The Champion fight is not that skilled based at all. Give everyone perfect block and they could complete the fight. You just need the right champs. When you remove the block damage where's the skill needed? Please explain?
That's the skill right there. Of course, if you block everything, the fight's going to be a lot easier. That's the challenge of the fight. You can't rely too much on block.
Removing the Champion's block damage would be like saying that if you remove the token system from the GM, you don't need skill anymore. While that is true, the Token system is where part of the skill is at. Likewise, in the Champion boss, part of the skill is in maneuvering around his high attack rating.
Yes, of course if you want to have a better time fighting the Champion, you would bring the right champ. Again, if you want to have a better time in the GM fight, you bring the right champ.
I would even argue that theoretically, the GM fight cannot be solo'd by certain champions (to the extent of my knowledge, I could be wrong), who don't possess the ability to crit/DOT. And therefore could be counted as "roster based" as well.
I don't think the Champion boss has that type of "hard" restriction, and therefore can be solo'd by any champ (again, to the extent of my knowledge. Please do correct me if I'm wrong).
People commenting the champion is skill based are absolutely wrong..it's not a skill fight..if it was many more would complete it and there would be less complaints. I agree many are complaining simply to complain..but that fight required skill and a huge bit of luck to get the required champion. I know 3 or 4 main people get in every post and say thats an skill based gate..but it's really not. We see the grandmaster fight done with all kinds of champion..I am yet to see the champion fight with even mid tier Champs. For me..the champion fight was good..I felt that dexing is special did not register many times..and I have seen people complain about the same thing.. If his specials were projectile based..it would make it easier. All I am seeing here is people who have completed act 6 looking down on people asking the fight to be made easier. Do I think the fight is tough? Yes.. Should it be nerfed? Only interms of removing no retreat and spite. Do I care if they nerf it? Nope. I know I will eventually explore that.
Most people consider Hood mid tier at best and I personally know multiple people who've used him to beat the champion. People have also used Loki.
Do certain champs make the fight easier? Sure but most of the champs people claim are NEEDED just aren't in reality.
Again, You NEED certain champ to do the fight. if it was really just skill based, we would be seeing Swedeah doing that fight with Kamala khan. I think you missed my main point in that it is not purely skill based. And there is no point in gating players from progressing in story mode when its not even just skill. If you want to give players will good skill and roster a challenge? Give maze every month with insane rewards. You don't stop people progressing in the main mode of the game. I would call grandmaster fight a gate, purely because as you said, it requires basic skills to progress. Champion fight does not do that. I get the point that it should not be an easy fight and it should not be done with unit man either. But the fight must end at some point. I heard a suggestion that every time you died the counter should increase and it should decrease for the dex. There must be some mechanism to make the fight possible. At its current state, its just impossible if you dont have a specific set of counters
But there has to be fights that require certain counters. There would be no need for new characters if fights were doable with anybody, like the GM.
Then the acquisition of said counters also has to be somewhat easy. I still don't have loki or hood, two moderate counters for champ as per people here. I got SS after initial completion of 6.2 so things will be easier next time.But not everyone is that lucky
Why though? Act 6 is a test of roster breadth. That's why they don't allow 4*s. Why should Kabam make it any easier to obtain the right champs?
I already explained the same. How do you measure roster breadth though? If the act forced you to use all your champs? sure. But, if they keep narrowing the requirements for the fights, then they are testing rng. People may counter me here and say, the more you open, the more chances of you getting the champ. But, even that's not true is it. I just said I don't have Loki or hood as a 5 star and I have opened 100s of 5 stars, legendary, grandmaster, cavalier and featured cavalier crystals. It is even possible that I may never land a loki, hood or a corvus as a 5 star or 6 star. But, I have over 100 5 star champs. When do you consider your roster wide enough? You cannot decide that because you only required rng to be on your side and even opening 10 5 stars you could have an answer to all the nodes in act 6, which is wrong.
But how do you measure roster breadth without testing RNG?
The Champion fight is not that skilled based at all. Give everyone perfect block and they could complete the fight. You just need the right champs. When you remove the block damage where's the skill needed? Please explain?
Take away annihilus' obliterating strikes, or mojos tasks and degen, or any ability or node from any difficult fight and it's no longer difficult. That's a beyond ridiculous argument. The fact that you have to deal with the block penetration is exactly one of the reasons its difficult and requires skill
The Champion fight is not that skilled based at all. Give everyone perfect block and they could complete the fight. You just need the right champs. When you remove the block damage where's the skill needed? Please explain?
