Knull! Think the infinity stones, gauntlet and Thanos and just how many movies this spawned. With Knull and the cross over appearances he is making in the comics how awesome this could be for the game and the Spider-Man Universe if they go that route.
* Captain America (end game) * Class mystic * bio: the super-soldier has proven himself worthy of wielding the mighty hammer Mjölnir, command over lightning, , Cap is a born leader of humans, heroes, and gods, all the while continuing to do what he believes is right — saving the world one clandestine mission at a time. * Tags #Avengers #Defensive: Utility #Hero #Size: M * Signature ability: Unbreakable will While Heavy Attack Charging cap activates charge for the next 5 second(s), reducing all damage by 50%, plus +1% for each Safeguard Once this ability finishes, it goes into cooldown and cannot be reactivated for 20 seconds. Unbreakable will will also trigger when cap is Stunned. Unbreakable will will also trigger when the Opponent would deal 300% or more of their Attack Rating with a Basic Attack, or 300% or more of their Attack Rating with a Special Attack Hit. This trigger ignores the ability cooldown. * Abilities ** Safeguard Passive Captain America’s vibranium shield can store up to 10 charges. He will not generate any new charge while at this limit. 50% Chance when Blocking to gain +1Safeguard. This chance increases to 100% on a Well Timed Block. 100% Chance when Stunned or when cap stun the opponent to gain +1 Safeguard. Safeguard falls off over time, falling off faster the longer its been since it last increased. 100% chance to Nullify Unstoppable Buffs when striking the Opponent. +30% chance to cause Opponent’s attacks to Glance. Glancing Hits cannot be Critical, deal 50% reduced damage, and suffer -100% Offensive Ability Accuracy. This chance increases by 100% against Mystic and cosmic Champions. 10 charges makes his attacks unblockable Entering this Safeguard has a 100% chance to Purify a Debuff by consumin ** Fractured shield Each Safeguard increases Perfect Block chance by 5%. Perfect Blocks reduce incoming damage to 0. While the Shield is intact, cap can block Heavy and Unblockable Attacks and gains X Block Proficiency. Blocking a Heavy or Unblockable Attack reduces Shield Safeguard to 0, however all hits of the incoming Attack can be blocked. When reaching 0 Safeguard the Shield is Fractured, entering cooldown for 8 seconds. This cooldown increases by 300% each time Fracture occurs. When cooldown ends, the Shield is repaired at 7 Safeguard. On Fracture vibranium shards from the vibranium shield burst onto the Opponent, inflicting a Stun Debuff for 1.9 seconds. ** lightning clouds Special Attack 1: 100% chance to Shock your opponent, dealing 233.55 - 884.25 Energy damage over 8 seconds. Special Attack 2: 100% chance to Shock your opponent, dealing 242.2 - 917 Energy damage over 8.5 seconds, 100% chance to inflict Bleed, dealing 488.7 - 1854.9 Direct Damage over 4 seconds Special Attack 3: 100% chance to Shock your opponent, dealing X Energy Damage over 5 seconds. This Special Attack can only inflict up to maximum of 20% of the opponent’s max Health as damage unblockable for 5 seconds After any Special Attack, Captain America consumes all Safeguard. ** Stun Stun prevents Champions from being able to move for several seconds. When a Champion is Stunned, it leaves them vulnerable to attack. All Attacks: Striking an opponent that has been Shocked has a 30% chance to Stun them for 1 seconds. ** Shock Resistance Passive: 70% Shock and stun Resistance.
* Captain America (end game) * Class mystic * bio: the super-soldier has proven himself worthy of wielding the mighty hammer Mjölnir, command over lightning, , Cap is a born leader of humans, heroes, and gods, all the while continuing to do what he believes is right — saving the world one clandestine mission at a time. * Tags #Avengers #Defensive: Utility #Hero #Size: M * Signature ability: Unbreakable will While Heavy Attack Charging cap activates charge for the next 5 second(s), reducing all damage by 50%, plus +1% for each Safeguard Once this ability finishes, it goes into cooldown and cannot be reactivated for 20 seconds. Unbreakable will will also trigger when cap is Stunned. Unbreakable will will also trigger when the Opponent would deal 300% or more of their Attack Rating with a Basic Attack, or 300% or more of their Attack Rating with a Special Attack Hit. This trigger ignores the ability cooldown. * Abilities ** Safeguard Passive Captain America’s vibranium shield can store up to 10 charges. He will not generate any new charge while at this limit. 50% Chance when Blocking to gain +1Safeguard. This chance increases to 100% on a Well Timed Block. 100% Chance when Stunned or when cap stun the opponent to gain +1 Safeguard. Safeguard falls off over time, falling off faster the longer its been since it last increased. 100% chance to Nullify Unstoppable Buffs when striking the Opponent. +30% chance to cause Opponent’s attacks to Glance. Glancing Hits cannot be Critical, deal 50% reduced damage, and suffer -100% Offensive Ability Accuracy. This chance increases by 100% against Mystic and cosmic Champions. 10 charges makes his attacks unblockable Entering this Safeguard has a 100% chance to Purify a Debuff by consumin ** Fractured shield Each Safeguard increases Perfect Block chance by 5%. Perfect Blocks reduce incoming damage to 0. While the Shield is intact, cap can block Heavy and Unblockable Attacks and gains X Block Proficiency. Blocking a Heavy or Unblockable Attack reduces Shield Safeguard to 0, however all hits of the incoming Attack can be blocked. When reaching 0 Safeguard the Shield is Fractured, entering cooldown for 8 seconds. This cooldown increases by 300% each time Fracture occurs. When cooldown ends, the Shield is repaired at 7 Safeguard. On Fracture vibranium shards from the vibranium shield burst onto the Opponent, inflicting a Stun Debuff for 1.9 seconds. ** lightning clouds Special Attack 1: 100% chance to Shock your opponent, dealing 233.55 - 884.25 Energy damage over 8 seconds. Special Attack 2: 100% chance to Shock your opponent, dealing 242.2 - 917 Energy damage over 8.5 seconds, 100% chance to inflict Bleed, dealing 488.7 - 1854.9 Direct Damage over 4 seconds Special Attack 3: 100% chance to Shock your opponent, dealing X Energy Damage over 5 seconds. This Special Attack can only inflict up to maximum of 20% of the opponent’s max Health as damage unblockable for 5 seconds After any Special Attack, Captain America consumes all Safeguard. ** Stun Stun prevents Champions from being able to move for several seconds. When a Champion is Stunned, it leaves them vulnerable to attack. All Attacks: Striking an opponent that has been Shocked has a 30% chance to Stun them for 1 seconds. ** Shock Resistance Passive: 70% Shock and stun Resistance.
- you copied that bio from someone else - this is basically red guardian with shock
There is this guy who said louis from Ant-Man so I'm taking no credit So this guy said Louis's sp3 is he tells dumb irrelevant story's and the opponent gets confused and does.
