WHY PEOPLE MAY HAVE THE 240 HIT COUNT WRONG FOR ABYSS OF LEGENDS

Mike192Mike192 Posts: 571 ★★★
I think people are getting the hit cap wrong.

LoL currently:

1st Enrage - 5m 35s
2nd Enrage - 11m~
So the 2nd phase generally doubles the first

If we follow the 120 CR for 120 skirmish charges, then 2nd phase must logically double the hit count before all charges are lost, meaning 360 hits (120 + 240) to get rid of all charges and trigger the unstopp/unblock. mode

For context, 185 hits with 5/65 Ghost and no boosts (suicides active) can take out 3.3m HP on Starlord. With double hits, its easy to clear around 7M HP (as the Assassin range will also last twice as long and not trigger damage cap under normal circumstances).

Another #MATH observation, the damage cap is now 85k which is a 70% increase from 50k. If we follow that logic (BIG IF) then 70% more of 3.3m HP would be 5.7m~

So assuming that most regular fights (not sure if they will still follow inner/outer fights for more/less HP) would be lets say even 100% of current HP on inner LoL fights, that puts us to 6.6M. Heck, lets even round it up to 7M HP. With the above MATH, Ghost can take out that same HP amount within the alotted hit charges. Of course, its RNG dependent as keeping the 5 cruelties up and having aggressive AI is vital.

Just an observation. Also, if you can clear content easily, then its not fun (Ive spent 20hrs+ and 3 days on God of War boss fight and it was worth it). So Im not too mad about the hit counter if my MATH above applies and checks out. I dont think taking out each champ in under 3-5 revives would be plausible for AoL otherwise its too cheap for the rewards.

Going by the leaked info, it doesnt seem like there will be more than 6-7 fights per path (probably including boss fight too). So even if its 10 revives per fight with 20 for boss, 3k units for completion rewards are definitely worth while lol so IDK why complain so much? :)

Lastly, I HATE THE LOCKED CAMERA!
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Comments

  • ECOMAECOMA Posts: 328 ★★
    Yea the nides literally state what they do making up.new math doesnt work
  • Mike192Mike192 Posts: 571 ★★★
    Yea I just re read it. I guess we have to see the HP pools otherwise I dont see most 5/65 getting a 1 shot. Either way, 1-2 revives on a champ wont be that hard
  • Mike192Mike192 Posts: 571 ★★★
    Patchie93 said:

    The thing everyone is missing is there is 0 guarantee you get 240 hits.
    Remember you blocking a hit or being hit takes away a charge as well so unless you play perfect intercept your hit count is actually around 200hits assuming 5hit combo and parrying the first time. Any mistimed parries and that number quickly goes down.

    Especially if you take in that after the first 120 charges the AI becomes more erratic.

    True but thats mostly an issue for non ghost fights. About 85% of them seem like Ghost fights, It all drops to how much HP they will have.
    If we take 70% of increased damage cap and apply to 3.3m HP fights in LoL, AoL might have 5.7m HP

    Ghost can do that easily in 2 fights
  • ECOMAECOMA Posts: 328 ★★
    Ghost can do 5.7m damage in 480 max hits?
    Not doubting ghost.thst just sounds insane to me.

    Did the math its 11875 every hit to acheive seems more realistic I guess still sounds insane I need a ghost
  • Mike192Mike192 Posts: 571 ★★★
    ECOMA said:

    Ghost can do 5.7m damage in 480 max hits?
    Not doubting ghost.thst just sounds insane to me.

    Did the math its 11875 every hit to acheive seems more realistic I guess still sounds insane I need a ghost

    I know a guy who has done 1.5M in 65 hits against OML with boosts and that same guy did 3.3M in 185 without boosts

  • Patchie93Patchie93 Posts: 1,885 ★★★★
    I wouldn't be surprised to see 8 mil Hp on the easy fights. They've said they don't want people to be able to do this anytime soon

    Also ghost you need them to attack into your phase the erratic AI after 120 hits will make the phase into sp2. Also only 85k if you aren't at a class disadvantage. 50k for fights you are which will exist most likely on every line at least 1 of each class + other nodes
  • WoogieboogieWoogieboogie Posts: 340 ★★
    Just a FYI your caps were on.
  • Mike192Mike192 Posts: 571 ★★★
    Patchie93 said:

    I wouldn't be surprised to see 8 mil Hp on the easy fights. They've said they don't want people to be able to do this anytime soon

