Most of the comments here are unbelievable. The OP is asking for something very reasonable: a middle difficulty in the variant quests for progressing accounts. Whether Variant was not designed to have multiple difficulties, or whether there is no 'easy' version of LoL or AoL is besides the point.
It is very clear that the variant quests are beyond mid tier/progressing accounts. If you think it is a bad idea to have an intermediate difficulty version then you are a part of the problem in this game.
Continue with this elitist 'git-gud' behaviour. Do you want to wake up one day and realize there are only you end gamers left? If you think at that point the game is gonna be fun then you and Kabam should rightly pat yourselves on your backs. You are heading in the right direction!
Thank you very much, I highly appreciate this response. I just don't think they understand that the intention of Variants can be slightly changed to accommodate for ALL players. Why do the endgame players care anyways? They still will be getting their rewards and will still be doing their Variant difficulty. Let the progressing players have something fun to do with it as well.
It seems to be you guys that don't understand. All content is not meant for all players at their current progression level. That completely defeats the point of having a game designed around account progression.
Why do you care if we get anything? You're already an endgame player (I'm presuming from your response), so why does it matter to you if there's another difficulty of Variant?? It doesn't affect you. You will still have your Variant difficulty, that won't be touched. A middle difficulty of Variant will aid in progression, hope this helps.
I don't want the dev team wasting time building something no one needs which just makes actual content take even longer to come out
to "build something no one needs" huh? What if progressing players want it and are annoyed at being left out by all Variants?
Then they have a goal to progress to. Its permanent content. Its not going anywhere. There's monthly EQs to do on various difficulties that is appropriate for their skill and capabilities.
Most of the comments here are unbelievable. The OP is asking for something very reasonable: a middle difficulty in the variant quests for progressing accounts. Whether Variant was not designed to have multiple difficulties, or whether there is no 'easy' version of LoL or AoL is besides the point.
It is very clear that the variant quests are beyond mid tier/progressing accounts. If you think it is a bad idea to have an intermediate difficulty version then you are a part of the problem in this game.
Continue with this elitist 'git-gud' behaviour. Do you want to wake up one day and realize there are only you end gamers left? If you think at that point the game is gonna be fun then you and Kabam should rightly pat yourselves on your backs. You are heading in the right direction!
Thank you very much, I highly appreciate this response. I just don't think they understand that the intention of Variants can be slightly changed to accommodate for ALL players. Why do the endgame players care anyways? They still will be getting their rewards and will still be doing their Variant difficulty. Let the progressing players have something fun to do with it as well.
It seems to be you guys that don't understand. All content is not meant for all players at their current progression level. That completely defeats the point of having a game designed around account progression.
Why do you care if we get anything? You're already an endgame player (I'm presuming from your response), so why does it matter to you if there's another difficulty of Variant?? It doesn't affect you. You will still have your Variant difficulty, that won't be touched. A middle difficulty of Variant will aid in progression, hope this helps.
So why not make all content like act 1. No matter what is put out content wise, no node can have anything on it but a basic 1* defender. For beating the content, you get your choice of 150 rewards of your choice. There is new content every day and you can repeat it as much as you want and get rewards.everytime.
Classic level is just a stroll down memory lane. Variant level is intended to not be for everyone and was described as such upon release. Even stating how it is permanent content so it will be there when your ready. Just like other more difficult content.
Progressing players already have something fun to do. It's called labyrinth of legends, act 5, act 6, and uncollected difficulty of the monthly quest.
Upon creating the variant quests, it was stated multiple times that it was meant to be for endgame players. It was designed and structured to be like that. Changing how the whole system works right now would not be a good idea at all.
They won't simply add another difficulty there and add extra rewards for less effort. Even if they created a "choose your difficulty" option where you could choose which difficulty to do, people would just complain in the future that they wanted to be able to play the harder mode, which is what they choosed not to do.
Leave it as it is is the best for everyone
To add to this, progressing players should find difficulty in other aspects of the game. If you're easily able to 100% Uncollected EQ then you are likely able to handle completion of Variant 2 and up, even with a less than optimal roster with the use of items and units.
If players struggle to 100% Uncollected EQ, then there are a multitude of avenues to increase your power and skills to be able to complete this content consistently, and eventually move onto the Variants.
