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Contest of Champions Suggestion - SpeedballSpeedballBio - Robbie Baldwin is just a normal teenager from Springdale, Connecticut who works as a part-time lab assistant at Hammond Research Laboratory. One day a lab accident causes unknown energy to bombard Robbie’s body, granting him the amazing abilities of Speedball! Still getting the hang of his newfound powers and with little fighting experience, it’s up to Night Thrasher to mold this kid into a New Warrior!—————————————————————Tags -#Defensive:Guard #NewWarrior #Hero #Size:M—————————————————————Class - Speedball’s powers originate from a laboratory experiment gone wrong, as such he should be classed as a Science Champion.—————————————————————Unique Abilities -Kinetic Invulnerability Charges - Speedball gains Kinetic Invulnerability Charges when blocking enemy attacks. Charges can be stacked without limit, but each charge lasts only 7 seconds before expiration. Charges are consumed when struck and when performing certain attacks. Damage-over-time effects can still be applied while Speedball has active Kinetic Invulnerability Charges. Kinetic Invulnerability Charges offer no protection from damaging debuffs. True Strike & True Damage override Kinetic Invulnerability Charges, offering Speedball no defensive advantage. Speedball does not gain power whenever gaining or consuming Kinetic Energy Charges. If a Kinetic Energy Charge expires, Speedball instantly gains 1% of his max power meter - power gained this way is immune to Ability Accuracy Modification and the effects of Power Lock, Fate Seal, & Damnation.Gaining Charges -Blocking Basic Attacks - gain 1 chargeParry Basic Attack - gain 10 chargesBlocking Special Attacks - gain 5 chargesParry Special Attacks - gain 15 chargesConsuming Charges When Struck -Basic Attacks - Consume 1 charge and take 0 damage from the attackHeavy Attacks - Consume all charges and take 0 damage from the attack, Speedball is still knocked down (unless Resist Mastery prevents this)Special Attacks - Consume all charges on first hit, and then gain Emergency Shield passive buff that lasts for 10 seconds. Emergency Shield allows Speedball to take -50% reduced damage from Special Attacks. While Emergency Shield is active, Speedball cannot gain Kinetic Invulnerability Charges from any source.Consuming Charges Offensively -Striking Enemies with Medium Dash Attack - Consume 1 charge to deal an additional +20% damage as direct energy damageHeavy Attack - Activating a heavy attack instantly removes all Kinetic Invulnerability Charges and converts them into Energy Damage Charges that last for as long as the heavy attack is held. If the heavy attack is held for less than 1 second, Energy Damage charges deal an additional +5% damage as direct energy damage per charge. If the heavy attack is held for 1 - 2 seconds, Energy Damage charges deal an additional +10% damage as direct energy damage per charge. If the heavy attack is held for 2 - 3 seconds, Energy Damage charges deal an additional +15% damage as direct energy damage per charge. If the heavy attack is held for 3 or more seconds, Energy Damage charges deal their maximum amount of damage - an additional +20% damage as direct energy damage per charge. Energy Damage Charges expire at the end of the heavy attack.Passive Energy Resistance & Power Gain -Having been bombarded with energy from an unknown source, Speedball naturally has a +60% resistance to energy attacks and energy-based damaging debuffs. Speedball also gains a passive power gain buff whenever an energy-based damaging debuff is placed on him.—————————————————————Attacks & Animations -Basic & Heavy Attack Animations -Dashing - When dashing forward or backwards, Speedball is followed by a trail of his signature yellow Kinetic Energy Bubbles.Heavy Attack - Speedball’s heavy attack is almost identical to Red Skull’s however the blue energy of the Cosmic Cube is replaced with Speedball’s signature yellow Kinetic Energy Bubbles.Special 1 - “Bubble Boy” - Speedball punches the ground with incredible force, generating a Kinetic Energy Bubble around him that damages and knocks back anyone who touches it. This field nullifies Unstoppable buffs if contact is made. This attack also grants Speedball 10 Kinetic Invulnerability Charges.Special 2 - “Bounce Back” -Speedball focuses his abilities and launches 3 clusters of unstable Kinetic Energy Bubbles towards his opponent. This attack deals True Damage and each cluster places an Armor Break debuff on the opponent upon impact.Special 3 - “Pinball Wizard” -Speedball bounces all over the arena with incredible speed. As he passes by over and again in a blur, he leaves behind his signature kinetic bubble trail. After he’s filled the area around his opponent with kinetic bubbles, Speedball delivers a massive uppercut to his opponent, sending them reeling. Speedball then snaps, detonating his kinetic bubbles with explosive force, and covering the screen in a flash of white. This attack places a “Disorient” debuff on the opponent for 10 seconds.—————————————————————Signature Ability -Off the Wall -When awakened, and only while Kinetic Invulnerability Charges are active, whenever Speedball would normally be pinned against a wall, he instead bounces off the wall with explosive force interrupting his opponent’s combo and launching his opponent across the arena. This counterattack consumes all Kinetic Invulnerability Charges, deals direct energy damage based on Signature Ability Level, and purifies all active debuffs on Speedball. This counterattack cannot be blocked, evaded, or made to fail due to Ability Accuracy Modification.—————————————————————Synergies - “Mentor” - (Night Thrasher & Speedball)Night Thrasher -Gains a 50% chance to evade projectiles.Speedball - Dash attacks inflict armor break when hitting the opponent’s block.“First Team Up” - (Spider-man [Classic] & Daredevil [Classic] & Speedball)Spider-man (Classic) & Daredevil (Classic) -Passive eades also places an “Enervate” debuff on the opponent, preventing them from gaining power when struck for 5 seconds.Speedball - Opponents’ basic attacks have a 75% chance to “miss” while Speedball is holding his heavy attack.“Unstoppable Forces” - (Juggernaut & Unstoppable Colossus & Rhino & Speedball)Juggernaut & Unstoppable Colossus - Activating an Unstoppable buff also activates a passive Physical Resistance buff that lasts the duration of the fight. These Physical Resistance buffs can be stacked without limit, but can be removed when hit by an opponent’s heavy attack.Rhino - Dash attacks inflict a short bleed debuff on opponents. This bleed cannot stack.Speedball - Starts each fight with 5 Kinetic Invulnerability Charges ready.“Teammates” - (Night Thrasher & Darkhawk & Speedball)All Champions - All Champions gain +5% Perfect Block Chance