And there you have it! If you skip over building a foundation...the building is gonna fall in on ya eventually! Those with such shortages as gold and iso are trying to advance faster than they can produce resources! They have taken no time to build a foundation. This is the problem that is inherent in this game as time goes on few and few old, and now newer players, wanna waste a bunch of time grinding up pch shards to dupe 2 and 3 or even 4s. Everybody just wants to skip to the top! They crack open a decent five star and dump everything the got into em and come here crying for more or what there is plenty of in the game!
Why is this a problem? You made the choice to rank all them at once. How is you running out of resources their issue? It's not, it's a you issue. Do you expect a retailer to front you money because you didn't have enough to buy what you want or just give you money if what you bought takes it all? Entitled much?
Faulty analogies aside. You both glanced over the fact that 6*s take far more iso than 5*s... yet duping either has the same reward as a 4*. It doesn’t match the previous progression. Also the paltry increase in available gold in no way matches the increased demand. But... that’s by design and kabam has said as much.
But then... OP, you might as well do what the whales do. Buy tons of Cavs, when you’ve got thousands of ISO, you can sell or use as needed. See, kabam offers a solution!
I glanced over nothing. Duping a 6* has zero to do with ranking a 6*. It has nothing to do with the statement at all. They don't hide how much it takes to rank any champion at all. So try again.
The resource meta has moved forward. Unfortunately for us, neither you or Kabam have followed suit. Which is why the forums are full of disgruntled players and 3-4 players defending Kabam’s every move. 🤣 it’s pretty comical.
We’re customers. We have a right to ask what we will of them. 🤷♂️ That’s how the cookie crumbles.
"Resources Meta" so many buzzwords to make you sound cool.
So quit? You do nothing but complain about every aspect of the game. Everything sucks according to you. Kabam does nothing right and you think they owe you everything. Why are you still here? Why play the game? Why come to the forums and complain so much? I don't get it really. Why continue to be so mad at something all the time?
You think there is a resource problem. Myself and others have shown time after time that there isn't a resource problem. This game isn't about spring overall, it's about the long term marathon. That includes managing resources. You can ask what you will but stop being so butthurt when they don't do what they ask of you. But really, you should go find a game that makes you happy. This clearly isn't working for you.
🤣 you crack me up. When you refer to “others” it’s basically you and GW + 1.
The game has dramatically increased in costs in all areas. Story, champ rank ups, AW and AQ have all increased in costs. That’s not a debatable fact, just math. As a paying customer I don’t like that the gold awarded for my efforts haven’t increased in a equitable manner. I feel there needs to be a general increase in gold of about say 20%. That would be a nice start. Sounds so unreasonable right?
That’s true. But if you consider that 6*s are about 40x rarer than a 5* (10k shards / 255 per dupe), it’s pretty equitable that they cost a lot more to rank up.
Generally, I find that people who are complaining about Gold being an issue, tend to be those who are newer. Also, these complaints usually peak when there’s new content and players rush to finish these content, resulting in an influx of rank up materials that their resources (gold and ISOs) aren’t prepared to handle.
I believe a slight increase in gold influx is ideal, but not definitely required. People will need to learn to balance their intake of gold with their earning of rank up materials. Sometimes, stagnating a little is a good thing as you gather resources to make the next roster changing push.
I can get behind that. I’ve been running out of gold due to Act 6 requiring me to rank up champs I hadn’t intended. Beyond that, I like many others have multiple 6*s not leveled up. That was not something I ever did with 5*s. As 6*s have become more available, it seems as though gold hasn’t followed suit. They have been putting more gold in more offers. Their metrics must tell them were generally in need of gold. Cash is king. 😂
Haha. It’s likely that you’ve spent your reserves ranking those 5*s which resulted in your 6*s getting neglected. Give it some time and as your gold input outpaces the output, you’ll gain enough to rank them up.
I would compare the ranking up of champs and champ acquisition in this game to a marathon. At your regular pace, your running pace (gold spending) is manageable by your body (gold intake) to produce a net positive (or net zero) result.
But everytime there’s an upslope (new content eg A6 or AoL) introduced, and you rush to complete it, you strain your body (or gold resources) and it takes time to replenish.
So the most important aspect is to pace yourself and ensure your intake matches your output. If there’s new content being introduced, and looking at the rewards (eg the A6 Completion T2A), you know that it’s likely you’ll need a big boost of gold, people need to either (i) grind more arena to increase their gold intake or, (ii) wait for their gold reserves to hit a bigger threshold, which means to wait before attaining those rewards.
It’s simple math really.
People who don’t do either and do not have much gold reserves, will end up having a gold “crisis”. It’s self-inflicted tbh, from greed of the rewards and inability to manage resources well.
The game has dramatically increased in costs in all areas. Story, champ rank ups, AW and AQ have all increased in costs. That’s not a debatable fact, just math. As a paying customer I don’t like that the gold awarded for my efforts haven’t increased in a equitable manner. I feel there needs to be a general increase in gold of about say 20%. That would be a nice start. Sounds so unreasonable right?
I'm not sure the math would necessarily agree. Which is to say, it seems obvious that the cost to rank up 6* champs is higher, but the resources you get from duping 6* champs is the same as 5* champs, so it seems the obvious conclusion is that it is much harder to upgrade those.
But that's not a reasonable calculation. As we move up from concentrating on 4* champs to 5* champs to 6* champs, we don't stop getting 3* champs or 4* champs or 5* champs. It takes way more dups of 6* champs to get enough resources to rank up a 6* champ, but a player at the point of ranking up 6* champs is not only getting 6* dups, they are also getting 5* dups and 4* dups and 3* dups. That cumulative effect doesn't make it obvious to me that the costs have gone up dramatically, and if so by how much.
