You know maybe some of these people have the right idea by thinking big on rewards. Since Kabam always lets us down, if we make them think we’re expecting glorious rewards they will give us “mediocre” rewards compared to that. The thing is those “mediocre” rewards will be the rewards we’re actually wanting...
I don't think it's so much as them letting us down as it is we're always expecting way more that we should be. Just look at this thread and the absolutely insane suggestions for rewards.
1 person puts T3A and T6B and another puts T3CC. Several people have suggested full 6*'s and just about everyone has said Nexus 5*'s.
Might as well say for each fight you get a 6* nexus with just god tier champs in it.
Of course then people will complain because the duped ISO is too little and all they are getting is Max sig crystals.
We're hyping this entire thing up and not even realizing it. There have been just a couple suggestions that would be closer to what they offer but everyone else is shooting for the stars.
Total rewards 7500 6* shards 5000 5* shards 10 6* sig stones 30 5* sig stones 22500 t5b 1 x legendary crystal 300 units And this time I hope they keep the damn units!!! And add it in uncollected as well!!
Total rewards 7500 6* shards 5000 5* shards 10 6* sig stones 30 5* sig stones 22500 t5b 1 x legendary crystal 300 units And this time I hope they keep the damn units!!! And add it in uncollected as well!!
Is the sig ger if so I’m thinking it to far but really great but take of the legendary cystal and put 1 tier2 aplha one. Instead.
You know maybe some of these people have the right idea by thinking big on rewards. Since Kabam always lets us down, if we make them think we’re expecting glorious rewards they will give us “mediocre” rewards compared to that. The thing is those “mediocre” rewards will be the rewards we’re actually wanting...
My biggest worry when people ask for huge rewards is not that Kabam won't give them, it is that they might.
Progress games are all about making an infinite treadmill that players can run on. The content is tuned to the players. The stronger the players are, the harder the content gets so the players have something to use all that power on, and so players are left now needing more.
The more rewards they give us, the faster that upward curve will go. If we get too much of something, something else will replace it that we will have to chase after. And the new equilibrium point tends to end up with lower tier players even farther behind, and higher tier players even farther ahead.
You know maybe some of these people have the right idea by thinking big on rewards. Since Kabam always lets us down, if we make them think we’re expecting glorious rewards they will give us “mediocre” rewards compared to that. The thing is those “mediocre” rewards will be the rewards we’re actually wanting...
My biggest worry when people ask for huge rewards is not that Kabam won't give them, it is that they might.
Progress games are all about making an infinite treadmill that players can run on. The content is tuned to the players. The stronger the players are, the harder the content gets so the players have something to use all that power on, and so players are left now needing more.
The more rewards they give us, the faster that upward curve will go. If we get too much of something, something else will replace it that we will have to chase after. And the new equilibrium point tends to end up with lower tier players even farther behind, and higher tier players even farther ahead.
Whatever it ends up being I have zero doubt there will be lots of people complaining about the rewards, the difficulty, or a combination of the two.
And of all the predictions in this thread, this one seems to be a sure thing.
I'm waiting for the "Kabam hyped up the rewards" threads...
And "Why push so hard to become cavalier ? " threads, either reward good or not, or the difficult easy or hard than expect, people always find a way to complain. That 's the common sense in mcoc forum
This is probably half the reason it’s been delayed, needs lots of rewards, but they don’t want to flood availability of 6*, and t5b which is what we expect from a next level up event. I’ve got a novel concept; choose your rewards, all rewards packages come with 5% of a random t5c And 4000 6* shards. Then either, 2x 5* crystal, 2m gold, 2t2as or 20k t5b shards. Side note I’d be choosing the gold such big numbers needed for these r5 rankups these 7 figure rewards just aren’t anywhere in the contest, For funs sake would love to See this as a lesser path version like easy mode, to avoid adding more grind to monthly eq, would be a headache for everyone if we are having to scramble for solutions to multiple paths every month, from a design perspective would be easier too. And as part of that I would make the more important rewards (the t5c shards and the 6* shards (or say 3/4 of them) The exploration rewards, then the fun reward selector as the completion rewards, so designed for not everybody to be able to complete but we don’t feel so bad if we can’t complete it that month as those are all generous rewards but not rare rewards
For mastering and completing a cavalier difficulty the rewards could be :
10,000 5 stars shards (or one fully formed crystal) 6,000 6 stars shards 25 random 6 stars sig stones 22,500 T5B 1 T2A 10% of T3A 25% of T5C 10% of T6B 250,000 gold
As this difficulty is a step beyond uncollected, rewards should focus more on 6 stars materials, leaving 5 stars materials for uncollected difficulty.
