Gold and iso problem

13

Comments

  • Wakandas_FinestWakandas_Finest Member Posts: 859 ★★★★

    DNA3000 said:

    xNig said:

    Yeah. Just a slight increase is fine imo. My main worry is that even with a slight increase, these “crisis” “problem” “issue” “shortage” threads will not die down as it doesn’t deal with the core of the problem, ie the players’ inability to manage their resources well.

    I don't think that is even the fundamental problem. The fundamental problem is too many people think their problem is always a fundamental problem. There's always going to be a bottleneck: it is literally impossible to not have one. Either you're missing one resource necessary to rank up a champion, or you've run out of champions to rank up. And every single one of those resources used to be the fundamental problem in the game. It used to be that 5* champs were too rare: players didn't have "good ones" to rank up. It used to be T4CC, it was T4B, it was T1A. It is only gold or ISO now because the game increased the availability of 5* champs and T4CC and T4B and T1A. It is only gold because we have enough of the other stuff at the moment, so naturally we run out of gold trying to use it all.

    I don't know why this isn't obvious. Or that you can't eliminate bottlenecks, you can only shift them around, and in the process shift around who is hurt more and who is hurt less.
    All fair points but tbh it’s partially kabam’s fault though the main sources for gold and iso. Arena and monthly EQ are severely outdated in terms of content and rewards. Yes they shifted gold in arenas to the first 3 milestones but the amount is still too low and there is no real incentive to move past the gold milestones for casual players. To the average player it appears all of kabam’s focus has been on new champs and end game content. You can’t really blame players below that level for feeling disgruntled.

    It would be great if kabam did away with the t1a and t4b arena and added those catalysts (in the form of shards) to the regular arena milestones it just might make the arenas a little more appealing.
    The Arenas aren't really outdated for Gold. It just takes time to save it. That's really as it should be. The Arena is an inexhaustible source of it, but the more you're using, the longer it's going to take to replenish, and even longer to get more.
    No matter how appealing they are, you have people that either want to put the time and effort in, or don't. People either Grind, or they don't. It's really not extensive time that's required to Grind an hour or two a day. The second part is patience. It takes patience and time to build up Gold. The one thing people who don't like to Grind don't really have. The last part is pacing spending. The higher you go, the more Ranks you go up and the higher the Rarity, the more Gold it's going to take. That's not some type of inflation or "Meta change". That's the cost of focusing on higher Champs.
    Then there are those who just don't have time, which is fair. However, I don't think that's unfair. That's just how it is. I don't expect people who don't invest as much time to have as much as those who do. Even if the reason is valid. People who put more in get more. That's just logical.
    Arena not outdated? When was the last time arenas saw any meaningful change? What about the monthly EQ? In that same time story mode has seen changes acts1-3 received buffs to rewards act 4 saw a nerf in difficulty acts 5 and 6 were added. AQ has been updated numerous times not just content but rewards as well same thing with AW dungeons changed to incursions. All these other aspects of the game have seen major changes and buffs to rewards but arenas have largely remained unchanged since the beginning of the game. Kabam increased the prize pool years ago moved the gold to earlier milestone years ago but that’s the extent of the changes.
    DNA3000 said:

    DNA3000 said:

    xNig said:

    Yeah. Just a slight increase is fine imo. My main worry is that even with a slight increase, these “crisis” “problem” “issue” “shortage” threads will not die down as it doesn’t deal with the core of the problem, ie the players’ inability to manage their resources well.

    I don't think that is even the fundamental problem. The fundamental problem is too many people think their problem is always a fundamental problem. There's always going to be a bottleneck: it is literally impossible to not have one. Either you're missing one resource necessary to rank up a champion, or you've run out of champions to rank up. And every single one of those resources used to be the fundamental problem in the game. It used to be that 5* champs were too rare: players didn't have "good ones" to rank up. It used to be T4CC, it was T4B, it was T1A. It is only gold or ISO now because the game increased the availability of 5* champs and T4CC and T4B and T1A. It is only gold because we have enough of the other stuff at the moment, so naturally we run out of gold trying to use it all.

    I don't know why this isn't obvious. Or that you can't eliminate bottlenecks, you can only shift them around, and in the process shift around who is hurt more and who is hurt less.
    All fair points but tbh it’s partially kabam’s fault though the main sources for gold and iso. Arena and monthly EQ are severely outdated in terms of content and rewards. Yes they shifted gold in arenas to the first 3 milestones but the amount is still too low and there is no real incentive to move past the gold milestones for casual players. To the average player it appears all of kabam’s focus has been on new champs and end game content. You can’t really blame players below that level for feeling disgruntled.
    That's not an absolute judgment, that's a relative one. If I want more catalyst than I'm getting, I could claim that AQ doesn't give enough to "casual players." You need to be in an alliance which some players don't want to be, and you have to run higher maps, at least map 5, that generally require the bulk of players to log in during the work day or other inconvenient times. I actually dropped all the way down to Map 3 just so everyone in the alliance could mostly log in before and after work and only in the middle of the day if it was convenient. That comes with an enormous reduction in glory and map crystals, but I accept that as the consequence of that decision.

    But if not liking arena means gold is broken, then maybe not liking to run Map 5/6/7 means T2A is broken also. I used to earn triple, even quadruple what I'm earning now. Where do you draw the line and say the people who don't want to grind arena need a solution, but the people who don't want to do higher AQ just need to deal with it?

    And if you don't draw the line at all, if everyone gets to decide what they want to do and what rewards they get to have, how do you prevent content from being devalued? If you can get what I get in the arena doing whatever you want, and I can get what you get in AQ doing whatever I want, how do you avoid players thinking nothing really matters, because no matter what they do everyone gets the same rewards?

    *Some* lower tier or casual players might perceive the game as focusing only on the top tier. But there are many top tier players that were saying the exact opposite thing before the Abyss released. And one piece of content doesn't completely reverse that. To be honest, given all the updates done to lower tier gameplay I can actually fault players who think the game focuses only on the top end. I know what the lower game looks like: I have a secondary account I play infrequently that only recently became Uncollected, and I have a really low account (37ish) that I only log into to test stuff at the low end, so it is deliberately kept low. The improvements made to the lower tiers over the past couple years has been large enough no objective observer could even pretend they weren't dramatic. The only way you could think the game was "focusing" on the top tier is if all you did is look at what the top tier players were doing and getting and assumed you deserved some significant fraction of that yourself, because you "deserve" it.
    This is a poor comparison as the rewards from doing AQ scales up with each map, better map rewards, better milestone rewards better rank rewards. Arena doesn’t offer that. AQ also has built in rest periods where as arena is just grind grind grind. People complain about the time commitment for AQ but the actual work to earn rewards is far less than the work required to get meaningful rewards from arenas
  • GroundedWisdomGroundedWisdom Member Posts: 36,573 ★★★★★

    DNA3000 said:

    xNig said:

    Yeah. Just a slight increase is fine imo. My main worry is that even with a slight increase, these “crisis” “problem” “issue” “shortage” threads will not die down as it doesn’t deal with the core of the problem, ie the players’ inability to manage their resources well.

    I don't think that is even the fundamental problem. The fundamental problem is too many people think their problem is always a fundamental problem. There's always going to be a bottleneck: it is literally impossible to not have one. Either you're missing one resource necessary to rank up a champion, or you've run out of champions to rank up. And every single one of those resources used to be the fundamental problem in the game. It used to be that 5* champs were too rare: players didn't have "good ones" to rank up. It used to be T4CC, it was T4B, it was T1A. It is only gold or ISO now because the game increased the availability of 5* champs and T4CC and T4B and T1A. It is only gold because we have enough of the other stuff at the moment, so naturally we run out of gold trying to use it all.