To put it another way, if 6* champs costs *exactly* the same amount to rank up as 5* champs, the person ranking up 6* champs would definitely have an easier time ranking 6* champs than they did ranking 5* champs (I'm talking here in terms of resources you get from duplication: ISO and gold) because their earning power must have gone up. They used to be duping 5* champs, and now they are duping 5* and 6* champs. That's inescapable. But when you're comparing the increased costs against the increased resource generation, that's more tricky.
It is on my list of things to look at, actually, but there are some assumptions you have to make when looking at that situation that you can't just make up, because they radically alter the numbers. In particular, the ratio of earning the various rarities of champs. To wit, for every 6* champ, how many 5* champs and 4* champs and 3* champs do you expect someone to also earn at the same time?
That would be a good time to steal the dev reward sheets. Estimating those ratios from game play is going to be very tedious.
And there you have it! If you skip over building a foundation...the building is gonna fall in on ya eventually! Those with such shortages as gold and iso are trying to advance faster than they can produce resources! They have taken no time to build a foundation. This is the problem that is inherent in this game as time goes on few and few old, and now newer players, wanna waste a bunch of time grinding up pch shards to dupe 2 and 3 or even 4s. Everybody just wants to skip to the top! They crack open a decent five star and dump everything the got into em and come here crying for more or what there is plenty of in the game!
Why is this a problem? You made the choice to rank all them at once. How is you running out of resources their issue? It's not, it's a you issue. Do you expect a retailer to front you money because you didn't have enough to buy what you want or just give you money if what you bought takes it all? Entitled much?
Faulty analogies aside. You both glanced over the fact that 6*s take far more iso than 5*s... yet duping either has the same reward as a 4*. It doesn’t match the previous progression. Also the paltry increase in available gold in no way matches the increased demand. But... that’s by design and kabam has said as much.
But then... OP, you might as well do what the whales do. Buy tons of Cavs, when you’ve got thousands of ISO, you can sell or use as needed. See, kabam offers a solution!
I glanced over nothing. Duping a 6* has zero to do with ranking a 6*. It has nothing to do with the statement at all. They don't hide how much it takes to rank any champion at all. So try again.
The resource meta has moved forward. Unfortunately for us, neither you or Kabam have followed suit. Which is why the forums are full of disgruntled players and 3-4 players defending Kabam’s every move. 🤣 it’s pretty comical.
We’re customers. We have a right to ask what we will of them. 🤷♂️ That’s how the cookie crumbles.
"Resources Meta" so many buzzwords to make you sound cool.
So quit? You do nothing but complain about every aspect of the game. Everything sucks according to you. Kabam does nothing right and you think they owe you everything. Why are you still here? Why play the game? Why come to the forums and complain so much? I don't get it really. Why continue to be so mad at something all the time?
You think there is a resource problem. Myself and others have shown time after time that there isn't a resource problem. This game isn't about spring overall, it's about the long term marathon. That includes managing resources. You can ask what you will but stop being so butthurt when they don't do what they ask of you. But really, you should go find a game that makes you happy. This clearly isn't working for you.
🤣 you crack me up. When you refer to “others” it’s basically you and GW + 1.
The game has dramatically increased in costs in all areas. Story, champ rank ups, AW and AQ have all increased in costs. That’s not a debatable fact, just math. As a paying customer I don’t like that the gold awarded for my efforts haven’t increased in a equitable manner. I feel there needs to be a general increase in gold of about say 20%. That would be a nice start. Sounds so unreasonable right?
That’s true. But if you consider that 6*s are about 40x rarer than a 5* (10k shards / 255 per dupe), it’s pretty equitable that they cost a lot more to rank up.
Generally, I find that people who are complaining about Gold being an issue, tend to be those who are newer. Also, these complaints usually peak when there’s new content and players rush to finish these content, resulting in an influx of rank up materials that their resources (gold and ISOs) aren’t prepared to handle.
I believe a slight increase in gold influx is ideal, but not definitely required. People will need to learn to balance their intake of gold with their earning of rank up materials. Sometimes, stagnating a little is a good thing as you gather resources to make the next roster changing push.
An slight influx is primarily what reasonable people are asking for. I wouldn’t suggest giving out a million gold for completing the UC EQ but let’s be honest it should be way more than than the 36k it currently is. More iso and gold from 5/6* dupes isn’t an unreasonable request either after all it scales up between 1-4 stars and It’s unlikely to flood the market with gold due to their rarity.
And there you have it! If you skip over building a foundation...the building is gonna fall in on ya eventually! Those with such shortages as gold and iso are trying to advance faster than they can produce resources! They have taken no time to build a foundation. This is the problem that is inherent in this game as time goes on few and few old, and now newer players, wanna waste a bunch of time grinding up pch shards to dupe 2 and 3 or even 4s. Everybody just wants to skip to the top! They crack open a decent five star and dump everything the got into em and come here crying for more or what there is plenty of in the game!
Why is this a problem? You made the choice to rank all them at once. How is you running out of resources their issue? It's not, it's a you issue. Do you expect a retailer to front you money because you didn't have enough to buy what you want or just give you money if what you bought takes it all? Entitled much?
Faulty analogies aside. You both glanced over the fact that 6*s take far more iso than 5*s... yet duping either has the same reward as a 4*. It doesn’t match the previous progression. Also the paltry increase in available gold in no way matches the increased demand. But... that’s by design and kabam has said as much.
But then... OP, you might as well do what the whales do. Buy tons of Cavs, when you’ve got thousands of ISO, you can sell or use as needed. See, kabam offers a solution!
