Character Wishlist Thread 3.0



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    MegamindMegamind Posts: 19


    About Sandman:

    Bombarded with a massive dose of radiation from an experimental reactor, low-level mob henchman William Baker discovered that he could transform himself into a sand-like form that he could manipulate and reshape at will. Eager to use his new powers to better his station in life, Baker embarked on a life of daring robberies as Sandman!

    Base Stats & Abilities

    *All stats based on 4 Star, Rank 5, Level 50, Signature Level 99

    . Health: 16972
    . Attack: 1373
    . Max PI:
    . Without Signature: 3975
    . With Signature (99): 4523

    Character Class: Science

    Passive - Organic Sand

    . Sandman's Organic Sand form grants him full immunity to all Shock, Bleed, Poison, Coldsnap, Frostbite, Death Spore effects.

    Passive - Sand Armor

    . This Champion has additional Block Proficiency in its Base Attributes.
    . Sandman begins the fight with a layer of Sand Armor active, increasing his Armor Rating by 633.97.
    . If Sandman would lose more than 6% of his Max Health from a single source, his Sand Armor protects him from the blow, reducing the health loss to 6%, then it shatters; Once shattered, Sand Armor takes 13 seconds to reform.

    Passive - Density Control

    . When Attacked: Sandman subtly alters his Density during combat, with precise Density Control, granting a 40% chance for incoming attacks to glance; Glancing hits cannot be critical and deal 50% reduced damage.

    Passive - Silicosis

    . Deals 20% Attack as Energy Damage per second.
    . After filling each bar of power, Sandman has a 33.33% chance to inflict Silicosis on the opponent dealing Energy Damage over 7 seconds, preventing them from Evading attacks and Healing.

    Developer Note: Silicosis is a Passive effect, and therefore do not count as a Debuff.

    Basic Abilities: Enfeeble, Cruelty, Stun, Armor Break.

    All Attacks

    . 65% chance to inflict Weakness, decreasing the target's Attack by 10% for 3 seconds and the potency of their Power Gain effects by 20% for 5 seconds.
    . Opponents passively suffer 50% reduced Ability Accuracy for as long as they are under a Debuff effect.

    Heavy Attacks

    . 35% chance for Cruelty, increasing your Critical Damage by 50% for 10 seconds.

    Special 1 : Size and Mass manipulation - Sandman enhances his size and mass and strike the ground.

    .85% chance to Stun for 3 seconds.
    .This Attack is unblockable.

    Special 2 : Mace and Sledgehammer - Sandman mold his arms and hands into mace and sledgehammer to strike the opponent.

    .100% chance to Armor Break, removing enemy Armor and applying 65% Armor reduction for 15 seconds.

    Special 3 : Sandstorm - Sandman turns himself into a sandstorm, and flies around his opponent to suffocate him.

    .100% chance to Stun for 5 seconds.
    .100% chance to Armor Break, removing enemy Armor and applying 70% Armor reduction for 20 seconds.
    .This Attack instantly reforms Sand Armor

    Signature Ability: Porosity - Incoming Attacks tend to pass harmlessly in the Porous sand of his body.

    .Contact attacks has 35% Chance to miss.
    .Non Contact attacks has 70% chance to miss.

    Developer Note: Sandman's Signature Ability combined with other Defensive Ability makes him tough defender to beat.

    He should be immune to all physical damage. It can't hurt him and never has. Takes no damage from incinerate, but the effect still applies himself. Sandman's main weakness is fire, so 3+ stacks of incinerate should take away his resistance and make him very vulnerable to all attack. Energy damage should inflict 2 second stuns, like how Shocker's blasts were revealed to keep Sandman from forming in Spectacular Spider-Man.
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    how many times do i have to ask
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    KLBanks1980KLBanks1980 Posts: 11
    I'd like to see
    Iron spider
    Quick silver
    Professor x
    Wepon x
    A thanos we have a chance of getting
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    KLBanks1980KLBanks1980 Posts: 11
    And galactus
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    KLBanks1980KLBanks1980 Posts: 11
    Last but not least
    Ego ..drops mike
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    KenesAllDayKenesAllDay Posts: 4


    Just a reminder to vote on the community poll for most desired new champs.

    The community says Doom, Apocalypse, Galactus, Silver Surfer, and Sandman are the highest priorities. A few champs I'd like to see (among many) include Spider Woman, Dazzler, Mandarin, Squirrel Girl, and Morbius. Didn't I mention your favorite? There are more than 500 champs who need votes on this list. Your suggestion is probably already there, waiting for your vote. If it isn't, you can add it.


    In other news, there is a brand new poll: which existing champs most badly need a buff/improvement/update?