    I don't know why this isn't obvious. Or that you can't eliminate bottlenecks, you can only shift them around, and in the process shift around who is hurt more and who is hurt less.
    All fair points but tbh it’s partially kabam’s fault though the main sources for gold and iso. Arena and monthly EQ are severely outdated in terms of content and rewards. Yes they shifted gold in arenas to the first 3 milestones but the amount is still too low and there is no real incentive to move past the gold milestones for casual players. To the average player it appears all of kabam’s focus has been on new champs and end game content. You can’t really blame players below that level for feeling disgruntled.

    It would be great if kabam did away with the t1a and t4b arena and added those catalysts (in the form of shards) to the regular arena milestones it just might make the arenas a little more appealing.
    The Arenas aren't really outdated for Gold. It just takes time to save it. That's really as it should be. The Arena is an inexhaustible source of it, but the more you're using, the longer it's going to take to replenish, and even longer to get more.
    No matter how appealing they are, you have people that either want to put the time and effort in, or don't. People either Grind, or they don't. It's really not extensive time that's required to Grind an hour or two a day. The second part is patience. It takes patience and time to build up Gold. The one thing people who don't like to Grind don't really have. The last part is pacing spending. The higher you go, the more Ranks you go up and the higher the Rarity, the more Gold it's going to take. That's not some type of inflation or "Meta change". That's the cost of focusing on higher Champs.
    Then there are those who just don't have time, which is fair. However, I don't think that's unfair. That's just how it is. I don't expect people who don't invest as much time to have as much as those who do. Even if the reason is valid. People who put more in get more. That's just logical.
    Arena not outdated? When was the last time arenas saw any meaningful change? What about the monthly EQ? In that same time story mode has seen changes acts1-3 received buffs to rewards act 4 saw a nerf in difficulty acts 5 and 6 were added. AQ has been updated numerous times not just content but rewards as well same thing with AW dungeons changed to incursions. All these other aspects of the game have seen major changes and buffs to rewards but arenas have largely remained unchanged since the beginning of the game. Kabam increased the prize pool years ago moved the gold to earlier milestone years ago but that’s the extent of the changes.
    DNA3000 said:

    DNA3000 said:

    xNig said:

    Yeah. Just a slight increase is fine imo. My main worry is that even with a slight increase, these “crisis” “problem” “issue” “shortage” threads will not die down as it doesn’t deal with the core of the problem, ie the players’ inability to manage their resources well.

    I don't think that is even the fundamental problem. The fundamental problem is too many people think their problem is always a fundamental problem. There's always going to be a bottleneck: it is literally impossible to not have one. Either you're missing one resource necessary to rank up a champion, or you've run out of champions to rank up. And every single one of those resources used to be the fundamental problem in the game. It used to be that 5* champs were too rare: players didn't have "good ones" to rank up. It used to be T4CC, it was T4B, it was T1A. It is only gold or ISO now because the game increased the availability of 5* champs and T4CC and T4B and T1A. It is only gold because we have enough of the other stuff at the moment, so naturally we run out of gold trying to use it all.

    I don't know why this isn't obvious. Or that you can't eliminate bottlenecks, you can only shift them around, and in the process shift around who is hurt more and who is hurt less.
    All fair points but tbh it’s partially kabam’s fault though the main sources for gold and iso. Arena and monthly EQ are severely outdated in terms of content and rewards. Yes they shifted gold in arenas to the first 3 milestones but the amount is still too low and there is no real incentive to move past the gold milestones for casual players. To the average player it appears all of kabam’s focus has been on new champs and end game content. You can’t really blame players below that level for feeling disgruntled.
    That's not an absolute judgment, that's a relative one. If I want more catalyst than I'm getting, I could claim that AQ doesn't give enough to "casual players." You need to be in an alliance which some players don't want to be, and you have to run higher maps, at least map 5, that generally require the bulk of players to log in during the work day or other inconvenient times. I actually dropped all the way down to Map 3 just so everyone in the alliance could mostly log in before and after work and only in the middle of the day if it was convenient. That comes with an enormous reduction in glory and map crystals, but I accept that as the consequence of that decision.

    But if not liking arena means gold is broken, then maybe not liking to run Map 5/6/7 means T2A is broken also. I used to earn triple, even quadruple what I'm earning now. Where do you draw the line and say the people who don't want to grind arena need a solution, but the people who don't want to do higher AQ just need to deal with it?

    And if you don't draw the line at all, if everyone gets to decide what they want to do and what rewards they get to have, how do you prevent content from being devalued? If you can get what I get in the arena doing whatever you want, and I can get what you get in AQ doing whatever I want, how do you avoid players thinking nothing really matters, because no matter what they do everyone gets the same rewards?

    *Some* lower tier or casual players might perceive the game as focusing only on the top tier. But there are many top tier players that were saying the exact opposite thing before the Abyss released. And one piece of content doesn't completely reverse that. To be honest, given all the updates done to lower tier gameplay I can actually fault players who think the game focuses only on the top end. I know what the lower game looks like: I have a secondary account I play infrequently that only recently became Uncollected, and I have a really low account (37ish) that I only log into to test stuff at the low end, so it is deliberately kept low. The improvements made to the lower tiers over the past couple years has been large enough no objective observer could even pretend they weren't dramatic. The only way you could think the game was "focusing" on the top tier is if all you did is look at what the top tier players were doing and getting and assumed you deserved some significant fraction of that yourself, because you "deserve" it.
    This is a poor comparison as the rewards from doing AQ scales up with each map, better map rewards, better milestone rewards better rank rewards. Arena doesn’t offer that. AQ also has built in rest periods where as arena is just grind grind grind. People complain about the time commitment for AQ but the actual work to earn rewards is far less than the work required to get meaningful rewards from arenas
    In the Arenas in general? Sunday Arenas. As for the topic at hand, there's no need. You can Grind for Gold as much as you want, and as much as time restraints allow for. The Arena has never been short on it. What it won't do is exempt people from waiting to save it and having to Grind to replenish it. Number one argument I hear for the Arena is the argument that people want a faster, easier way to amass it. Making Gold more available isn't going to change how people spend it. There's always going to be something that paces Ranking over time.
  • TitoBandito187TitoBandito187 Member Posts: 2,072 ★★★★
    edited May 2020
    Could someone explain what a reasonable amount of grinding arena is? 1 hour a day, 2,4, more... every single day? I guess I'm a mid-tier player since I'm only 560kish and only have 80 5*, but I've invested a lot of time in this game and arena and I'm not hurting on any rank up resources but gold, despite not leveling everyone up as I supposedly must be doing according to some even though I probably average 2-3 hours arena a day and hate every minute of it.

    Arena sucks, period. It's boring, repetitive, takes no skill beyond having the right amount of leveled champ's to hit the streak and is a constant rinse and repeat with thoughtless, mind numbing "play" if we can call it that. It's not fun to do but is deemed a necessity as the sole means to earn gold... The worst part of the game is a necessity to redo over and over and over for hours a day, every day, to get the gold needed for the ability to rank just one high level character when we can get the other rankup materials for more quickly and with far less effort (glory store and completing other events and story mode).

    Again, not asking for freebees or hand me outs,
    and am not mismanaging resources. Just want less time doing boring repetitive stuff so we can actually have fun with champ's that are primarily being held back by gold. Love the concept of the game and the game play and that's why I keep at it, but why suck the life out of it this way? Most games reward you to keep playing, not punish you by making you spend hours a day "grinding" for one piece of the puzzle.

