**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Making something more enjoyable doesn't mean making it extra hard. Nobody wants that. Save that for the story quests. The AI for these fights are ridiculously overcharged and makes these fights unnecessarily frustrating.
We've managed to adjust to each change so far so I don't see why anyone who actually should be playing map 7 cant do the same. From what I've read in the multiple complaint threads just seems like a lot of you are gonna have to adjust your teams and maybe make a few rankups.
I'm one of the few people in my alliance that doesnt run corvus or suicides at all for AQ and still finish at least 2-3 days a series on 15/15 items. Sometimes you just have to change things up and adjust
I find it funny map7 folks are comparing map7 to 6. We dont want that difficulty level, thats why we do map6. Map5 doesnt give t2a at all.
A good medium would be to remve some of the stressful fights, while keeping most of the changes intact.
Like what Wnp said, it’s likely those who are complaining about Map 6 now, have no business in Map 6 in the first place and were spoiled by how easy the previous iteration was.
Map 7 guys like myself have been going through constant changes and having to do fights where you basically have to time out but our Corvus charges have no been purposefully removed. SO an adjustment needs to happen to be fair to both sides. With all that being said you all will adjust in time but everyone needs to get used to actually using items which map 7 guys know all too well.
Anyway, I’m not in Map 6 alliance and these changes don’t concern me. But I can see why so many people find such drastic changes stressful. I think letting players get a peek at what was coming would have been a nice and helpful gesture.
I have done and explored act6.1-6.2, working on 6.3, done abyss, act6 one time, explored LoL (with no aegon) in older times, did v1 with 1 r5, so i think i know how this content goes.
I dont think it is too bad, as ive said before, it is refreshing. But, there are some encounters that are overtuned, which have no reason to be there. Some fights stick out like a sore thumb. Nick fury in t2, ive been taking with my r5 blade, which isnt a fun fight when he has 130k health. Usually lanes are based on one type of counter, maybe two. When some lanes need multiple different counters or the need to take unavoidable damage (block or otherwise), the outcome is not fun.
Once again, i think it has some good changes, but there are a few lanes/fights, that stick out like a sore thumb, which should be changed.
While i make it through the map, majority of players are struggling. Overtuning content to remove players playing current content for months to move them down is not a solution.
It's fine if it isn't stressful for him. He's a better player than I am. But he can't just say that we don't have any business in Map 6.
Kabam should rework alliance rewards. For now it's stressful but useless.
Right now alliance rewards only let you rank 2 6*. You can't rank 3 them (theoretically you can but it would require years). Look at Abyss and act 6 exploration rewards. That's the only way you can rank 3 6* for now.