U just answered your own question. Everyone don’t have perfect t block, cause you can’t just block you need the skill to evade and dex at right moment and manage/counter his mechanics
You're also forgetting the dex doesn't register everytime if you dodge the headbutt. Its a bs fight. If you play it a bunch of times like we all did he eventually goes down. Give grandmaster 50k attk and lets see which fight involves more skill. This praising of the champion fight is annoying. I swear yall think it deserves a gold medal. Just cause you beat the champion doesn't mean you're better.
So dex the sp2 which is easier for a lot of people...
I've never once said I even like the fight personally. I merely said it's the only skill gated fight in the game right now. I promise the few of us that don't whine about it incessantly find all the griping and whining about it far more annoying
It's quite literally impossible to make all Fights "skill-based" while not requiring specific counters in one form or another. How limited and narrow those counters are is another subject. You have almost 200 Champs in the game. Eventually you have to limit what people can use to add a challenge factor. I'm not sure where the eutopian idea of using any Champ anywhere came from, but that's not feasible. That not only negates the point of havint different Champs with different Abilities, it nerfs the entire game into something that becomes really boring really fast.
The Champion fight is not that skilled based at all. Give everyone perfect block and they could complete the fight. You just need the right champs. When you remove the block damage where's the skill needed? Please explain?
U just answered your own question. Everyone don’t have perfect t block, cause you can’t just block you need the skill to evade and dex at right moment and manage/counter his mechanics
You're also forgetting the dex doesn't register everytime if you dodge the headbutt. Its a bs fight. If you play it a bunch of times like we all did he eventually goes down. Give grandmaster 50k attk and lets see which fight involves more skill. This praising of the champion fight is annoying. I swear yall think it deserves a gold medal. Just cause you beat the champion doesn't mean you're better.
So dex the sp2 which is easier for a lot of people...
I've never once said I even like the fight personally. I merely said it's the only skill gated fight in the game right now. I promise the few of us that don't whine about it incessantly find all the griping and whining about it far more annoying
Its getting changed so the whining will stop so whats the problem? There is no problem, you just want to brag about beating the champion and its weird. The reason why I said the block damage is the only thing that makes it skill based and its cheap because with CapIW r5 theres little to no challenge. Its a champion gate fight more than anything. All your big talk just shows you have a well rounded roster. Thats what I think of your argument.
The Champion fight is not that skilled based at all. Give everyone perfect block and they could complete the fight. You just need the right champs. When you remove the block damage where's the skill needed? Please explain?
U just answered your own question. Everyone don’t have perfect t block, cause you can’t just block you need the skill to evade and dex at right moment and manage/counter his mechanics
You're also forgetting the dex doesn't register everytime if you dodge the headbutt. Its a bs fight. If you play it a bunch of times like we all did he eventually goes down. Give grandmaster 50k attk and lets see which fight involves more skill. This praising of the champion fight is annoying. I swear yall think it deserves a gold medal. Just cause you beat the champion doesn't mean you're better.
So dex the sp2 which is easier for a lot of people...
I've never once said I even like the fight personally. I merely said it's the only skill gated fight in the game right now. I promise the few of us that don't whine about it incessantly find all the griping and whining about it far more annoying
Its getting changed so the whining will stop so whats the problem? There is no problem, you just want to brag about beating the champion and its weird. The reason why I said the block damage is the only thing that makes it skill based and its cheap because with CapIW r5 theres little to no challenge. Its a champion gate fight more than anything. All your big talk just shows you have a well rounded roster. Thats what I think of your argument.
I can assure you that none of us are bragging. We're just simply stating the obvious.
You could say the same thing about the Grandmaster with Doom.
The Champion fight is not that skilled based at all. Give everyone perfect block and they could complete the fight. You just need the right champs. When you remove the block damage where's the skill needed? Please explain?
U just answered your own question. Everyone don’t have perfect t block, cause you can’t just block you need the skill to evade and dex at right moment and manage/counter his mechanics
You're also forgetting the dex doesn't register everytime if you dodge the headbutt. Its a bs fight. If you play it a bunch of times like we all did he eventually goes down. Give grandmaster 50k attk and lets see which fight involves more skill. This praising of the champion fight is annoying. I swear yall think it deserves a gold medal. Just cause you beat the champion doesn't mean you're better.
So dex the sp2 which is easier for a lot of people...
I've never once said I even like the fight personally. I merely said it's the only skill gated fight in the game right now. I promise the few of us that don't whine about it incessantly find all the griping and whining about it far more annoying
Its getting changed so the whining will stop so whats the problem? There is no problem, you just want to brag about beating the champion and its weird. The reason why I said the block damage is the only thing that makes it skill based and its cheap because with CapIW r5 theres little to no challenge. Its a champion gate fight more than anything. All your big talk just shows you have a well rounded roster. Thats what I think of your argument.
