**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
You guys really need to think long and hard about certain aspects of the game you've been neglecting and solicit community feedback on how to fix them.
Some good places to start: Alliance Potions (your addition of the new ones that can only be purchased by units was way off the mark), Alliance Crystals (mostly useless), and Arena shard rewards (PHC shards, really?)
With that a lot, also you can sell iso-8 for gold so it would help the gold problem a ton, but if you want to stick with the solo crystal idea you can make uncollected solo crystals that have pretty much the same things as the lower level solo crystals but for 4 and 5* champions instead of 3 and 4* ones, it could cost like 5k greater solo shards or something like that too. But anyways those are my ideas on how to make the solo crystals better so yeeeeeeeee.
Another suggestion would be to remove Solo Crystals entirely and replace it with a Solo Shard Store where you can spend the Shards on a set of items, similar to the Glory Store.
I also would love if the Modok Quest had the potions and Units that already exist in Solo Quests (you also had this earlier years).
However, there are many things I would change with the above that requires lots of work. My dream scenario is that there would be something like a Solo Store(similar to the Glory Store), where you earn currency for doing Solo content like Story, EQ, Daily and Arena. To encourage playing a variety of content, one could earn extra currency by completing the rotating daily quests already existing. It would not mean that we wouldn't get currency from doing other content, which again gives the player the option to choose the game mode most fun to the player.
In case you missed it, they have a huge feedback thread addressing the issues players would like to see addressed. As someone mentioned in this thread, the topic of Solo Shards has come up in there... so why ask us when the community has addressed it time and time again?
Even before the mega feedback thread was even created...
So yes, Kabam is STILL clearly out of touch with the people who play their game.
Another example is why do we receive level 1 potions or tier 2 basic iso as path drops on Uncollected EQ?:) Couldn't the potion and iso drops scale with the difficulty of the map? Don't think that would break the game at all:) I think small actions like that could add up and be well received by the players.
- 5* arena boosts
- 5* sig stones
- 5x 4* sig stones
- 7200 T2a
- 1500 T5b
- 4* arena boosts
- 3x T1a
- 500 6* shards
- L1 Revive
- 40 units
- L4 Health pots
Thanks very much for acknowledging, by the way. If the crystals had value, then the solo Events wouldn't need changing. Although a couple more Healing potions in milestones would get folk interested.
I think enough people have pointed out the lack of value of the current Arena boosts.
Greater solo crystals already have very rare T1A crystals, so you could add in T1A shards without unbalancing the game economy. Or alternate shards such as Grandmaster it T2A crystal shards. Or alternate boosts, healing potions or some kind of currency (gold/loyalty/incursion points).
A very rare trophy champ might not be the worst idea, though. You could use someone pre-existing like 3*/4* Kang, or one of MODOK's mash-ups, without needing to develop anyone new.
Proven: Ultimate shards
Conqueror: 4* shards
Uncollected: Grandmaster shards
Cavalier: 5* shards
Thats 265 crystals I wont brother opening.