How are you just going to toss in resources we can't even get yet?
Cavalier difficulty is not yet here, but when it will arrive, we can expect Kabam will give us a way to gather materials for our 6 stars to go to rank 4, maybe even 5.
Cavalier difficulty rewards looks like a good way to start the gathering, even if we all know it will take time to gather so much catalysts
Nah. If anything well get the minimum amount of t5cc shards as possible for r3 and that's it.
I don't think their is going to be any cavalier difficulty. The new eq difficulty will be based on the next title which will be given in act7.
Of all the predictions in this thread, this one seems most unlikely. There's lots of reasons why, but the one that matters most is that the primary reason we don't have a Cavalier difficulty yet is because so few players have reached that progress tier. It makes no sense to pour development work into content no one is capable of doing. As the number of Cavalier players grows, it becomes increasingly more likely we will get a Cav difficulty targeted at that group of players. If you gate the new difficulty behind an even farther downstream title, you're in effect resetting the clock on that difficulty. It will make no sense to make a tier only applicable to the handful of players that reach it. It would be literally years before that number grew to the point where it made sense again.
And in the meantime, by jumping over Cavalier you're in effect saying that the new difficulty will either be vastly higher than UC, which means there's no reasonable middle ground between the two tiers, or alternatively the new tier will be roughly where it is supposed to be in the monthly tier ladder but then be gated by something vastly higher and deeper in the progression. So that by the time players reach Cavalier+ in the game, they will be unlocking a difficulty far lower than what they are capable of doing, with commensurately lower rewards than they would be expecting. Which also makes no sense from a development perspective.
Youd be right except the devs have specifically stated were getting a cav difficulty before the end of the year.
I'm not sure what you mean by "except." The devs saying they were projecting a Cav difficulty by the end of the year seems to be agreeing with me completely.
You know maybe some of these people have the right idea by thinking big on rewards. Since Kabam always lets us down, if we make them think we’re expecting glorious rewards they will give us “mediocre” rewards compared to that. The thing is those “mediocre” rewards will be the rewards we’re actually wanting...
My biggest worry when people ask for huge rewards is not that Kabam won't give them, it is that they might.
Progress games are all about making an infinite treadmill that players can run on. The content is tuned to the players. The stronger the players are, the harder the content gets so the players have something to use all that power on, and so players are left now needing more.
The more rewards they give us, the faster that upward curve will go. If we get too much of something, something else will replace it that we will have to chase after. And the new equilibrium point tends to end up with lower tier players even farther behind, and higher tier players even farther ahead.
Quoting so people don't miss this. Some people need this reminder every day.
It also compounds the concept of resource "issues" we see constantly here. Imagine if we're getting a 6* monthly where it probably takes a couple months for most to get. The more higher star rarities the more ranking people will want to do. People think there's a gold or ISO crisis now....
Imo the EQ system has become incredibly stale and I hope they move away from it. While the rewards don't offer much incentive, I find the bigger issue is fighting the same boss 6 or 7 times. I'm hoping they change the format for the new difficulty so that it's not as repetitive.
And if they don't, I at least hope they would consider reducing the number of paths in the lesser difficulties by a decent margin. Maybe you could offer some sort of auto-path completer for people who 100% the highest difficulty.
You know maybe some of these people have the right idea by thinking big on rewards. Since Kabam always lets us down, if we make them think we’re expecting glorious rewards they will give us “mediocre” rewards compared to that. The thing is those “mediocre” rewards will be the rewards we’re actually wanting...