I can assure you that none of us are bragging. We're just simply stating the obvious.
You could say the same thing about the Grandmaster with Doom.
: ))))))
If you're not bragging thqn you're really overrating the fight in terms of skill. I did my initial clear with Loki and I pulled CapIW 5 months later and finished the rest of 6.2.6 in one weekend. Its roster dependent for the most part but we can agree to disagree.
The Champion fight is not that skilled based at all. Give everyone perfect block and they could complete the fight. You just need the right champs. When you remove the block damage where's the skill needed? Please explain?
That's the skill right there. Of course, if you block everything, the fight's going to be a lot easier. That's the challenge of the fight. You can't rely too much on block.
Removing the Champion's block damage would be like saying that if you remove the token system from the GM, you don't need skill anymore. While that is true, the Token system is where part of the skill is at. Likewise, in the Champion boss, part of the skill is in maneuvering around his high attack rating.
Yes, of course if you want to have a better time fighting the Champion, you would bring the right champ. Again, if you want to have a better time in the GM fight, you bring the right champ.
I would even argue that theoretically, the GM fight cannot be solo'd by certain champions (to the extent of my knowledge, I could be wrong), who don't possess the ability to crit/DOT. And therefore could be counted as "roster based" as well.
I don't think the Champion boss has that type of "hard" restriction, and therefore can be solo'd by any champ (again, to the extent of my knowledge. Please do correct me if I'm wrong).
I think Kabam considered champ limitations for the Grandmaster fight. You can still win even with no crits, DOT, or buffs.
Maybe make some content where you CANNOT USE any Revives/Heals.
It would then be just based on pure skill and strength of team as to how far you can get. And if your team dies, them you have to start all over and try again. And again, and again...
Not sure where the money would come from, maybe from having to buy more Energy Refills instead of Potions. Or maybe limited number of free entrance tickets after which you would have to buy more (with Units, or ultimately money if you run out of units)
We have a fight that's based on skill and is pass/fail, 6.2.6 champion. It's also one of the most hated fights by the community. You guys can keep asking for "skill to be rewarded" but when you get it and can't beat something, just cry about it constantly
there's another skill based fight - 6.4 grandmaster. Everyone loves it
You can absolutely unit the grandmaster down though.
really? how? You have to complete challenges, get him wounded...... I don't see how you can do the fight without having at least a bit of skill. Unless you're talking about mercs......
You don't HAVE to get him wounded it would just be an insanely long fight without doing so. You still do damage while he isn't. The only part you can't actually unit down is the last phase but that's just playing keep away for a few seconds
the only really skill based thing in the 6.2 champion is that last 10%, which requires you to dex his special. Which is more skill based? the GM or the champion.
Easily the champion. You'll eventually get the GM down and none of the "skills" required for the fight are particularly difficult really.
The champion fight though after almost a year still has plenty of people roadblocked. I don't know of a single person that got to the GM and had to back out bc they couldn't beat it
that just means that the champion fight is more BS. The beauty of the GM fight is that you can do it with any champ, and you don't need one or two specific counters
It's not BS it just requires a skill that isn't one of the most basic in the game like the GM fight does. If you can't dex, block, and parry by the end of 6.4, well just quit
I would like to see you try and do 6.2 champion with superior iron man. Come back when you're done
That's ridiculous to even state really. I'd like to see you take do you bleed Medusa with him. See I can make pointless hyperbolic statements too.
The champion fight requires learning a specific skill, getting dexterity off his specials in his final phase, it's also pass/fail. The grandmaster requires continually using some of the most basic skills in the game and regardless of whether you ever get very proficient at it you can eventually get him down. Saying the GM fight is more skill based is just silly.
It's much easier and doesn't require a champ counter but requiring a counter to a fight does not immediately make it BS either. That's a core part of this game, if it wasn't there would be no need whatsoever for more than one champ in the game and the game would have died years ago
What he's trying to say is that the 6.2 champion fight is not skill based at all. It is roster based. If you are having bad luck and never pull a viable mystic or slow champion, then you're never beating the fight. And even if you do have those champions, you have to deal with the super annoying last 10% with linked nodes which can really suck up your items and units.
It's quite literally impossible to make all Fights "skill-based" while not requiring specific counters in one form or another. How limited and narrow those counters are is another subject. You have almost 200 Champs in the game. Eventually you have to limit what people can use to add a challenge factor. I'm not sure where the eutopian idea of using any Champ anywhere came from, but that's not feasible. That not only negates the point of havint different Champs with different Abilities, it nerfs the entire game into something that becomes really boring really fast.