No MORE Hulks, Captain Americas, Iron man, Thors , or Spideys, Please. I can deal with another sentry , Scarlet Witch, or other characters but would prefer newer characters. The Iron Man Rogues like Mandarin, Whiplash, Iron Monger and Unicorn would be great. Hulk foes like Leader, The U-foes, and supporting characters like the Harpy and Doc Sampson would be nice. More New Warriors like Firestar, Namorita, Marvel boy and speedball would be good too.
I just want more new characters to the game. Either exitsting Marvel characters or new Kabam characters. wouldn't mind someone from Clan Wolverine in MROC orthat female vision.
I just want more new characters to the game. Either exitsting Marvel characters or new Kabam characters. wouldn't mind someone from Clan Wolverine in MROC orthat female vision.
I just want more new characters to the game. Either exitsting Marvel characters or new Kabam characters. wouldn't mind someone from Clan Wolverine in MROC orthat female vision.
Daken?
It might be. This in the leader of Wolverine Clan in the MROC video
Omega Sentinel [Karima Shapandar] * Disclaimer: Modifications to numbers and abilities may need to be made. *
Persistent adaptive bonuses (stored in persistent charge [Max 15 total charges]): ○ When defeating champions, gain persistent bonuses based on class. ○ COSMIC: Gain a passive fury increasing attack rating by +40, lasting indefinitely up to a maximum of 3. ○ TECH: Gain an armor passive increasing armor by +50 lasting indefinitely up to a maximum of 3 ○ MUTANT: Gain a passive prowess increasing special attack damage by 12%. Maximum 5. ○ SKILL: Gain a precision passive increasing critical rating by +100 lasting indefinitely, up to a maximum of 4. ○ SCIENCE: Passively increase regeneration rate by 2% for each science champion defeated up to a maximum of 5 times. ○ MYSTIC: Increase combat power rate passively by 3% every time a mystic champion is defeated up to a maximum of 5 times.
When inflicted /w any DOT debuff:
- Omega sentinel's AI remembers the debuff, reducing its duration by 6% the next time it is triggered on her in the fight, up to a maximum of (2-3) times. - Additionally, whenever a debuff is inflicted on her, her adaptive abilities allow her to store knowledge of this debuff, giving her a 20% chance on each hit to inflict the same debuff with the same duration and potency. - Omega sentinel's adaptive AI also gives her a chance to copy a buff from the opponent and activate the effect for herself. This effect may be accessed through SP1.
- Fourth light attack: 50% chance to inflict a heal block debuff for 5 seconds preventing all healing. Increased to 85% if SENTINEL AI is online. Not affected by ability accuracy. - Second medium: Pause all debuffs on the opponent for 2 seconds.
Heavy attack: Inflict an armor break debuff reducing the opponent's armor by 450. Max stacks 5. If SENTINEL AI is online, the max stacks is increased to 10 and the attack has a 40% chance to stun the opponent for 2 seconds.
SENTINEL AI: Omega sentinel's AI starts the fight offline. Whenever the following abilities trigger, omega sentinel gains 10 charges on her AI. At 100 charges the AI may be brought online by dashing back and holding block for 1.2 seconds, lasting 5 seconds for every 10 charges that were present when it was activated. A maximum of 200 charges may be gained. However, the AI is crippled if omega sentinel is power burned/stolen, or inflicted with concussion, disorient or sabotage debuffs, after which it goes offline and all charges are reset to 0 and cannot be gained before a 10 second cooldown.
Gain 10 charges when: - A buff is copied from the opponent. - A DOT debuff's duration is reduced. - A debuff is inflicted on the opponent. - The opponent gains a buff. - The opponent inflicts a debuff. - The opponent uses a special attack. - An evade effect on the opponent fails. - The opponent evades or autoblocks. - Omega sentinel evades the opponent. - The opponent lands a basic attack that hasn't been used by him/her in the fight.
Effects of SENTINEL AI: - Gain +2% attack for every 10 AI charges [when activated], on basic attacks. - Gain +5% attack for every 10 AI charges [when the AI was activated], on special attacks. - Any debuffs on the opponent weaken them allowing Omega Sentinel to take advantage of this and increase her damage. Each hit she lands has a 30% chance to hit with an attack rating increased by ___ for each debuff on the opponent.
Evading: - Omega sentinel's enhanced sensors AND reflexes, give her a 50% chance to bypass opponent evade effects. This is increased to 90% if her SENTINEL AI is active. - Additionally, her advanced reflexes also give her a 20% chance to evade the opponent's basic attacks. This is increased to 40% of the SENTINEL AI is active.
Against #Robots: Omega sentinel's mastery of technopathy gives her the following advantages against robots: - Gain +20% ability accuracy. - Reduce opponent's ability accuracy by 40%. This is increased to 60% if SENTINEL AI is online.
Special attack 1: - Omega sentinel's adaptive abilities grant her a 85% chance to copy up to 2 buffs active on the opponent. Reduced to 40% against Cosmic Champions - If used after a light attack: Inflict a non-stacking degeneration debuff dealing 954 damage over 15 seconds. - If used after a medium attack: Inflict a power drain debuff stacking upto 3 times and draining 20% of the opponent's power over 20 seconds.
Special 2: - If used after a light attack: Power steal 50% of the opponent's power to gain back 120% of the power stolen. - If used after a medium attack [or by default]: Power burn 30% of the opponent's power. Inflict 1 shock debuff dealing ___ damage over 9 seconds for each individual debuff on the opponent. This duration is doubled if SENTINEL AI is online.
Special 3: - Inflict 3 random debuffs from the following list: heal block, degeneration, armor break, power drain and shock. - If below 30% health, Omega Sentinel's Nanite Regeneration grants her a regeneration buff, regenerating ____ health over ___ seconds.
Pre-fight: ZERO TOLERANCE PROTOCOL -
- Spend 3 persistent charges (from adaptive bonuses) in the prefight screen to activate this ability. - When SENTINEL AI is online: ○ Gain +30% ability accuracy. Special attacks are no longer dependent on ability accuracy. ○ Mutant champions have a 40% reduced ability accuracy. +30% attack against mutants.
Awakened ability: OMEGA PRIME
Omega Sentinel's mastery of energy manipulation allow her to gain back 10% - 30% of all power drained from the opponent. Increased by 10% if SENTINEL AI is online.
Additionally, her ability to alter her frame and develop a resistance to recurring damage, grants her a 20% - 40% chance to gain an armor up buff when struck by 3 hits in a row, increasing armor by +200 lasting 6 seconds.
As a final upgrade, her ability to project holograms grant her a 10% - 30% to activate HOLOGRAM for 2 seconds when dashing into the opponent, causing the opponent to miss all attacks. This goes to cooldown for 25-10 seconds.
Synergies:
- Operation Zero Tolerance - with Sentinel [Unique synergy]: ○ Sentinel: When gaining sentinel charges, gain twice the number as long as the charges gained are 15 or less. ○ Omega sentinel: Gain the effects of the level 1 assasin mastery. If already active, it activates when the opponent is below 25% health instead.
- X Friends - with Prof. X, Magneto, Cable [Unique synergy. ○ Prof. X: Gain +10% power rate. ○ Cable, Magneto: Increase potency of debuffs by 15%.