For the "Elitsts" and End Game players, they enjoy having the difficulty of Variant because Uncollected EQ is too easy for them, act 6 is completed with some difficulty, and same with AOL. Variant is the only other content that actually allows for a challenging experience. All of the challenges are permanent content, and once they've been explored they are left with nothing to challenge them.
TLDR it's way easier for progressing players to have consistently challenging content appropriate for their ability, than it is for the end game players who get drip fed a challenge now and again.
First of all, I'd like to commend you on your response because it's the first response where someone opposing this argument has not just bashed sh** up my face or just told me that "no one wants that". Everything you say is commendable, which I appreciate. I just don't know why there is such a disparity in difficulty level between Classic and Variant.
Sorry for responding to different messages constantly, it's the unfortunate side to a forum.
The disparity is due to "Classic" being the exact way it was when it originally released. This was a time way before monthly EQs as we currently know them. "Variant" is giving a new and updated version with updated rewards for the higher end user.
Progressing players already have something fun to do. It's called labyrinth of legends, act 5, act 6, and uncollected difficulty of the monthly quest.
Upon creating the variant quests, it was stated multiple times that it was meant to be for endgame players. It was designed and structured to be like that. Changing how the whole system works right now would not be a good idea at all.
They won't simply add another difficulty there and add extra rewards for less effort. Even if they created a "choose your difficulty" option where you could choose which difficulty to do, people would just complain in the future that they wanted to be able to play the harder mode, which is what they choosed not to do.
Leave it as it is is the best for everyone
To add to this, progressing players should find difficulty in other aspects of the game. If you're easily able to 100% Uncollected EQ then you are likely able to handle completion of Variant 2 and up, even with a less than optimal roster with the use of items and units.
If players struggle to 100% Uncollected EQ, then there are a multitude of avenues to increase your power and skills to be able to complete this content consistently, and eventually move onto the Variants.
For the "Elitsts" and End Game players, they enjoy having the difficulty of Variant because Uncollected EQ is too easy for them, act 6 is completed with some difficulty, and same with AOL. Variant is the only other content that actually allows for a challenging experience. All of the challenges are permanent content, and once they've been explored they are left with nothing to challenge them.
TLDR it's way easier for progressing players to have consistently challenging content appropriate for their ability, than it is for the end game players who get drip fed a challenge now and again.
First of all, I'd like to commend you on your response because it's the first response where someone opposing this argument has not just bashed sh** up my face or just told me that "no one wants that". Everything you say is commendable, which I appreciate. I just don't know why there is such a disparity in difficulty level between Classic and Variant.
Classic isn't really meant to be a thing that is even relevant. Its just to show what the original was. Variant is meant for endgame players. There is so much other content that you can do, and I don't know why you're fixated on a variant but for mid level players. What would the content be like? What are the rewards? There is so much other content that you could focus on
Progressing players already have something fun to do. It's called labyrinth of legends, act 5, act 6, and uncollected difficulty of the monthly quest.
Upon creating the variant quests, it was stated multiple times that it was meant to be for endgame players. It was designed and structured to be like that. Changing how the whole system works right now would not be a good idea at all.
They won't simply add another difficulty there and add extra rewards for less effort. Even if they created a "choose your difficulty" option where you could choose which difficulty to do, people would just complain in the future that they wanted to be able to play the harder mode, which is what they choosed not to do.
Leave it as it is is the best for everyone
To add to this, progressing players should find difficulty in other aspects of the game. If you're easily able to 100% Uncollected EQ then you are likely able to handle completion of Variant 2 and up, even with a less than optimal roster with the use of items and units.
If players struggle to 100% Uncollected EQ, then there are a multitude of avenues to increase your power and skills to be able to complete this content consistently, and eventually move onto the Variants.
For the "Elitsts" and End Game players, they enjoy having the difficulty of Variant because Uncollected EQ is too easy for them, act 6 is completed with some difficulty, and same with AOL. Variant is the only other content that actually allows for a challenging experience. All of the challenges are permanent content, and once they've been explored they are left with nothing to challenge them.
TLDR it's way easier for progressing players to have consistently challenging content appropriate for their ability, than it is for the end game players who get drip fed a challenge now and again.
First of all, I'd like to commend you on your response because it's the first response where someone opposing this argument has not just bashed sh** up my face or just told me that "no one wants that". Everything you say is commendable, which I appreciate. I just don't know why there is such a disparity in difficulty level between Classic and Variant.