I glanced over nothing. Duping a 6* has zero to do with ranking a 6*. It has nothing to do with the statement at all. They don't hide how much it takes to rank any champion at all. So try again.
The resource meta has moved forward. Unfortunately for us, neither you or Kabam have followed suit. Which is why the forums are full of disgruntled players and 3-4 players defending Kabam’s every move. 🤣 it’s pretty comical.
We’re customers. We have a right to ask what we will of them. 🤷♂️ That’s how the cookie crumbles.
"Resources Meta" so many buzzwords to make you sound cool.
So quit? You do nothing but complain about every aspect of the game. Everything sucks according to you. Kabam does nothing right and you think they owe you everything. Why are you still here? Why play the game? Why come to the forums and complain so much? I don't get it really. Why continue to be so mad at something all the time?
You think there is a resource problem. Myself and others have shown time after time that there isn't a resource problem. This game isn't about spring overall, it's about the long term marathon. That includes managing resources. You can ask what you will but stop being so butthurt when they don't do what they ask of you. But really, you should go find a game that makes you happy. This clearly isn't working for you.
🤣 you crack me up. When you refer to “others” it’s basically you and GW + 1.
The game has dramatically increased in costs in all areas. Story, champ rank ups, AW and AQ have all increased in costs. That’s not a debatable fact, just math. As a paying customer I don’t like that the gold awarded for my efforts haven’t increased in a equitable manner. I feel there needs to be a general increase in gold of about say 20%. That would be a nice start. Sounds so unreasonable right?
That’s true. But if you consider that 6*s are about 40x rarer than a 5* (10k shards / 255 per dupe), it’s pretty equitable that they cost a lot more to rank up.
Generally, I find that people who are complaining about Gold being an issue, tend to be those who are newer. Also, these complaints usually peak when there’s new content and players rush to finish these content, resulting in an influx of rank up materials that their resources (gold and ISOs) aren’t prepared to handle.
I believe a slight increase in gold influx is ideal, but not definitely required. People will need to learn to balance their intake of gold with their earning of rank up materials. Sometimes, stagnating a little is a good thing as you gather resources to make the next roster changing push.
An slight influx is primarily what reasonable people are asking for. I wouldn’t suggest giving out a million gold for completing the UC EQ but let’s be honest it should be way more than than the 36k it currently is. More iso and gold from 5/6* dupes isn’t an unreasonable request either after all it scales up between 1-4 stars and It’s unlikely to flood the market with gold due to their rarity.
And I'm all for a increase. Never have been against it either. Just wish people would stop calling a crisis or an issue.
And there you have it! If you skip over building a foundation...the building is gonna fall in on ya eventually! Those with such shortages as gold and iso are trying to advance faster than they can produce resources! They have taken no time to build a foundation. This is the problem that is inherent in this game as time goes on few and few old, and now newer players, wanna waste a bunch of time grinding up pch shards to dupe 2 and 3 or even 4s. Everybody just wants to skip to the top! They crack open a decent five star and dump everything the got into em and come here crying for more or what there is plenty of in the game!
Why is this a problem? You made the choice to rank all them at once. How is you running out of resources their issue? It's not, it's a you issue. Do you expect a retailer to front you money because you didn't have enough to buy what you want or just give you money if what you bought takes it all? Entitled much?
Faulty analogies aside. You both glanced over the fact that 6*s take far more iso than 5*s... yet duping either has the same reward as a 4*. It doesn’t match the previous progression. Also the paltry increase in available gold in no way matches the increased demand. But... that’s by design and kabam has said as much.
But then... OP, you might as well do what the whales do. Buy tons of Cavs, when you’ve got thousands of ISO, you can sell or use as needed. See, kabam offers a solution!
I glanced over nothing. Duping a 6* has zero to do with ranking a 6*. It has nothing to do with the statement at all. They don't hide how much it takes to rank any champion at all. So try again.
The resource meta has moved forward. Unfortunately for us, neither you or Kabam have followed suit. Which is why the forums are full of disgruntled players and 3-4 players defending Kabam’s every move. 🤣 it’s pretty comical.
We’re customers. We have a right to ask what we will of them. 🤷♂️ That’s how the cookie crumbles.
"Resources Meta" so many buzzwords to make you sound cool.
So quit? You do nothing but complain about every aspect of the game. Everything sucks according to you. Kabam does nothing right and you think they owe you everything. Why are you still here? Why play the game? Why come to the forums and complain so much? I don't get it really. Why continue to be so mad at something all the time?
You think there is a resource problem. Myself and others have shown time after time that there isn't a resource problem. This game isn't about spring overall, it's about the long term marathon. That includes managing resources. You can ask what you will but stop being so butthurt when they don't do what they ask of you. But really, you should go find a game that makes you happy. This clearly isn't working for you.
🤣 you crack me up. When you refer to “others” it’s basically you and GW + 1.
The game has dramatically increased in costs in all areas. Story, champ rank ups, AW and AQ have all increased in costs. That’s not a debatable fact, just math. As a paying customer I don’t like that the gold awarded for my efforts haven’t increased in a equitable manner. I feel there needs to be a general increase in gold of about say 20%. That would be a nice start. Sounds so unreasonable right?
That’s true. But if you consider that 6*s are about 40x rarer than a 5* (10k shards / 255 per dupe), it’s pretty equitable that they cost a lot more to rank up.
Generally, I find that people who are complaining about Gold being an issue, tend to be those who are newer. Also, these complaints usually peak when there’s new content and players rush to finish these content, resulting in an influx of rank up materials that their resources (gold and ISOs) aren’t prepared to handle.
