so they can still have jobs, but in general they get no personal benefit from the game making any more money than it needs to make to sustain itself and be reasonably profitable. More money for Netmarble doesn't mean more money for Kabam, but too many unhappy players means eventually looking for new jobs. So the logical self-interest for the game developers is to try to make the best game they can that is balanced among all the different player interests they perceive, and let others worry about the revenue.
It's almost as if bonuses revolving around profit sharing or dividends aren't a thing. 🤷🏻♂️
You act as though making money for the parent company doesn't in any way put money back in to the hands of those at the developer. If you've ever worked a job in corporate America (or Canada)then you'd know how disingenuous that comment truly is.
Kabam doesn't make money from Black Friday sales any more than Blackjack dealers make money in Vegas when the players lose. Netmarble makes money from Black Friday sales. Kabam gets paid to develop a game, and it is in their best interest that existing players are happy and new players are attracted to the game.
They need the game to make money so it continues to exist, just like Blackjack dealers need the casino to make money so they can still have jobs, but in general they get no personal benefit from the game making any more money than it needs to make to sustain itself and be reasonably profitable. More money for Netmarble doesn't mean more money for Kabam, but too many unhappy players means eventually looking for new jobs. So the logical self-interest for the game developers is to try to make the best game they can that is balanced among all the different player interests they perceive, and let others worry about the revenue.
It's almost as if bonuses revolving around profit sharing or dividends aren't a thing. 🤷🏻♂️
You act as though making money for the parent company doesn't in any way put money back in to the hands of those at the developer. If you've ever worked a job in corporate America (or Canada)then you'd know how disingenuous that comment truly is.
Let's break it down- A company earns $1. How much of that does the company actually get? 1. Well first you have to subtract out who you owe first. In this case Marvel and Netmarble. Thats around $.50 2. Then you have to pay your vendors. In this case, server storage, Google play, Apple and advertising. That's around $.20. 3. Then you have S&G- Payroll, insurance, light bill etc.. Thats around $.15.
If you're lucky as a company, you'll have roughly 5 pennies left over as "profit". But the reality is that if you want to succeed, you re-invest that back into the company. In this case Realm of Champions.
Its very likely Kabam doesnt have a bank vault stacked with $100 bills that executives are rolling around in as a bonus. Bonuses are worked into the profit plan and usually aren't given for sh*ts and grins. This is how retail america works.
Let's break it down- A company earns $1. How much of that does the company actually get? 1. Well first you have to subtract out who you owe first. In this case Marvel and Netmarble. Thats around $.50 2. Then you have to pay your vendors. In this case, server storage, Google play, Apple and advertising. That's around $.20. 3. Then you have S&G- Payroll, insurance, light bill etc.. Thats around $.15.
If you're lucky as a company, you'll have roughly 5 pennies left over as "profit". But the reality is that if you want to succeed, you re-invest that back into the company. In this case Realm of Champions.
Its very likely Kabam doesnt have a bank vault stacked with $100 bills that executives are rolling around in as a bonus. Bonuses are worked into the profit plan and usually aren't given for sh*ts and grins. This is how retail america works.
You can't compare an online game to retail. Are there stores across a designated area? Retail employees? Retail hours? Retail overhead?
Mobile games are hard to make money from because the market is so flooded that it's hard to get a niche of the market. If you're lucky enough to get a big enough following the ability to make profit as opposed to barely scraping by goes up dramatically. Enter this game going on 6 years now...
Let's break it down- A company earns $1. How much of that does the company actually get? 1. Well first you have to subtract out who you owe first. In this case Marvel and Netmarble. Thats around $.50 2. Then you have to pay your vendors. In this case, server storage, Google play, Apple and advertising. That's around $.20. 3. Then you have S&G- Payroll, insurance, light bill etc.. Thats around $.15.
If you're lucky as a company, you'll have roughly 5 pennies left over as "profit". But the reality is that if you want to succeed, you re-invest that back into the company. In this case Realm of Champions.