Classic is just the original quest released again for those that never got to play it or anyone that wants to replay it for some reason. It's not new content
Variant quests are available to be played by mid-tier players. If you want to play them, go ahead and do so. You are not locked from everyone else here.
If you aren't able to complete them, then that is an issue on your part. It's hard, it's meant to be hard, and that won't change.
Before he had variants, mid-tier players weren't complaining for lack of content. In fact, it was the opposite, and were complaining about having tons of content to do. Now that we have Variants, this thread appears ... It makes no sense
Thats essentially like if they released a cavalier EQ difficulty but it was too hard for you to beat, so now you want something in-between uncollected and cavalier bc you're "left out"
You really don’t need an in between difficulty. At the point in the game you’re at, where you’re able to get 100% uncollected EQ every month, the next thing for you to work on could be Act 5 exploration, which isn’t a walk in the park or really really difficult. There’s enough content for mid game players to do and progress really fast with.
Most of the comments here are unbelievable. The OP is asking for something very reasonable: a middle difficulty in the variant quests for progressing accounts. Whether Variant was not designed to have multiple difficulties, or whether there is no 'easy' version of LoL or AoL is besides the point.
It is very clear that the variant quests are beyond mid tier/progressing accounts. If you think it is a bad idea to have an intermediate difficulty version then you are a part of the problem in this game.
Continue with this elitist 'git-gud' behaviour. Do you want to wake up one day and realize there are only you end gamers left? If you think at that point the game is gonna be fun then you and Kabam should rightly pat yourselves on your backs. You are heading in the right direction!
Thank you very much, I highly appreciate this response. I just don't think they understand that the intention of Variants can be slightly changed to accommodate for ALL players. Why do the endgame players care anyways? They still will be getting their rewards and will still be doing their Variant difficulty. Let the progressing players have something fun to do with it as well.
It seems to be you guys that don't understand. All content is not meant for all players at their current progression level. That completely defeats the point of having a game designed around account progression.
Why do you care if we get anything? You're already an endgame player (I'm presuming from your response), so why does it matter to you if there's another difficulty of Variant?? It doesn't affect you. You will still have your Variant difficulty, that won't be touched. A middle difficulty of Variant will aid in progression, hope this helps.
I don't want the dev team wasting time building something no one needs which just makes actual content take even longer to come out
to "build something no one needs" huh? What if progressing players want it and are annoyed at being left out by all Variants?
All Variant are events happended in the past, if Kabam made intermediate difficulty it will repeat itself and doesnt make sense.
Variant are permanent content, you cant do it now doesnt mean you cant do it in future.
Variant content is not meant for Average players still trying to progress further in the game. When you have a decent diversified roster then you can come do variant besides the content is not running away.
It is worth noting that Variant 1 was released in November of 2018, whereas Act 6 chapter 1 was released in March of 2019. The original intent behind Variant content was to give players who had already 100% Act 5 something to work on. That is the target difficulty. Harder than Act 5, not as difficult as the yet-to-be-released Act 6.
Variant 1 is not easy content, and was likely used to test the potential difficulty level for Act 6. But since then Variant content has become substantially easier, and honestly more fun. If you can’t complete Variant content yet, that’s okay. It’s not going anywhere. Work on Act 5 exploration, keep grinding out Uncollected EQ. Expand your roster so that you can solve the puzzles as they are, rather than asking for a different puzzle completely. Variants are meant to be a fun, unique challenge; to grant a sense of accomplishment to the player upon completion. Take your time, you’ll get there.
Most of the comments here are unbelievable. The OP is asking for something very reasonable: a middle difficulty in the variant quests for progressing accounts. Whether Variant was not designed to have multiple difficulties, or whether there is no 'easy' version of LoL or AoL is besides the point.
It is very clear that the variant quests are beyond mid tier/progressing accounts. If you think it is a bad idea to have an intermediate difficulty version then you are a part of the problem in this game.
Continue with this elitist 'git-gud' behaviour. Do you want to wake up one day and realize there are only you end gamers left? If you think at that point the game is gonna be fun then you and Kabam should rightly pat yourselves on your backs. You are heading in the right direction!
