Signature Ability: Undead Vengeance Whenever Punisher would be knocked out he gains an indestructible charge reducing all damage to 0 for 10 seconds, in addition Punisher also gains a burst of regeneration healing x amount of health for 10 seconds (Regeneration potency increases with sig level) _________________________________________
Adrenaline Charges: whenever striking the opponent or being struck, Punisher gains a 70% chance to gain 1 Adrenaline charge. In addition Punisher Gains 5 Adrenaline charges for every 5 hits on his combo meter. Max Cap: 20
5 Adrenaline Charges: gain true accuracy ignoring evade, armor, and autoblock while at or above 5 charges
10 Adrenaline Charges: special attacks become Unblockable while at or above 10 charges
15 Adrenaline Charges: instantly stack 5 permanet passive Fury buffs each increasing attack by x% while at or above 15 charges. Punisher Gains an additional passive fury each time he armor breaks the opponet while at or above 15 charges. All Passive Fury buffs are removed whenever Punisher drops below 15 charges.
20 Adrenaline Charges: gain a passive power gain buff while at 20 Charges
Regeneration: whenever the opponet lands a critical hit, Punisher takes 65% less damage and instantly regenerates x amount of health.
Medium attacks: 50% Chance to inflict armor break reducing opponents armor rating by x% for 8 seconds
Heavy attacks: Cannot be interrupted, in addition if Punisher has 5 or more Adrenaline charges he gains an Unstoppable buff for 2 seconds after concluding his heavy attack (Unstoppable buffs do not stack)
Unstoppable: Whenever punisher goes Unstoppable, 100% chance to shrug off all debuffs
Special attacks: if Punisher has 5 or more Adrenaline Charges,Consume 5 Adrenaline charges. If below 5 charges, consume all remaining Charges. For each Charge consumed the attacks gain x amount of Burst damage
Special 1 Animation: Punisher knocks his opponent back before blasting them with a shotgun
100% Chance to Inflict Petrify, reducing opponent power gain rate (including defensive power rate) for 10 Seconds
Shotgun hit gains a 100% chance to inflict critical bleed dealing x amount of damage for 8 seconds
Special 2 Animation: Punisher pulls out a Minigun and sprays his opponent with Gunfire.
each hit gains a 35% chance to inflict a Bleed debuff dealing x amount of damage for 8 seconds(chance increases to 100% while at or above 10 Adrenaline Charges)
If all hits inflict a Bleed debuff, all Bleed debuffs are removed and replaced with critical Bleed lasting 17 seconds
If the opponent had a armor break debuff this attack inflicts armor shatter for 12 seconds
Special 3: Animation: Punisher Pulls out the big guns destroying his opponent then hits them with a flashbang Grenade.
100% Chance to inflict stun for 4.5 seconds
Each gun hit ignores all armor and physical resistance
Flashbang Grenade gains a 100% chance to inflict a Concussion Debuff for 12 seconds __________________________________________
My wishlist Exodus Black Tom Cassidy Genesis (Tyler dayspring) Morbius the living vampire Vulcan Malekith the accursed Blackheart Kraven the hunter Black cat Beta ray bill Odin Lady sif Adam warlock Magus Kitty pryde Jubilee Dazzler Hurcules Ares Gorr the god butcher Knull the symbot god Mystique Lady deathstrike Weapon H Emplate Sandman Galactus Fantomex Madeline Pryor Sebastian Shaw Azazel Riptide Franklin richards Legion William Stryker William Stryker Jr Pyro Valkyrie moonstar Oblivion Toad Jocasta Omega sentinel Madame masque Onslaught Nightmare Bloodaxe Arcade Blob Agent zero Shadow king Kurse Nate gray Hope summers Danger Cloak Dagger Silver sable Scorpion Chameleon Hyperstorm Sasha hammer Ezekiel stane Justin hammer (crimson cowl) Recorder 451 Deacon frost Hanabul king Dracula Agent X Quicksilver Red goblin Conan the barbarian Baron blood Grant ward Baron helmut zemo Baron Heinrich zemo Jack Monroe Baron von strucker Anti-man Blue marvel Kevin brashear Tyrannus Hiro-kala Skaar Kevin Connor (starbrand) Nightmask Darkstar (petrovna) Wendigo Sun god The rider The Jovian The norn Rictor Matthew malloy David Richards Valeria richards Living tribunal Beyonder Fulcrum Eternity Akhenaten Baron karza Hydro-man Modi thorson Bor
The one and only champion that is not in the game currently, and I would like to see is the Cimmerian from the savage lands himself. AKA: Conan (with the appropriate strength and savagery to match the marvel character - not some watered down wanna be)