    Question about Ranker and this system,
    If you've submitted a character, can you edit that character? I submitted on several months ago but did not think to add synergies or possible abilities. Is that something that can be added afterward?
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    What about Magik Phoenix Five

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    Negasonic Teenage Warhead

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    SettimoSettimo Posts: 35
    Korvus Rook’Shir

    Bio -
    Korvus Rook’Shir is a member of the alien Shi’ar race, and a direct descendant of a Phoenix Force Host who had wielded the universal power through a giant blade, called the Blade of the Phoenix, and with it had devastated much of the vast Shi’ar Empire. Eventually this Phoenix Force Host was defeated at the hands of the Shi’ar Imperial Guard, and the Blade of the Phoenix was severely de-powered. Although only a fragment of the Phoenix’s power remained in the Blade, both the destruction it had caused to the Shi’ar Empire and the power it still possessed were so great that the mad Emperor D’Ken ordered every relative and descendant of the Phoenix Host eliminated so the Blade could never be lifted again, as it would only move when grasped by a blood relative of the original Phoenix Host.
    Korvus Rook’Shir survived the massacre of his entire bloodline only to live out his adolescence as a slave to the Shi’ar Vice-Chancellor K'tor, who only sought to keep Korvus alive to be used later as a weapon for his own personal gain.
    When the X-Men entered Shi’ar space with the intent of stopping Vulcan on his quest for vengeance against the mad Emperor D’Ken, K’tor released Korvus and gave him the Blade of the Phoenix to put an end to the Mutant threat. After nearly defeating the X-Men, the residual Phoenix Force in the Blade allowed Korvus and Marvel Girl to have a meeting of the minds, and Korvus was convinced to aid the X-Men in opposing Vulcan and the Shi’ar Empire.
    After D’Ken was deposed, Korvus joined the Starjammers and vowed to used the Blade of the Phoenix, which had once caused so much destruction, to protect the weak and innocent.

    Class -

    Tags -
    #Hero, #Shi’ar, #Starjammers, #Metal, #Offensive:Burst, #Size:L

    Signature Ability - “Descendent of the Phoenix” -
    Whenever Korvus Rook’Shir would gain a Phoenix Fragment Charge, he has a 30-80% chance, based on Signature Level, to Purify and Convert all Active Debuffs into additional Phoenix Fragment Charges.
    This Ability is Passive and is Immune to Ability Accuracy Modification.

    Abilities, Attacks & Animations -

    Unique Ability - “Phoenix Fragment Charges” -
    Whenever Korvus Rook’Shir loses 10% of his Maximum Health, he gains 1 Phoenix Fragment Charge.
    A Phoenix Fragment Charge is a Passive Buff which carries no effect until consumed.
    Korvus Rook’Shir can hold no more than 10 Fragment Charges at any given time. If he were to acquire a Phoenix Fragment Charge beyond this limit, the Phoenix Force residing in his sword instantly Regenerates 2% of Korvus Rook’Shir’s Missing Heath Meter.

    Basic Attacks & Animations -
    Basic Attacks -

    Copies the animations of Guillotine’s Basic Attacks.

    Heavy Attacks -
    Similar animation to Red Skull’s Heavy Attack.
    Korvus raises the Blade of the Phoenix above his head and points it down towards the ground. Korvus maintains this position while Heavy Attack Charging.
    When Korvus releases his Heavy Attack, he plunges the Blade of the Phoenix into the ground, resulting in a localized explosion of cosmic fire that knocks opponents to the ground.
    Successfully landing this Attack converts 1 Phoenix Fragment Charge into an Active Fury Buff, which raises Korvus Rook’Shir’s Attack by 10% for 5 seconds.

    Blocking -
    Korvus Rook’Shir uses his massive sword to deflect his opponent’s attacks.
    The sheer size of the Blade of the Phoenix as well as its cosmic nature grants Korvus a 65% chance to Perfect Block all Energy Attacks.
    Well-timed blocks have a 75% chance to inflict an Incinerate Debuff on the opponent, dealing 10% of Korvus Rook’Shir’s Attack as Direct Energy Damage over 4 seconds.

    Special 1 - “Big Honkin’ Sword” -
    Korvus Rook’Shir kicks his opponent back to creating a little distance between them. With the Blade of the Phoenix positioned behind him following the kick, Korvus Rook’Shir rushes at his opponent, dragging the Blade of the Phoenix along the ground behind him in a trail of cosmic fire. When he reaches his opponent, he knocks them off their feet with a massive upwards slash that destroys his opponent’s Armor.
    This Attack has a 100% chance to inflict an Armor Break Debuff on the opponent, reducing their Armor Rating by 50% for 8 seconds.
    Activating this Attack grants Korvus Rook’Shir 1 additional Phoenix Fragment Charge.