    Also ghost you need them to attack into your phase the erratic AI after 120 hits will make the phase into sp2. Also only 85k if you aren't at a class disadvantage. 50k for fights you are which will exist most likely on every line at least 1 of each class + other nodes

    Yea probably. I do expect 6-8M HP all around and not really easy/hard fight stuff, except maybe boss.
  • Mike192Mike192 Posts: 571 ★★★

    Mike192 said:

    Yea I just re read it. I guess we have to see the HP pools otherwise I dont see most 5/65 getting a 1 shot. Either way, 1-2 revives on a champ wont be that hard

    “Either way, 1-2 revives on a champ won’t be that hard”

    This will be the biggest understatement of quotes in 2020 by anyone anywhere
    Provided that the HP isnt more than 7m, most fights wont be that hard based on datamined abilities.
  • Mike192Mike192 Posts: 571 ★★★
    Haji_Saab said:

    Are you on Optimist node?

    Will see
  • Mike192Mike192 Posts: 571 ★★★
    _ASDF_ said:

    This is pretty silly optimism. This is also assuming ghost +2 champs for synergy won’t be restrictive for some of the other champs that’ll be needed for every path. For a guy who didn’t fully read the description of the nodes, 240 vs 360, some skepticism might be healthy lmao.

    Firstly, I wasnt talking about exploration, just completion. Next, if you fully boost, a 5/65 Ghost can do 3.3M fights in 150 hits so as long as health pools arnt more than 6M, the fights wont be too hard. Yes Ghost wont be fit for all fights but about 85-90% of them (based on leaked abilities)
    Of course, nothing is set in stone until it releases
  • Zuko_ILCZuko_ILC Posts: 1,198 ★★★★
    Also you can lose skirmish charges by blocking hits, and if u dont land a hit in 8 seconds which will happen. 240 hit realistically will never happen.
  • ShrimkinsShrimkins Posts: 1,480 ★★★★
    The entire "hit counter" idea is stupid. This completely rules out tons of champs because they have multi-hit special attacks.
  • Mike192Mike192 Posts: 571 ★★★
    Zuko_ILC said:

    Also you can lose skirmish charges by blocking hits, and if u dont land a hit in 8 seconds which will happen. 240 hit realistically will never happen.

    Just gotta wait for HP pools to drop. Im sure some fights can be solo'd if its under 5-6M. With Ghost, mostly you never block
  • Mike192Mike192 Posts: 571 ★★★
    Shrimkins said:

    The entire "hit counter" idea is stupid. This completely rules out tons of champs because they have multi-hit special attacks.

    Agreed, like stealth spidey or domino
  • xNigxNig Posts: 5,434 ★★★★★
    edited January 2020
    Would be fun to consider Mysterio. Eat a 5 hit combo after your sp1 and reflect the damage back. 😊
  • ShrimkinsShrimkins Posts: 1,480 ★★★★
    Mike192 said:

    Shrimkins said:

    The entire "hit counter" idea is stupid. This completely rules out tons of champs because they have multi-hit special attacks.

    Agreed, like stealth spidey or domino
    Or someone like hyperion who is rendered essentially useless by this node. 5 hit heavy attacks and 6 hit sp1. You would run out of charges in no time.
  • DemonzfyreDemonzfyre Posts: 10,701 ★★★★★
    Mike192 said:

    Patchie93 said:

    I wouldn't be surprised to see 8 mil Hp on the easy fights. They've said they don't want people to be able to do this anytime soon

    Also ghost you need them to attack into your phase the erratic AI after 120 hits will make the phase into sp2. Also only 85k if you aren't at a class disadvantage. 50k for fights you are which will exist most likely on every line at least 1 of each class + other nodes

    Yea probably. I do expect 6-8M HP all around and not really easy/hard fight stuff, except maybe boss.
    You're basing all this off fights with Ghost. Not everyone has a 5/65 Ghost or can play her well. 1-2 revives for a Skilled Ghost player is what you should say. Don't generalize this as people are going to set their expectations to it and $1000 later they'll come after you.
  • Zuko_ILCZuko_ILC Posts: 1,198 ★★★★
    Mike192 said:

    Zuko_ILC said:

    Also you can lose skirmish charges by blocking hits, and if u dont land a hit in 8 seconds which will happen. 240 hit realistically will never happen.