My biggest worry when people ask for huge rewards is not that Kabam won't give them, it is that they might.
Progress games are all about making an infinite treadmill that players can run on. The content is tuned to the players. The stronger the players are, the harder the content gets so the players have something to use all that power on, and so players are left now needing more.
The more rewards they give us, the faster that upward curve will go. If we get too much of something, something else will replace it that we will have to chase after. And the new equilibrium point tends to end up with lower tier players even farther behind, and higher tier players even farther ahead.
Quoting so people don't miss this. Some people need this reminder every day.
With direction Kabam is heading in it would take 8 stars to easily defeat act 7 with the champions that we have. So I would focus more on the direction and not the rewards at this point. We all know that t5cc is the main prize so more 6 star shards and more t5cc won't break the game if it is given as a reward. We won't get higher until act 7.4, we all know Kabams pattern at this point so the fear of rewards being too good is just off base in my opinion. I really don't even know what that means.
For those that will disagree and I know their are please provide an example when Kabam gave us rewards that were too good?
You know maybe some of these people have the right idea by thinking big on rewards. Since Kabam always lets us down, if we make them think we’re expecting glorious rewards they will give us “mediocre” rewards compared to that. The thing is those “mediocre” rewards will be the rewards we’re actually wanting...
My biggest worry when people ask for huge rewards is not that Kabam won't give them, it is that they might.
Progress games are all about making an infinite treadmill that players can run on. The content is tuned to the players. The stronger the players are, the harder the content gets so the players have something to use all that power on, and so players are left now needing more.
The more rewards they give us, the faster that upward curve will go. If we get too much of something, something else will replace it that we will have to chase after. And the new equilibrium point tends to end up with lower tier players even farther behind, and higher tier players even farther ahead.
Quoting so people don't miss this. Some people need this reminder every day.
It also compounds the concept of resource "issues" we see constantly here. Imagine if we're getting a 6* monthly where it probably takes a couple months for most to get. The more higher star rarities the more ranking people will want to do. People think there's a gold or ISO crisis now....
The problem is gold not the resources for ranking. The glory store takes care of that issue and if you have problems play higher AQ. The solution is already in game.
As is for gold. And if what you said is true, we wouldn't ever see threads stating that we need more t4cc, t1a, T2A, T5B, he'll even someone in this thread said cavalier needed to add T3CC to rewards.
There's enough gold in the game to do your rankings just like all the other resources.
You know maybe some of these people have the right idea by thinking big on rewards. Since Kabam always lets us down, if we make them think we’re expecting glorious rewards they will give us “mediocre” rewards compared to that. The thing is those “mediocre” rewards will be the rewards we’re actually wanting...
My biggest worry when people ask for huge rewards is not that Kabam won't give them, it is that they might.
Progress games are all about making an infinite treadmill that players can run on. The content is tuned to the players. The stronger the players are, the harder the content gets so the players have something to use all that power on, and so players are left now needing more.
The more rewards they give us, the faster that upward curve will go. If we get too much of something, something else will replace it that we will have to chase after. And the new equilibrium point tends to end up with lower tier players even farther behind, and higher tier players even farther ahead.
Quoting so people don't miss this. Some people need this reminder every day.
With direction Kabam is heading in it would take 8 stars to easily defeat act 7 with the champions that we have. So I would focus more on the direction and not the rewards at this point. We all know that t5cc is the main prize so more 6 star shards and more t5cc won't break the game if it is given as a reward. We won't get higher until act 7.4, we all know Kabams pattern at this point so the fear of rewards being too good is just off base in my opinion. I really don't even know what that means.
For those that will disagree and I know their are please provide an example when Kabam gave us rewards that were too good?
No one will give an example because no one ever thinks any rewards are good enough ever. Even if it's free or zero effort. Our expectations are too high for anyone to consider rewards worthwhile.
You know maybe some of these people have the right idea by thinking big on rewards. Since Kabam always lets us down, if we make them think we’re expecting glorious rewards they will give us “mediocre” rewards compared to that. The thing is those “mediocre” rewards will be the rewards we’re actually wanting...