    Anyway, CCP (content Creator program) news on the wire today says they are super excited about a meeting last night that Kabam had and is about to announce major changes from all the feedback that reasonable and level headed people have provided... and if gold is increased as a result, which it should be, I'll be smiling while I drink my beer knowing that GW and the handful of other usual suspects were utterly wrong, once again.
  • GroundedWisdomGroundedWisdom Member Posts: 36,573 ★★★★★
    That's about a piece of upcoming content that's been in the works for some time. As for Gold, it takes doing many Arenas, a few Milestones a day, and as many BCs as you can collect. It's also not the only place to earn Gold. So that goes into the pot.
    Ranking is best done one or two Ranks at a time, not from R1 to R5 in one sitting. Higher Champs take more Gold, and it takes more time to save up to Rank them. Progress needs to be spread out.
  • Wakandas_FinestWakandas_Finest Member Posts: 859 ★★★★

    DNA3000 said:

    xNig said:

    Yeah. Just a slight increase is fine imo. My main worry is that even with a slight increase, these “crisis” “problem” “issue” “shortage” threads will not die down as it doesn’t deal with the core of the problem, ie the players’ inability to manage their resources well.

    I don't think that is even the fundamental problem. The fundamental problem is too many people think their problem is always a fundamental problem. There's always going to be a bottleneck: it is literally impossible to not have one. Either you're missing one resource necessary to rank up a champion, or you've run out of champions to rank up. And every single one of those resources used to be the fundamental problem in the game. It used to be that 5* champs were too rare: players didn't have "good ones" to rank up. It used to be T4CC, it was T4B, it was T1A. It is only gold or ISO now because the game increased the availability of 5* champs and T4CC and T4B and T1A. It is only gold because we have enough of the other stuff at the moment, so naturally we run out of gold trying to use it all.

    I don't know why this isn't obvious. Or that you can't eliminate bottlenecks, you can only shift them around, and in the process shift around who is hurt more and who is hurt less.
    All fair points but tbh it’s partially kabam’s fault though the main sources for gold and iso. Arena and monthly EQ are severely outdated in terms of content and rewards. Yes they shifted gold in arenas to the first 3 milestones but the amount is still too low and there is no real incentive to move past the gold milestones for casual players. To the average player it appears all of kabam’s focus has been on new champs and end game content. You can’t really blame players below that level for feeling disgruntled.

    It would be great if kabam did away with the t1a and t4b arena and added those catalysts (in the form of shards) to the regular arena milestones it just might make the arenas a little more appealing.
    The Arenas aren't really outdated for Gold. It just takes time to save it. That's really as it should be. The Arena is an inexhaustible source of it, but the more you're using, the longer it's going to take to replenish, and even longer to get more.
    No matter how appealing they are, you have people that either want to put the time and effort in, or don't. People either Grind, or they don't. It's really not extensive time that's required to Grind an hour or two a day. The second part is patience. It takes patience and time to build up Gold. The one thing people who don't like to Grind don't really have. The last part is pacing spending. The higher you go, the more Ranks you go up and the higher the Rarity, the more Gold it's going to take. That's not some type of inflation or "Meta change". That's the cost of focusing on higher Champs.
    Then there are those who just don't have time, which is fair. However, I don't think that's unfair. That's just how it is. I don't expect people who don't invest as much time to have as much as those who do. Even if the reason is valid. People who put more in get more. That's just logical.
    Arena not outdated? When was the last time arenas saw any meaningful change? What about the monthly EQ? In that same time story mode has seen changes acts1-3 received buffs to rewards act 4 saw a nerf in difficulty acts 5 and 6 were added. AQ has been updated numerous times not just content but rewards as well same thing with AW dungeons changed to incursions. All these other aspects of the game have seen major changes and buffs to rewards but arenas have largely remained unchanged since the beginning of the game. Kabam increased the prize pool years ago moved the gold to earlier milestone years ago but that’s the extent of the changes.
    DNA3000 said:

    DNA3000 said:

    xNig said:

    Yeah. Just a slight increase is fine imo. My main worry is that even with a slight increase, these “crisis” “problem” “issue” “shortage” threads will not die down as it doesn’t deal with the core of the problem, ie the players’ inability to manage their resources well.

    I don't think that is even the fundamental problem. The fundamental problem is too many people think their problem is always a fundamental problem. There's always going to be a bottleneck: it is literally impossible to not have one. Either you're missing one resource necessary to rank up a champion, or you've run out of champions to rank up. And every single one of those resources used to be the fundamental problem in the game. It used to be that 5* champs were too rare: players didn't have "good ones" to rank up. It used to be T4CC, it was T4B, it was T1A. It is only gold or ISO now because the game increased the availability of 5* champs and T4CC and T4B and T1A. It is only gold because we have enough of the other stuff at the moment, so naturally we run out of gold trying to use it all.

    I don't know why this isn't obvious. Or that you can't eliminate bottlenecks, you can only shift them around, and in the process shift around who is hurt more and who is hurt less.
    All fair points but tbh it’s partially kabam’s fault though the main sources for gold and iso. Arena and monthly EQ are severely outdated in terms of content and rewards. Yes they shifted gold in arenas to the first 3 milestones but the amount is still too low and there is no real incentive to move past the gold milestones for casual players. To the average player it appears all of kabam’s focus has been on new champs and end game content. You can’t really blame players below that level for feeling disgruntled.
    That's not an absolute judgment, that's a relative one. If I want more catalyst than I'm getting, I could claim that AQ doesn't give enough to "casual players." You need to be in an alliance which some players don't want to be, and you have to run higher maps, at least map 5, that generally require the bulk of players to log in during the work day or other inconvenient times. I actually dropped all the way down to Map 3 just so everyone in the alliance could mostly log in before and after work and only in the middle of the day if it was convenient. That comes with an enormous reduction in glory and map crystals, but I accept that as the consequence of that decision.

    But if not liking arena means gold is broken, then maybe not liking to run Map 5/6/7 means T2A is broken also. I used to earn triple, even quadruple what I'm earning now. Where do you draw the line and say the people who don't want to grind arena need a solution, but the people who don't want to do higher AQ just need to deal with it?

    And if you don't draw the line at all, if everyone gets to decide what they want to do and what rewards they get to have, how do you prevent content from being devalued? If you can get what I get in the arena doing whatever you want, and I can get what you get in AQ doing whatever I want, how do you avoid players thinking nothing really matters, because no matter what they do everyone gets the same rewards?

    *Some* lower tier or casual players might perceive the game as focusing only on the top tier. But there are many top tier players that were saying the exact opposite thing before the Abyss released. And one piece of content doesn't completely reverse that. To be honest, given all the updates done to lower tier gameplay I can actually fault players who think the game focuses only on the top end. I know what the lower game looks like: I have a secondary account I play infrequently that only recently became Uncollected, and I have a really low account (37ish) that I only log into to test stuff at the low end, so it is deliberately kept low. The improvements made to the lower tiers over the past couple years has been large enough no objective observer could even pretend they weren't dramatic. The only way you could think the game was "focusing" on the top tier is if all you did is look at what the top tier players were doing and getting and assumed you deserved some significant fraction of that yourself, because you "deserve" it.
    This is a poor comparison as the rewards from doing AQ scales up with each map, better map rewards, better milestone rewards better rank rewards. Arena doesn’t offer that. AQ also has built in rest periods where as arena is just grind grind grind. People complain about the time commitment for AQ but the actual work to earn rewards is far less than the work required to get meaningful rewards from arenas
    In the Arenas in general? Sunday Arenas. As for the topic at hand, there's no need. You can Grind for Gold as much as you want, and as much as time restraints allow for. The Arena has never been short on it. What it won't do is exempt people from waiting to save it and having to Grind to replenish it. Number one argument I hear for the Arena is the argument that people want a faster, easier way to amass it. Making Gold more available isn't going to change how people spend it. There's always going to be something that paces Ranking over time.
    I can only speak for myself but I’m not asking for a faster way to get gold I’m asking for an alternative way to earn gold since I loathe the mind numbing repetitiveness of arena. By your math a hard core arena grinder can earn 7+ million gold per month I don’t think it’s too much to ask that half of that be available to those of us that don’t want to waste hours of our time in arena every day via the monthly quest or daily gold quest (without buying).

