**UPDATES TO ENLISTMENT GIFTING EVENT:**
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
Comments
It's obvious that they didn't think.
Allow members to donate tickets that they purchase (or are given back from treasury) to the ally.
Give ally leaders the means to allot tickets to members as they see fit.
This means map 5 players can still donate tickets for map6/7 players to use in an equitable rotation with map6/7 players allowing all members to contribute when running multi map aqs.
Not a perfect solution, but i think a solution like this solves more problems than the minor ones it creates...
I agree with the reasoning behind not informing the playerbase and immediately implementing it. Then the 2nd issue you pointed out is indeed a concern which relates with the 2nd point I was trying to make, which was they didn't do enough to make sure that the majority, those who aren't the target of the fix, is not negatively affected.
The hole in the system was created, albeit unintentionally, by them and any solution to address that should have minimal to zero negative effects to the players who are not exploiting it. So they're probably both negligent as well as devious in this case.
This has the added benefit (For kabam) of people pushing to do maps that might be out of their depth, and in turn spend on revives and heals.
Then entry fee for map 5. Then they removed it.
Why dont they remove entry fee for map 6 and 7 too? Then no donation cheating. At least remove map 6 entry fee because I dont think many people have to pay to get enough resource for map 6.
I see two concerns that Kabam needs to meet in order to restore a sense of fairness:
1. The promise of alliances being able to do split maps needs to be upheld. The idea that players will pay differently but be rewarded the same runs counter to the ethos of being in an alliance. A way is needed to make both payment and reward the same in order to keep things in balance for most alliances.
2. The timeframe for determining how many tickets to give to each player needs to be their entire game history, not just 5 months. 5 months is arbitrary and we've seen posts from long-lived alliances who have been planning in terms of years, not just months. I think giving tickets based on players' entire game history will help alleviate the sense that regular players are losing out in this.
But i do like that they allow using just 1 or 2 resources to pay for AQ. Scaling costs is stupid though.
Using loyalty earned in AW to pay for AQ is another stupid thing. Loyalty should be earned based on what scores you put up in the 3-day alliance events.
Alliance starts aq on day1, 766. For all 30members to participate, 600 tickets would need to be donated to that day's "Ticket Treasury". Now, each member can donate their share of 20, or one member donate all 600, or anything in-between.
You can only join a BG if at least 20 tickets are in the treasury.
This allows alliance members to equally share the cost as they equally share the rewards, and also allows you to cover entry for a friend until they can get you back.
Max out the treasury capacity based on what map combinations are run that day and lower it each time a player enters a BG. So for the above example it would be 600 max and lower it by 20 each time a player joins. This way no unnecessary tickets would be donated.
Why complicate an already outdated system even more with the introduction of tickets that individual members have to purchase before each AQ?
The leader or an officer has to log in and watch the game like a hawk for the end of the AQ mail to arrive, restart the app, then set the different battlegroups with their different globals. Each day we lose 10 minutes + from one AQ to another, not to mention someone has to be "on call" so that everyone has decent time to clear the maps.
The community has asked Kbm to improve this with the introduction of an Enlistment system for AQ, as there is for AW, and an Automatic start coz you know, ppl have lives...
There was, as usual, a great suggestion from @DNA3000 in a thread that got the standard non answer from kbm and is now buried.
https://forums.playcontestofchampions.com/en/discussion/comment/1047187/#Comment_1047187
Although this idea was also sugested many times in the recent mega Feedback Thread.
Is it too much to ask that you make this game fun and easy to manage? We're passionate about the Marvel brand, we like hanging out with our alli mates, the game mechanics are nice. But listen to community and stop dumping bs on on your costumers. There is only so much we can take.
Create a similar system to the daily map crystals or honour rewards geared towards rewarding the individuals who have to stand the cost of buying tickets to do higher maps - let these crystals give t2a, t5cc or t5b fragments.
it is then an incentive for people to keep playing map 6 & 7 and "carrying" the rest of alliance members (like myself
So
- Shared weekly rewards - glory and the same crystals based on finishing position
- Special daily crystals only for those buying tickets and doing maps 6 & 7
Just an idea so don't shoot me.What will happen for the treasury in global ? We run full AQ6, we had 26M gold left for example, what will happen for this ?
It’s especially unfair for those running AQ5...
We hope you’ll send a refund !
Kabam apparently needs to find an alcove for the super aggressive competitors and build them something they can play and stop shoving down stream a crappy system that interferes with the of joy of the majority of the player base.... let the 1% pay to compete and get rewards befitting that competition.. close out loops holes for cheaters and let them have at it ... and then leave the rest of us in peace to enjoy the game and hang with our alliance peeps
But the most realistic choice is lowering the timers because kabam have done it before when kabam has had maintenance situations that affected AQ times. So it can be done. It would improve the quality of life for summoners in this one fix imo. People agree or do you enjoy 55 minutes timers?