Signature ability The power of Omega level Mutant- Vulcan is Immune to Bleed,poison,shock,Incinerate,Coldsnap,Frostbite. Vulcan has 100% chance to reverse 100% damage of opponent and Inflict debuffs like shock,incinerate,coldsnap on them. Abilites 1. Lightning charges- Vulcan gains 5 lightning charges at the start of match. He can increase his charges by charging a Heavy attack. Lightning charges trigger shock debuff on opponent for 10 seconds per stack of Lightning charges. 2. Heat charges- Vulcan gains 5 heat charges at the start of the match. He can increase his charges by charging a Heavy attack. Heat charges trigger trigger Incinerate debuff on opponent for 10 seconds per stack of Heat charges. 3. Force charges- Vulcan gains 5 heat charges at the start of the match. He can increase his charges by charging a Heavy attack. Force charges increase his special attack by 50% per stack of Force charges. 4. Manipulation- Vulcan has 100% chance to manipulate all buffs and debuffs like shock,fury,incinerate etc. 5. Mind shielding- Mind shielding grants him takes 0 damage when this ability is active. Special 3 activates mind shielding ability for 40 seconds. 6. Guaranteed critical- Vulcan all hits are critical for the whole match. 7. Energy absorbtion- Vulcan is 100% resist to Energy attacks. 8. Power gain- Vulcan gains 30% more power when he is blocking attacks. 9. Radiation charges- Vulcan gains 5 Radiation charges at the start of The match. He can Increase his charges by charging a Heavy attack. Radiation charges grants him 1500 critical damage rating per stack of Radiation charges. 10. Debuff Absorption- Vulcan has 100% chance to absorb all debuffs Like shock,armor break,bleed etc. and can Inflict them on opponent. 11. Buff absorption- Vulcan has 100% chance to absorb all buffs like armor up,fury etc. and can inflict on Himself. 12. Energy siphon- Vulcan can absorb energy attacks and can reverse on them. 13. magic resistance- Vulcan is resist to all magical powers. 14. Force Healing- Vulcan has 45% chance to heal himself when his health is less than 100%. He can increase his chance by activating special 2. 15. Energy blasts- Vulcan create energy blasts in his body. After activating special 3 he can release all energy blasts on opponent. Synergies- 1.Brother Hood 1. Cyclops New xavier school 2. Cyclops Blue Team 3. Havok 4. Vulcan Synergy effect- All champions gain 65% resistance against physical attacks and all champions have 100% chance to revive themself by 30% of their health when they are knocked out. 2. Enemies 1. Old man Logan 2. Professor X 3. Havok 4. Black Bolt 5. Cyclops Blue team Synergy effect- All champions have 2000 critical rating. 3. Friends 1. Ms Marvel 2. Wolverine 3. Magneto 4. Magneto(Marvel Now) 5. Nightcrawler 6. Vulcan Synergy effect- All champions generate 50% more power by blocking attacks. Do you like the character tell me in the comments please.
Please, add a new Thor. You can choose between Thor with the Stormbreaker from the movie “Avengers: Infinity War” and Thor (Herald of Thunder) from the recent Thor comics written by Donny Cates. Now the classic version of Thor is useless because there are cosmic champions who are much better than him, such us Corvus Glaive, Hyperion and the new Captain Marvel. The only good thing about Thor (Ragnarok) is the prestige and Thor (Jane Foster) is a mediocre character. Thor deserves a very powerful version in this game, because he's one of the most powerful Marvel superheroes, he's one of the most important characters of the Marvel Universe and he's also much loved by fans. If you really don't want to add a new Thor, you could add, instead, Beta Ray Bill. Other characters I would like to see in this game are: Lizard, Scorpion, Michael Morbius, Kraven the Hunter, Sandman, Hydro-Man, Black Cat, Quicksilver, Adam Warlock, Odin and Surtur.
Crappy version of Deadpool in the movies that would be hella-fun in MCOC!
Make his unlock his Wolverine and Wraith abilities; the implanted katanas, the regeneration and teleport evade. So no bleed, regen or evade without unlock.
His operation could be similar to Ronin in that you can swap his mode based on your standard attack choices, enabling different special attacks based on which mutant abilities you've landed on. So if you land on the cyclops icon you do his special attack, but if you land on the bolt icon you use shock similar to electro, as potential examles.
As a "Deadpool" thing, he could try and speak but always sound like Kenny...