    No making gold more available isn’t going to change people’s spending habits. But it might give players a bit of satisfaction knowing that they have an alternative to get the gold they need to rank up that shiny new Dr. Doom they’ve been longing to get and rngesus just blessed them with.
  • GroundedWisdomGroundedWisdom Member Posts: 36,573 ★★★★★

    DNA3000 said:

    xNig said:

    Yeah. Just a slight increase is fine imo. My main worry is that even with a slight increase, these “crisis” “problem” “issue” “shortage” threads will not die down as it doesn’t deal with the core of the problem, ie the players’ inability to manage their resources well.

    I don't think that is even the fundamental problem. The fundamental problem is too many people think their problem is always a fundamental problem. There's always going to be a bottleneck: it is literally impossible to not have one. Either you're missing one resource necessary to rank up a champion, or you've run out of champions to rank up. And every single one of those resources used to be the fundamental problem in the game. It used to be that 5* champs were too rare: players didn't have "good ones" to rank up. It used to be T4CC, it was T4B, it was T1A. It is only gold or ISO now because the game increased the availability of 5* champs and T4CC and T4B and T1A. It is only gold because we have enough of the other stuff at the moment, so naturally we run out of gold trying to use it all.

    I don't know why this isn't obvious. Or that you can't eliminate bottlenecks, you can only shift them around, and in the process shift around who is hurt more and who is hurt less.
    All fair points but tbh it’s partially kabam’s fault though the main sources for gold and iso. Arena and monthly EQ are severely outdated in terms of content and rewards. Yes they shifted gold in arenas to the first 3 milestones but the amount is still too low and there is no real incentive to move past the gold milestones for casual players. To the average player it appears all of kabam’s focus has been on new champs and end game content. You can’t really blame players below that level for feeling disgruntled.

    It would be great if kabam did away with the t1a and t4b arena and added those catalysts (in the form of shards) to the regular arena milestones it just might make the arenas a little more appealing.
    The Arenas aren't really outdated for Gold. It just takes time to save it. That's really as it should be. The Arena is an inexhaustible source of it, but the more you're using, the longer it's going to take to replenish, and even longer to get more.
    No matter how appealing they are, you have people that either want to put the time and effort in, or don't. People either Grind, or they don't. It's really not extensive time that's required to Grind an hour or two a day. The second part is patience. It takes patience and time to build up Gold. The one thing people who don't like to Grind don't really have. The last part is pacing spending. The higher you go, the more Ranks you go up and the higher the Rarity, the more Gold it's going to take. That's not some type of inflation or "Meta change". That's the cost of focusing on higher Champs.
    Then there are those who just don't have time, which is fair. However, I don't think that's unfair. That's just how it is. I don't expect people who don't invest as much time to have as much as those who do. Even if the reason is valid. People who put more in get more. That's just logical.
    Arena not outdated? When was the last time arenas saw any meaningful change? What about the monthly EQ? In that same time story mode has seen changes acts1-3 received buffs to rewards act 4 saw a nerf in difficulty acts 5 and 6 were added. AQ has been updated numerous times not just content but rewards as well same thing with AW dungeons changed to incursions. All these other aspects of the game have seen major changes and buffs to rewards but arenas have largely remained unchanged since the beginning of the game. Kabam increased the prize pool years ago moved the gold to earlier milestone years ago but that’s the extent of the changes.
    DNA3000 said:

    DNA3000 said:

    xNig said:

    Yeah. Just a slight increase is fine imo. My main worry is that even with a slight increase, these “crisis” “problem” “issue” “shortage” threads will not die down as it doesn’t deal with the core of the problem, ie the players’ inability to manage their resources well.

    I don't think that is even the fundamental problem. The fundamental problem is too many people think their problem is always a fundamental problem. There's always going to be a bottleneck: it is literally impossible to not have one. Either you're missing one resource necessary to rank up a champion, or you've run out of champions to rank up. And every single one of those resources used to be the fundamental problem in the game. It used to be that 5* champs were too rare: players didn't have "good ones" to rank up. It used to be T4CC, it was T4B, it was T1A. It is only gold or ISO now because the game increased the availability of 5* champs and T4CC and T4B and T1A. It is only gold because we have enough of the other stuff at the moment, so naturally we run out of gold trying to use it all.

    I don't know why this isn't obvious. Or that you can't eliminate bottlenecks, you can only shift them around, and in the process shift around who is hurt more and who is hurt less.
    All fair points but tbh it’s partially kabam’s fault though the main sources for gold and iso. Arena and monthly EQ are severely outdated in terms of content and rewards. Yes they shifted gold in arenas to the first 3 milestones but the amount is still too low and there is no real incentive to move past the gold milestones for casual players. To the average player it appears all of kabam’s focus has been on new champs and end game content. You can’t really blame players below that level for feeling disgruntled.
    That's not an absolute judgment, that's a relative one. If I want more catalyst than I'm getting, I could claim that AQ doesn't give enough to "casual players." You need to be in an alliance which some players don't want to be, and you have to run higher maps, at least map 5, that generally require the bulk of players to log in during the work day or other inconvenient times. I actually dropped all the way down to Map 3 just so everyone in the alliance could mostly log in before and after work and only in the middle of the day if it was convenient. That comes with an enormous reduction in glory and map crystals, but I accept that as the consequence of that decision.

    But if not liking arena means gold is broken, then maybe not liking to run Map 5/6/7 means T2A is broken also. I used to earn triple, even quadruple what I'm earning now. Where do you draw the line and say the people who don't want to grind arena need a solution, but the people who don't want to do higher AQ just need to deal with it?

    And if you don't draw the line at all, if everyone gets to decide what they want to do and what rewards they get to have, how do you prevent content from being devalued? If you can get what I get in the arena doing whatever you want, and I can get what you get in AQ doing whatever I want, how do you avoid players thinking nothing really matters, because no matter what they do everyone gets the same rewards?

