Which items will be moving to 7-day refresh? It would be great if the featured 5* crystal could be purchased weekly.
It's been fixed! It is the 17th.
Also would like to know the cost of the leganday crystal? Would it be 4 star shards premium etc.
@Kabam Miike I won't open another thread to add my question on this subject, could you add the prices for the items please ?For example, lengendary crystal is new...It would be easier to read !
@Kabam Miike I won't open another thread to add my question on this subject, could you add the prices for the items please ?For example, lengendary crystal is new...It would be easier to read ! I can try to do that! Got a lot going on today, but I can see what I can do a little later. In the meantime, I mentioned above that the Legendary Crystal will cost 5000 4-Star Shards.
Also would like to know the cost of the leganday crystal? Would it be 4 star shards premium etc. It looks like it's 5000 4-Star Shards!
Also would like to know the cost of the leganday crystal? Would it be 4 star shards premium etc. It looks like it's 5000 4-Star Shards! Thatās disappointing, I was entertaining the idea of returning to the Sigil due to the legendary but that appears to hold little value given youāre highly likely purchasing a 4* for 5000 4* shards every 2 weeks. Hereās hoping the Sigil gets another tier in the future.
Also would like to know the cost of the leganday crystal? Would it be 4 star shards premium etc. It looks like it's 5000 4-Star Shards! Thatās disappointing, I was entertaining the idea of returning to the Sigil due to the legendary but that appears to hold little value given youāre highly likely purchasing a 4* for 5000 4* shards every 2 weeks. Hereās hoping the Sigil gets another tier in the future. Legendary crystals have a 20% chance to drop a 5*.
Also would like to know the cost of the leganday crystal? Would it be 4 star shards premium etc. It looks like it's 5000 4-Star Shards! Thatās disappointing, I was entertaining the idea of returning to the Sigil due to the legendary but that appears to hold little value given youāre highly likely purchasing a 4* for 5000 4* shards every 2 weeks. Hereās hoping the Sigil gets another tier in the future. Legendary crystals have a 20% chance to drop a 5*. There are two road blocks, for me, with the math behind the legendary at this price point.Firstly, for me a 4* is worth 550 5* shards. Iso and gold hold no weight. The market offers an increased value for what you buy, except for the legendary.1) To put it simply. A bird in the hand is worth two in the bush. If this was an equation (which itās not) the value is closer to 1.75 birds in the bush, a more unfavorable outcome.2) Relating to 20% chance, you can easily and repeatedly come out with the short end of this. The old featured 5* were believed to be a 20-25% chance, I opened 14 before hitting those odds on my last 2 ever features so I was 1/8 != 1/5. My odds with legendary crystals are a similar or worse experience.To equate the 20% chance to in game everyday terms itās the same odds of an awakened Voodoo placing a Loa on the opponent. Players are likely aware how frustrating this can be if you fail the average when relying on those odds. Imagine getting that chance to place a Loa twice a month with a price tag.
Firstly, for me a 4* is worth 550 5* shards. Iso and gold hold no weight. The market offers an increased value for what you buy, except for the legendary.
Also would like to know the cost of the leganday crystal? Would it be 4 star shards premium etc. It looks like it's 5000 4-Star Shards! Thatās disappointing, I was entertaining the idea of returning to the Sigil due to the legendary but that appears to hold little value given youāre highly likely purchasing a 4* for 5000 4* shards every 2 weeks. Hereās hoping the Sigil gets another tier in the future. Legendary crystals have a 20% chance to drop a 5*. There are two road blocks, for me, with the math behind the legendary at this price point.Firstly, for me a 4* is worth 550 5* shards. Iso and gold hold no weight. The market offers an increased value for what you buy, except for the legendary.1) To put it simply. A bird in the hand is worth two in the bush. If this was an equation (which itās not) the value is closer to 1.75 birds in the bush, a more unfavorable outcome.2) Relating to 20% chance, you can easily and repeatedly come out with the short end of this. The old featured 5* were believed to be a 20-25% chance, I opened 14 before hitting those odds on my last 2 ever features so I was 1/8 != 1/5. My odds with legendary crystals are a similar or worse experience.To equate the 20% chance to in game everyday terms itās the same odds of an awakened Voodoo placing a Loa on the opponent. Players are likely aware how frustrating this can be if you fail the average when relying on those odds. Imagine getting that chance to place a Loa twice a month with a price tag. 2. Actual outcomes can and will be better or worse, but that's the point to calculating expected average value. We do this all the time in the real world: it is how we calculate the value of insurance, the value of our investments, the value of all real world commodities that have situational value. I see no reason to not use the universally accepted definition of expected average value, but if you value crystals differently, like if you're extremely and disproportionately risk averse, then you are free to perform an alternate calculation instead.However, if I'm designing a game and a game economy, I would have to be convinced to use any other definition when evaluating value, and it would have to be extremely situationally precise to convince me.