I believe a slight increase in gold influx is ideal, but not definitely required. People will need to learn to balance their intake of gold with their earning of rank up materials. Sometimes, stagnating a little is a good thing as you gather resources to make the next roster changing push.
An slight influx is primarily what reasonable people are asking for. I wouldn’t suggest giving out a million gold for completing the UC EQ but let’s be honest it should be way more than than the 36k it currently is. More iso and gold from 5/6* dupes isn’t an unreasonable request either after all it scales up between 1-4 stars and It’s unlikely to flood the market with gold due to their rarity.
Yeah. Just a slight increase is fine imo. My main worry is that even with a slight increase, these “crisis” “problem” “issue” “shortage” threads will not die down as it doesn’t deal with the core of the problem, ie the players’ inability to manage their resources well.
And there you have it! If you skip over building a foundation...the building is gonna fall in on ya eventually! Those with such shortages as gold and iso are trying to advance faster than they can produce resources! They have taken no time to build a foundation. This is the problem that is inherent in this game as time goes on few and few old, and now newer players, wanna waste a bunch of time grinding up pch shards to dupe 2 and 3 or even 4s. Everybody just wants to skip to the top! They crack open a decent five star and dump everything the got into em and come here crying for more or what there is plenty of in the game!
Why is this a problem? You made the choice to rank all them at once. How is you running out of resources their issue? It's not, it's a you issue. Do you expect a retailer to front you money because you didn't have enough to buy what you want or just give you money if what you bought takes it all? Entitled much?
Faulty analogies aside. You both glanced over the fact that 6*s take far more iso than 5*s... yet duping either has the same reward as a 4*. It doesn’t match the previous progression. Also the paltry increase in available gold in no way matches the increased demand. But... that’s by design and kabam has said as much.
But then... OP, you might as well do what the whales do. Buy tons of Cavs, when you’ve got thousands of ISO, you can sell or use as needed. See, kabam offers a solution!
I glanced over nothing. Duping a 6* has zero to do with ranking a 6*. It has nothing to do with the statement at all. They don't hide how much it takes to rank any champion at all. So try again.
The resource meta has moved forward. Unfortunately for us, neither you or Kabam have followed suit. Which is why the forums are full of disgruntled players and 3-4 players defending Kabam’s every move. 🤣 it’s pretty comical.
We’re customers. We have a right to ask what we will of them. 🤷♂️ That’s how the cookie crumbles.
"Resources Meta" so many buzzwords to make you sound cool.
So quit? You do nothing but complain about every aspect of the game. Everything sucks according to you. Kabam does nothing right and you think they owe you everything. Why are you still here? Why play the game? Why come to the forums and complain so much? I don't get it really. Why continue to be so mad at something all the time?
You think there is a resource problem. Myself and others have shown time after time that there isn't a resource problem. This game isn't about spring overall, it's about the long term marathon. That includes managing resources. You can ask what you will but stop being so butthurt when they don't do what they ask of you. But really, you should go find a game that makes you happy. This clearly isn't working for you.
🤣 you crack me up. When you refer to “others” it’s basically you and GW + 1.
The game has dramatically increased in costs in all areas. Story, champ rank ups, AW and AQ have all increased in costs. That’s not a debatable fact, just math. As a paying customer I don’t like that the gold awarded for my efforts haven’t increased in a equitable manner. I feel there needs to be a general increase in gold of about say 20%. That would be a nice start. Sounds so unreasonable right?
That’s true. But if you consider that 6*s are about 40x rarer than a 5* (10k shards / 255 per dupe), it’s pretty equitable that they cost a lot more to rank up.
Generally, I find that people who are complaining about Gold being an issue, tend to be those who are newer. Also, these complaints usually peak when there’s new content and players rush to finish these content, resulting in an influx of rank up materials that their resources (gold and ISOs) aren’t prepared to handle.
I believe a slight increase in gold influx is ideal, but not definitely required. People will need to learn to balance their intake of gold with their earning of rank up materials. Sometimes, stagnating a little is a good thing as you gather resources to make the next roster changing push.
An slight influx is primarily what reasonable people are asking for. I wouldn’t suggest giving out a million gold for completing the UC EQ but let’s be honest it should be way more than than the 36k it currently is. More iso and gold from 5/6* dupes isn’t an unreasonable request either after all it scales up between 1-4 stars and It’s unlikely to flood the market with gold due to their rarity.
Yeah. Just a slight increase is fine imo. My main worry is that even with a slight increase, these “crisis” “problem” “issue” “shortage” threads will not die down as it doesn’t deal with the core of the problem, ie the players’ inability to manage their resources well.
🤷🏻♂️
They won't. Give them more, they'll continue with bad ranking habits.
Yeah. Just a slight increase is fine imo. My main worry is that even with a slight increase, these “crisis” “problem” “issue” “shortage” threads will not die down as it doesn’t deal with the core of the problem, ie the players’ inability to manage their resources well.
I don't think that is even the fundamental problem. The fundamental problem is too many people think their problem is always a fundamental problem. There's always going to be a bottleneck: it is literally impossible to not have one. Either you're missing one resource necessary to rank up a champion, or you've run out of champions to rank up. And every single one of those resources used to be the fundamental problem in the game. It used to be that 5* champs were too rare: players didn't have "good ones" to rank up. It used to be T4CC, it was T4B, it was T1A. It is only gold or ISO now because the game increased the availability of 5* champs and T4CC and T4B and T1A. It is only gold because we have enough of the other stuff at the moment, so naturally we run out of gold trying to use it all.