- Advanced technology - with Warlock, Punisher 2099, Guillotine 2099 [Unique]: ○ Warlock: Increase attack by 20% for each infection on the opponent. Infections last 30% longer. ○ Punisher 2099: Battery decays 20% slower. ○ Guillotine 2099: Increase heavy attack combo shield max stacks to 4.
BIO: Odin the All-Father's true origin is shrouded in mystery. It is said that Odin and his brothers Vili, and Ve bested Ymir the Frost Giant, constructing the cosmos from Ymir’s corpse. Together, the three brothers established Asgard, which became the home of the gods. As ruler and protector of the Asgardian people, Odin has been involved in a number of crises that have threatened Asgard and, on occasion, Earth
Odinforce- Persistent Charge -Odin calls upon his vast knowledge of ancient arcane magic and wisdom, granting him 1 Odinforce Persistent Charge at the start of a quest. Max charge: 6 -Each Persistent Charge grants: +10% Ability Accuracy +10% Attack Rating +15% Energy Resistance -Knocking out any champion grants 1 Odinforce charge, +1 additional charge when knocking out an Asgardian champion -At 3 charges, Odin’s light attacks have True Accuracy, ignoring Evade and Auto-Block effects -At 4 charges, Odin’s dash attacks and heavy attacks are Unstoppable -At 5 charges, at the start of the fight, Odin gains Asgard’s Wrath for 30 seconds, granting 25% Attack Rating and Armor Penetration. Asgard’s Wrath grants an additional 15% Attack Rating when facing an Asgardian -At 6 charges, Odin can trigger Odinsleep Regeneration by dashing back and holding block for 1.8 seconds. Odinsleep heals 20% max health over 30 seconds (**Note: A mix of Apoc and Saber’s mechanics)
Passive: -Immunity to Poison, Incinerate, Cold and Shock -Odin commands the life energy of Asgard itself, gaining 15% Power Rating when fighting in an Asgard Stage and 15% Crit Rating and Armor if an #Asgardian is in the team -Odin reduces all enemy #Asgardian’s offensive ability accuracy by 20% (**Asgard Stages includes the Throne Room and the Vault)
All-Father’s Blessings: Pre Fight + Cross Fight: -Once per fight, if Odin has 4 Odinforce charges, he can spend them in the Pre Fight screen to place a Cross Fight on the next fight. The next #Asgardian to enter this fight, besides Odin, gains the All-Father’s Blessing, granting the following: +Godly Might: 25% Attack and Ability Accuracy +Extended Longevity: Immunity to Poison, Incinerate, Shock and Cold effects +Mystic Seal: 25% Buff Potency and Nullify Resistance +Cosmic Prowess: 50% Special Attack Damage Rating +Enchanted Blades: 25% chance to inflict Bleed on Basic Attacks, dealing X damage over 10 seconds (**Basically Apoc for Asgardians. New tag: #Asgardian for Thor/Ragnarok, Loki, Heimdall, Angela, Hela. Jane wasn’t included because she’s a human, but then again Loki’s a Frost Giant, so that’s debatable)
Heavy Attacks: -Odin channels his own energy through his staff to overpower the opponent. Nullifying up to 3 buffs -Inflicts a Degeneration debuff over 10 seconds, dealing X damage for every buff nullified
SPECIAL ATTACKS:
SP1: Gungnir: Odin smites his enemy using the Spear of Heavens, a weapon made of the same mystic metal that forged Mjolnir -50% chance to inflict Bleed, dealing X damage over Y seconds. This chance is increased by a flat 50% if Asgard’s Wrath is active
SP2: Odinforce: Odin channels bolts of holy lightning, blasting the enemy with planet-shattering strikes -Odin converts all of the opponent’s buffs: +Fury: 20% Weakness +Power Gain: 20% Power Drain +Regeneration: 15 second Heal Block +Armor: 25% Armor Break +Precision/Cruelty: 25% Fatigue +Physical/Energy Resist: 20% Vulnerability +Block Proficiency/Perfect Block: 20% Deterioration (new debuff idea, reduces Block Prof) +Unblockable/Unstoppable/Evade: 15 second Slow -All other unique buffs will only be Nullified
SP3: Twilight of the Gods: The Sky Father unleashes a godly attack on his enemy, smiting them with the strength of the Nine Realms -If Odin has 1 or more Odinforce charges, this attack Incinerates the enemy, dealing X attack over Y seconds -If Odin has 0 charges, this attack grants a permanent Bulwark buff, increasing Block Proficiency by 40%
SIGNATURE ABILITY: The Asgardian Sky Father: Odin starts a quest with 1 extra Odinforce charge. Additionally, Asgard’s Wrath grants 2-15% chance to Nullify opponent’s buff and Odinsleep Regeneration grants a Protection passive for the duration of the buff, reducing all damage by 15-70%
SYNERGIES: (**Odin’s synergies with Asgardians only benefit the other members. AFB = All-Father’s Blessings)
*Heir to the Throne- 3* and above: w/ Thor and RagnaThor -Thor: +20% Attack if the opponent is Stunned. AFB: Increased Armor Break amount by 5 (max: 7) and their duration by 50% -Ragnarok: +25% Armor Break and Stun duration. AFB: Critical hits have 70% chance to reset the duration of all personal Shock debuffs
*Mystical Enchantments- 4* and above: w/ Loki and Unknown Champion -Loki: All Buff Stolen lasts 5 seconds longer. AFB: All attacks deal a burst of 20% additional Energy Damage if the opponent is under a Curse effect
*All-Knowing- 4* and above: w/Heimdall -Heim: +20% Crit Damage Rating per buff. AFB: Starts the fight with 3 additional permanent Fury buffs. This does not affect the limit of original buffs
*Lost Souls- 5* and above: w/ Hela and Angela -Hela/Angela: +25% Buff Potency. AFB: Gain a permanent True Strike buff if at least 1 Fury buff is active
*Family- 2* and above: w/Thor, RagnaThor, Loki
(The AFBs synergy boosts aren’t really massive game changers like Apoc’s Horsemen, but they give the Asgardians some utility/damage that they lack)
The Leader Class science with tech like abilities Size Small
Signature Ability The Leader unlocks his latent psychic abilities decreasing the time it takes to mind control the opponent by 1 second for every hit that makes contact(this does not apply to gamma beings), and all none contact attacks ignore armor rating.
Passive When fighting against lower life forms The Leader gains a pride debuff that prevents him from evading out of his own arrogance. (Lower life forms include hulk, gladiator hulk, abomination, man thing, rino, and juggernaut.)
When fighting like minded opponents he gains intelligence twice as fast.
All technological weapons start with a 50% chance to place concussion, poison, armor break, or shock debuff(view Tech Attacks below for more information.)
Mind control tech As The Leader fights he attempts to take control of the opponent's mind, so every 7 seconds the opponent will falter for 2 second increasing to 4 seconds when Intelligence is at 100.
When fighting Abomination he becomes mind controlled for twice as long.
Juggernaut, Magneto, and Professor X are immune to mind control.
