Can we have a middle difficulty in future Variants?
KDSuperFlash10
Member Posts: 5,869 ★★★★★
I honestly get no hype out of variants because they’re either stupidly easy (classic) or stupidly hard (variant). The Variant difficulty is mainly for endgame or near endgame players, which means that there is nothing for progressing players. I consider myself a progressing player (just finished Act 5 and can 100% explore Uncollected EQ every month). I feel like it’s not too much to ask for a middle level of Variants that offers 4 and 5 star shards or something of the sort because Variants are basically pointless for progressing players and no hype comes out of it. I would love a middle difficulty! Please consider this Kabam.
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Edit:they're incredibly useful for progressing players. The classic is the original quest, while variant is the refresh. A middle level of variant is literally just eq
It only has 1, which is known as "Variant". The "classic" is not a difficulty to be considered, and it just exists for a nostalgic purpose.
There is no easy version of Realm of Legends, Labyrinth of legends, or either Abyss of legends. There is also no easy version of act 5 or act 6.
Just like there is no easy version of Variant quests
Act 7 difficulty needs to be lowered, act 6 needs to be lowered still along with variant under act act 6 difficult? This is a massive drop in difficulty. From what I've seen people want variant level difficulty for act 6+ or variant like nodes to help with damage, but can't imagine the level of difficulty reduction that endgamers want would satisfy the average player.
It is very clear that the variant quests are beyond mid tier/progressing accounts. If you think it is a bad idea to have an intermediate difficulty version then you are a part of the problem in this game.
Continue with this elitist 'git-gud' behaviour. Do you want to wake up one day and realize there are only you end gamers left? If you think at that point the game is gonna be fun then you and Kabam should rightly pat yourselves on your backs. You are heading in the right direction!
All accounts have to start at the bottom and work their way up. That's exactly what progress is. There was a time where I could barely handle master difficulty in EQs, now they are easy.
Come back to it when you are ready. There's zero reason to go through a whole design process so people can feel included.
Upon creating the variant quests, it was stated multiple times that it was meant to be for endgame players. It was designed and structured to be like that. Changing how the whole system works right now would not be a good idea at all.
They won't simply add another difficulty there and add extra rewards for less effort. Even if they created a "choose your difficulty" option where you could choose which difficulty to do, people would just complain in the future that they wanted to be able to play the harder mode, which is what they choosed not to do.
Leave it as it is is the best for everyone
And also, what do you mean by "Leave it as it is is the best for everyone"?? I made this thread because it clearly isn't best for "everyone". Think about your word choice before you type. If it was best for everyone, everyone would have something to play and everyone would be hyped about them.
If players struggle to 100% Uncollected EQ, then there are a multitude of avenues to increase your power and skills to be able to complete this content consistently, and eventually move onto the Variants.
For the "Elitsts" and End Game players, they enjoy having the difficulty of Variant because Uncollected EQ is too easy for them, act 6 is completed with some difficulty, and same with AOL. Variant is the only other content that actually allows for a challenging experience. All of the challenges are permanent content, and once they've been explored they are left with nothing to challenge them.
TLDR it's way easier for progressing players to have consistently challenging content appropriate for their ability, than it is for the end game players who get drip fed a challenge now and again.