I have never grinded for a 5* Hero in the arenas but if you guys were to add this bad boy. I may have to stay up night and day just to obtain him lol. I'd love for cosmic Ghost Rider to be introduced.
DRACULA About Dracula: Vlad Dracula is the supreme ruler of all vampire clans and the world's most powerful vampire. Driven by an unquenchable lust for power, companionship, and blood, his centuries of undead existence have brought him into conflict with vampire hunters, other immortals, and most recently, mutants and other super-powered heroes. Dracula has a vast network of loyal servants, cultists, brides, and minions, who assist him and will attempt to resurrect him if he is slain.
Base Stats and Abilities
*All stats based on 5 Star, Rank 5, Level 65, and Signature Level 200
Health: 33,330 Attack: 2264 Max PI: Without Signature: With Signature (200): Character Class: Mystic
Basic Abilities: Bleed, Crimson aura, King of the Night, Vampire Curse.
When nearby Bleeding Opponents
Passive - Crimson Aura
• Dracula activates crimson aura when there is a bleed debuff on the opponent and it doesn’t stack. While Crimson Aura is active Dracula can regenerate 666 health for the duration of the bleed. Crimson aura does not work on non-bleed opponents and it’s 66% less potent against science and mutant champions. However crimson aura is 66% more potent against cosmic and human champions. Energy based attacks from heroic science champions can deactivate this ability for 13 seconds.
• Dracula possess 95% bleed resistance and -45% incinerate resistance.
Passive – Sunshine
• Dracula is unable to withstand exposure to direct sunlight. His tissue begins to instantly dry up and burn, his power is also severely weakened.
• The first 12 hours of the day (daylight) Dracula suffers a -777.0 on all of his stats, peaking on the first 6 hours (noon) at which time it decreases by -1,554.0
Passive – King of the Night
• Beloved by everything related to night, Dracula’s power increases as soon as the sun sets, his power and abilities cycle, dependent on a 12 hour cycle, reaching its peak at midnight.
The second 12 hours of the day Dracula awakens his vampirism, living up to the title of the strongest vampire to ever live, Dracula increases his stats by 666.0, peaking at the first 6 hours (midnight) at which time it increases by 1,332.0
• 100% bleed resistance and 45% energy resistance
Passive – Curse of Dracula
• When Dracula is suffering from a Bleed debuff, his cursed blood poisons his opponent dealing 666 damage for 6 seconds.
• If Dracula is able to place a bleed debuff on an opponent poisoned with his vampiric blood, he has a 100% chance to inflict “Curse of Dracula”, decreasing regeneration and power gain by 33% for 6 seconds.
• Curse of Dracula places an open wound on the opponent, an open wound counts as a stack of bleed but it’s passive and deals no damage.
• Attacking an opponent that is bleeding has a 40% chance to trigger an additional bleed, dealing 631.0 direct damage over 3 seconds.
• The potency of this ability is increased by 50% against cosmic and human champions. And decreased by the same amount against heroic mutant and science champions.
Passive - Lord of Vampires
Being the Lord of Vampires, Dracula possess absolute control over all vampiric beings, despite being a dhamphir, Blade’s half vampiric side is still susceptible to Dracula’s power of dominance over all creatures of the night, decreasing Blade’s danger sense by 29%. During the peak of the King of Night cycle (midnight), Dracula is immune to it.
Passive – Beacon of Light and Hope
Heroic science champions have +650 critical rating and damage on energy attacks against Dracula. However while King of the Night is activated the effectiveness is reduced by 50%.
Special 1: Impaler Prince – In life Dracula was true to this moniker, impaling his enemies with brutal ruthlessness. (Dracula plunges his sword to the ground, which is followed by a trail of spears that attack the opponent.) • 100% to inflict bleed, causing 1476 damage for 6 seconds.
• Against bleed immune opponents this attack has a -250 critical rating and damage. If there is class disadvantage this decrease doubles.
Special 2: Chaos Fang – Utilizing his blinding speed and precision, Dracula strikes with the swiftness and cunning of a wolf.
Extremely fast straight sword lunge followed by four slashes followed by an upward slash, ending with: • Dracula surrounding himself with a wolf looking aura and ending with downward slash. • 100% chance to inflict bleed causing 7976 damage over 9 seconds. • Against bleed immune opponents this attack has a -350 critical rating and damage. . If there is class disadvantage this decrease doubles.