Mental Aptitude With his mighty mind he has many Mental Aptitudes, each Aptitude is passive and recharge in different ways, and are permanent until used.
Pattern Recognition: The Leader can see patterns in the way his opponent attacks, if attacked by the same attack twice(unless he is blocking) The Leader will evade and passively stun the opponent for 1.5 seconds, recharge over 5 seconds.
Mental storage and retrieval: The Leader has an amazing memory and can retrieve past thoughts, Activates when the opponent lands a critical attack(even if it is blocked), knowing the strike he now prevents the opponent from dealing critical damage. Enters cool down if The Leader is knocked down for 10 seconds and must be reactivated.
logical and philosophical structuring: Using his understanding of the universe and the way that it works he analyzes the situation, The Leader must do nothing for 1.5 seconds for this to activate, While active all of The Leader’s attacks are critical and the opponent can not evade or auto block, The Leader’s attacks can not miss. This is deactivated when The Leader the opponent reaches a combo of 10, or 20 if the opponent has a class disadvantage the cool down is 7 seconds.
Intelligence Every 4 seconds The Leader gains 5 intelligence, the more intelligent the more damage from his technology does and the higher chance for The Leader to place debuffs.(max Intelligence 100)
Intelligence falls by 10 anytime the opponent purifies a debuff.
Every 5 intelligence The Leader’s technological weapons do X more energy damage and increases the chance to place by 2.5.
Intelligence is passive and permanent.
If Intelligence is at 100 special 2 is unblockable and special 3 places one of each kind of debuff.
Intelligence falls by 15 when a Mental Aptitude is put into cool.
Tech Attacks Tech attacks do X more energy damage for every unique debuff on the opponent has on them.
Attacks that use tech are as follows: medium and special 1 are ray gun attacks and can place armor breaks or shock, armor breaks lower armor rating and block proficiency by X for 7 seconds with a max stack of 3, shock deals X damage over 4 seconds with a max stack of 5. Special 2 and light attacks 2 and 5 are mental attacks which are non-contact and can place concussion or poison, concussion reduces ability accuracy by 50% for 5 seconds with a max stack of 1, and poison deals X damage every tick over 7 seconds with a max stack of 5.
Special 1 Using tactical retreat The Leader throws a flash grenade to the ground, stunning the opponent for the duration of the special if they are blocking, he then jumps back and uses his laser pistols to shoot a barrage of shots at the opponent.
Power drains 15% of the opponent's power if they are directly hit by the lasers and 30% if the opponent is stunned.
Special 2 Using The Leader’s mind control he forces Abomination to jump into the fight and attack the opponent ending its combo with a head butt and then jumps out of the fight.
Every hit that makes contact will place a poison that lasts 5 seconds and deals X damage per tick.
Special 3 The Leader points a button at the opponent and then presses it, after a few seconds a portal opens above the opponent and a robotic exoskeleton falls and pins the opponent to the ground. The Leader rises from the back and slowly enters the suit using to first throw the opponent against the wall after that it shoots two beams from each shoulder, then The Leader sets up the bot to fly into the wall and self destructed and fires himself out of the the machine to preserve his life as the bot finishes its final attack.
Power burns the opponent for half of the power that they currently have.
I would love to see these champions and following classes: Zemo-Skill Swarm-Science Shocker-Tech Scorpion-Tech Knull-Cosmic Scream-Cosmic Riot-Cosmic Ghost Rider(Agents Of Shield)-Mystic Deathlok(Agents of Shield)-Tech Graviton-Science Mach 1-Tech Songbird-Science Silver Sable-Skill Trickshot-Skill Bullseye-Skill Spider Man 2099-Tech US Agent-Skill Crimson Dynamo-Tech Whiplash-Tech Molten Man-Science Hydro Man-Science Sandman-Science Ultimate Spider Slayer(Alistair Smythe)-Tech Gladiator-Cosmic Morlun-Mystic Daken-Mutant Black Knight-Mystic Onslaught-Mutant Pyro-Mutant Firelord-Cosmic Speed Demon-Science Gorgon-Cosmic Kraven-Skill Vengeance-Mystic Grim Reaper-Tech Boomerang-Skill Klaw-Tech Arcade-Mutant Demogoblin-Mystic Malekith-Cosmic Stryfe-Mutant Dark Carnage-Cosmic Iron Monger-Tech Mystique-Mutant Fantomex-Mutant White Tiger-Skill Cardiac-Tech Slapstick-Mystic Ursa Major-Mutant
Game team I hope you consider these and put them in-game at least in 2021 If anybody has any ideas please put them down
Bio: Despite the appearance of a common house cat, Goose is an intergalactic alien known as a Flerken. Once owned by Mar-Vell, Goose was taken in by Carol Danvers and Nick Fury. Don't get too close to this alien since Goose is able to open a pocket dimension in its mouth and unleash large tentacles to attack.
Abilities: Critical Damage, Disorient, Energy Absorption, Evade
Special Attacks SP1: Flerken Attack Goose uses his tentacles to entrap and whip the opponent.
SP2: Deadly Claws Goose leaps at his opponent and slashes his claws in a series of attacks.
SP3: Pocket Dimension Goose grabs his opponent with his tentacles, slams the opponent into the ground, and swallows the opponent into his pocket dimension.
Comments
Chernobog
Red Guardian (Anton)
Pyro
Hope summers
Rachel summers
* Class mystic
* bio:
the super-soldier has proven himself worthy of wielding the mighty hammer Mjölnir, command over lightning, , Cap is a born leader of humans, heroes, and gods, all the while continuing to do what he believes is right — saving the world one clandestine mission at a time.
* Tags
#Avengers
#Defensive: Utility
#Hero
#Size: M
* Signature ability: Unbreakable will
While Heavy Attack Charging
cap activates charge for the next 5 second(s), reducing all damage by 50%, plus +1% for each Safeguard
Once this ability finishes, it goes into cooldown and cannot be reactivated for 20 seconds.
Unbreakable will will also trigger when cap is Stunned.
Unbreakable will will also trigger when the Opponent would deal 300% or more of their Attack Rating with a Basic Attack, or 300% or more of their Attack Rating with a Special Attack Hit. This trigger ignores the ability cooldown.
* Abilities
** Safeguard
Passive
Captain America’s vibranium shield can store up to 10 charges. He will not generate any new charge while at this limit.
50% Chance when Blocking to gain +1Safeguard. This chance increases to 100% on a Well Timed Block.
100% Chance when Stunned or when cap stun the opponent to gain +1 Safeguard.
Safeguard falls off over time, falling off faster the longer its been since it last increased.
100% chance to Nullify Unstoppable Buffs when striking the Opponent.
+30% chance to cause Opponent’s attacks to Glance. Glancing Hits cannot be Critical, deal 50% reduced damage, and suffer -100% Offensive Ability Accuracy. This chance increases by 100% against Mystic and cosmic Champions.
10 charges makes his attacks unblockable
Entering this Safeguard has a 100% chance to Purify a Debuff by consumin
** Fractured shield
Each Safeguard increases Perfect Block chance by 5%. Perfect Blocks reduce incoming damage to 0.