Sure it is possible. They are well aware of the node combinations they use. There was full intent to limit act 6 to the top 10% of champions in the game and nobody can really deny that.
Maybe make some content where you CANNOT USE any Revives/Heals.
It would then be just based on pure skill and strength of team as to how far you can get. And if your team dies, them you have to start all over and try again. And again, and again...
Not sure where the money would come from, maybe from having to buy more Energy Refills instead of Potions. Or maybe limited number of free entrance tickets after which you would have to buy more (with Units, or ultimately money if you run out of units)
We have a fight that's based on skill and is pass/fail, 6.2.6 champion. It's also one of the most hated fights by the community. You guys can keep asking for "skill to be rewarded" but when you get it and can't beat something, just cry about it constantly
there's another skill based fight - 6.4 grandmaster. Everyone loves it
You can absolutely unit the grandmaster down though.
really? how? You have to complete challenges, get him wounded...... I don't see how you can do the fight without having at least a bit of skill. Unless you're talking about mercs......
You don't HAVE to get him wounded it would just be an insanely long fight without doing so. You still do damage while he isn't. The only part you can't actually unit down is the last phase but that's just playing keep away for a few seconds
the only really skill based thing in the 6.2 champion is that last 10%, which requires you to dex his special. Which is more skill based? the GM or the champion.
Easily the champion. You'll eventually get the GM down and none of the "skills" required for the fight are particularly difficult really.
The champion fight though after almost a year still has plenty of people roadblocked. I don't know of a single person that got to the GM and had to back out bc they couldn't beat it
that just means that the champion fight is more BS. The beauty of the GM fight is that you can do it with any champ, and you don't need one or two specific counters
It's not BS it just requires a skill that isn't one of the most basic in the game like the GM fight does. If you can't dex, block, and parry by the end of 6.4, well just quit
I would like to see you try and do 6.2 champion with superior iron man. Come back when you're done
That's ridiculous to even state really. I'd like to see you take do you bleed Medusa with him. See I can make pointless hyperbolic statements too.
The champion fight requires learning a specific skill, getting dexterity off his specials in his final phase, it's also pass/fail. The grandmaster requires continually using some of the most basic skills in the game and regardless of whether you ever get very proficient at it you can eventually get him down. Saying the GM fight is more skill based is just silly.
It's much easier and doesn't require a champ counter but requiring a counter to a fight does not immediately make it BS either. That's a core part of this game, if it wasn't there would be no need whatsoever for more than one champ in the game and the game would have died years ago
What he's trying to say is that the 6.2 champion fight is not skill based at all. It is roster based. If you are having bad luck and never pull a viable mystic or slow champion, then you're never beating the fight. And even if you do have those champions, you have to deal with the super annoying last 10% which can really suck up your items and units.
And you'd both still be wrong. A fight needing a counter doesn't mean it's not skill based. That super annoying 10% is the skill gate. If you don't figure out how to dex his specials you don't pass, end of.
It's quite literally impossible to make all Fights "skill-based" while not requiring specific counters in one form or another. How limited and narrow those counters are is another subject. You have almost 200 Champs in the game. Eventually you have to limit what people can use to add a challenge factor. I'm not sure where the eutopian idea of using any Champ anywhere came from, but that's not feasible. That not only negates the point of havint different Champs with different Abilities, it nerfs the entire game into something that becomes really boring really fast.
Sure it is possible. They are well aware of the node combinations they use. There was full intent to limit act 6 to the top 10% of champions in the game and nobody can really deny that.
No, it's not feasible. Look throughout the game. Nodes limit what you can use. Sometimes there are many options, sometimes few. Sometimes you can use "All but....". As for Act 6, obviously the goal at the time was to create a window narrow enough for people with a very extensive Roster could go through. However, that window was too narrow, and @DNA3000 did a particularly good job of explaining how that accelerated difficulty beyond what's possible to grow into. On the subject of being able to use any Champ anywhere and still having skill, I'm afraid that's just another game. It's also a way of making the RNG completely obsolete, which is why I can see the attraction. It's just not reasonable for this particular game. Making them less narrow is possible.
Maybe make some content where you CANNOT USE any Revives/Heals.
It would then be just based on pure skill and strength of team as to how far you can get. And if your team dies, them you have to start all over and try again. And again, and again...