    Just gotta wait for HP pools to drop. Im sure some fights can be solo'd if its under 5-6M. With Ghost, mostly you never block
    No chance, this is for future content. When LOL came out no one could solo a fight due to the timers. They have set the limits for the same reason. This content is created for r4-r5 six stars in mind (hence the 3-4 year comment). I'm assuming health pools of 7-10M. Please look back at the first release of LOL, it appears people are forgetting that this content was nearly impossible due to the ranks that most were at. R3 5 stars (we are just getting to R3 6 stars) so it is easy to assume the same pattern. Even ROL couldn't be done for months, difference is now with more champs in the game content will be beatable with your wallet. Back in ROL day there really wasn't a good way to take out that Regen crazy Wolvie.
  • Mcord11758Mcord11758 Posts: 1,257 ★★★★
    I don’t think anyone will be solo fights with ghost based on the hit counter. But we will see soon enough
  • Mike192Mike192 Posts: 571 ★★★

    Mike192 said:

    Patchie93 said:

    I wouldn't be surprised to see 8 mil Hp on the easy fights. They've said they don't want people to be able to do this anytime soon

    Also ghost you need them to attack into your phase the erratic AI after 120 hits will make the phase into sp2. Also only 85k if you aren't at a class disadvantage. 50k for fights you are which will exist most likely on every line at least 1 of each class + other nodes

    Yea probably. I do expect 6-8M HP all around and not really easy/hard fight stuff, except maybe boss.
    You're basing all this off fights with Ghost. Not everyone has a 5/65 Ghost or can play her well. 1-2 revives for a Skilled Ghost player is what you should say. Don't generalize this as people are going to set their expectations to it and $1000 later they'll come after you.
    I can guarantee you, any person who attempts AOL will be using a 5/65 or 2/35 6*
    Yes, I never said it will be doable with any champ so I might have been talking to people who have ghost as their MVP, which might be 99% of people who have her.

    Also, $1000 is 30k units which pretty much sounds ridiculous for just completion
  • Ctfz35Ctfz35 Posts: 67
    That’s wild to think that this will be easy in any way. Imagine a 7 mil mr sinister or even ebony maw. Imagine a 7 mil Korg or even a 7 mil iron man infinity war. This content will be on a different level Even ghost won’t be able to just ghost through this content.
  • Mike192Mike192 Posts: 571 ★★★
    Zuko_ILC said:

    Mike192 said:

    Zuko_ILC said:

    Also you can lose skirmish charges by blocking hits, and if u dont land a hit in 8 seconds which will happen. 240 hit realistically will never happen.

    Just gotta wait for HP pools to drop. Im sure some fights can be solo'd if its under 5-6M. With Ghost, mostly you never block
    No chance, this is for future content. When LOL came out no one could solo a fight due to the timers. They have set the limits for the same reason. This content is created for r4-r5 six stars in mind (hence the 3-4 year comment). I'm assuming health pools of 7-10M. Please look back at the first release of LOL, it appears people are forgetting that this content was nearly impossible due to the ranks that most were at. R3 5 stars (we are just getting to R3 6 stars) so it is easy to assume the same pattern. Even ROL couldn't be done for months, difference is now with more champs in the game content will be beatable with your wallet. Back in ROL day there really wasn't a good way to take out that Regen crazy Wolvie.
    IF, (yes IF) the datamined abilities are spot on - which they have been based on what we already saw, there would be at least a path for completion that doesnt have that tough enemies. 85% or even 90% of the fights can be done with Ghost.

    7M HP isnt really too much. If you look at theclassadvantage LOL leaderboard, 2x 3.35m fights can be done in relatively easily. I know a guy has done OML 1.5m fight in 65 hits. Easily half the champs 'enigmatic' abilities aren't that frightening.

    I may going way ahead and saying solo would be easy but I am sure that (again IF the datamined abilities are correct) 2-3 revives is what would be needed for most fights.

    But hey, I can be totally wrong or totally correct. Its all speculation right now
  • Mike192Mike192 Posts: 571 ★★★
    Ctfz35 said:

    That’s wild to think that this will be easy in any way. Imagine a 7 mil mr sinister or even ebony maw. Imagine a 7 mil Korg or even a 7 mil iron man infinity war. This content will be on a different level Even ghost won’t be able to just ghost through this content.

    I think we have the datamined list of champs. Korg or IMIW arent there. Cant remember sinister.
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