He is not asking for something reasonable. Making new permanent content that 80% of the player base can do right away makes no sense. This is not how permanent content works in a progression based game. Existing content is there to progress you to the end game. New permanent content is always at the later stages of progression. The confusion is because of the classic difficulty. This is for people who weren't playing at the time the original EQ was released so they can read the story, or for older players who might want to revisit it. It's not for new players and end game players with nothing for mid tier. It's end game with the original version thrown in. A mid tier version would be just a permanent EQ. OP is asking for an additional EQ to be permanent content and EQ is monthly for a reason. It's not going to happen and it shouldn't happen.
Progressing players already have something fun to do. It's called labyrinth of legends, act 5, act 6, and uncollected difficulty of the monthly quest.
Upon creating the variant quests, it was stated multiple times that it was meant to be for endgame players. It was designed and structured to be like that. Changing how the whole system works right now would not be a good idea at all.
They won't simply add another difficulty there and add extra rewards for less effort. Even if they created a "choose your difficulty" option where you could choose which difficulty to do, people would just complain in the future that they wanted to be able to play the harder mode, which is what they choosed not to do.
Leave it as it is is the best for everyone
To add to this, progressing players should find difficulty in other aspects of the game. If you're easily able to 100% Uncollected EQ then you are likely able to handle completion of Variant 2 and up, even with a less than optimal roster with the use of items and units.
If players struggle to 100% Uncollected EQ, then there are a multitude of avenues to increase your power and skills to be able to complete this content consistently, and eventually move onto the Variants.
For the "Elitsts" and End Game players, they enjoy having the difficulty of Variant because Uncollected EQ is too easy for them, act 6 is completed with some difficulty, and same with AOL. Variant is the only other content that actually allows for a challenging experience. All of the challenges are permanent content, and once they've been explored they are left with nothing to challenge them.
TLDR it's way easier for progressing players to have consistently challenging content appropriate for their ability, than it is for the end game players who get drip fed a challenge now and again.
First of all, I'd like to commend you on your response because it's the first response where someone opposing this argument has not just bashed sh** up my face or just told me that "no one wants that". Everything you say is commendable, which I appreciate. I just don't know why there is such a disparity in difficulty level between Classic and Variant.
The disparity is because the classic version isn't meant to be a "difficulty" as such. It's really just there for the story. You can see how the game has progressed. You can see the quest as it originally was if you weren't playing at the time, etc. It isn't easy and hard with nothing in the middle. It's hard with the original quest thrown in for fun.
I don’t understand why this end game vs progressing players .. this disguises the real issues with this game.. I personally don’t really care if the bring another difficulty but I wouldn’t make it a priority and it shouldn’t be anyone’s priority.. I understand why you want to try variants .. i did aswell when they were coming out but at the time couldn’t .. but this also tells me that you haven’t see the joke kabam has done on act 6 with the ridiculous node champ combinations .. when you fight the acid wash mysterio on 6.3 or sinister in on 6.2 you will see what I mean .. only saving grace of act6 was the grandmaster .. all the rest was simply horrible .. if the fix that **** and don’t do the same and worse on act7 then they can do stuff like what you are suggesting .. until then it simply doesn’t make sense
There is no end game vs progressing distinction .. everyone if committed enough will manage to play all content .. it’s not going away .. you classify yourself as “progressing “but in a couple of months you might be “end game” .. this should not be the focus
There is no end game vs progressing distinction .. everyone if committed enough will manage to play all content .. it’s not going away .. you classify yourself as “progressing “but in a couple of months you might be “end game” .. this should not be the focus
Sorry, but am I understanding you correctly? You don't progress to become endgame? That's literally the point of story content. You progress and you move up in the game and progress
I don’t think this will ever happen. This entire game is geared toward hardcore obsessive players and the only thing these players love more then obsessing over a game it’s crapping on more causal players . It makes sense really. Hardcore gamers are much more likely to actually spend money especially the ridiculous money Kabam wants. It’s better for them to get one obsessive player willing to drop 100$ + per year then a thousand casual free players who would never give money for something like this So I don’t think the game would ever become for friendlier towards progressing or casual players by giving us middle difficulties
I wouldn’t be opposed to a middle difficulty but variants are the only middle difficulty between the monthly uc and the slog of act 6. It is all relative to your progression but if you can at least complete the variants then my guess is you have a good amount of other content yet to do
Half the people moaning about variants difficulty prob have not even done 1 path in lab.. that is content you should focus on.. save units and complete it to build roster.