    *Some* lower tier or casual players might perceive the game as focusing only on the top tier. But there are many top tier players that were saying the exact opposite thing before the Abyss released. And one piece of content doesn't completely reverse that. To be honest, given all the updates done to lower tier gameplay I can actually fault players who think the game focuses only on the top end. I know what the lower game looks like: I have a secondary account I play infrequently that only recently became Uncollected, and I have a really low account (37ish) that I only log into to test stuff at the low end, so it is deliberately kept low. The improvements made to the lower tiers over the past couple years has been large enough no objective observer could even pretend they weren't dramatic. The only way you could think the game was "focusing" on the top tier is if all you did is look at what the top tier players were doing and getting and assumed you deserved some significant fraction of that yourself, because you "deserve" it.
    This is a poor comparison as the rewards from doing AQ scales up with each map, better map rewards, better milestone rewards better rank rewards. Arena doesn’t offer that. AQ also has built in rest periods where as arena is just grind grind grind. People complain about the time commitment for AQ but the actual work to earn rewards is far less than the work required to get meaningful rewards from arenas
    In the Arenas in general? Sunday Arenas. As for the topic at hand, there's no need. You can Grind for Gold as much as you want, and as much as time restraints allow for. The Arena has never been short on it. What it won't do is exempt people from waiting to save it and having to Grind to replenish it. Number one argument I hear for the Arena is the argument that people want a faster, easier way to amass it. Making Gold more available isn't going to change how people spend it. There's always going to be something that paces Ranking over time.
    I can only speak for myself but I’m not asking for a faster way to get gold I’m asking for an alternative way to earn gold since I loathe the mind numbing repetitiveness of arena. By your math a hard core arena grinder can earn 7+ million gold per month I don’t think it’s too much to ask that half of that be available to those of us that don’t want to waste hours of our time in arena every day via the monthly quest or daily gold quest (without buying).

    No making gold more available isn’t going to change people’s spending habits. But it might give players a bit of satisfaction knowing that they have an alternative to get the gold they need to rank up that shiny new Dr. Doom they’ve been longing to get and rngesus just blessed them with.
    As long as it takes the same amount of time and effort. Otherwise you have people putting in the work on one side, and others taking a shortcut on the other side.
  • DemonzfyreDemonzfyre Member Posts: 22,059 ★★★★★

    DNA3000 said:

    xNig said:

    Yeah. Just a slight increase is fine imo. My main worry is that even with a slight increase, these “crisis” “problem” “issue” “shortage” threads will not die down as it doesn’t deal with the core of the problem, ie the players’ inability to manage their resources well.

    I don't think that is even the fundamental problem. The fundamental problem is too many people think their problem is always a fundamental problem. There's always going to be a bottleneck: it is literally impossible to not have one. Either you're missing one resource necessary to rank up a champion, or you've run out of champions to rank up. And every single one of those resources used to be the fundamental problem in the game. It used to be that 5* champs were too rare: players didn't have "good ones" to rank up. It used to be T4CC, it was T4B, it was T1A. It is only gold or ISO now because the game increased the availability of 5* champs and T4CC and T4B and T1A. It is only gold because we have enough of the other stuff at the moment, so naturally we run out of gold trying to use it all.

    I don't know why this isn't obvious. Or that you can't eliminate bottlenecks, you can only shift them around, and in the process shift around who is hurt more and who is hurt less.
    All fair points but tbh it’s partially kabam’s fault though the main sources for gold and iso. Arena and monthly EQ are severely outdated in terms of content and rewards. Yes they shifted gold in arenas to the first 3 milestones but the amount is still too low and there is no real incentive to move past the gold milestones for casual players. To the average player it appears all of kabam’s focus has been on new champs and end game content. You can’t really blame players below that level for feeling disgruntled.

    It would be great if kabam did away with the t1a and t4b arena and added those catalysts (in the form of shards) to the regular arena milestones it just might make the arenas a little more appealing.
    The Arenas aren't really outdated for Gold. It just takes time to save it. That's really as it should be. The Arena is an inexhaustible source of it, but the more you're using, the longer it's going to take to replenish, and even longer to get more.
    No matter how appealing they are, you have people that either want to put the time and effort in, or don't. People either Grind, or they don't. It's really not extensive time that's required to Grind an hour or two a day. The second part is patience. It takes patience and time to build up Gold. The one thing people who don't like to Grind don't really have. The last part is pacing spending. The higher you go, the more Ranks you go up and the higher the Rarity, the more Gold it's going to take. That's not some type of inflation or "Meta change". That's the cost of focusing on higher Champs.
    Then there are those who just don't have time, which is fair. However, I don't think that's unfair. That's just how it is. I don't expect people who don't invest as much time to have as much as those who do. Even if the reason is valid. People who put more in get more. That's just logical.
    Arena not outdated? When was the last time arenas saw any meaningful change? What about the monthly EQ? In that same time story mode has seen changes acts1-3 received buffs to rewards act 4 saw a nerf in difficulty acts 5 and 6 were added. AQ has been updated numerous times not just content but rewards as well same thing with AW dungeons changed to incursions. All these other aspects of the game have seen major changes and buffs to rewards but arenas have largely remained unchanged since the beginning of the game. Kabam increased the prize pool years ago moved the gold to earlier milestone years ago but that’s the extent of the changes.
    DNA3000 said:

    DNA3000 said:

    xNig said:

    Yeah. Just a slight increase is fine imo. My main worry is that even with a slight increase, these “crisis” “problem” “issue” “shortage” threads will not die down as it doesn’t deal with the core of the problem, ie the players’ inability to manage their resources well.

    I don't think that is even the fundamental problem. The fundamental problem is too many people think their problem is always a fundamental problem. There's always going to be a bottleneck: it is literally impossible to not have one. Either you're missing one resource necessary to rank up a champion, or you've run out of champions to rank up. And every single one of those resources used to be the fundamental problem in the game. It used to be that 5* champs were too rare: players didn't have "good ones" to rank up. It used to be T4CC, it was T4B, it was T1A. It is only gold or ISO now because the game increased the availability of 5* champs and T4CC and T4B and T1A. It is only gold because we have enough of the other stuff at the moment, so naturally we run out of gold trying to use it all.

    I don't know why this isn't obvious. Or that you can't eliminate bottlenecks, you can only shift them around, and in the process shift around who is hurt more and who is hurt less.
    All fair points but tbh it’s partially kabam’s fault though the main sources for gold and iso. Arena and monthly EQ are severely outdated in terms of content and rewards. Yes they shifted gold in arenas to the first 3 milestones but the amount is still too low and there is no real incentive to move past the gold milestones for casual players. To the average player it appears all of kabam’s focus has been on new champs and end game content. You can’t really blame players below that level for feeling disgruntled.
    That's not an absolute judgment, that's a relative one. If I want more catalyst than I'm getting, I could claim that AQ doesn't give enough to "casual players." You need to be in an alliance which some players don't want to be, and you have to run higher maps, at least map 5, that generally require the bulk of players to log in during the work day or other inconvenient times. I actually dropped all the way down to Map 3 just so everyone in the alliance could mostly log in before and after work and only in the middle of the day if it was convenient. That comes with an enormous reduction in glory and map crystals, but I accept that as the consequence of that decision.

    But if not liking arena means gold is broken, then maybe not liking to run Map 5/6/7 means T2A is broken also. I used to earn triple, even quadruple what I'm earning now. Where do you draw the line and say the people who don't want to grind arena need a solution, but the people who don't want to do higher AQ just need to deal with it?

    And if you don't draw the line at all, if everyone gets to decide what they want to do and what rewards they get to have, how do you prevent content from being devalued? If you can get what I get in the arena doing whatever you want, and I can get what you get in AQ doing whatever I want, how do you avoid players thinking nothing really matters, because no matter what they do everyone gets the same rewards?