Special 3: Darkhold Mailstorm – Being a very powerful magician Dracula has considerable control over the elements and weather, Dracula creates a storm with the powers imbued to him by the darkhold, to obliterate his opponents.
• This attack has a 100% chance to paralyze the opponent for 6 seconds, stunning them and reducing their Power and Health gains by 66%.
• Paralyze also counts a Stun effect, meaning it can be decreased or increased by other effects in the game, like the Limber and Stupefy Mastery.
Signature Ability: Prince of Darkness – Being the most powerful vampire that has ever been encountered, he is at the pinnacle of all vampire clans. Once defeated, Dracula's power is such that he can resurrect himself under the proper conditions. Depending on the use of his special attacks, he can channel the Spirit of the Bat, Wolf and Mist for various effects and bonuses.
• If Dracula would be knocked out in a fight, and if King of the Night and Curse of Dracula are active, Dracula will resurrect with 6-36% of his base health.
• Activating special move 1 channels the Spirit of the Bat for 6 seconds, increasing bleed damage and duration by 2-20%. The spirit of the bat also gives Dracula the ability to track foes that are invisible to the naked eye through echolocation, enabling him to bypass invisibility and miss abilities.
• Activating special move 2 channels the Spirit of the Wolf for 6 seconds, increasing attack rating by 526.0-3156.0
Activating special move 3 channels the Spirit of the Mist for 13 seconds, increasing the chance for attacks to miss by 10-70%.
Synergy Bonuses
Eternal Bane • Dracula: Sunshine’s rating decreases are reduced by 50%. • Blade: Increase bleeds damage by 20%.
Uneasy Allies • Dracula: Decrease effectiveness of Beacon of light and Hope by 50%. • Captain American WWII: Increase attack rating of special attack 2 by 2100 and increase bleed duration by 4 seconds.
Montesi Formula • Dracula: Prince of Darkness resurrections heal is increased to an additional 12% of base health. • Dr. Strange: Life Steal heals an additional 100%.
Night of the Full Moon • Dracula: King of the Night’s midnight bonus is extended to 6 hours. • Moon Knight: During the full moon cycle, have access to all moon cycle abilities with a 50% in ability accuracy increase and potency.
Till Death Do Us Part • Dracula: During King of the Night and if Curse of Dracula is active along with Spirit of the Bat, Dracula generates 6% power per second per bleed debuff on the opponent. • Deadpool: Regeneration buff is accompanied by a power gain buff that increases power by 13% for 6 seconds. • Deadpool X-Force Power gain buff is accompanied by a regeneration buff that heals 6666.0 health for 6 seconds.
Unholy Alliance with Red Skull, MODOK, Loki and Iron Patriot. • All Villains gain 20% attack.
Comments
The wonderful one
Gaard
Vangaard
Colossus horsemen of apocalypse (war)
Gazer
Sentry horseman of death
Old king Thor
Sindr
Gentle
Victor mancha
Punisher (Frankencastle)
Class: Science
Signature Ability: Undead Vengeance
Whenever Punisher would be knocked out he gains an indestructible charge reducing all damage to 0 for 10 seconds, in addition Punisher also gains a burst of regeneration healing x amount of health for 10 seconds (Regeneration potency increases with sig level)
_________________________________________
Adrenaline Charges: whenever striking the opponent or being struck, Punisher gains a 70% chance to gain 1 Adrenaline charge. In addition Punisher Gains 5 Adrenaline charges for every 5 hits on his combo meter. Max Cap: 20
5 Adrenaline Charges: gain true accuracy ignoring evade, armor, and autoblock while at or above 5 charges
10 Adrenaline Charges: special attacks become Unblockable while at or above 10 charges
15 Adrenaline Charges: instantly stack 5 permanet passive Fury buffs each increasing attack by x% while at or above 15 charges. Punisher Gains an additional passive fury each time he armor breaks the opponet while at or above 15 charges. All Passive Fury buffs are removed whenever Punisher drops below 15 charges.
20 Adrenaline Charges: gain a passive power gain buff while at 20 Charges
Regeneration: whenever the opponet lands a critical hit, Punisher takes 65% less damage and instantly regenerates x amount of health.