Some of us did that with r4 champs like storm, and can now be breezed with aegon etc and people still call it hard.
In fact op, it seems like you should be able to do a few of the variants. As many have pointed out, the easier ones are like a stepping stone from act five to six, which is exactly where you are. The new difficulty wouldn't benefit you anyway, because you could be doing content that already exists that is more worth your time
In fact op, it seems like you should be able to do a few of the variants. As many have pointed out, the easier ones are like a stepping stone from act five to six, which is exactly where you are. The new difficulty wouldn't benefit you anyway, because you could be doing content that already exists that is more worth your time
You make a good point. Maybe I will try one of the Variants. Where should I start?
In fact op, it seems like you should be able to do a few of the variants. As many have pointed out, the easier ones are like a stepping stone from act five to six, which is exactly where you are. The new difficulty wouldn't benefit you anyway, because you could be doing content that already exists that is more worth your time
You make a good point. Maybe I will try one of the Variants. Where should I start?
In fact op, it seems like you should be able to do a few of the variants. As many have pointed out, the easier ones are like a stepping stone from act five to six, which is exactly where you are. The new difficulty wouldn't benefit you anyway, because you could be doing content that already exists that is more worth your time
You make a good point. Maybe I will try one of the Variants. Where should I start?
I don’t think this will ever happen. This entire game is geared toward hardcore obsessive players and the only thing these players love more then obsessing over a game it’s crapping on more causal players . It makes sense really. Hardcore gamers are much more likely to actually spend money especially the ridiculous money Kabam wants. It’s better for them to get one obsessive player willing to drop 100$ + per year then a thousand casual free players who would never give money for something like this So I don’t think the game would ever become for friendlier towards progressing or casual players by giving us middle difficulties
For progressing players they are releasing uncollected eq every month.
In fact op, it seems like you should be able to do a few of the variants. As many have pointed out, the easier ones are like a stepping stone from act five to six, which is exactly where you are. The new difficulty wouldn't benefit you anyway, because you could be doing content that already exists that is more worth your time
You make a good point. Maybe I will try one of the Variants. Where should I start?
Variant 2 and 4 are the easier ones.
Alright thanks
Also if you have an even moderately ranked ghost or Sentinel V3 is VERY manageable.
In fact op, it seems like you should be able to do a few of the variants. As many have pointed out, the easier ones are like a stepping stone from act five to six, which is exactly where you are. The new difficulty wouldn't benefit you anyway, because you could be doing content that already exists that is more worth your time
You make a good point. Maybe I will try one of the Variants. Where should I start?
I think four is the easiest. As long as you have a counter to the first electro boss, its basically smooth sailing. If you show your roster, I'm sure people would help. The second boss, Deadpool, seems super hard on paper, but you can heavy lock him in the corner. The last two chapters are an easy-peasy first completion. Variant three is easy if you have a good tech, esp sentinel, and variant two is easy if you have very good xl champs. Not super well versed in variant three or two, but i have done four, so I can help if you want. Nice to see you're seeing the light lol. You can tag me if you need help
Comments
The disparity is due to "Classic" being the exact way it was when it originally released. This was a time way before monthly EQs as we currently know them. "Variant" is giving a new and updated version with updated rewards for the higher end user.
If you aren't able to complete them, then that is an issue on your part. It's hard, it's meant to be hard, and that won't change.
Before he had variants, mid-tier players weren't complaining for lack of content. In fact, it was the opposite, and were complaining about having tons of content to do.
Now that we have Variants, this thread appears ... It makes no sense
Variant are permanent content, you cant do it now doesnt mean you cant do it in future.
Variant 1 is not easy content, and was likely used to test the potential difficulty level for Act 6. But since then Variant content has become substantially easier, and honestly more fun. If you can’t complete Variant content yet, that’s okay. It’s not going anywhere. Work on Act 5 exploration, keep grinding out Uncollected EQ. Expand your roster so that you can solve the puzzles as they are, rather than asking for a different puzzle completely. Variants are meant to be a fun, unique challenge; to grant a sense of accomplishment to the player upon completion. Take your time, you’ll get there.
So I don’t think the game would ever become for friendlier towards progressing or casual players by giving us middle difficulties
Some of us did that with r4 champs like storm, and can now be breezed with aegon etc and people still call it hard.
Variants are good as is.. about time v5 came out