While the Shield is intact, cap can block Heavy and Unblockable Attacks and gains X Block Proficiency.
Blocking a Heavy or Unblockable Attack reduces Shield Safeguard to 0, however all hits of the incoming Attack can be blocked.
When reaching 0 Safeguard the Shield is Fractured, entering cooldown for 8 seconds. This cooldown increases by 300% each time Fracture occurs. When cooldown ends, the Shield is repaired at 7 Safeguard.
On Fracture
vibranium shards from the vibranium shield burst onto the Opponent, inflicting a Stun Debuff for 1.9 seconds.
** lightning clouds
Special Attack 1: 100% chance to Shock your opponent, dealing 233.55 - 884.25 Energy damage over 8 seconds.
Special Attack 2: 100% chance to Shock your opponent, dealing 242.2 - 917 Energy damage over 8.5 seconds, 100% chance to inflict Bleed, dealing 488.7 - 1854.9 Direct Damage over 4 seconds
Special Attack 3: 100% chance to Shock your opponent, dealing X Energy Damage over 5 seconds.
This Special Attack can only inflict up to maximum of 20% of the opponent’s max Health as damage
unblockable for 5 seconds
After any Special Attack, Captain America consumes all Safeguard.
** Stun
Stun prevents Champions from being able to move for several seconds. When a Champion is Stunned, it leaves them vulnerable to attack.
All Attacks: Striking an opponent that has been Shocked has a 30% chance to Stun them for 1 seconds.
** Shock Resistance
Passive: 70% Shock and stun Resistance.
- this is basically red guardian with shock
So this guy said Louis's sp3 is he tells dumb irrelevant story's and the opponent gets confused and does.
Cap Endgame
Iron Man Endgame
Spiderman 2099
Some buffs you should consider.
Silver surfer
Vulture
Moon Knight
Sentry
Thankyou for reading!
Venomised Galatus
Callisto
Mariko yashida
Captain Zolandia
Glorian
Godseye
* Disclaimer: Modifications to numbers and abilities may need to be made.
*
Persistent adaptive bonuses (stored in persistent charge [Max 15 total charges]):
○ When defeating champions, gain persistent bonuses based on class.
○ COSMIC: Gain a passive fury increasing attack rating by +40, lasting indefinitely up to a maximum of 3.
○ TECH: Gain an armor passive increasing armor by +50 lasting indefinitely up to a maximum of 3
○ MUTANT: Gain a passive prowess increasing special attack damage by 12%. Maximum 5.
○ SKILL: Gain a precision passive increasing critical rating by +100 lasting indefinitely, up to a maximum of 4.
○ SCIENCE: Passively increase regeneration rate by 2% for each science champion defeated up to a
maximum of 5 times.
○ MYSTIC: Increase combat power rate passively by 3% every time a mystic champion is defeated up to a
maximum of 5 times.
When inflicted /w any DOT debuff:
- Omega sentinel's AI remembers the debuff, reducing its duration by 6% the next time it is triggered on her in the
fight, up to a maximum of (2-3) times.
- Additionally, whenever a debuff is inflicted on her, her adaptive abilities allow her to store knowledge of this
debuff, giving her a 20% chance on each hit to inflict the same debuff with the same duration and potency.
- Omega sentinel's adaptive AI also gives her a chance to copy a buff from the opponent and activate the effect
for herself. This effect may be accessed through SP1.
- Fourth light attack: 50% chance to inflict a heal block debuff for 5 seconds preventing all healing. Increased to
85% if SENTINEL AI is online. Not affected by ability accuracy.
- Second medium: Pause all debuffs on the opponent for 2 seconds.
Heavy attack: Inflict an armor break debuff reducing the opponent's armor by 450. Max stacks 5. If SENTINEL
AI is online, the max stacks is increased to 10 and the attack has a 40% chance to stun the opponent for 2
seconds.
SENTINEL AI:
Omega sentinel's AI starts the fight offline. Whenever the following abilities trigger, omega sentinel gains 10 charges on her AI. At 100 charges the AI may be brought online by dashing back and holding block for 1.2 seconds, lasting 5 seconds for every 10 charges that were present when it was activated. A maximum of 200 charges may be gained. However, the AI is crippled if omega sentinel is power burned/stolen, or inflicted with concussion, disorient or sabotage debuffs, after which it goes offline and all charges are reset to 0 and cannot be gained before a 10 second cooldown.
Gain 10 charges when:
- A buff is copied from the opponent.
- A DOT debuff's duration is reduced.
- A debuff is inflicted on the opponent.
- The opponent gains a buff.
- The opponent inflicts a debuff.
- The opponent uses a special attack.
- An evade effect on the opponent fails.
- The opponent evades or autoblocks.
- Omega sentinel evades the opponent.
- The opponent lands a basic attack that hasn't been used by him/her in the fight.
Effects of SENTINEL AI:
- Gain +2% attack for every 10 AI charges [when activated], on basic attacks.
- Gain +5% attack for every 10 AI charges [when the AI was activated], on special attacks.
- Any debuffs on the opponent weaken them allowing Omega Sentinel to take advantage of this and increase her damage. Each hit she lands has a 30% chance to hit with an attack rating increased by ___ for each debuff on the opponent.
Evading:
- Omega sentinel's enhanced sensors AND reflexes, give her a 50% chance to bypass opponent evade effects. This is increased to 90% if her SENTINEL AI is active.
- Additionally, her advanced reflexes also give her a 20% chance to evade the opponent's basic attacks. This is increased to 40% of the SENTINEL AI is active.
Against #Robots:
Omega sentinel's mastery of technopathy gives her the following advantages against robots:
- Gain +20% ability accuracy.
- Reduce opponent's ability accuracy by 40%. This is increased to 60% if SENTINEL AI is online.
Special attack 1:
- Omega sentinel's adaptive abilities grant her a 85% chance to copy up to 2 buffs active on the opponent. Reduced to 40% against Cosmic Champions
- If used after a light attack: Inflict a non-stacking degeneration debuff dealing 954 damage over 15 seconds.
- If used after a medium attack: Inflict a power drain debuff stacking upto 3 times and draining 20% of the opponent's power over 20 seconds.
Special 2:
- If used after a light attack: Power steal 50% of the opponent's power to gain back 120% of the power stolen.
- If used after a medium attack [or by default]: Power burn 30% of the opponent's power. Inflict 1 shock debuff dealing ___ damage over 9 seconds for each individual debuff on the opponent. This duration is doubled if SENTINEL AI is online.
Special 3:
- Inflict 3 random debuffs from the following list: heal block, degeneration, armor break, power drain and shock.
- If below 30% health, Omega Sentinel's Nanite Regeneration grants her a regeneration buff, regenerating ____ health over ___ seconds.
Pre-fight: ZERO TOLERANCE PROTOCOL -
- Spend 3 persistent charges (from adaptive bonuses) in the prefight screen to activate this ability.
- When SENTINEL AI is online:
○ Gain +30% ability accuracy. Special attacks are no longer dependent on ability accuracy.