My biggest worry when people ask for huge rewards is not that Kabam won't give them, it is that they might.
Progress games are all about making an infinite treadmill that players can run on. The content is tuned to the players. The stronger the players are, the harder the content gets so the players have something to use all that power on, and so players are left now needing more.
The more rewards they give us, the faster that upward curve will go. If we get too much of something, something else will replace it that we will have to chase after. And the new equilibrium point tends to end up with lower tier players even farther behind, and higher tier players even farther ahead.
Quoting so people don't miss this. Some people need this reminder every day.
With direction Kabam is heading in it would take 8 stars to easily defeat act 7 with the champions that we have. So I would focus more on the direction and not the rewards at this point. We all know that t5cc is the main prize so more 6 star shards and more t5cc won't break the game if it is given as a reward. We won't get higher until act 7.4, we all know Kabams pattern at this point so the fear of rewards being too good is just off base in my opinion. I really don't even know what that means.
For those that will disagree and I know their are please provide an example when Kabam gave us rewards that were too good?
No one will give an example because no one ever thinks any rewards are good enough ever. Even if it's free or zero effort. Our expectations are too high for anyone to consider rewards worthwhile.
You clearly feel like we gotten rewards that are too good. Name the example, that's all I'm asking. Provide the context, simple.
I just think the jump in gold for rank ups doesn't justify the potential of the champion. I don't want Kabam to add more ways to get gold. Just cut the middle man out and reduce the amount it takes to rank 6 stars and 5 stars. Thats what I'm asking for specifically, more ways to get gold we'll continue to run into that problem as shards become more available.
You know maybe some of these people have the right idea by thinking big on rewards. Since Kabam always lets us down, if we make them think we’re expecting glorious rewards they will give us “mediocre” rewards compared to that. The thing is those “mediocre” rewards will be the rewards we’re actually wanting...
My biggest worry when people ask for huge rewards is not that Kabam won't give them, it is that they might.
Progress games are all about making an infinite treadmill that players can run on. The content is tuned to the players. The stronger the players are, the harder the content gets so the players have something to use all that power on, and so players are left now needing more.
The more rewards they give us, the faster that upward curve will go. If we get too much of something, something else will replace it that we will have to chase after. And the new equilibrium point tends to end up with lower tier players even farther behind, and higher tier players even farther ahead.
Quoting so people don't miss this. Some people need this reminder every day.
With direction Kabam is heading in it would take 8 stars to easily defeat act 7 with the champions that we have. So I would focus more on the direction and not the rewards at this point. We all know that t5cc is the main prize so more 6 star shards and more t5cc won't break the game if it is given as a reward. We won't get higher until act 7.4, we all know Kabams pattern at this point so the fear of rewards being too good is just off base in my opinion. I really don't even know what that means.
For those that will disagree and I know their are please provide an example when Kabam gave us rewards that were too good?
No one will give an example because no one ever thinks any rewards are good enough ever. Even if it's free or zero effort. Our expectations are too high for anyone to consider rewards worthwhile.
You clearly feel like we gotten rewards that are too good. Name the example, that's all I'm asking. Provide the context, simple.
I just think the jump in gold for rank ups doesn't justify the potential of the champion. I don't want Kabam to add more ways to get gold. Just cut the middle man out and reduce the amount it takes to rank 6 stars and 5 stars. Thats what I'm asking for specifically, more ways to get gold we'll continue to run into that problem as shards become more available.
I think UC rewards are just fine for the content. For how easy it is to do, they are good. Now here come the haters, naysayers and UC reward buff proponents. And your next comment will also probably contain some sort of comment that I'm a Kabam die hard supporter and won't ever say anything negative. Then _ASDF_ and Shadow_Lurker will roll in here and say the same blah blah blah.
But I stand by that UC for how easy it is per month has good rewards.
You know maybe some of these people have the right idea by thinking big on rewards. Since Kabam always lets us down, if we make them think we’re expecting glorious rewards they will give us “mediocre” rewards compared to that. The thing is those “mediocre” rewards will be the rewards we’re actually wanting...