Also would like to know the cost of the leganday crystal? Would it be 4 star shards premium etc. It looks like it's 5000 4-Star Shards! Thatās disappointing, I was entertaining the idea of returning to the Sigil due to the legendary but that appears to hold little value given youāre highly likely purchasing a 4* for 5000 4* shards every 2 weeks. Hereās hoping the Sigil gets another tier in the future. Legendary crystals have a 20% chance to drop a 5*. So on average you'd be paying 25000 4* shards for four 4* champs and one 5* champ. To make the numbers round let's look at 50000 4* shards. That would buy eight 4* champs and two 5* champs in legendary crystals (again: on average). Alternatively, they could buy 25 4* champions. The difference is twenty-one 4* champs and two 5* champs.However, 4* champs generate 5* shards on duplication. 275, plus another 275 (most of the time) if you get a max sig crystal. Suppose you're someone that has a lot of max sig 4* champs so it is likely you'd get 550 shards per 4* most of the time. In that case the 21 4* champs would generate 11500 5* shards, which is a whole 5* basic crystal plus change.So someone buying the legendary crystal ten times would expect to get the equivalent value of about 8500 5* shards, not counting all the extra resources you'd get from duplicating all those 4* champs (ISO, gold), over and above someone that chose to skip it and just buy 4* champs. The value would be somewhat higher for a player with an undeveloped 4* roster (because they would get fewer 5* shards for every 4* pull).But compared to someone with a well developed 4* roster, the legendary crystal in an approximate sense generates one extra 5* champion out of every twelve purchases. If that's available once every two weeks, that would be a 5* champ about every six months. That seems a little low to me.Another way to look at it is to compare the legendary crystal with another Sigil store option: converting 4* shards into 5* shards directly. We can buy 1000 5* shards for 2000 4* shards which means we can (eventually) directly convert 20000 4* shards into a 5* champ.Again, just to make the numbers round for easy viewing, 100k 4* shards can become five 5* champs or 20 legendary crystals which become (on average) 16 4* champs and 4 5* champs. It takes between 18 and 36 4* dups to get enough shards for a 5* champ, so that means the legendary crystals actually generate fewer 5* champs over time than the 1000 5* shard conversion does. Unless you really need the gold and ISO from the 4* dups, the 1000 5* shard conversion is better.@Kabam Miike was this the intent of the Legendary crystal Sigil offer? It is worth slightly more than the 5000 4* shards it costs, but less than the 1000 5* shard offer that already exists in the Sigil. Of course, you can buy them both so buying both is better than only buying one, but was the intent for the Legendary crystal value to be that low?
Also would like to know the cost of the leganday crystal? Would it be 4 star shards premium etc. It looks like it's 5000 4-Star Shards! Thatās disappointing, I was entertaining the idea of returning to the Sigil due to the legendary but that appears to hold little value given youāre highly likely purchasing a 4* for 5000 4* shards every 2 weeks. Hereās hoping the Sigil gets another tier in the future. Legendary crystals have a 20% chance to drop a 5*. There are two road blocks, for me, with the math behind the legendary at this price point.Firstly, for me a 4* is worth 550 5* shards. Iso and gold hold no weight. The market offers an increased value for what you buy, except for the legendary.1) To put it simply. A bird in the hand is worth two in the bush. If this was an equation (which itās not) the value is closer to 1.75 birds in the bush, a more unfavorable outcome.2) Relating to 20% chance, you can easily and repeatedly come out with the short end of this. The old featured 5* were believed to be a 20-25% chance, I opened 14 before hitting those odds on my last 2 ever features so I was 1/8 != 1/5. My odds with legendary crystals are a similar or worse experience.To equate the 20% chance to in game everyday terms itās the same odds of an awakened Voodoo placing a Loa on the opponent. Players are likely aware how frustrating this can be if you fail the average when relying on those odds. Imagine getting that chance to place a Loa twice a month with a price tag. 2. Actual outcomes can and will be better or worse, but that's the point to calculating expected average value. We do this all the time in the real world: it is how we calculate the value of insurance, the value of our investments, the value of all real world commodities that have situational value. I see no reason to not use the universally accepted definition of expected average value, but if you value crystals differently, like if you're extremely and disproportionately risk averse, then you are free to perform an alternate calculation instead.However, if I'm designing a game and a game economy, I would have to be convinced to use any other definition when evaluating value, and it would have to be extremely situationally precise to convince me. I canāt help but read this as advocating the junk bond value of the sigil. Iām not risk adverse at all, I however prefer to mitigate that risk and not gamble against highly unfavorable odds.