    *Some* lower tier or casual players might perceive the game as focusing only on the top tier. But there are many top tier players that were saying the exact opposite thing before the Abyss released. And one piece of content doesn't completely reverse that. To be honest, given all the updates done to lower tier gameplay I can actually fault players who think the game focuses only on the top end. I know what the lower game looks like: I have a secondary account I play infrequently that only recently became Uncollected, and I have a really low account (37ish) that I only log into to test stuff at the low end, so it is deliberately kept low. The improvements made to the lower tiers over the past couple years has been large enough no objective observer could even pretend they weren't dramatic. The only way you could think the game was "focusing" on the top tier is if all you did is look at what the top tier players were doing and getting and assumed you deserved some significant fraction of that yourself, because you "deserve" it.
    This is a poor comparison as the rewards from doing AQ scales up with each map, better map rewards, better milestone rewards better rank rewards. Arena doesn’t offer that. AQ also has built in rest periods where as arena is just grind grind grind. People complain about the time commitment for AQ but the actual work to earn rewards is far less than the work required to get meaningful rewards from arenas
    In the Arenas in general? Sunday Arenas. As for the topic at hand, there's no need. You can Grind for Gold as much as you want, and as much as time restraints allow for. The Arena has never been short on it. What it won't do is exempt people from waiting to save it and having to Grind to replenish it. Number one argument I hear for the Arena is the argument that people want a faster, easier way to amass it. Making Gold more available isn't going to change how people spend it. There's always going to be something that paces Ranking over time.
    I can only speak for myself but I’m not asking for a faster way to get gold I’m asking for an alternative way to earn gold since I loathe the mind numbing repetitiveness of arena. By your math a hard core arena grinder can earn 7+ million gold per month I don’t think it’s too much to ask that half of that be available to those of us that don’t want to waste hours of our time in arena every day via the monthly quest or daily gold quest (without buying).

    No making gold more available isn’t going to change people’s spending habits. But it might give players a bit of satisfaction knowing that they have an alternative to get the gold they need to rank up that shiny new Dr. Doom they’ve been longing to get and rngesus just blessed them with.
    Didn't they just do that with incursions?
  • GroundedWisdomGroundedWisdom Member Posts: 36,573 ★★★★★
    It still has to take time and effort. That'd be like me telling my Boss I don't like how boring work is, so I should have a way to earn more money faster than everyone else.
  • 007md92007md92 Member Posts: 1,381 ★★★★
    Imran said:

    After ranking up my 6★ champ to rank 2 and a 5★ champ to rank 4. I'm out of iso and gold. They ate all of my iso, specially the 6★ one. Is kabam thinking about this problem?

    Bruh.... Seriously? They are call rank up for a reason. Why would u go 6* rank 2 and 5* rank 4 at the same time?
    Those utube rank up videos can be very very attractive. But in reality 90% of us don't have that kind of stash or gold. So
    R i p
  • xNigxNig Member Posts: 7,330 ★★★★★

    DNA3000 said:

    xNig said:

    Yeah. Just a slight increase is fine imo. My main worry is that even with a slight increase, these “crisis” “problem” “issue” “shortage” threads will not die down as it doesn’t deal with the core of the problem, ie the players’ inability to manage their resources well.

    I don't think that is even the fundamental problem. The fundamental problem is too many people think their problem is always a fundamental problem. There's always going to be a bottleneck: it is literally impossible to not have one. Either you're missing one resource necessary to rank up a champion, or you've run out of champions to rank up. And every single one of those resources used to be the fundamental problem in the game. It used to be that 5* champs were too rare: players didn't have "good ones" to rank up. It used to be T4CC, it was T4B, it was T1A. It is only gold or ISO now because the game increased the availability of 5* champs and T4CC and T4B and T1A. It is only gold because we have enough of the other stuff at the moment, so naturally we run out of gold trying to use it all.

    I don't know why this isn't obvious. Or that you can't eliminate bottlenecks, you can only shift them around, and in the process shift around who is hurt more and who is hurt less.
    All fair points but tbh it’s partially kabam’s fault though the main sources for gold and iso. Arena and monthly EQ are severely outdated in terms of content and rewards. Yes they shifted gold in arenas to the first 3 milestones but the amount is still too low and there is no real incentive to move past the gold milestones for casual players. To the average player it appears all of kabam’s focus has been on new champs and end game content. You can’t really blame players below that level for feeling disgruntled.

    It would be great if kabam did away with the t1a and t4b arena and added those catalysts (in the form of shards) to the regular arena milestones it just might make the arenas a little more appealing.
    The Arenas aren't really outdated for Gold. It just takes time to save it. That's really as it should be. The Arena is an inexhaustible source of it, but the more you're using, the longer it's going to take to replenish, and even longer to get more.
    No matter how appealing they are, you have people that either want to put the time and effort in, or don't. People either Grind, or they don't. It's really not extensive time that's required to Grind an hour or two a day. The second part is patience. It takes patience and time to build up Gold. The one thing people who don't like to Grind don't really have. The last part is pacing spending. The higher you go, the more Ranks you go up and the higher the Rarity, the more Gold it's going to take. That's not some type of inflation or "Meta change". That's the cost of focusing on higher Champs.
    Then there are those who just don't have time, which is fair. However, I don't think that's unfair. That's just how it is. I don't expect people who don't invest as much time to have as much as those who do. Even if the reason is valid. People who put more in get more. That's just logical.
    Arena not outdated? When was the last time arenas saw any meaningful change? What about the monthly EQ? In that same time story mode has seen changes acts1-3 received buffs to rewards act 4 saw a nerf in difficulty acts 5 and 6 were added. AQ has been updated numerous times not just content but rewards as well same thing with AW dungeons changed to incursions. All these other aspects of the game have seen major changes and buffs to rewards but arenas have largely remained unchanged since the beginning of the game. Kabam increased the prize pool years ago moved the gold to earlier milestone years ago but that’s the extent of the changes.
    DNA3000 said:

    DNA3000 said:

    xNig said:

    Yeah. Just a slight increase is fine imo. My main worry is that even with a slight increase, these “crisis” “problem” “issue” “shortage” threads will not die down as it doesn’t deal with the core of the problem, ie the players’ inability to manage their resources well.

    I don't think that is even the fundamental problem. The fundamental problem is too many people think their problem is always a fundamental problem. There's always going to be a bottleneck: it is literally impossible to not have one. Either you're missing one resource necessary to rank up a champion, or you've run out of champions to rank up. And every single one of those resources used to be the fundamental problem in the game. It used to be that 5* champs were too rare: players didn't have "good ones" to rank up. It used to be T4CC, it was T4B, it was T1A. It is only gold or ISO now because the game increased the availability of 5* champs and T4CC and T4B and T1A. It is only gold because we have enough of the other stuff at the moment, so naturally we run out of gold trying to use it all.

    I don't know why this isn't obvious. Or that you can't eliminate bottlenecks, you can only shift them around, and in the process shift around who is hurt more and who is hurt less.
    All fair points but tbh it’s partially kabam’s fault though the main sources for gold and iso. Arena and monthly EQ are severely outdated in terms of content and rewards. Yes they shifted gold in arenas to the first 3 milestones but the amount is still too low and there is no real incentive to move past the gold milestones for casual players. To the average player it appears all of kabam’s focus has been on new champs and end game content. You can’t really blame players below that level for feeling disgruntled.
    That's not an absolute judgment, that's a relative one. If I want more catalyst than I'm getting, I could claim that AQ doesn't give enough to "casual players." You need to be in an alliance which some players don't want to be, and you have to run higher maps, at least map 5, that generally require the bulk of players to log in during the work day or other inconvenient times. I actually dropped all the way down to Map 3 just so everyone in the alliance could mostly log in before and after work and only in the middle of the day if it was convenient. That comes with an enormous reduction in glory and map crystals, but I accept that as the consequence of that decision.

    But if not liking arena means gold is broken, then maybe not liking to run Map 5/6/7 means T2A is broken also. I used to earn triple, even quadruple what I'm earning now. Where do you draw the line and say the people who don't want to grind arena need a solution, but the people who don't want to do higher AQ just need to deal with it?