My biggest worry when people ask for huge rewards is not that Kabam won't give them, it is that they might.
Progress games are all about making an infinite treadmill that players can run on. The content is tuned to the players. The stronger the players are, the harder the content gets so the players have something to use all that power on, and so players are left now needing more.
The more rewards they give us, the faster that upward curve will go. If we get too much of something, something else will replace it that we will have to chase after. And the new equilibrium point tends to end up with lower tier players even farther behind, and higher tier players even farther ahead.
Quoting so people don't miss this. Some people need this reminder every day.
With direction Kabam is heading in it would take 8 stars to easily defeat act 7 with the champions that we have. So I would focus more on the direction and not the rewards at this point. We all know that t5cc is the main prize so more 6 star shards and more t5cc won't break the game if it is given as a reward. We won't get higher until act 7.4, we all know Kabams pattern at this point so the fear of rewards being too good is just off base in my opinion. I really don't even know what that means.
For those that will disagree and I know their are please provide an example when Kabam gave us rewards that were too good?
No one will give an example because no one ever thinks any rewards are good enough ever. Even if it's free or zero effort. Our expectations are too high for anyone to consider rewards worthwhile.
You clearly feel like we gotten rewards that are too good. Name the example, that's all I'm asking. Provide the context, simple.
I just think the jump in gold for rank ups doesn't justify the potential of the champion. I don't want Kabam to add more ways to get gold. Just cut the middle man out and reduce the amount it takes to rank 6 stars and 5 stars. Thats what I'm asking for specifically, more ways to get gold we'll continue to run into that problem as shards become more available.
I think UC rewards are just fine for the content. For how easy it is to do, they are good. Now here come the haters, naysayers and UC reward buff proponents. And your next comment will also probably contain some sort of comment that I'm a Kabam die hard supporter and won't ever say anything negative. Then _ASDF_ and Shadow_Lurker will roll in here and say the same blah blah blah.
But I stand by that UC for how easy it is per month has good rewards.
I actually agree with that. Uncollected is outdated and they could certainly add units but given the difficulty plus rewards I have 0 comeback in this situation.
When uncollected first came out though the difficulty reflected the rewards we should get. Hence my outdated comments. Over time it is now easy but I remember I didn't finish uncollected when Modok was the boss and Ice Pheonix. Kind of embarrassing actually lol.
With 5 stars becoming redundant as the shards are spread amongst 3 difficulties, cavalier might not have it. Completion: 3000 6 star shards 50 percent of T5B 10 2 percent T5CC crystals 10 6 star signature crystals 1x T2A 10 percent of T3A/ 0.5X T2A Exploration: 5000 6 Star shards 80 percent of T5B 15 2 percent T5CC crystals 20 percent of T3A/ 2 T2A 5 percent of T6B/ 15 Six star sig stones crystals
With making this reward list in mind, I mainly thought of act 7 because the content is literally made for r4 6 stars. We might not see T3A or T6B fragments as they might be reserved for the difficulty for the completion of act 7 chapter 1.
You know maybe some of these people have the right idea by thinking big on rewards. Since Kabam always lets us down, if we make them think we’re expecting glorious rewards they will give us “mediocre” rewards compared to that. The thing is those “mediocre” rewards will be the rewards we’re actually wanting...
My biggest worry when people ask for huge rewards is not that Kabam won't give them, it is that they might.
Progress games are all about making an infinite treadmill that players can run on. The content is tuned to the players. The stronger the players are, the harder the content gets so the players have something to use all that power on, and so players are left now needing more.
The more rewards they give us, the faster that upward curve will go. If we get too much of something, something else will replace it that we will have to chase after. And the new equilibrium point tends to end up with lower tier players even farther behind, and higher tier players even farther ahead.
Quoting so people don't miss this. Some people need this reminder every day.
With direction Kabam is heading in it would take 8 stars to easily defeat act 7 with the champions that we have. So I would focus more on the direction and not the rewards at this point. We all know that t5cc is the main prize so more 6 star shards and more t5cc won't break the game if it is given as a reward. We won't get higher until act 7.4, we all know Kabams pattern at this point so the fear of rewards being too good is just off base in my opinion. I really don't even know what that means.