I don't know why this isn't obvious. Or that you can't eliminate bottlenecks, you can only shift them around, and in the process shift around who is hurt more and who is hurt less.
Yeah. Just a slight increase is fine imo. My main worry is that even with a slight increase, these “crisis” “problem” “issue” “shortage” threads will not die down as it doesn’t deal with the core of the problem, ie the players’ inability to manage their resources well.
I don't think that is even the fundamental problem. The fundamental problem is too many people think their problem is always a fundamental problem. There's always going to be a bottleneck: it is literally impossible to not have one. Either you're missing one resource necessary to rank up a champion, or you've run out of champions to rank up. And every single one of those resources used to be the fundamental problem in the game. It used to be that 5* champs were too rare: players didn't have "good ones" to rank up. It used to be T4CC, it was T4B, it was T1A. It is only gold or ISO now because the game increased the availability of 5* champs and T4CC and T4B and T1A. It is only gold because we have enough of the other stuff at the moment, so naturally we run out of gold trying to use it all.
I don't know why this isn't obvious. Or that you can't eliminate bottlenecks, you can only shift them around, and in the process shift around who is hurt more and who is hurt less.
All fair points but tbh it’s partially kabam’s fault though the main sources for gold and iso. Arena and monthly EQ are severely outdated in terms of content and rewards. Yes they shifted gold in arenas to the first 3 milestones but the amount is still too low and there is no real incentive to move past the gold milestones for casual players. To the average player it appears all of kabam’s focus has been on new champs and end game content. You can’t really blame players below that level for feeling disgruntled.
It would be great if kabam did away with the t1a and t4b arena and added those catalysts (in the form of shards) to the regular arena milestones it just might make the arenas a little more appealing.
Ok, 1st we have tons of aq energy problem and now we have gold problem, what next complant they gonna make in this forum ? I will get some popcorrn, anyone want some ?
Everything in this game , I mean. Everything is meant to slow player progression and hold us back only in order to frustrate the player , create a fake scarcity and demand in order to sell their offers !
It’s a business model , dosent work so well for the players , but it’s worked for 5 years for kabam...if everyone had everything , a whole lot less people would be buying
Ultimately it boils down to can you survive their model while simultaneously enjoying the game ? If no. , move on !
Remember the last time there was a gold crisis discussion and kabam acknowledged it ! They came up with gold crystals you could BUY with units ! Simple right ? Even is something is low in the game and kabam agrees to that , your still supposed to purchase it , they refuse to be altruistic
Yeah. Just a slight increase is fine imo. My main worry is that even with a slight increase, these “crisis” “problem” “issue” “shortage” threads will not die down as it doesn’t deal with the core of the problem, ie the players’ inability to manage their resources well.
I don't think that is even the fundamental problem. The fundamental problem is too many people think their problem is always a fundamental problem. There's always going to be a bottleneck: it is literally impossible to not have one. Either you're missing one resource necessary to rank up a champion, or you've run out of champions to rank up. And every single one of those resources used to be the fundamental problem in the game. It used to be that 5* champs were too rare: players didn't have "good ones" to rank up. It used to be T4CC, it was T4B, it was T1A. It is only gold or ISO now because the game increased the availability of 5* champs and T4CC and T4B and T1A. It is only gold because we have enough of the other stuff at the moment, so naturally we run out of gold trying to use it all.
I don't know why this isn't obvious. Or that you can't eliminate bottlenecks, you can only shift them around, and in the process shift around who is hurt more and who is hurt less.
All fair points but tbh it’s partially kabam’s fault though the main sources for gold and iso. Arena and monthly EQ are severely outdated in terms of content and rewards. Yes they shifted gold in arenas to the first 3 milestones but the amount is still too low and there is no real incentive to move past the gold milestones for casual players. To the average player it appears all of kabam’s focus has been on new champs and end game content. You can’t really blame players below that level for feeling disgruntled.
It would be great if kabam did away with the t1a and t4b arena and added those catalysts (in the form of shards) to the regular arena milestones it just might make the arenas a little more appealing.
The Arenas aren't really outdated for Gold. It just takes time to save it. That's really as it should be. The Arena is an inexhaustible source of it, but the more you're using, the longer it's going to take to replenish, and even longer to get more. No matter how appealing they are, you have people that either want to put the time and effort in, or don't. People either Grind, or they don't. It's really not extensive time that's required to Grind an hour or two a day. The second part is patience. It takes patience and time to build up Gold. The one thing people who don't like to Grind don't really have. The last part is pacing spending. The higher you go, the more Ranks you go up and the higher the Rarity, the more Gold it's going to take. That's not some type of inflation or "Meta change". That's the cost of focusing on higher Champs. Then there are those who just don't have time, which is fair. However, I don't think that's unfair. That's just how it is. I don't expect people who don't invest as much time to have as much as those who do. Even if the reason is valid. People who put more in get more. That's just logical.
The real question why do you do rank ups if you have god tiers and beyond god tiers
Because basically people need these champs for arena. Also what’s the point of existence of non god tier champ if someone can’t rank/level them up for collection reasons and to just play for fun with them? Better then we have an auto-sell option for these champs who aren’t amongst top ones 😂
Yeah. Just a slight increase is fine imo. My main worry is that even with a slight increase, these “crisis” “problem” “issue” “shortage” threads will not die down as it doesn’t deal with the core of the problem, ie the players’ inability to manage their resources well.
