Cavalier players should get 6* shards for incursion

Cowboyschamploo1Cowboyschamploo1 Member Posts: 414 ★★★
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  • Kaycg1Kaycg1 Member Posts: 257
    edited May 2020
    For the amount of time it takes to do ten rooms in zone 7. They should be included without a doubt. But rewards are always way behind the level we play at. But if anyone at kabam actually played the game they would know.
  • DalBotDalBot Member Posts: 1,632 ★★★★★
    DNA3000 said:

    .
    Sometimes you want to reward players who do the hardest stuff, and sometimes you want to apply diminishing returns to the players consistently doing the hardest stuff to make sure they don't race away from the rest of the playerbase. For me, the most important factor involved in when to do which is whether the content is repeatable. If it can only be done once, I'm more in favor of rewarding effort higher. If it can be done repeatedly, I'm generally in favor of diminishing returns with effort above a certain point. Incursions are repeatable, so I'd be more cautious there. Same thing with arena: arena is grindable and repeatable, so the rewards do have diminishing returns for effort above a certain point.

    Respectfully disagree. Incursions is the one area of the game where being endgame level doesn't make any difference at all, which is kind of odd. In AW you get 6* shards at higher level. AQ you get far more rank up resources. Obviously higher tier story and event quests give higher rewards. Why not ramp up the rewards as you progress to crazy heights here too?

    If you have the skills and the roster to push to crazy heights there should be fresh and worthwhile rewards for doing such.
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