    Special 2 - “Ashes of the Phoenix” -
    Korvus Rook’Shir twirls the Blade of the Phoenix around himself in a vortex of cosmic fire.
    Similar animation to Magik’s Special 2 Attack.
    This Attack consumes up to 3 Phoenix Fragment Charges upon activation, based on how many Charges are available.
    For each Phoenix Fragment Charge that was consumed, 1 Incinerate Debuff is placed on the opponent. Each Incinerate Debuff deals 45% of Korvus Rook’Shir’s Attack as Direct Energy Damage over 4 seconds.
    If Korvus Rook’Shir’s opponent is Immune to Incinerate, and Phoenix Fragment Charges were consumed upon this Attack’s activation, then every hit from this Attack is Guaranteed to be Critical.

    Special 3 - “Last of a Bloodline” -
    Korvus raises the Blade of the Phoenix high in the air, allowing the Phoenix Force within to be released. Korvus’s opponent stops, blinded by the light of the Phoenix’s emergence. As his opponent shields their eyes, Korvus points the Blade of the Phoenix directly at them and unleashes the Phoenix Force in a directed blaze of cosmic blue fire.
    This Attack consumes all Phoenix Fragment Charges and Ignites the Blade of the Phoenix for 8 seconds.
    While the Blade of the Phoenix is Ignited, all Attacks deal an additional 15% of Damage Dealt as a Burst of Direct Energy Damage. This effect stacks up for each Fragment Charge that was consumed by his Special 3 Attack.
    While the Blade of the Phoenix is Ignited, Korvus cannot gain Phoenix Fragment Charges.

    Synergies -

    “Avatars of the Phoenix” - (Phoenix & Korvus Rook’Shir)
    Phoenix -
    Whenever Jean Grey’s opponent is suffering from an Incinerate Debuff, the Phoenix also inflicts a Passive Power Leak Effect on them, draining 1% of their Maximum Power Meter every second.
    This Effect does not stack with multiple Incinerate Debuffs.
    Korvus Rook’Shir -
    The duration and potency of any Incinerate Debuff inflicted on Korvus is reduced by 80%.
    Additionally, the duration of any Inverse Controls Debuff inflicted on Korvus is reduced by 50%.

    “Name Game” - (Corvus Glaive & Korvus Rook’Shir)
    Corvus Glaive -
    New Mission from Thanos : Take a Throne.
    Corvus must defeat 1 Champion of Royal Lineage to satisfy Thanos and complete this Mission.
    Completing this Mission grants Corvus 10 additional Glaive Charges and a Persistent Cruelty Charge.
    Acceptable targets include Black Bolt, Medusa, King Groot, Namor, Black Panther [Classic], Black Panther [Civil War], Storm, Killmonger, Morningstar, Angela, Loki, Hela, Thor [Classic], Thor [Ragnarok], and Dr. Doom (added him since he’s confirmed)!
    Korvus Rook’Shir -
    Korvus Rook’Shir’s Heavy Attacks and Special 1 Attacks are guaranteed to be Critical.

    “Enchanted Blades” - (Heimdall & Magik & Guillotine & Korvus Rook’Shir)
    Heimdall -
    When fighting Hidden/Ambush opponents, Heimdall inflicts them with a Permanent Passive Weakness reducing his opponent’s Attack by 20% for the duration of the fight.
    Magik -
    Magik’s sword, which is crafted from her own soul, weakens the defenses of #Villain opponents.
    Activating Magik’s Special 1 or Special 2 Attacks Passively Reduces the Block Proficiency of #Villain Champions by 75% for 4 seconds.
    Guillotine -
    If Guillotine is facing an opponent with an Immunity to Bleed, her sword, La Fleur du Mal, becomes enraged at the lack of blood spilt, and grants Guillotine a Permanent Active Fury Buff at the start of the fight and after every 10 seconds. These Fury Buffs each raise Guillotine’s Attack by 10% and can stack up to a maximum of 10.
    If Guillotine is knocked down, all Fury Buffs are lost and the timer resets.
    Korvus Rook’Shir -
    All of Korvus Rook’Shir’s successfully landed Basic Attacks gain a 10% chance to refresh the timers of any Active Debuffs present on his opponent.

    “Teammates” - (Havok & Korvus Rook’Shir)
    All Champions -
    Increases the Perfect Block Rating of all the Summoner’s champions by 10%.
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    who put me a disagree on Jubilee ? not cool
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    Agent_DeadpoolX55Agent_DeadpoolX55 Posts: 71
    edited October 2019
    Old man Phoenix

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    JohnHSJohnHS Posts: 509 ★★★

    Old man Phoenix

    Um ... what?
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