Not sure where the money would come from, maybe from having to buy more Energy Refills instead of Potions. Or maybe limited number of free entrance tickets after which you would have to buy more (with Units, or ultimately money if you run out of units)
We have a fight that's based on skill and is pass/fail, 6.2.6 champion. It's also one of the most hated fights by the community. You guys can keep asking for "skill to be rewarded" but when you get it and can't beat something, just cry about it constantly
there's another skill based fight - 6.4 grandmaster. Everyone loves it
You can absolutely unit the grandmaster down though.
really? how? You have to complete challenges, get him wounded...... I don't see how you can do the fight without having at least a bit of skill. Unless you're talking about mercs......
You don't HAVE to get him wounded it would just be an insanely long fight without doing so. You still do damage while he isn't. The only part you can't actually unit down is the last phase but that's just playing keep away for a few seconds
the only really skill based thing in the 6.2 champion is that last 10%, which requires you to dex his special. Which is more skill based? the GM or the champion.
Easily the champion. You'll eventually get the GM down and none of the "skills" required for the fight are particularly difficult really.
The champion fight though after almost a year still has plenty of people roadblocked. I don't know of a single person that got to the GM and had to back out bc they couldn't beat it
that just means that the champion fight is more BS. The beauty of the GM fight is that you can do it with any champ, and you don't need one or two specific counters
It's not BS it just requires a skill that isn't one of the most basic in the game like the GM fight does. If you can't dex, block, and parry by the end of 6.4, well just quit
I would like to see you try and do 6.2 champion with superior iron man. Come back when you're done
That's ridiculous to even state really. I'd like to see you take do you bleed Medusa with him. See I can make pointless hyperbolic statements too.
The champion fight requires learning a specific skill, getting dexterity off his specials in his final phase, it's also pass/fail. The grandmaster requires continually using some of the most basic skills in the game and regardless of whether you ever get very proficient at it you can eventually get him down. Saying the GM fight is more skill based is just silly.
It's much easier and doesn't require a champ counter but requiring a counter to a fight does not immediately make it BS either. That's a core part of this game, if it wasn't there would be no need whatsoever for more than one champ in the game and the game would have died years ago
What he's trying to say is that the 6.2 champion fight is not skill based at all. It is roster based. If you are having bad luck and never pull a viable mystic or slow champion, then you're never beating the fight. And even if you do have those champions, you have to deal with the super annoying last 10% which can really suck up your items and units.
And you'd both still be wrong. A fight needing a counter doesn't mean it's not skill based. That super annoying 10% is the skill gate. If you don't figure out how to dex his specials you don't pass, end of.
Well looks like you're the wrong one here because Kabam is fixing the fight. Just saying. You're not even taking into consideration nodes like No Retreat and the class gates that severely limit your options. The fight is terribly designed and Kabam agrees.
Maybe make some content where you CANNOT USE any Revives/Heals.
It would then be just based on pure skill and strength of team as to how far you can get. And if your team dies, them you have to start all over and try again. And again, and again...
Not sure where the money would come from, maybe from having to buy more Energy Refills instead of Potions. Or maybe limited number of free entrance tickets after which you would have to buy more (with Units, or ultimately money if you run out of units)
We have a fight that's based on skill and is pass/fail, 6.2.6 champion. It's also one of the most hated fights by the community. You guys can keep asking for "skill to be rewarded" but when you get it and can't beat something, just cry about it constantly
there's another skill based fight - 6.4 grandmaster. Everyone loves it
You can absolutely unit the grandmaster down though.
really? how? You have to complete challenges, get him wounded...... I don't see how you can do the fight without having at least a bit of skill. Unless you're talking about mercs......
You don't HAVE to get him wounded it would just be an insanely long fight without doing so. You still do damage while he isn't. The only part you can't actually unit down is the last phase but that's just playing keep away for a few seconds
the only really skill based thing in the 6.2 champion is that last 10%, which requires you to dex his special. Which is more skill based? the GM or the champion.
Easily the champion. You'll eventually get the GM down and none of the "skills" required for the fight are particularly difficult really.
The champion fight though after almost a year still has plenty of people roadblocked. I don't know of a single person that got to the GM and had to back out bc they couldn't beat it
that just means that the champion fight is more BS. The beauty of the GM fight is that you can do it with any champ, and you don't need one or two specific counters
It's not BS it just requires a skill that isn't one of the most basic in the game like the GM fight does. If you can't dex, block, and parry by the end of 6.4, well just quit
I would like to see you try and do 6.2 champion with superior iron man. Come back when you're done
That's ridiculous to even state really. I'd like to see you take do you bleed Medusa with him. See I can make pointless hyperbolic statements too.