○ Mutant champions have a 40% reduced ability accuracy. +30% attack against mutants.
Awakened ability: OMEGA PRIME
Omega Sentinel's mastery of energy manipulation allow her to gain back 10% - 30% of all power drained from the opponent. Increased by 10% if SENTINEL AI is online.
Additionally, her ability to alter her frame and develop a resistance to recurring damage, grants her a 20% - 40% chance to gain an armor up buff when struck by 3 hits in a row, increasing armor by +200 lasting 6 seconds.
As a final upgrade, her ability to project holograms grant her a 10% - 30% to activate HOLOGRAM for 2 seconds when dashing into the opponent, causing the opponent to miss all attacks. This goes to cooldown for 25-10 seconds.
Synergies:
- Operation Zero Tolerance - with Sentinel [Unique synergy]:
○ Sentinel: When gaining sentinel charges, gain twice the number as long as the charges gained are 15 or less.
○ Omega sentinel: Gain the effects of the level 1 assasin mastery. If already active, it activates when the opponent is below 25% health instead.
- X Friends - with Prof. X, Magneto, Cable [Unique synergy.
○ Prof. X: Gain +10% power rate.
○ Cable, Magneto: Increase potency of debuffs by 15%.
- Advanced technology - with Warlock, Punisher 2099, Guillotine 2099 [Unique]:
○ Warlock: Increase attack by 20% for each infection on the opponent. Infections last 30% longer.
○ Punisher 2099: Battery decays 20% slower.
○ Guillotine 2099: Increase heavy attack combo shield max stacks to 4.
2) Kaecilius (Mystic)
3) Destroyer (Cosmic)
4) Rescue (Tech)
5) Ulysses Klaue (Tech)
6) Hydro Man (Science)
7) Molten Man (Science)
8) Whiplash (Tech)
9) Iron Monger (Tech)
10) Dracula (Mystic)
11) M'Baku (Skill)
12) Kraven the Hunter (Skill)
13) Lizard (Science)
14) Mister Negative (Science)
15) Cloak (Science)
16) Dagger (Science)
17) US Agent (Science)
18) Talos (Cosmic)
19) Odin (Cosmic)
20) Mystique (Mutant)
21) Tiger Shark (Mutant)
22) Surtur (Cosmic)
23) Malekith (Cosmic)
24) Quicksilver (Mutant)
25) Ego (Cosmic)
26) Mantis (Cosmic)
27) Valkyrie (Cosmic)
28) Skurge (Cosmic)
29) Korath (Cosmic)
30) Adam Warlock (Cosmic)
31) White Tiger (Mystic)
32) Anti-Venom (Cosmic)
33) Helmut Zemo (Skill)
34) Werewolf By Night (Mystic)
35) Shocker (Tech)
36) N'Kantu The Living Mummy (Mystic)
37) Franken-Castle (Mystic)
38) Sif (Cosmic)
39) Laufey (Cosmic)
40) Algrim the Kursed (Cosmic)
41) Aldrich Killian (Science)
42) Goose the Flerken (Cosmic)
43) Beta Ray Bill (Cosmic)
44) Taserface (Cosmic)
45) Shuri (Tech)
46) Ancient One (Mystic)
47) Stan Lee
48) Wong (Mystic)
49) Iron Spider (Tech)
50) Agent 13 (Skill)
51) Bullseye (Skill)
52) Peggy Carter (Skill)
53) Yon-Rogg (Cosmic)
54) Arnim Zola (Tech)
55) Batroc the Leaper (Skill)
56) Enchantress (Mystic)
57) Cosmo the Spacedog (Mystic)
58) Scorpion (Tech)
59) Sandman (Science)
60) Beetle (Tech)
61) Elemental Fusion (Science)
62) Chameleon (Skill)
63) Iron Maiden (Skill)
ODIN
Class: Mystic
BIO: Odin the All-Father's true origin is shrouded in mystery. It is said that Odin and his brothers Vili, and Ve bested Ymir the Frost Giant, constructing the cosmos from Ymir’s corpse. Together, the three brothers established Asgard, which became the home of the gods. As ruler and protector of the Asgardian people, Odin has been involved in a number of crises that have threatened Asgard and, on occasion, Earth
ABILITIES: Persistent Charge, Regeneration, Nullify
Odinforce- Persistent Charge
-Odin calls upon his vast knowledge of ancient arcane magic and wisdom, granting him 1 Odinforce Persistent Charge at the start of a quest. Max charge: 6
-Each Persistent Charge grants:
+10% Ability Accuracy
+10% Attack Rating
+15% Energy Resistance
-Knocking out any champion grants 1 Odinforce charge, +1 additional charge when knocking out an Asgardian champion
-At 3 charges, Odin’s light attacks have True Accuracy, ignoring Evade and Auto-Block effects
-At 4 charges, Odin’s dash attacks and heavy attacks are Unstoppable
-At 5 charges, at the start of the fight, Odin gains Asgard’s Wrath for 30 seconds, granting 25% Attack Rating and Armor Penetration. Asgard’s Wrath grants an additional 15% Attack Rating when facing an Asgardian
-At 6 charges, Odin can trigger Odinsleep Regeneration by dashing back and holding block for 1.8 seconds. Odinsleep heals 20% max health over 30 seconds
(**Note: A mix of Apoc and Saber’s mechanics)
Passive:
-Immunity to Poison, Incinerate, Cold and Shock
-Odin commands the life energy of Asgard itself, gaining 15% Power Rating when fighting in an Asgard Stage and 15% Crit Rating and Armor if an #Asgardian is in the team
-Odin reduces all enemy #Asgardian’s offensive ability accuracy by 20%
(**Asgard Stages includes the Throne Room and the Vault)
All-Father’s Blessings: Pre Fight + Cross Fight:
-Once per fight, if Odin has 4 Odinforce charges, he can spend them in the Pre Fight screen to place a Cross Fight on the next fight. The next #Asgardian to enter this fight, besides Odin, gains the All-Father’s Blessing, granting the following:
+Godly Might: 25% Attack and Ability Accuracy
+Extended Longevity: Immunity to Poison, Incinerate, Shock and Cold effects
+Mystic Seal: 25% Buff Potency and Nullify Resistance
+Cosmic Prowess: 50% Special Attack Damage Rating
+Enchanted Blades: 25% chance to inflict Bleed on Basic Attacks, dealing X damage over 10 seconds
(**Basically Apoc for Asgardians. New tag: #Asgardian for Thor/Ragnarok, Loki, Heimdall, Angela, Hela. Jane wasn’t included because she’s a human, but then again Loki’s a Frost Giant, so that’s debatable)
Heavy Attacks:
-Odin channels his own energy through his staff to overpower the opponent. Nullifying up to 3 buffs
-Inflicts a Degeneration debuff over 10 seconds, dealing X damage for every buff nullified
SPECIAL ATTACKS:
SP1: Gungnir: Odin smites his enemy using the Spear of Heavens, a weapon made of the same mystic metal that forged Mjolnir
-50% chance to inflict Bleed, dealing X damage over Y seconds. This chance is increased by a flat 50% if Asgard’s Wrath is active
SP2: Odinforce: Odin channels bolts of holy lightning, blasting the enemy with planet-shattering strikes
-Odin converts all of the opponent’s buffs:
+Fury: 20% Weakness
+Power Gain: 20% Power Drain
+Regeneration: 15 second Heal Block
+Armor: 25% Armor Break
+Precision/Cruelty: 25% Fatigue
+Physical/Energy Resist: 20% Vulnerability
+Block Proficiency/Perfect Block: 20% Deterioration (new debuff idea, reduces Block Prof)
+Unblockable/Unstoppable/Evade: 15 second Slow
-All other unique buffs will only be Nullified