For those that will disagree and I know their are please provide an example when Kabam gave us rewards that were too good?
Gotta disagree here. The more players there are that have expansive 6* rosters and the ability to rank them, will do nothing but accelerate them losing value as the only way to go from there is introducing 7*s. Then we're back here in another thread with all of you complaining about lack of 7* shards.
You know maybe some of these people have the right idea by thinking big on rewards. Since Kabam always lets us down, if we make them think we’re expecting glorious rewards they will give us “mediocre” rewards compared to that. The thing is those “mediocre” rewards will be the rewards we’re actually wanting...
My biggest worry when people ask for huge rewards is not that Kabam won't give them, it is that they might.
Progress games are all about making an infinite treadmill that players can run on. The content is tuned to the players. The stronger the players are, the harder the content gets so the players have something to use all that power on, and so players are left now needing more.
The more rewards they give us, the faster that upward curve will go. If we get too much of something, something else will replace it that we will have to chase after. And the new equilibrium point tends to end up with lower tier players even farther behind, and higher tier players even farther ahead.
Quoting so people don't miss this. Some people need this reminder every day.
With direction Kabam is heading in it would take 8 stars to easily defeat act 7 with the champions that we have. So I would focus more on the direction and not the rewards at this point. We all know that t5cc is the main prize so more 6 star shards and more t5cc won't break the game if it is given as a reward. We won't get higher until act 7.4, we all know Kabams pattern at this point so the fear of rewards being too good is just off base in my opinion. I really don't even know what that means.
For those that will disagree and I know their are please provide an example when Kabam gave us rewards that were too good?
Gotta disagree here. The more players there are that have expansive 6* rosters and the ability to rank them, will do nothing but accelerate them losing value as the only way to go from there is introducing 7*s. Then we're back here in another thread with all of you complaining about lack of 7* shards.
Yes I think 6 stars should start losing value. The reason why people are complaining is because 6 stars don't have the proper value. With the current 6 star basic crystal a "god tier champion is so rare" and even with the glory store you're looking at a r2 tops unless act 6 is completed or initial Abyss run. (don't forget that you need a champion worthy of r3 status which is a huge factor as well). Therefore the squeeze on sigs and 6 star shards have too much of a strangle hold on the game.
Kabam needs to loosen up in one of those areas. I think 6 star sig stones is the right direction because the top guys can still have their distance with prestige but more 6 star shard availability is long overdue. I don't spend money on Cavaliers and I only have 7 maxed 5 stars to this day, just 7. People staying on this long should tell you it will take an awlful lot to break the game in terms of rewards. People thought the game was over with Cavaliers.
With 5 stars becoming redundant as the shards are spread amongst 3 difficulties, cavalier might not have it. Completion: 3000 6 star shards 50 percent of T5B 10 2 percent T5CC crystals 10 6 star signature crystals 1x T2A 10 percent of T3A/ 0.5X T2A Exploration: 5000 6 Star shards 80 percent of T5B 15 2 percent T5CC crystals 20 percent of T3A/ 2 T2A 5 percent of T6B/ 15 Six star sig stones crystals
With making this reward list in mind, I mainly thought of act 7 because the content is literally made for r4 6 stars. We might not see T3A or T6B fragments as they might be reserved for the difficulty for the completion of act 7 chapter 1.
So you are wanting act 7 level rewards for a event quest that will be less than equal to act 6.1. Makes sense.
It will be max 4000 6* shards for exploration imo although I'd be surprised if it's that many. A bit more t2a and t5b than uncollected, maybe a couple of Cavalier crystals and some sig stones if we're lucky.
If I did a cavalier difficulty I would do 5k 6 star shards so you get a new 6 star every other month. 10 5 star sig stones per chapter completion so a total of 30 total non generic. a whole t2 alpha and half of t5 basic 2% of t5cc 10k 5 star shards 3 Cavalier crystals
I think everyone would feel thats a good step up and it will be enough to keep the whales happy and worth the run.