The champion fight requires learning a specific skill, getting dexterity off his specials in his final phase, it's also pass/fail. The grandmaster requires continually using some of the most basic skills in the game and regardless of whether you ever get very proficient at it you can eventually get him down. Saying the GM fight is more skill based is just silly.
It's much easier and doesn't require a champ counter but requiring a counter to a fight does not immediately make it BS either. That's a core part of this game, if it wasn't there would be no need whatsoever for more than one champ in the game and the game would have died years ago
What he's trying to say is that the 6.2 champion fight is not skill based at all. It is roster based. If you are having bad luck and never pull a viable mystic or slow champion, then you're never beating the fight. And even if you do have those champions, you have to deal with the super annoying last 10% which can really suck up your items and units.
And you'd both still be wrong. A fight needing a counter doesn't mean it's not skill based. That super annoying 10% is the skill gate. If you don't figure out how to dex his specials you don't pass, end of.
Well looks like you're the wrong one here because Kabam is fixing the fight. Just saying. You're not even taking into consideration nodes like No Retreat and the class gates that severely limit your options. The fight is terribly designed and Kabam agrees.
They've changed lots of things that didn't need changing bc of endless screeching by the players. That really doesn't mean anything. More often than not the "fix" ends up being worse as well so best of luck with this one.
It's quite literally impossible to make all Fights "skill-based" while not requiring specific counters in one form or another. How limited and narrow those counters are is another subject. You have almost 200 Champs in the game. Eventually you have to limit what people can use to add a challenge factor. I'm not sure where the eutopian idea of using any Champ anywhere came from, but that's not feasible. That not only negates the point of havint different Champs with different Abilities, it nerfs the entire game into something that becomes really boring really fast.
Sure it is possible. They are well aware of the node combinations they use. There was full intent to limit act 6 to the top 10% of champions in the game and nobody can really deny that.
No, it's not feasible. Look throughout the game. Nodes limit what you can use. Sometimes there are many options, sometimes few. Sometimes you can use "All but....". As for Act 6, obviously the goal at the time was to create a window narrow enough for people with a very extensive Roster could go through. However, that window was too narrow, and @DNA3000 did a particularly good job of explaining how that accelerated difficulty beyond what's possible to grow into. On the subject of being able to use any Champ anywhere and still having skill, I'm afraid that's just another game. It's also a way of making the RNG completely obsolete, which is why I can see the attraction. It's just not reasonable for this particular game. Making them less narrow is possible.
If I look throughout the game... I see plenty of content where any decent champ can be used to beat it. I know that demi god level champs can clear the variants and really any champion can be used in act 5. Even Howard the Duck can do lol. Kabam tuned the difficulty so that only top tier champions can compete without having to use too many items and units in act 6 and abyss. Their designing motive seems to be, "God Tier or Bust"
It's quite literally impossible to make all Fights "skill-based" while not requiring specific counters in one form or another. How limited and narrow those counters are is another subject. You have almost 200 Champs in the game. Eventually you have to limit what people can use to add a challenge factor. I'm not sure where the eutopian idea of using any Champ anywhere came from, but that's not feasible. That not only negates the point of havint different Champs with different Abilities, it nerfs the entire game into something that becomes really boring really fast.
Sure it is possible. They are well aware of the node combinations they use. There was full intent to limit act 6 to the top 10% of champions in the game and nobody can really deny that.
No, it's not feasible. Look throughout the game. Nodes limit what you can use. Sometimes there are many options, sometimes few. Sometimes you can use "All but....". As for Act 6, obviously the goal at the time was to create a window narrow enough for people with a very extensive Roster could go through. However, that window was too narrow, and @DNA3000 did a particularly good job of explaining how that accelerated difficulty beyond what's possible to grow into. On the subject of being able to use any Champ anywhere and still having skill, I'm afraid that's just another game. It's also a way of making the RNG completely obsolete, which is why I can see the attraction. It's just not reasonable for this particular game. Making them less narrow is possible.
If I look throughout the game... I see plenty of content where any decent champ can be used to beat it. I know that demi god level champs can clear the variants and really any champion can be used in act 5. Even Howard the Duck can do lol. Kabam tuned the difficulty so that only top tier champions can compete without having to use too many items and units in act 6 and abyss. Their designing motive seems to be, "God Tier or Bust"
Notice you're saying any "decent Champ". You're also using reference to the God Tier. Which means it's not just any Champ. There are always limits to what you can use, especially in Story.