What you get in those 2 offers for 100.000 4-Star shards is as follow:Uncollected: 750 5-Star shards:-37.500 5-Star ShardsCavalier : 1.000 5-Star shards:- 50.000 5-Star Shards1 Legendary Crystal:- 4 5-Star Heroes-16 4-Star HeroesOf course the best would be to buy both offers to maximize the 5-Star shards you get. But if you can't you need to make a choice. Are you willing to trade those 16 4-Star Heroes, the Gold and ISO for another 5-Star Hero?The Legendary is by itself is a better value, but there is some randomness to it. Remember that over 100k 4-Star shards some players may pull 10 5-Star heroes.Are you feeling lucky?"
Also would like to know the cost of the leganday crystal? Would it be 4 star shards premium etc. It looks like it's 5000 4-Star Shards! Thatās disappointing, I was entertaining the idea of returning to the Sigil due to the legendary but that appears to hold little value given youāre highly likely purchasing a 4* for 5000 4* shards every 2 weeks. Hereās hoping the Sigil gets another tier in the future. Legendary crystals have a 20% chance to drop a 5*. So on average you'd be paying 25000 4* shards for four 4* champs and one 5* champ. To make the numbers round let's look at 50000 4* shards. That would buy eight 4* champs and two 5* champs in legendary crystals (again: on average). Alternatively, they could buy 25 4* champions. The difference is twenty-one 4* champs and two 5* champs.However, 4* champs generate 5* shards on duplication. 275, plus another 275 (most of the time) if you get a max sig crystal. Suppose you're someone that has a lot of max sig 4* champs so it is likely you'd get 550 shards per 4* most of the time. In that case the 21 4* champs would generate 11500 5* shards, which is a whole 5* basic crystal plus change.So someone buying the legendary crystal ten times would expect to get the equivalent value of about 8500 5* shards, not counting all the extra resources you'd get from duplicating all those 4* champs (ISO, gold), over and above someone that chose to skip it and just buy 4* champs. The value would be somewhat higher for a player with an undeveloped 4* roster (because they would get fewer 5* shards for every 4* pull).But compared to someone with a well developed 4* roster, the legendary crystal in an approximate sense generates one extra 5* champion out of every twelve purchases. If that's available once every two weeks, that would be a 5* champ about every six months. That seems a little low to me.Another way to look at it is to compare the legendary crystal with another Sigil store option: converting 4* shards into 5* shards directly. We can buy 1000 5* shards for 2000 4* shards which means we can (eventually) directly convert 20000 4* shards into a 5* champ.Again, just to make the numbers round for easy viewing, 100k 4* shards can become five 5* champs or 20 legendary crystals which become (on average) 16 4* champs and 4 5* champs. It takes between 18 and 36 4* dups to get enough shards for a 5* champ, so that means the legendary crystals actually generate fewer 5* champs over time than the 1000 5* shard conversion does. Unless you really need the gold and ISO from the 4* dups, the 1000 5* shard conversion is better.@Kabam Miike was this the intent of the Legendary crystal Sigil offer? It is worth slightly more than the 5000 4* shards it costs, but less than the 1000 5* shard offer that already exists in the Sigil. Of course, you can buy them both so buying both is better than only buying one, but was the intent for the Legendary crystal value to be that low? This is directly from our Designer:"@DNA3000 as you detailed it accurately, the 2 offers are quite similar in the amount of 4-Star shards it requires to have a 5-Star, for *cavalier players*. The offer is also available for Uncollected players, and for them they only get 750 5-Star shards for their 2.000 4-Star shards, making the Legendary Crystal a way better deal if they focus only on 5-Star HeroesWhat you get in those 2 offers for 100.000 4-Star shards is as follow:Uncollected: 750 5-Star shards:-37.500 5-Star ShardsCavalier : 1.000 5-Star shards:- 50.000 5-Star Shards1 Legendary Crystal:- 4 5-Star Heroes-16 4-Star HeroesOf course the best would be to buy both offers to maximize the 5-Star shards you get. But if you can't you need to make a choice. Are you willing to trade those 16 4-Star Heroes, the Gold and ISO for another 5-Star Hero?The Legendary is by itself is a better value, but there is some randomness to it. Remember that over 100k 4-Star shards some players may pull 10 5-Star heroes.Are you feeling lucky?"