Medium attacks: 50% Chance to inflict armor break reducing opponents armor rating by x% for 8 seconds
Heavy attacks: Cannot be interrupted, in addition if Punisher has 5 or more Adrenaline charges he gains an Unstoppable buff for 2 seconds after concluding his heavy attack (Unstoppable buffs do not stack)
Unstoppable: Whenever punisher goes Unstoppable, 100% chance to shrug off all debuffs
Special attacks: if Punisher has 5 or more Adrenaline Charges,Consume 5 Adrenaline charges. If below 5 charges, consume all remaining Charges. For each Charge consumed the attacks gain x amount of Burst damage
Special 1
Animation: Punisher knocks his opponent back before blasting them with a shotgun
100% Chance to Inflict Petrify, reducing opponent power gain rate (including defensive power rate) for 10 Seconds
Shotgun hit gains a 100% chance to inflict critical bleed dealing x amount of damage for 8 seconds
Special 2
Animation: Punisher pulls out a Minigun and sprays his opponent with Gunfire.
each hit gains a 35% chance to inflict a Bleed debuff dealing x amount of damage for 8 seconds(chance increases to 100% while at or above 10 Adrenaline Charges)
If all hits inflict a Bleed debuff, all Bleed debuffs are removed and replaced with critical Bleed lasting 17 seconds
If the opponent had a armor break debuff this attack inflicts armor shatter for 12 seconds
Special 3:
Animation: Punisher Pulls out the big guns destroying his opponent then hits them with a flashbang Grenade.
100% Chance to inflict stun for 4.5 seconds
Each gun hit ignores all armor and physical resistance
Flashbang Grenade gains a 100% chance to inflict a Concussion Debuff for 12 seconds
__________________________________________
Unique synergies
Punishment (Punisher/Punisher(2099)/Punisher(Frankencastle)
Punisher/Punisher(Frankencastle): gain 5 permanent passive Physical resist buffs reducing incoming physical damage by x%
Punisher 2099: start the fight at Full battery charge
Monster Mash (Punisher(Frankencastle)/Man Thing/ Sasquatch)
Man Thing: Fury/Regeneration gain +100% Potency
Punisher(Frankencastle): all hits gain a 80% chance to be critical
Sasquatch: Rage Max Cap increases to 20 stacks
Exodus
Black Tom Cassidy
Genesis (Tyler dayspring)
Morbius the living vampire
Vulcan
Malekith the accursed
Blackheart
Kraven the hunter
Black cat
Beta ray bill
Odin
Lady sif
Adam warlock
Magus
Kitty pryde
Jubilee
Dazzler
Hurcules
Ares
Gorr the god butcher
Knull the symbot god
Mystique
Lady deathstrike
Weapon H
Emplate
Sandman
Galactus
Fantomex
Madeline Pryor
Sebastian Shaw
Azazel
Riptide
Franklin richards
Legion
William Stryker
William Stryker Jr
Pyro
Valkyrie moonstar
Oblivion
Toad
Jocasta
Omega sentinel
Madame masque
Onslaught
Nightmare
Bloodaxe
Arcade
Blob
Agent zero
Shadow king
Kurse
Nate gray
Hope summers
Danger
Cloak
Dagger
Silver sable
Scorpion
Chameleon
Hyperstorm
Sasha hammer
Ezekiel stane
Justin hammer (crimson cowl)
Recorder 451
Deacon frost
Hanabul king
Dracula
Agent X
Quicksilver
Red goblin
Conan the barbarian
Baron blood
Grant ward
Baron helmut zemo
Baron Heinrich zemo
Jack Monroe
Baron von strucker
Anti-man
Blue marvel
Kevin brashear
Tyrannus
Hiro-kala
Skaar
Kevin Connor (starbrand)
Nightmask
Darkstar (petrovna)
Wendigo
Sun god
The rider
The Jovian
The norn
Rictor
Matthew malloy
David Richards
Valeria richards
Living tribunal
Beyonder
Fulcrum
Eternity
Akhenaten
Baron karza
Hydro-man
Modi thorson
Bor
Impossible Man
Lucia Von Bardas
Crystal
Inferno
Magus
Ayesha
Molten Man
Halloween
Spider Woman (Anya Corazon)
Silver Sable
Wendigo
Llar the Sorcerer
Gorr
Kurse
Valeria Richards
The Thing (Sharon Ventura)
Class Mutant
Signature ability
The power of Omega level Mutant- Vulcan is Immune to Bleed,poison,shock,Incinerate,Coldsnap,Frostbite.
Vulcan has 100% chance to reverse 100% damage of opponent and Inflict debuffs like shock,incinerate,coldsnap on them.
Abilites
1. Lightning charges- Vulcan gains 5 lightning charges at the start of match. He can increase his charges by charging a Heavy attack. Lightning charges trigger shock debuff on opponent for 10 seconds per stack of Lightning charges.