SP3: Twilight of the Gods: The Sky Father unleashes a godly attack on his enemy, smiting them with the strength of the Nine Realms
-If Odin has 1 or more Odinforce charges, this attack Incinerates the enemy, dealing X attack over Y seconds
-If Odin has 0 charges, this attack grants a permanent Bulwark buff, increasing Block Proficiency by 40%
SIGNATURE ABILITY: The Asgardian Sky Father: Odin starts a quest with 1 extra Odinforce charge. Additionally, Asgard’s Wrath grants 2-15% chance to Nullify opponent’s buff and Odinsleep Regeneration grants a Protection passive for the duration of the buff, reducing all damage by 15-70%
SYNERGIES:
(**Odin’s synergies with Asgardians only benefit the other members. AFB = All-Father’s Blessings)
*Heir to the Throne- 3* and above: w/ Thor and RagnaThor
-Thor: +20% Attack if the opponent is Stunned. AFB: Increased Armor Break amount by 5 (max: 7) and their duration by 50%
-Ragnarok: +25% Armor Break and Stun duration. AFB: Critical hits have 70% chance to reset the duration of all personal Shock debuffs
*Mystical Enchantments- 4* and above: w/ Loki and Unknown Champion
-Loki: All Buff Stolen lasts 5 seconds longer. AFB: All attacks deal a burst of 20% additional Energy Damage if the opponent is under a Curse effect
*All-Knowing- 4* and above: w/Heimdall
-Heim: +20% Crit Damage Rating per buff. AFB: Starts the fight with 3 additional permanent Fury buffs. This does not affect the limit of original buffs
*Lost Souls- 5* and above: w/ Hela and Angela
-Hela/Angela: +25% Buff Potency. AFB: Gain a permanent True Strike buff if at least 1 Fury buff is active
*Family- 2* and above: w/Thor, RagnaThor, Loki
(The AFBs synergy boosts aren’t really massive game changers like Apoc’s Horsemen, but they give the Asgardians some utility/damage that they lack)
Class science with tech like abilities
Size Small
Signature Ability
The Leader unlocks his latent psychic abilities decreasing the time it takes to mind control the opponent by 1 second for every hit that makes contact(this does not apply to gamma beings), and all none contact attacks ignore armor rating.
Passive
When fighting against lower life forms The Leader gains a pride debuff that prevents him from evading out of his own arrogance. (Lower life forms include hulk, gladiator hulk, abomination, man thing, rino, and juggernaut.)
When fighting like minded opponents he gains intelligence twice as fast.
All technological weapons start with a 50% chance to place concussion, poison, armor break, or shock debuff(view Tech Attacks below for more information.)
Mind control tech
As The Leader fights he attempts to take control of the opponent's mind, so every 7 seconds the opponent will falter for 2 second increasing to 4 seconds when Intelligence is at 100.
When fighting Abomination he becomes mind controlled for twice as long.
Juggernaut, Magneto, and Professor X are immune to mind control.
Mental Aptitude
With his mighty mind he has many Mental Aptitudes, each Aptitude is passive and recharge in different ways, and are permanent until used.
Pattern Recognition: The Leader can see patterns in the way his opponent attacks, if attacked by the same attack twice(unless he is blocking) The Leader will evade and passively stun the opponent for 1.5 seconds, recharge over 5 seconds.
Mental storage and retrieval: The Leader has an amazing memory and can retrieve past thoughts, Activates when the opponent lands a critical attack(even if it is blocked), knowing the strike he now prevents the opponent from dealing critical damage. Enters cool down if The Leader is knocked down for 10 seconds and must be reactivated.
logical and philosophical structuring: Using his understanding of the universe and the way that it works he analyzes the situation, The Leader must do nothing for 1.5 seconds for this to activate, While active all of The Leader’s attacks are critical and the opponent can not evade or auto block, The Leader’s attacks can not miss. This is deactivated when The Leader the opponent reaches a combo of 10, or 20 if the opponent has a class disadvantage the cool down is 7 seconds.
Intelligence
Every 4 seconds The Leader gains 5 intelligence, the more intelligent the more damage from his technology does and the higher chance for The Leader to place debuffs.(max Intelligence 100)
Intelligence falls by 10 anytime the opponent purifies a debuff.
Every 5 intelligence The Leader’s technological weapons do X more energy damage and increases the chance to place by 2.5.
Intelligence is passive and permanent.
If Intelligence is at 100 special 2 is unblockable and special 3 places one of each kind of debuff.
Intelligence falls by 15 when a Mental Aptitude is put into cool.
Tech Attacks
Tech attacks do X more energy damage for every unique debuff on the opponent has on them.
Attacks that use tech are as follows: medium and special 1 are ray gun attacks and can place armor breaks or shock, armor breaks lower armor rating and block proficiency by X for 7 seconds with a max stack of 3, shock deals X damage over 4 seconds with a max stack of 5.
Special 2 and light attacks 2 and 5 are mental attacks which are non-contact and can place concussion or poison, concussion reduces ability accuracy by 50% for 5 seconds with a max stack of 1, and poison deals X damage every tick over 7 seconds with a max stack of 5.
Special 1
Using tactical retreat The Leader throws a flash grenade to the ground, stunning the opponent for the duration of the special if they are blocking, he then jumps back and uses his laser pistols to shoot a barrage of shots at the opponent.
Power drains 15% of the opponent's power if they are directly hit by the lasers and 30% if the opponent is stunned.
Special 2
Using The Leader’s mind control he forces Abomination to jump into the fight and attack the opponent ending its combo with a head butt and then jumps out of the fight.
Every hit that makes contact will place a poison that lasts 5 seconds and deals X damage per tick.
Special 3
The Leader points a button at the opponent and then presses it, after a few seconds a portal opens above the opponent and a robotic exoskeleton falls and pins the opponent to the ground. The Leader rises from the back and slowly enters the suit using to first throw the opponent against the wall after that it shoots two beams from each shoulder, then The Leader sets up the bot to fly into the wall and self destructed and fires himself out of the the machine to preserve his life as the bot finishes its final attack.
Power burns the opponent for half of the power that they currently have.