Its very likely Kabam doesnt have a bank vault stacked with $100 bills that executives are rolling around in as a bonus. Bonuses are worked into the profit plan and usually aren't given for sh*ts and grins. This is how retail america works.
You can't compare an online game to retail. Are there stores across a designated area? Retail employees? Retail hours? Retail overhead?
Mobile games are hard to make money from because the market is so flooded that it's hard to get a niche of the market. If you're lucky enough to get a big enough following the ability to make profit as opposed to barely scraping by goes up dramatically. Enter this game going on 6 years now...
Oh, but don't worry about profits, they're doing just fine there too
Let's break it down- A company earns $1. How much of that does the company actually get? 1. Well first you have to subtract out who you owe first. In this case Marvel and Netmarble. Thats around $.50 2. Then you have to pay your vendors. In this case, server storage, Google play, Apple and advertising. That's around $.20. 3. Then you have S&G- Payroll, insurance, light bill etc.. Thats around $.15.
If you're lucky as a company, you'll have roughly 5 pennies left over as "profit". But the reality is that if you want to succeed, you re-invest that back into the company. In this case Realm of Champions.
Its very likely Kabam doesnt have a bank vault stacked with $100 bills that executives are rolling around in as a bonus. Bonuses are worked into the profit plan and usually aren't given for sh*ts and grins. This is how retail america works.
You can't compare an online game to retail. Are there stores across a designated area? Retail employees? Retail hours? Retail overhead?
Mobile games are hard to make money from because the market is so flooded that it's hard to get a niche of the market. If you're lucky enough to get a big enough following the ability to make profit as opposed to barely scraping by goes up dramatically. Enter this game going on 6 years now...
Oh, but don't worry about profits, they're doing just fine there too
That's Netmarble as a whole company, not Kabam. Netmarble has many titles under their belt. That cash on hand is for development of their current projects and future ones. Its money for emergencies anything else that can go wrong. No one is saying they dont make a profit, its just that money goes back into the business like any smart business would do.
Comments
Cavalier 5* AG generic
Uncollected 5* AG crystal
For the rest 4* AG generic
Anything more than these would be a surprise imo
They need the game to make money so it continues to exist, just like Blackjack dealers need the casino to make money so they can still have jobs, but in general they get no personal benefit from the game making any more money than it needs to make to sustain itself and be reasonably profitable. More money for Netmarble doesn't mean more money for Kabam, but too many unhappy players means eventually looking for new jobs. So the logical self-interest for the game developers is to try to make the best game they can that is balanced among all the different player interests they perceive, and let others worry about the revenue.
You act as though making money for the parent company doesn't in any way put money back in to the hands of those at the developer. If you've ever worked a job in corporate America (or Canada)then you'd know how disingenuous that comment truly is.
A company earns $1. How much of that does the company actually get?
1. Well first you have to subtract out who you owe first. In this case Marvel and Netmarble. Thats around $.50
2. Then you have to pay your vendors. In this case, server storage, Google play, Apple and advertising. That's around $.20.
3. Then you have S&G- Payroll, insurance, light bill etc.. Thats around $.15.
If you're lucky as a company, you'll have roughly 5 pennies left over as "profit". But the reality is that if you want to succeed, you re-invest that back into the company. In this case Realm of Champions.
Its very likely Kabam doesnt have a bank vault stacked with $100 bills that executives are rolling around in as a bonus. Bonuses are worked into the profit plan and usually aren't given for sh*ts and grins. This is how retail america works.
Mobile games are hard to make money from because the market is so flooded that it's hard to get a niche of the market. If you're lucky enough to get a big enough following the ability to make profit as opposed to barely scraping by goes up dramatically. Enter this game going on 6 years now...
https://www.gamesindustry.biz/articles/2019-11-19-netmarble-posts-54-percent-profit-increase-in-q3