A solution for timeouts!
severedtrevor
Member Posts: 46 ★
I've found positive reinforcement to be generally more powerful than punishment when it comes to influencing behavior. How about instead of punishing the player for resorting to measures like the Corvus timeout, REWARD us for defeating opponents faster. Tap into our competitive spirit and make AQ fun again by challenging us to finish fights faster.
Simply record how long it takes a player to finish each fight. Players/alliances with the fastest times receive bonus points that could lead to higher AQ rankings and/or more rewards. This may or may not be as simple as it sounds on the coding/backend side of things, but I think it could inject some really fun and interesting life into AQ! Who knows...depending on the implementation, it could even shake things up on the leaderboard instead of having the same 20 alliances at the top. And of course, it would be a strong deterrent for resorting to Corvus timeouts, but without pissing people off. Win, win!
Simply record how long it takes a player to finish each fight. Players/alliances with the fastest times receive bonus points that could lead to higher AQ rankings and/or more rewards. This may or may not be as simple as it sounds on the coding/backend side of things, but I think it could inject some really fun and interesting life into AQ! Who knows...depending on the implementation, it could even shake things up on the leaderboard instead of having the same 20 alliances at the top. And of course, it would be a strong deterrent for resorting to Corvus timeouts, but without pissing people off. Win, win!
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Comments
If anything it will promote people to have to use champs like Corvus as he has one of the quickest high damage outputs in the game for fights in lane. I think we’re trying to promote using more champs in the game, not less.
Attack bonuses in AQ similar to War. Bonus points for taking down a node on the first try.
Bonus points if you take down a node with a feeder active. More the incoming feeders, more the points (of course global is exempt from this).
I don’t blame Kabam for wanting to change this - it isn’t in the spirit of the game to use CG in this way - however the solution is to remove the stupid nodes that forces players to resort to this, because I guarantee that 99% of us have better things to do than waiting for 2 minutes for AQ/AW timers to tick down - especially in AW where attack bonus is important .
I know the timer is used to reduce your score per fight (ie timeout you get less when you redo the fight) but I think there are better overall less stressful and exploitable ways to do that eg you get some bonus for finishing each AQ a set amount of hours before the 24 hour timer is up. For example each hour you finish ahead of the 24 hours gives you a bonus score overall.
but yeah, best solution is to either disallow pause feature entirely, or add a short time limit to pause option during a timed match.
For example .. during a 5 minute match.
Allow max 1 minute of paused game play.
That's it.
Personally, I'd be ok with removal of pause from a timed match already ... and with that, you could remove the 50% health loss for reaching 5 min mark.
Back when that 50% health loss was added it was to prevent abuse of the pause timer.
Since that obviously isn't working ... they should just:
1) remove 50% health loss
2) remove/reduce option to pause.
Personally I think that solves a LOT of issues, on both sides, as well as funky little exploits ..