Bleed damage type
nOux
Member Posts: 522 ★★★
Just a quick question about bleed damage.
Is bleed damage reduced by any of Energy/Physical resistance?
Is bleed damage reduced by any of Energy/Physical resistance?
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So I don’t think these works
If something, the only thing I can see working is Weakness, that decreases the opponent’s attack rating, but I’m not sure if this works.
If the bleed damage is based on the BASE attack rating, I’m afraid there’s nothing that can reduce it’s damage (unless your champion has Bleed Resistance)
For example; if you’re fighting in power shield node and using archangel. You’ll see that bleeds you inflicted is way more than regular ones. Or give it a try in Icarus node. Your damage is increasing and your bleeds are increasing too.
The only defensive exception I can think of besides bleed-specific or debuff resistances and immunity is Invisible Woman's forcefield, which absorbs damage for her, rather than reduce it.
- Gambit, Beast, Goldpool and Omega Red all have varying degrees of Bleed Resistance
- Civil Warrior's armour grants stacks of Bleed/Poison resistance
- Iron Man Infinity War goes one better - he becomes fully Bleed immune when his Armour is active
- Similarly, Corvus Glaive takes no damage from bleed debuffs whilst his Immortality is active (but is fully affected by passive bleed effects, like Nightcrawler's Deep Wounds)
Aside from those champs, Invisible Woman's forcefield is the best example of an ability that reduces all damage, including Bleed.Hypothetically if Kabam ever makes a champion with an attack that deals bleed damage on contact, that should be reduced by armor (I believe Nightcrawler doesn't count because his Deep Wound instant bleed is still due to an effect, albeit an instantaneous one). It is also theoretically possible for Kabam to create a bleed effect that deals physical damage, although I'm unaware of any such thing at the moment.
"Types" are a bit tricky in MCOC, mostly because players often assume that types are exclusive when they are not or vice versa. In this case, "Bleed" is just a type of damage or effect, independent of types like "physical" or "energy" or "direct." It isn't that Bleed bypasses or ignores physical and energy resistance, it is that Bleed is orthogonal to those types. Whether a bleed effect is affected by physical or energy resistance has to do with whether the damage is *also* typed energy, physical, or something else (like direct). If the damage is flagged with the corresponding type that type of resistance works, if not it doesn't.