    And if you don't draw the line at all, if everyone gets to decide what they want to do and what rewards they get to have, how do you prevent content from being devalued? If you can get what I get in the arena doing whatever you want, and I can get what you get in AQ doing whatever I want, how do you avoid players thinking nothing really matters, because no matter what they do everyone gets the same rewards?

    *Some* lower tier or casual players might perceive the game as focusing only on the top tier. But there are many top tier players that were saying the exact opposite thing before the Abyss released. And one piece of content doesn't completely reverse that. To be honest, given all the updates done to lower tier gameplay I can actually fault players who think the game focuses only on the top end. I know what the lower game looks like: I have a secondary account I play infrequently that only recently became Uncollected, and I have a really low account (37ish) that I only log into to test stuff at the low end, so it is deliberately kept low. The improvements made to the lower tiers over the past couple years has been large enough no objective observer could even pretend they weren't dramatic. The only way you could think the game was "focusing" on the top tier is if all you did is look at what the top tier players were doing and getting and assumed you deserved some significant fraction of that yourself, because you "deserve" it.
    This is a poor comparison as the rewards from doing AQ scales up with each map, better map rewards, better milestone rewards better rank rewards. Arena doesn’t offer that. AQ also has built in rest periods where as arena is just grind grind grind. People complain about the time commitment for AQ but the actual work to earn rewards is far less than the work required to get meaningful rewards from arenas
    Arena DOES offer that. With higher ranked champs you’ll be able to rack up points a lot faster than before.
  • Speeds80Speeds80 Member Posts: 2,017 ★★★★
    Higher points but not higher rewards, in fact fight for fight The 4* arena is the fastest to Achieve more milestones and earn more gold and units
  • xNigxNig Member Posts: 7,330 ★★★★★
    edited May 2020
    Speeds80 said:

    Higher points but not higher rewards, in fact fight for fight The 4* arena is the fastest to Achieve more milestones and earn more gold and units

    That’s cause you’re using the max available rank for that arena.

    It’s lesser effort to clock those points with a stronger roster compared to a new roster. That’s the reason why people are complaining about the death squads in the forum.
  • LunaeLunae Member Posts: 371 ★★★
    Isnt there a giant contradiction here that further emphasizes game disbalance?

    To do content like act 6 you need a diverse roster, to have a diverse roster you need to rank up champs, to rank up champs you need rank up material from aq, to do aq you need to do arena to pay for aq and then all this amounts to at the highest level, one rank up a month? This not even factoring the necessary iso or perfect conditions of having the right iso. You could then conclude to do arena for shards for iso from champs, which are needed for a diverse roster anyway, but that still isnt accounting for the amount of iso needed.

    Kabam gives too little, players get impatient, give too much and they progress too quickly which kabam seems to be against. Is the game too slow at this point? I dont see how kabam could think act 6 as anything, but content for endgamers under these conditions. Is kabam off the mark or is their plan for player progression completely at odds with the players own expectations?
  • GroundedWisdomGroundedWisdom Member Posts: 36,573 ★★★★★
    I think the key there is impatience. It takes time to build a Roster. The higher the Champs, the longer it's supposed to take. For some, that makes Act 6 something you need to wait and grow into. It's permanent. I've seen the same argument since 6*s were announced and people swore off Ranking anything below a 4*. Even before the Gates were put up. It takes time. It's meant to take time. For some reason, there's some kind of rush. Being at the End-Game level doesn't mean there won't be a next step to save for and work towards. There's no real point of graduating from building. In fact, that's the whole point of adding another level to work towards. If it didn't cost more to Rank 6*s, no one would catch up to anyone. Progress would make the "rich get richer", and the entire system wouldn't allow anyone else to progress past a certain point. Gold is what paces that growth over time. Everything else people have. Champs, Cats, even ISO. Save for selling it all off to get more Gold. It takes time. No matter what economic system the game puts in place, it can't give people patience.
  • Speeds80Speeds80 Member Posts: 2,017 ★★★★
    @xNig im not short on 5/65s fact is I can clear first two milestones in 3 rounds in 4* arena and third milestone in about 6, even if I was stupid enough to use 6*s in my 6* arena off the bat it would still be a lot more than that,
  • Speeds80Speeds80 Member Posts: 2,017 ★★★★

    It still has to take time and effort. That'd be like me telling my Boss I don't like how boring work is, so I should have a way to earn more money faster than everyone else.

    This is strangely accurate, point is a game shouldn’t feel like work, this is my down time during the day, I would rather have time to play incursions and do some content than have to keep going back in for arena runs, so we are saying ‘dear boss (Kabam) you keep giving us a high workload that seems To be the monotonous and challenge free side of things before we can progress in our job, we would love it if we could have time to do some of the more challenging tasks at hand. Three hours a day if arena doesn’t seem like a good company goal if you don’t want employees to burn out,
  • DNA3000DNA3000 Member, Guardian Posts: 19,677 Guardian

    This is a poor comparison as the rewards from doing AQ scales up with each map, better map rewards, better milestone rewards better rank rewards. Arena doesn’t offer that. AQ also has built in rest periods where as arena is just grind grind grind. People complain about the time commitment for AQ but the actual work to earn rewards is far less than the work required to get meaningful rewards from arenas

    Actually my arena rewards keep going up, and the time it takes to earn them keeps going down. To me, that's good enough scaling.

    Also, the idea that arena is just grind grind grind while AQ has "built in rest periods" is laughable to the point of being completely ridiculous. I can grind arena whenever I want. I can take a break whenever I want. I can throttle down and go for less milestones, I can even skip an entire cycle if I want. Or I can push really hard if I want. I can play one handed while watching Netflix and eating a sandwich.

    Can you do any of that doing AQ? If you're playing a map that generates those wonderful map rewards, can you play while watching TV during those fights? Or do you have to set aside specific time to play? Can you take a day off, just because? Can you decide to make your moves in the morning and the evening, but not during work because you're busy?

    People complain about the time commitment for AQ because you have no control over your schedule. AQ dictates to you how and when you have to play, and either you have to be exactly in sync with exactly what the rest of the alliance wants to do, or you have to find a new alliance. Arena grinders don't have to do that. Arena grinders have absolute freedom to play whatever they want, whenever they want, and scale their rewards to the effort they want to put in literally hour by hour and day by day.

    I know exactly what I'm missing by not going all out in AQ and AW. When I decided I had enough, I was in Map 6 and tier 5. I could have gone higher. Instead, I stepped all the way back to Map 3 and tier whocares. I'm way happier, and the people left in the alliance are way happier, because they can play at their own speed with very little external demands on their time.

    People talk about arena grinders having no job and no life, but that's ridiculous. I have a life and I have a job, and so do the people I play with. Because they have lives and jobs, they can't always log in to move in AQ during the work day. They sometimes take the kids to Disneyland and are unavailable for an entire day. Grinding arena interferes with none of that, because you can do as much or as little as you want, and you still get substantial rewards. High end AQ and AW places huge demands on people's lives, because you have to live on the game's schedule not your own.