Come in the game
Goose the cat (from Captain Marvel)
It would be hilarious
Minn-Erva (from captain marvel)
Yon-Rog (from captain marvel)
Talos (from captain marvel)
Jessica Jones
QuickSilver (Age Of Ultron)
Okoye (Black Panther)
Shuri (Black Panther)
Ulysses Klaue (Black Panther)
Pepper pots (endgame)
Iron Monger (Iron Man 2)
The sort of manderaim (iron man 3)
Mantis (guardians of the galaxy vol. 2)
Ego (Guardians of the galaxy vol. 2)
Taserface Guardians of the Galaxy vol 2
Valkerie (ragnarok) (Guardians of the galaxy vol. 2)
Lady Sif and the Warriors 3 (Thor)
Drunk Thor (Endgame)
Sharon carter (civil war)
Peggy carter (from agent carter)
Howard stark (from agent carter)
Whitney Frost [with zero matter)
(from agent carter)
Elena “yo-yo” Rodriguez (from Agents of S.H.I.E.L.D.)
Melinda May (from Agents of S.H.I.E.L.D.)
Phil Coulson [lmd/chronicom] (from Agents of S.H.I.E.L.D.)
Phil Coulson [prostatic arm] (from Agents of S.H.I.E.L.D.)
Skye [before she got her powers
(from Agents of S.H.I.E.L.D.)
Daisy Johnson/Quake
(from Agents of S.H.I.E.L.D. Season 6/7)
Lincoln Campbell (from Agents of S.H.I.E.L.D.)
Different Chronicoms (from Agents of S.H.I.E.L.D.)
Hive [in true form] (from Agents of S.H.I.E.L.D.)
Leo fitz/The Doctor [from the framework]
(from Agents of S.H.I.E.L.D.)
Alphonso Mackenzie “Mack” [with a shotgun-axe] (from Agents of S.H.I.E.L.D.)
Mr. Giyera (from agents of shield)
Luther Banks (from Agents of S.H.I.E.L.D.)
Kebo (from Agents of S.H.I.E.L.D.)
Donnie Gill (from Agents of S.H.I.E.L.D.)
Alisha Whitley (from Agents of S.H.I.E.L.D.)
Sarge (from Agents of S.H.I.E.L.D.)
Izel (from Agents of S.H.I.E.L.D.)
Jiaying (from Agents of S.H.I.E.L.D.)
Scourge (from Agents of S.H.I.E.L.D
Calvin Zabo/Mister Hyde
(from Agents of S.H.I.E.L.D.)
Grant ward (from Agents of S.H.I.E.L.D.)
John garret (from Agents of S.H.I.E.L.D.)
Bobbi Morse/mockingbird (from Agents of S.H.I.E.L.D.)
Kasias (from Agents of S.H.I.E.L.D.)
Glenn Talbot/Graviton (from Agents of S.H.I.E.L.D.)
Giddian mallick [with robot suit]
(from Agents of S.H.I.E.L.D.)
Nathanial Mallick [with inhuman powers]
(from Agents of S.H.I.E.L.D.)
Enoch (from Agents of S.H.I.E.L.D.)
Director mace/the patriot
(from Agents of S.H.I.E.L.D.)
Anton Ivanov [LMD]
(from Agents of S.H.I.E.L.D.)
Anton Ivanov (from Agents of S.H.I.E.L.D.)
Ruby (from Agents of S.H.I.E.L.D.)
Creal (from Agents of S.H.I.E.L.D.
Mike peaterson/deathlock
(from Agents of S.H.I.E.L.D.)
Lash (from Agents of S.H.I.E.L.D.)
One of those fake inhumans that dr. Radcliffe made
(from Agents of S.H.I.E.L.D.)
Flint (from Agents of S.H.I.E.L.D.)
Gordon (from Agents of S.H.I.E.L.D.)
Kora (from Agents of S.H.I.E.L.D.)
Madame Hydra/Aida [with inhuman powers] (from Agents of S.H.I.E.L.D.)
Ghost Rider [Robbie Reyes]
(from Agents of S.H.I.E.L.D.)
6 star Elias "Eli" Morrow (from Agents Of S.H.I.E.L.D.)
Gorgon (from inhumans)
Crystal and Lakjaw (from inhumans)
Auran (from inhumans)
Mordis (from Inhumans)
Tina Minoru [with the staff]
(From Runaways)
Nico Minoru [with the staff]
(From Runaways)
Morgan Le Fay (From Runaways)
Karolina Dean (From Runaways)
Jonah (From Runaways)
Gert Yorkes with the Dino
(From Runaways)
Chase Stein [with the fistogons]
(From Runaways)
Molly Hernandez (From Runaways)
Topher (From Runaways)
Xavin (From Runaways)
Colleen Wing (From Iron Fist)
Colleen Wing [with the iron fist]
(From Iron Fist)
Bakuto (From Iron Fist)
Davos [with the Iron Fist] (From Iron Fist)
Davos (From Iron Fist)
Madam Gao (from defenders)
Tyrone/Cloak (from Cloak and Dagger)
Tandy/Dagger (from Cloak and Dagger)
Kabam really needs to add more champions from Marvel TV
Zemo-Skill
Swarm-Science
Shocker-Tech
Scorpion-Tech
Knull-Cosmic
Scream-Cosmic
Riot-Cosmic
Ghost Rider(Agents Of Shield)-Mystic
Deathlok(Agents of Shield)-Tech
Graviton-Science
Mach 1-Tech
Songbird-Science
Silver Sable-Skill
Trickshot-Skill
Bullseye-Skill
Spider Man 2099-Tech
US Agent-Skill
Crimson Dynamo-Tech
Whiplash-Tech
Molten Man-Science
Hydro Man-Science
Sandman-Science
Ultimate Spider Slayer(Alistair Smythe)-Tech
Gladiator-Cosmic
Morlun-Mystic
Daken-Mutant
Black Knight-Mystic
Onslaught-Mutant
Pyro-Mutant
Firelord-Cosmic
Speed Demon-Science
Gorgon-Cosmic
Kraven-Skill
Vengeance-Mystic
Grim Reaper-Tech
Boomerang-Skill
Klaw-Tech
Arcade-Mutant
Demogoblin-Mystic
Malekith-Cosmic
Stryfe-Mutant
Dark Carnage-Cosmic
Iron Monger-Tech
Mystique-Mutant
Fantomex-Mutant
White Tiger-Skill
Cardiac-Tech
Slapstick-Mystic
Ursa Major-Mutant
Game team I hope you consider these and put them in-game at least in 2021
If anybody has any ideas please put them down
Goose the Flerken
Class: Cosmic
Bio: Despite the appearance of a common house cat, Goose is an intergalactic alien known as a Flerken. Once owned by Mar-Vell, Goose was taken in by Carol Danvers and Nick Fury. Don't get too close to this alien since Goose is able to open a pocket dimension in its mouth and unleash large tentacles to attack.
Abilities: Critical Damage, Disorient, Energy Absorption, Evade
Special Attacks
SP1: Flerken Attack
Goose uses his tentacles to entrap and whip the opponent.
SP2: Deadly Claws
Goose leaps at his opponent and slashes his claws in a series of attacks.
SP3: Pocket Dimension
Goose grabs his opponent with his tentacles, slams the opponent into the ground, and swallows the opponent into his pocket dimension.