It's quite literally impossible to make all Fights "skill-based" while not requiring specific counters in one form or another. How limited and narrow those counters are is another subject. You have almost 200 Champs in the game. Eventually you have to limit what people can use to add a challenge factor. I'm not sure where the eutopian idea of using any Champ anywhere came from, but that's not feasible. That not only negates the point of havint different Champs with different Abilities, it nerfs the entire game into something that becomes really boring really fast.
Sure it is possible. They are well aware of the node combinations they use. There was full intent to limit act 6 to the top 10% of champions in the game and nobody can really deny that.
No, it's not feasible. Look throughout the game. Nodes limit what you can use. Sometimes there are many options, sometimes few. Sometimes you can use "All but....". As for Act 6, obviously the goal at the time was to create a window narrow enough for people with a very extensive Roster could go through. However, that window was too narrow, and @DNA3000 did a particularly good job of explaining how that accelerated difficulty beyond what's possible to grow into. On the subject of being able to use any Champ anywhere and still having skill, I'm afraid that's just another game. It's also a way of making the RNG completely obsolete, which is why I can see the attraction. It's just not reasonable for this particular game. Making them less narrow is possible.
If I look throughout the game... I see plenty of content where any decent champ can be used to beat it. I know that demi god level champs can clear the variants and really any champion can be used in act 5. Even Howard the Duck can do lol. Kabam tuned the difficulty so that only top tier champions can compete without having to use too many items and units in act 6 and abyss. Their designing motive seems to be, "God Tier or Bust"
Notice you're saying any "decent Champ". You're also using reference to the God Tier. Which means it's not just any Champ. There are always limits to what you can use, especially in Story.
Then how about they remove 100 champions from the basic crystals and the we'll all be happy? No viability, no point on the roster besides arena. If we are only limited to these top tier champions in endgame content, war, and aq then what's the point?
It's quite literally impossible to make all Fights "skill-based" while not requiring specific counters in one form or another. How limited and narrow those counters are is another subject. You have almost 200 Champs in the game. Eventually you have to limit what people can use to add a challenge factor. I'm not sure where the eutopian idea of using any Champ anywhere came from, but that's not feasible. That not only negates the point of havint different Champs with different Abilities, it nerfs the entire game into something that becomes really boring really fast.
Sure it is possible. They are well aware of the node combinations they use. There was full intent to limit act 6 to the top 10% of champions in the game and nobody can really deny that.
No, it's not feasible. Look throughout the game. Nodes limit what you can use. Sometimes there are many options, sometimes few. Sometimes you can use "All but....". As for Act 6, obviously the goal at the time was to create a window narrow enough for people with a very extensive Roster could go through. However, that window was too narrow, and @DNA3000 did a particularly good job of explaining how that accelerated difficulty beyond what's possible to grow into. On the subject of being able to use any Champ anywhere and still having skill, I'm afraid that's just another game. It's also a way of making the RNG completely obsolete, which is why I can see the attraction. It's just not reasonable for this particular game. Making them less narrow is possible.
If I look throughout the game... I see plenty of content where any decent champ can be used to beat it. I know that demi god level champs can clear the variants and really any champion can be used in act 5. Even Howard the Duck can do lol. Kabam tuned the difficulty so that only top tier champions can compete without having to use too many items and units in act 6 and abyss. Their designing motive seems to be, "God Tier or Bust"
Notice you're saying any "decent Champ". You're also using reference to the God Tier. Which means it's not just any Champ. There are always limits to what you can use, especially in Story.
Then how about they remove 100 champions from the basic crystals and the we'll all be happy? No viability, no point on the roster besides arena. If we are only limited to these top tier champions in endgame content, war, and aq then what's the point?
For one thing, you're not the only one playing the game, and people coming up still use those. For another, using them or not is a choice. They're not literally useless. People just use others exclusively. There's a difference between requiring certain Champs, and ignoring all others.
Plus, it's like saying, "I don't mind RNG. As long as I pull what I want everytime." I like the marshmallows in Lucky Charms. Taking the cereal out leaves a bowl of sugar.
It's quite literally impossible to make all Fights "skill-based" while not requiring specific counters in one form or another. How limited and narrow those counters are is another subject. You have almost 200 Champs in the game. Eventually you have to limit what people can use to add a challenge factor. I'm not sure where the eutopian idea of using any Champ anywhere came from, but that's not feasible. That not only negates the point of havint different Champs with different Abilities, it nerfs the entire game into something that becomes really boring really fast.
Sure it is possible. They are well aware of the node combinations they use. There was full intent to limit act 6 to the top 10% of champions in the game and nobody can really deny that.