I don't think that is even the fundamental problem. The fundamental problem is too many people think their problem is always a fundamental problem. There's always going to be a bottleneck: it is literally impossible to not have one. Either you're missing one resource necessary to rank up a champion, or you've run out of champions to rank up. And every single one of those resources used to be the fundamental problem in the game. It used to be that 5* champs were too rare: players didn't have "good ones" to rank up. It used to be T4CC, it was T4B, it was T1A. It is only gold or ISO now because the game increased the availability of 5* champs and T4CC and T4B and T1A. It is only gold because we have enough of the other stuff at the moment, so naturally we run out of gold trying to use it all.
I don't know why this isn't obvious. Or that you can't eliminate bottlenecks, you can only shift them around, and in the process shift around who is hurt more and who is hurt less.
All fair points but tbh it’s partially kabam’s fault though the main sources for gold and iso. Arena and monthly EQ are severely outdated in terms of content and rewards. Yes they shifted gold in arenas to the first 3 milestones but the amount is still too low and there is no real incentive to move past the gold milestones for casual players. To the average player it appears all of kabam’s focus has been on new champs and end game content. You can’t really blame players below that level for feeling disgruntled.
It would be great if kabam did away with the t1a and t4b arena and added those catalysts (in the form of shards) to the regular arena milestones it just might make the arenas a little more appealing.
The Arenas aren't really outdated for Gold. It just takes time to save it. That's really as it should be. The Arena is an inexhaustible source of it, but the more you're using, the longer it's going to take to replenish, and even longer to get more. No matter how appealing they are, you have people that either want to put the time and effort in, or don't. People either Grind, or they don't. It's really not extensive time that's required to Grind an hour or two a day. The second part is patience. It takes patience and time to build up Gold. The one thing people who don't like to Grind don't really have. The last part is pacing spending. The higher you go, the more Ranks you go up and the higher the Rarity, the more Gold it's going to take. That's not some type of inflation or "Meta change". That's the cost of focusing on higher Champs. Then there are those who just don't have time, which is fair. However, I don't think that's unfair. That's just how it is. I don't expect people who don't invest as much time to have as much as those who do. Even if the reason is valid. People who put more in get more. That's just logical.
This is a lie a lot of Kabam supporters tell others. I used to do all arenas except 3* and 2* and still didnt have enough gold to R5 1 5* each month while keeping up with 77666 donations.
If you dont see any calculations by these people, just ignore them as they havent actually spent time in looking at this.
Kabam has added 6* in the game which requires more gold to rank up yet the gold they offer has barely risen.
I'm sorry, what? Taking a 5* to R5 all at once will drain you. Everytime we have this discussion, you refuse to acknowledge the pace at which you're spending.
Yeah. Just a slight increase is fine imo. My main worry is that even with a slight increase, these “crisis” “problem” “issue” “shortage” threads will not die down as it doesn’t deal with the core of the problem, ie the players’ inability to manage their resources well.
I don't think that is even the fundamental problem. The fundamental problem is too many people think their problem is always a fundamental problem. There's always going to be a bottleneck: it is literally impossible to not have one. Either you're missing one resource necessary to rank up a champion, or you've run out of champions to rank up. And every single one of those resources used to be the fundamental problem in the game. It used to be that 5* champs were too rare: players didn't have "good ones" to rank up. It used to be T4CC, it was T4B, it was T1A. It is only gold or ISO now because the game increased the availability of 5* champs and T4CC and T4B and T1A. It is only gold because we have enough of the other stuff at the moment, so naturally we run out of gold trying to use it all.
I don't know why this isn't obvious. Or that you can't eliminate bottlenecks, you can only shift them around, and in the process shift around who is hurt more and who is hurt less.
All fair points but tbh it’s partially kabam’s fault though the main sources for gold and iso. Arena and monthly EQ are severely outdated in terms of content and rewards. Yes they shifted gold in arenas to the first 3 milestones but the amount is still too low and there is no real incentive to move past the gold milestones for casual players. To the average player it appears all of kabam’s focus has been on new champs and end game content. You can’t really blame players below that level for feeling disgruntled.
That's not an absolute judgment, that's a relative one. If I want more catalyst than I'm getting, I could claim that AQ doesn't give enough to "casual players." You need to be in an alliance which some players don't want to be, and you have to run higher maps, at least map 5, that generally require the bulk of players to log in during the work day or other inconvenient times. I actually dropped all the way down to Map 3 just so everyone in the alliance could mostly log in before and after work and only in the middle of the day if it was convenient. That comes with an enormous reduction in glory and map crystals, but I accept that as the consequence of that decision.
But if not liking arena means gold is broken, then maybe not liking to run Map 5/6/7 means T2A is broken also. I used to earn triple, even quadruple what I'm earning now. Where do you draw the line and say the people who don't want to grind arena need a solution, but the people who don't want to do higher AQ just need to deal with it?
And if you don't draw the line at all, if everyone gets to decide what they want to do and what rewards they get to have, how do you prevent content from being devalued? If you can get what I get in the arena doing whatever you want, and I can get what you get in AQ doing whatever I want, how do you avoid players thinking nothing really matters, because no matter what they do everyone gets the same rewards?
*Some* lower tier or casual players might perceive the game as focusing only on the top tier. But there are many top tier players that were saying the exact opposite thing before the Abyss released. And one piece of content doesn't completely reverse that. To be honest, given all the updates done to lower tier gameplay I can actually fault players who think the game focuses only on the top end. I know what the lower game looks like: I have a secondary account I play infrequently that only recently became Uncollected, and I have a really low account (37ish) that I only log into to test stuff at the low end, so it is deliberately kept low. The improvements made to the lower tiers over the past couple years has been large enough no objective observer could even pretend they weren't dramatic. The only way you could think the game was "focusing" on the top tier is if all you did is look at what the top tier players were doing and getting and assumed you deserved some significant fraction of that yourself, because you "deserve" it.
