**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.

Event Quests are not fit for All players

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Comments

  • DNA3000 said:

    This is where I actually agree with @TheTalents. They keep sig stone intake as low as possible and it's pretty ridiculous honestly. It's absolutely by design and it's so that they can continue to sell them.

    Whenever someone says this, I always wonder what explanation they have for all the games that do exactly the same thing but don't offer any way to sell the items in question.

    In a game like this different rewards are going to have different levels of availability. Some things will be easy to get, some will be moderately hard to get, and some things will be extremely difficult to get. Sig stones happen to be one of the things extremely constrained. That would be true even if there was no way to buy them. That happens even in subscription games where there are no microtransactions at all. In fact, it happens in games 100% supported by volunteer communities where there is no subscription, no microtransactions, and no possible way to get them any other way than the constraint paths.

    If you want to make 5* sig stones more available, suggest a resource to replace them in the highly constrained space that would be equally meaningful. Because if you don't, one will magically get invented to take its place. We replaced T4CC with T5CC, we replaced 5* shards with 6* shards. You couldn't stop this from happening if you bought the company and put yourself in charge. Someone would Klingon demote you and reinstate the policy.
    6 star sig stones is the replacement. We already have it here. Which is why we don't agree with 5 stars still being pay walled. It will happen eventually through the course of time but the stinginess is too much at this point.
    6* sig stones are not the replacement for 5* sig stones because 6* sig stones don't constrain 5* champs. This is obvious, but perhaps not so obvious. 5* champs haven't been made redundant by 6* champs, and in fact T5CC notwithstanding 5* and 6* champs overlap in strength. Until T5CC becomes a lot more common the top of the roster progression ladder sits mostly at rank 5 5* and rank 2 6*, and thus the ability to increase the sig level of 5* and 6* champs is still too close to easily separate them.
  • TheTalentsTheTalents Posts: 2,254 ★★★★★
    DNA3000 said:

    DNA3000 said:

    This is where I actually agree with @TheTalents. They keep sig stone intake as low as possible and it's pretty ridiculous honestly. It's absolutely by design and it's so that they can continue to sell them.

    Whenever someone says this, I always wonder what explanation they have for all the games that do exactly the same thing but don't offer any way to sell the items in question.

    In a game like this different rewards are going to have different levels of availability. Some things will be easy to get, some will be moderately hard to get, and some things will be extremely difficult to get. Sig stones happen to be one of the things extremely constrained. That would be true even if there was no way to buy them. That happens even in subscription games where there are no microtransactions at all. In fact, it happens in games 100% supported by volunteer communities where there is no subscription, no microtransactions, and no possible way to get them any other way than the constraint paths.

    If you want to make 5* sig stones more available, suggest a resource to replace them in the highly constrained space that would be equally meaningful. Because if you don't, one will magically get invented to take its place. We replaced T4CC with T5CC, we replaced 5* shards with 6* shards. You couldn't stop this from happening if you bought the company and put yourself in charge. Someone would Klingon demote you and reinstate the policy.
    6 star sig stones is the replacement. We already have it here. Which is why we don't agree with 5 stars still being pay walled. It will happen eventually through the course of time but the stinginess is too much at this point.
    6* sig stones are not the replacement for 5* sig stones because 6* sig stones don't constrain 5* champs. This is obvious, but perhaps not so obvious. 5* champs haven't been made redundant by 6* champs, and in fact T5CC notwithstanding 5* and 6* champs overlap in strength. Until T5CC becomes a lot more common the top of the roster progression ladder sits mostly at rank 5 5* and rank 2 6*, and thus the ability to increase the sig level of 5* and 6* champs is still too close to easily separate them.
    I'm not even going to justify that leap of logic with a true response. Just wanted to say we should end here.
  • FalongFalong Posts: 125

    Whether it be a title for beating/exploring Act 6 or an upgrade to the cavalier title... we need improved rewards across the board. Better free crystals to match the health pools of our champs, Better daily crystals and an improved weekly calendar to keep us engaged, Better Solo crystals for us grind our signature stones, 5* basic arenas to give more casual players a chance at newer characters, and a new Cavalier difficulty for EQs to test our skills.

    u ve all done game content 100% ? abyss also??
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