With 5 stars becoming redundant as the shards are spread amongst 3 difficulties, cavalier might not have it. Completion: 3000 6 star shards 50 percent of T5B 10 2 percent T5CC crystals 10 6 star signature crystals 1x T2A 10 percent of T3A/ 0.5X T2A Exploration: 5000 6 Star shards 80 percent of T5B 15 2 percent T5CC crystals 20 percent of T3A/ 2 T2A 5 percent of T6B/ 15 Six star sig stones crystals
With making this reward list in mind, I mainly thought of act 7 because the content is literally made for r4 6 stars. We might not see T3A or T6B fragments as they might be reserved for the difficulty for the completion of act 7 chapter 1.
So you are wanting act 7 level rewards for a event quest that will be less than equal to act 6.1. Makes sense.
Do uncollected EQ rewards match up against 5.2? Guess not.
With 5 stars becoming redundant as the shards are spread amongst 3 difficulties, cavalier might not have it. Completion: 3000 6 star shards 50 percent of T5B 10 2 percent T5CC crystals 10 6 star signature crystals 1x T2A 10 percent of T3A/ 0.5X T2A Exploration: 5000 6 Star shards 80 percent of T5B 15 2 percent T5CC crystals 20 percent of T3A/ 2 T2A 5 percent of T6B/ 15 Six star sig stones crystals
With making this reward list in mind, I mainly thought of act 7 because the content is literally made for r4 6 stars. We might not see T3A or T6B fragments as they might be reserved for the difficulty for the completion of act 7 chapter 1.
So you are wanting act 7 level rewards for a event quest that will be less than equal to act 6.1. Makes sense.
Do uncollected EQ rewards match up against 5.2? Guess not.
With 5 stars becoming redundant as the shards are spread amongst 3 difficulties, cavalier might not have it. Completion: 3000 6 star shards 50 percent of T5B 10 2 percent T5CC crystals 10 6 star signature crystals 1x T2A 10 percent of T3A/ 0.5X T2A Exploration: 5000 6 Star shards 80 percent of T5B 15 2 percent T5CC crystals 20 percent of T3A/ 2 T2A 5 percent of T6B/ 15 Six star sig stones crystals
With making this reward list in mind, I mainly thought of act 7 because the content is literally made for r4 6 stars. We might not see T3A or T6B fragments as they might be reserved for the difficulty for the completion of act 7 chapter 1.
So you are wanting act 7 level rewards for a event quest that will be less than equal to act 6.1. Makes sense.
Do uncollected EQ rewards match up against 5.2? Guess not.
I'd say that UC EQ rewards exceed 5.2 rewards by quite a bit. Care to backtrack @H3t3r
With 5 stars becoming redundant as the shards are spread amongst 3 difficulties, cavalier might not have it. Completion: 3000 6 star shards 50 percent of T5B 10 2 percent T5CC crystals 10 6 star signature crystals 1x T2A 10 percent of T3A/ 0.5X T2A Exploration: 5000 6 Star shards 80 percent of T5B 15 2 percent T5CC crystals 20 percent of T3A/ 2 T2A 5 percent of T6B/ 15 Six star sig stones crystals
With making this reward list in mind, I mainly thought of act 7 because the content is literally made for r4 6 stars. We might not see T3A or T6B fragments as they might be reserved for the difficulty for the completion of act 7 chapter 1.
So you are wanting act 7 level rewards for a event quest that will be less than equal to act 6.1. Makes sense.
Do uncollected EQ rewards match up against 5.2? Guess not.
I'd say that UC EQ rewards exceed 5.2 rewards by quite a bit. Care to backtrack @H3t3r
You didnt get the point i was making. I was saying how Cavalier EQ should be more than 6.1 completion. Just like how Uncollected EQ is more than 5.2 completion.
Comments
1 person puts T3A and T6B and another puts T3CC. Several people have suggested full 6*'s and just about everyone has said Nexus 5*'s.
Might as well say for each fight you get a 6* nexus with just god tier champs in it.