Just get used to playing arena and you wouldn't be complaining. What "problem" that exists is that 5* signature stones are still locked behind a paywall in 2020! You can only grind 15-20 random sigs a month via the Monthly EQ and Alliance Event High Rank Rewards. This is outrageous!
Yeah. Just a slight increase is fine imo. My main worry is that even with a slight increase, these “crisis” “problem” “issue” “shortage” threads will not die down as it doesn’t deal with the core of the problem, ie the players’ inability to manage their resources well.
I don't think that is even the fundamental problem. The fundamental problem is too many people think their problem is always a fundamental problem. There's always going to be a bottleneck: it is literally impossible to not have one. Either you're missing one resource necessary to rank up a champion, or you've run out of champions to rank up. And every single one of those resources used to be the fundamental problem in the game. It used to be that 5* champs were too rare: players didn't have "good ones" to rank up. It used to be T4CC, it was T4B, it was T1A. It is only gold or ISO now because the game increased the availability of 5* champs and T4CC and T4B and T1A. It is only gold because we have enough of the other stuff at the moment, so naturally we run out of gold trying to use it all.
I don't know why this isn't obvious. Or that you can't eliminate bottlenecks, you can only shift them around, and in the process shift around who is hurt more and who is hurt less.
All fair points but tbh it’s partially kabam’s fault though the main sources for gold and iso. Arena and monthly EQ are severely outdated in terms of content and rewards. Yes they shifted gold in arenas to the first 3 milestones but the amount is still too low and there is no real incentive to move past the gold milestones for casual players. To the average player it appears all of kabam’s focus has been on new champs and end game content. You can’t really blame players below that level for feeling disgruntled.
It would be great if kabam did away with the t1a and t4b arena and added those catalysts (in the form of shards) to the regular arena milestones it just might make the arenas a little more appealing.
The Arenas aren't really outdated for Gold. It just takes time to save it. That's really as it should be. The Arena is an inexhaustible source of it, but the more you're using, the longer it's going to take to replenish, and even longer to get more. No matter how appealing they are, you have people that either want to put the time and effort in, or don't. People either Grind, or they don't. It's really not extensive time that's required to Grind an hour or two a day. The second part is patience. It takes patience and time to build up Gold. The one thing people who don't like to Grind don't really have. The last part is pacing spending. The higher you go, the more Ranks you go up and the higher the Rarity, the more Gold it's going to take. That's not some type of inflation or "Meta change". That's the cost of focusing on higher Champs. Then there are those who just don't have time, which is fair. However, I don't think that's unfair. That's just how it is. I don't expect people who don't invest as much time to have as much as those who do. Even if the reason is valid. People who put more in get more. That's just logical.
This is a lie a lot of Kabam supporters tell others. I used to do all arenas except 3* and 2* and still didnt have enough gold to R5 1 5* each month while keeping up with 77666 donations.
If you dont see any calculations by these people, just ignore them as they havent actually spent time in looking at this.
The gold donations for 77777, the highest you can go, is 437500. Let's call that 1,750,000 per month (it is slightly less because a month is shorter than 32 days, but close enough here). It costs 2,538,277 to max rank a 5* with class-correct ISO. So the total cost to someone doing 7x5 *and* ranking a 5* to max rank in a month is about 4.3 million gold. If you do all the arenas, you can earn 5,417,277 gold per month. Also, 7400 units. So someone with the highest donations and who does all the arena events will earn more gold than is necessary to cover donations and at least one 5* max rank in a month.
In this specific example, 77666 requires 328125 per AQ week, which is about 1,312,500 gold per month, if my AQ calculator is correct. That plus a 5* rank max is 3,850,777 gold. Doing the 5* featured, 4* featured, and 4* basic to max milestones, and adding enough 5* featured rounds to reach 10% rewards, nets you about 1,232,600 BC and 1,428,400 gold. Those BC will average about 2,355,500 gold, making the total for the month 3,783,900. That's a deficit of 66,877 which a player is going to get doing other things, like monthly AQ, or champion dups, or events. So the gold earning power of someone who does the 5* and 4* arena events to max milestones and also does enough points in the 5* to reach the 10% reward, plus plays the other parts of the game, should be enough to cover 77666 donations and rank up a 5* to max rank from the starting gate.
One rankup per month seems a bit stingy, and all milestones is a lot of grind, so someone should be expected to spend 60 hours of mindless grind in the arena to rank one champ per month and complete aq... sounds really really fun, look what new players have to look forward to
I have the rankup materials for 3 r5s right now, so it will take me 180 hours of arena outside my aq requirements to get to use those materials, let alone the fact I am accumulating them faster than I can get gold for them with my say average of 45 minutes a day in arena and all non absolutely useful ranking on hold. But wait guys there’s no problem, demonsfyre and others have shown us ‘time and time again that there isn’t an issue’ Seriously as I’ve said time and time again, it should be grind or pay, but the amount of grind time to keep up needs to be monitored by Kabam because I strongly believe that two hours a day arena to try and keep up is not a fun or sustainable requirement for people like me who are getting sick of arena after 4 years of grinding The reason it’s such a common post is because the common player is seeing an issue, duh
Comments
I would compare the ranking up of champs and champ acquisition in this game to a marathon. At your regular pace, your running pace (gold spending) is manageable by your body (gold intake) to produce a net positive (or net zero) result.
But everytime there’s an upslope (new content eg A6 or AoL) introduced, and you rush to complete it, you strain your body (or gold resources) and it takes time to replenish.