2. Heat charges- Vulcan gains 5 heat charges at the start of the match. He can increase his charges by charging a Heavy attack.
Heat charges trigger trigger Incinerate debuff on opponent for 10 seconds per stack of Heat charges.
3. Force charges- Vulcan gains 5 heat charges at the start of the match. He can increase his charges by charging a Heavy attack.
Force charges increase his special attack by 50% per stack of Force charges.
4. Manipulation- Vulcan has 100% chance to manipulate all buffs and debuffs like shock,fury,incinerate etc.
5. Mind shielding- Mind shielding grants him takes 0 damage when this ability is active. Special 3 activates mind shielding ability for 40 seconds.
6. Guaranteed critical- Vulcan all hits are critical for the whole match.
7. Energy absorbtion- Vulcan is 100% resist to Energy attacks.
8. Power gain- Vulcan gains 30% more power when he is blocking attacks.
9. Radiation charges- Vulcan gains 5 Radiation charges at the start of The match. He can Increase his charges by charging a Heavy attack. Radiation charges grants him 1500 critical damage rating per stack of Radiation charges.
10. Debuff Absorption- Vulcan has 100% chance to absorb all debuffs Like shock,armor break,bleed etc. and can Inflict them on opponent.
11. Buff absorption- Vulcan has 100% chance to absorb all buffs like armor up,fury etc. and can inflict on Himself.
12. Energy siphon- Vulcan can absorb energy attacks and can reverse on them.
13. magic resistance- Vulcan is resist to all magical powers.
14. Force Healing- Vulcan has 45% chance to heal himself when his health is less than 100%. He can increase his chance by activating special 2.
15. Energy blasts- Vulcan create energy blasts in his body. After activating special 3 he can release all energy blasts on opponent.
Synergies-
1.Brother Hood
1. Cyclops New xavier school
2. Cyclops Blue Team
3. Havok
4. Vulcan
Synergy effect- All champions gain 65% resistance against physical attacks and all champions have 100% chance to revive themself by 30% of their health when they are knocked out.
2. Enemies
1. Old man Logan
2. Professor X
3. Havok
4. Black Bolt
5. Cyclops Blue team
Synergy effect- All champions have 2000 critical rating.
3. Friends
1. Ms Marvel
2. Wolverine
3. Magneto
4. Magneto(Marvel Now)
5. Nightcrawler
6. Vulcan
Synergy effect- All champions generate 50% more power by blocking attacks.
Do you like the character tell me in the comments please.
Kasyckla
Bragmir
Laufey
Raskk
Mroht
Snagg
Empath
Spider-man Noir,2099,Iron Spider and Scarlet Spider(Ben Riley)
Logan (Hugh Jackman's Wolverine with the white Tank top, Jean's and dog tags!)
Count nefaria
Enigma
Max brashear
Blackout
Elizabeth nikos
Ghost rider 2099
Quantum
Speed demon ghost rider
Molek ghost rider
Nima ghost rider
Russian bear ghost rider
Other characters I would like to see in this game are: Lizard, Scorpion, Michael Morbius, Kraven the Hunter, Sandman, Hydro-Man, Black Cat, Quicksilver, Adam Warlock, Odin and Surtur.
Crappy version of Deadpool in the movies that would be hella-fun in MCOC!
Make his unlock his Wolverine and Wraith abilities; the implanted katanas, the regeneration and teleport evade. So no bleed, regen or evade without unlock.
His operation could be similar to Ronin in that you can swap his mode based on your standard attack choices, enabling different special attacks based on which mutant abilities you've landed on. So if you land on the cyclops icon you do his special attack, but if you land on the bolt icon you use shock similar to electro, as potential examles.
As a "Deadpool" thing, he could try and speak but always sound like Kenny...
Ulysses bloodstone
Soldier ghost rider
Grendell
Gorgilla
Hrolf
Khoon
Umar
Buel
Chief hellhawk (ghost road)
Mr.Hyde
Bedlam
Cluster
E.V.A
Vanisher
Predator X
G.W Bridge
Killjoy
Power Princess (Zarda Shelton)
Monet St. Croix
Cardiac
Nosferata
Head case
Stark sentinel
Sentinel X shogo lee
Zeus
Baron samedi
Firestar
Anthony stark (earth-11029)
Kushala (ghost rider)
Hermes
Decay
Black Death
Brother mutant
Maggott
Topspin
Nighwind
Portal
Junkpile
Orb weaver
Skybolt
Skullfire
Torque
Master zhao
Plazm
Rain boy
Smoke
Sweep-zweak
Vincente