Of course then people will complain because the duped ISO is too little and all they are getting is Max sig crystals.
We're hyping this entire thing up and not even realizing it. There have been just a couple suggestions that would be closer to what they offer but everyone else is shooting for the stars.
7500 6* shards
5000 5* shards
10 6* sig stones
30 5* sig stones
22500 t5b
1 x legendary crystal
300 units
And this time I hope they keep the damn units!!! And add it in uncollected as well!!
Progress games are all about making an infinite treadmill that players can run on. The content is tuned to the players. The stronger the players are, the harder the content gets so the players have something to use all that power on, and so players are left now needing more.
The more rewards they give us, the faster that upward curve will go. If we get too much of something, something else will replace it that we will have to chase after. And the new equilibrium point tends to end up with lower tier players even farther behind, and higher tier players even farther ahead.
And "Why push so hard to become cavalier ? " threads, either reward good or not, or the difficult easy or hard than expect, people always find a way to complain. That 's the common sense in mcoc forum
Side note I’d be choosing the gold such big numbers needed for these r5 rankups these 7 figure rewards just aren’t anywhere in the contest,
For funs sake would love to See this as a lesser path version like easy mode, to avoid adding more grind to monthly eq, would be a headache for everyone if we are having to scramble for solutions to multiple paths every month, from a design perspective would be easier too. And as part of that I would make the more important rewards (the t5c shards and the 6* shards (or say 3/4 of them) The exploration rewards, then the fun reward selector as the completion rewards, so designed for not everybody to be able to complete but we don’t feel so bad if we can’t complete it that month as those are all generous rewards but not rare rewards
And if they don't, I at least hope they would consider reducing the number of paths in the lesser difficulties by a decent margin. Maybe you could offer some sort of auto-path completer for people who 100% the highest difficulty.
For those that will disagree and I know their are please provide an example when Kabam gave us rewards that were too good?
There's enough gold in the game to do your rankings just like all the other resources.
I just think the jump in gold for rank ups doesn't justify the potential of the champion. I don't want Kabam to add more ways to get gold. Just cut the middle man out and reduce the amount it takes to rank 6 stars and 5 stars. Thats what I'm asking for specifically, more ways to get gold we'll continue to run into that problem as shards become more available.
But I stand by that UC for how easy it is per month has good rewards.
When uncollected first came out though the difficulty reflected the rewards we should get. Hence my outdated comments. Over time it is now easy but I remember I didn't finish uncollected when Modok was the boss and Ice Pheonix. Kind of embarrassing actually lol.
Completion:
3000 6 star shards
50 percent of T5B
10 2 percent T5CC crystals
10 6 star signature crystals
1x T2A
10 percent of T3A/ 0.5X T2A
Exploration:
5000 6 Star shards
80 percent of T5B
15 2 percent T5CC crystals
20 percent of T3A/ 2 T2A
5 percent of T6B/ 15 Six star sig stones crystals
With making this reward list in mind, I mainly thought of act 7 because the content is literally made for r4 6 stars.
We might not see T3A or T6B fragments as they might be reserved for the difficulty for the completion of act 7 chapter 1.
Kabam needs to loosen up in one of those areas. I think 6 star sig stones is the right direction because the top guys can still have their distance with prestige but more 6 star shard availability is long overdue. I don't spend money on Cavaliers and I only have 7 maxed 5 stars to this day, just 7. People staying on this long should tell you it will take an awlful lot to break the game in terms of rewards. People thought the game was over with Cavaliers.
A bit more t2a and t5b than uncollected, maybe a couple of Cavalier crystals and some sig stones if we're lucky.
10 5 star sig stones per chapter completion so a total of 30 total non generic.
a whole t2 alpha
and half of t5 basic
2% of t5cc
10k 5 star shards
3 Cavalier crystals
I think everyone would feel thats a good step up and it will be enough to keep the whales happy and worth the run.
I'd say that UC EQ rewards exceed 5.2 rewards by quite a bit. Care to backtrack @H3t3r
https://forums.playcontestofchampions.com/en/discussion/3910/announcing-act-5-chapter-2/p1