    The key word is COMMITMENT. AQ and AW have significant commitments. The arena has *zero* commitments.
  • TitoBandito187TitoBandito187 Member Posts: 2,072 ★★★★

    I think the key there is impatience. It takes time to build a Roster. The higher the Champs, the longer it's supposed to take. For some, that makes Act 6 something you need to wait and grow into. It's permanent. I've seen the same argument since 6*s were announced and people swore off Ranking anything below a 4*. Even before the Gates were put up. It takes time. It's meant to take time. For some reason, there's some kind of rush. Being at the End-Game level doesn't mean there won't be a next step to save for and work towards. There's no real point of graduating from building. In fact, that's the whole point of adding another level to work towards. If it didn't cost more to Rank 6*s, no one would catch up to anyone. Progress would make the "rich get richer", and the entire system wouldn't allow anyone else to progress past a certain point. Gold is what paces that growth over time. Everything else people have. Champs, Cats, even ISO. Save for selling it all off to get more Gold. It takes time. No matter what economic system the game puts in place, it can't give people patience.

    I keep asking, how much time should it take reasonably? Grinding 3+ hours a day for an entire month to take up one of my R4s with multiple rank up gems collecting dust is not fun. The game is designed to keep you playing, but not because it's fun. Only because you have to or it will take 6+months if you don't. The grinding time and necessity to do it or wait ages is out of whack. Stop telling people to be patient who don't have a 5* roster of 120+ champ's that have to grind all day. It's stupid to agree that we should have to dedicate our lives for some simple rankups. Yes, they will take time, but the amount of time necessary is out of whack. Your feet have left the ground...
  • RapRap Member Posts: 3,233 ★★★★
    edited May 2020

    There is no gold shortage! Nor a shortage of iso! What there is a shortage of planning and a shortage of patience.
    The amount you see there is AFTER ranking 4 5s to r2 and several new 2s from our extra special event crystals (that should contain t5b intead of 2 stars!) to max. As well as dropping 75,000 into the alliance treasury!
    MIC DROP!
  • TitoBandito187TitoBandito187 Member Posts: 2,072 ★★★★
    Rap said:


    There is no gold shortage! Nor a shortage of iso! What there is a shortage of planning and a shortage of patience.
    The amount you see there is AFTER ranking 4 5s to r2 and several new 2s from our extra special event crystals (that should contain t5b intead of 2 stars!) to max. As well as dropping 75,000 into the alliance treasury!
    MIC DROP!

    Congratulations on spending!
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  • RapRap Member Posts: 3,233 ★★★★
    edited May 2020
    What? I don't think you know what logic is bro! Here is some for you!
    Summoner cracks open a six star Aegon! He thinks ! "Wow!!!! I got the best guy in the game! Unfortunately I DO NOT HAVE ENOUGH resources to rank him without emptying my treasury and all of my available iso! So i will set him aside for now and keep him as my ace in the hole! Can't do it right now! But at least i got him and now i can take the time to gather the stuff to rank him!"
    But here is what bunches of you bananas do! "Wow! I fricking just got Aegon!!!!! Oh lord! Gotta rank him now so it will show in the alliance ranking notifications and on my profile and make me look bad @...oh $#*+! I'm broke and my inventory is now empty and i got 3 more levels to max!!! Waaaaa!"
  • TitoBandito187TitoBandito187 Member Posts: 2,072 ★★★★
    edited May 2020
    This is the logic. I rarely rank up cause even though I grind hours a day I never have gold. I get the chance to maybe r4 or R5 once every 2 months and in the meantime, my other resources keep expiring or gathering more dust




  • GroundedWisdomGroundedWisdom Member Posts: 36,573 ★★★★★

    I think the key there is impatience. It takes time to build a Roster. The higher the Champs, the longer it's supposed to take. For some, that makes Act 6 something you need to wait and grow into. It's permanent. I've seen the same argument since 6*s were announced and people swore off Ranking anything below a 4*. Even before the Gates were put up. It takes time. It's meant to take time. For some reason, there's some kind of rush. Being at the End-Game level doesn't mean there won't be a next step to save for and work towards. There's no real point of graduating from building. In fact, that's the whole point of adding another level to work towards. If it didn't cost more to Rank 6*s, no one would catch up to anyone. Progress would make the "rich get richer", and the entire system wouldn't allow anyone else to progress past a certain point. Gold is what paces that growth over time. Everything else people have. Champs, Cats, even ISO. Save for selling it all off to get more Gold. It takes time. No matter what economic system the game puts in place, it can't give people patience.

    I keep asking, how much time should it take reasonably? Grinding 3+ hours a day for an entire month to take up one of my R4s with multiple rank up gems collecting dust is not fun. The game is designed to keep you playing, but not because it's fun. Only because you have to or it will take 6+months if you don't. The grinding time and necessity to do it or wait ages is out of whack. Stop telling people to be patient who don't have a 5* roster of 120+ champ's that have to grind all day. It's stupid to agree that we should have to dedicate our lives for some simple rankups. Yes, they will take time, but the amount of time necessary is out of whack. Your feet have left the ground...
    No one said it takes 3-4 hours a day, but if you're Grinding that much, then you should have Gold. You're obviously spending it somehow. Are you Ranking to R4 or R5 in one go? That will take a great deal of Gold. Doing one Rank at a time is easier on it.
    Let me break it down another way. I usually keep a minimum balance of 5 Mil, then Grind above that. Anything above that, I use to Rank. Sometimes more, sometimes only a bit above. I don't go from R1 to R4 in one go. I'll Rank to R1, then use lower Rarities to hit Level-Up or other Events. Then the next couple weeks or so I'll go to R2 after I replenish more Gold, etc. After large Rank-Ups (6*, R4 or R5 5*), I'll hold off for a while until I replenish my Gold a bit. At a pace means at a pace. I'm always Ranking something, but not going all-out, and not spending all my Gold. It's not hard. It's basic Economics and spending moderation.
  • RapRap Member Posts: 3,233 ★★★★
    edited May 2020
    That is what happens when you go too far too fast. I rank every time there is a level up and advance event cause i worked my way through three stars without pawning em and then 4 stars, and then 5 stars. There is an old saying, "you've gotten too big for your britches!" And there is the real basis of your problem you skipped over a foundation in a rush to the top. You have focused all your efforts on nearly undupable champs and not those you have a better shot at duping to get the supplies. That is why you only rank occasionally, why you have no iso and why you have no gold and expiring supplies. 5s and 6s are darn hard to dupe. So simply put, "you put all your eggs in one basket." And i am gonna go out on a limb here but i would bet your roster is almost entirely 5s cause everybody else gets pawned for the gold you desperately need.
  • Batman05Batman05 Member Posts: 351 ★★





    Gold is everywhere tho, I stopped opening my
    Arena crystals, phc, and three star crystals and still have Iso and gold. I’ve never spent and tank up every champ I get. I wish I had more champs. So is that a shortage too.
  • slackerslacker Member Posts: 777 ★★★★
    edited May 2020
    Rap said:

    That is what happens when you go too far too fast. I rank every time there is a level up and advance event cause i worked my way through three stars without pawning em and then 4 stars, and then 5 stars. There is an old saying, "you've gotten too big for your britches!" And there is the real basis of your problem you skipped over a foundation in a rush to the top. You have focused all your efforts on nearly undupable champs and not those you have a better shot at duping to get the supplies. That is why you only rank occasionally, why you have no iso and why you have no gold and expiring supplies. 5s and 6s are darn hard to dupe. So simply put, "you put all your eggs in one basket." And i am gonna go out on a limb here but i would bet your roster is almost entirely 5s cause everybody else gets pawned for the gold you desperately need.

    I totally argee with ranking champ in level up event, it's help me to choose who should i rank next and who don't, even i have resource for them, also help control myself about "I get a good champ, i must rank him now ", though that keep my gold waver from 2m to 3m so i never meet gold shortage for a long time
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