So the most important aspect is to pace yourself and ensure your intake matches your output. If there’s new content being introduced, and looking at the rewards (eg the A6 Completion T2A), you know that it’s likely you’ll need a big boost of gold, people need to either (i) grind more arena to increase their gold intake or, (ii) wait for their gold reserves to hit a bigger threshold, which means to wait before attaining those rewards.
It’s simple math really.
People who don’t do either and do not have much gold reserves, will end up having a gold “crisis”. It’s self-inflicted tbh, from greed of the rewards and inability to manage resources well.
But that's not a reasonable calculation. As we move up from concentrating on 4* champs to 5* champs to 6* champs, we don't stop getting 3* champs or 4* champs or 5* champs. It takes way more dups of 6* champs to get enough resources to rank up a 6* champ, but a player at the point of ranking up 6* champs is not only getting 6* dups, they are also getting 5* dups and 4* dups and 3* dups. That cumulative effect doesn't make it obvious to me that the costs have gone up dramatically, and if so by how much.
To put it another way, if 6* champs costs *exactly* the same amount to rank up as 5* champs, the person ranking up 6* champs would definitely have an easier time ranking 6* champs than they did ranking 5* champs (I'm talking here in terms of resources you get from duplication: ISO and gold) because their earning power must have gone up. They used to be duping 5* champs, and now they are duping 5* and 6* champs. That's inescapable. But when you're comparing the increased costs against the increased resource generation, that's more tricky.
It is on my list of things to look at, actually, but there are some assumptions you have to make when looking at that situation that you can't just make up, because they radically alter the numbers. In particular, the ratio of earning the various rarities of champs. To wit, for every 6* champ, how many 5* champs and 4* champs and 3* champs do you expect someone to also earn at the same time?
That would be a good time to steal the dev reward sheets. Estimating those ratios from game play is going to be very tedious.
🤷🏻♂️
I don't know why this isn't obvious. Or that you can't eliminate bottlenecks, you can only shift them around, and in the process shift around who is hurt more and who is hurt less.
It would be great if kabam did away with the t1a and t4b arena and added those catalysts (in the form of shards) to the regular arena milestones it just might make the arenas a little more appealing.
It’s a business model , dosent work so well for the players , but it’s worked for 5 years for kabam...if everyone had everything , a whole lot less people would be buying
Ultimately it boils down to can you survive their model while simultaneously enjoying the game ? If no. , move on !
No matter how appealing they are, you have people that either want to put the time and effort in, or don't. People either Grind, or they don't. It's really not extensive time that's required to Grind an hour or two a day. The second part is patience. It takes patience and time to build up Gold. The one thing people who don't like to Grind don't really have. The last part is pacing spending. The higher you go, the more Ranks you go up and the higher the Rarity, the more Gold it's going to take. That's not some type of inflation or "Meta change". That's the cost of focusing on higher Champs.
Then there are those who just don't have time, which is fair. However, I don't think that's unfair. That's just how it is. I don't expect people who don't invest as much time to have as much as those who do. Even if the reason is valid. People who put more in get more. That's just logical.
This post is the new “rank down ticket” post.
Taking a 5* to R5 all at once will drain you. Everytime we have this discussion, you refuse to acknowledge the pace at which you're spending.
But if not liking arena means gold is broken, then maybe not liking to run Map 5/6/7 means T2A is broken also. I used to earn triple, even quadruple what I'm earning now. Where do you draw the line and say the people who don't want to grind arena need a solution, but the people who don't want to do higher AQ just need to deal with it?
And if you don't draw the line at all, if everyone gets to decide what they want to do and what rewards they get to have, how do you prevent content from being devalued? If you can get what I get in the arena doing whatever you want, and I can get what you get in AQ doing whatever I want, how do you avoid players thinking nothing really matters, because no matter what they do everyone gets the same rewards?
*Some* lower tier or casual players might perceive the game as focusing only on the top tier. But there are many top tier players that were saying the exact opposite thing before the Abyss released. And one piece of content doesn't completely reverse that. To be honest, given all the updates done to lower tier gameplay I can actually fault players who think the game focuses only on the top end. I know what the lower game looks like: I have a secondary account I play infrequently that only recently became Uncollected, and I have a really low account (37ish) that I only log into to test stuff at the low end, so it is deliberately kept low. The improvements made to the lower tiers over the past couple years has been large enough no objective observer could even pretend they weren't dramatic. The only way you could think the game was "focusing" on the top tier is if all you did is look at what the top tier players were doing and getting and assumed you deserved some significant fraction of that yourself, because you "deserve" it.
In this specific example, 77666 requires 328125 per AQ week, which is about 1,312,500 gold per month, if my AQ calculator is correct. That plus a 5* rank max is 3,850,777 gold. Doing the 5* featured, 4* featured, and 4* basic to max milestones, and adding enough 5* featured rounds to reach 10% rewards, nets you about 1,232,600 BC and 1,428,400 gold. Those BC will average about 2,355,500 gold, making the total for the month 3,783,900. That's a deficit of 66,877 which a player is going to get doing other things, like monthly AQ, or champion dups, or events. So the gold earning power of someone who does the 5* and 4* arena events to max milestones and also does enough points in the 5* to reach the 10% reward, plus plays the other parts of the game, should be enough to cover 77666 donations and rank up a 5* to max rank from the starting gate.
Seriously as I’ve said time and time again, it should be grind or pay, but the amount of grind time to keep up needs to be monitored by Kabam because I strongly believe that two hours a day arena to try and keep up is not a fun or sustainable requirement for people like me who are getting sick of arena after 4 years of grinding
The reason it’s such a common post is because the common player is seeing an issue, duh