No, it's not feasible. Look throughout the game. Nodes limit what you can use. Sometimes there are many options, sometimes few. Sometimes you can use "All but....". As for Act 6, obviously the goal at the time was to create a window narrow enough for people with a very extensive Roster could go through. However, that window was too narrow, and @DNA3000 did a particularly good job of explaining how that accelerated difficulty beyond what's possible to grow into. On the subject of being able to use any Champ anywhere and still having skill, I'm afraid that's just another game. It's also a way of making the RNG completely obsolete, which is why I can see the attraction. It's just not reasonable for this particular game. Making them less narrow is possible.
If I look throughout the game... I see plenty of content where any decent champ can be used to beat it. I know that demi god level champs can clear the variants and really any champion can be used in act 5. Even Howard the Duck can do lol. Kabam tuned the difficulty so that only top tier champions can compete without having to use too many items and units in act 6 and abyss. Their designing motive seems to be, "God Tier or Bust"
Notice you're saying any "decent Champ". You're also using reference to the God Tier. Which means it's not just any Champ. There are always limits to what you can use, especially in Story.
Then how about they remove 100 champions from the basic crystals and the we'll all be happy? No viability, no point on the roster besides arena. If we are only limited to these top tier champions in endgame content, war, and aq then what's the point?
For one thing, you're not the only one playing the game, and people coming up still use those. For another, using them or not is a choice. They're not literally useless. People just use others exclusively. There's a difference between requiring certain Champs, and ignoring all others.
If I could I would use these weaker champions but I LITERALLY cannot or I have to pull out my wallet. There's no way around it but use my top tier champions because they are the only ones who can just about get through it. I'm sure I'm not the only one who has to deal with something like this. Can't use the champ? Makes them useless. Yeah I'm at the higher levels of content... but why can't I have an opinion on a champ even if a newer player uses them to beat lower content?
It's quite literally impossible to make all Fights "skill-based" while not requiring specific counters in one form or another. How limited and narrow those counters are is another subject. You have almost 200 Champs in the game. Eventually you have to limit what people can use to add a challenge factor. I'm not sure where the eutopian idea of using any Champ anywhere came from, but that's not feasible. That not only negates the point of havint different Champs with different Abilities, it nerfs the entire game into something that becomes really boring really fast.
Sure it is possible. They are well aware of the node combinations they use. There was full intent to limit act 6 to the top 10% of champions in the game and nobody can really deny that.
No, it's not feasible. Look throughout the game. Nodes limit what you can use. Sometimes there are many options, sometimes few. Sometimes you can use "All but....". As for Act 6, obviously the goal at the time was to create a window narrow enough for people with a very extensive Roster could go through. However, that window was too narrow, and @DNA3000 did a particularly good job of explaining how that accelerated difficulty beyond what's possible to grow into. On the subject of being able to use any Champ anywhere and still having skill, I'm afraid that's just another game. It's also a way of making the RNG completely obsolete, which is why I can see the attraction. It's just not reasonable for this particular game. Making them less narrow is possible.
If I look throughout the game... I see plenty of content where any decent champ can be used to beat it. I know that demi god level champs can clear the variants and really any champion can be used in act 5. Even Howard the Duck can do lol. Kabam tuned the difficulty so that only top tier champions can compete without having to use too many items and units in act 6 and abyss. Their designing motive seems to be, "God Tier or Bust"
Notice you're saying any "decent Champ". You're also using reference to the God Tier. Which means it's not just any Champ. There are always limits to what you can use, especially in Story.
Then how about they remove 100 champions from the basic crystals and the we'll all be happy? No viability, no point on the roster besides arena. If we are only limited to these top tier champions in endgame content, war, and aq then what's the point?
For one thing, you're not the only one playing the game, and people coming up still use those. For another, using them or not is a choice. They're not literally useless. People just use others exclusively. There's a difference between requiring certain Champs, and ignoring all others.
If I could I would use these weaker champions but I LITERALLY cannot or I have to pull out my wallet. There's no way around it but use my top tier champions because they are the only ones who can just about get through it. I'm sure I'm not the only one who has to deal with something like this. Can't use the champ? Makes them useless. Yeah I'm at the higher levels of content... but why can't I have an opinion on a champ even if a newer player uses them to beat lower content?
Plus, it's like saying, "I don't mind RNG. As long as I pull what I want everytime." I like the marshmallows in Lucky Charms. Taking the cereal out leaves a bowl of sugar.
There's a point when you get tired of eating the same plain cereal over and over again. It can be mentally straining. At some point you're gonna want a marshmellow. And who doesn't like having marshmellow after marshmellow? As long as there is a balance of marshmellow and cereal in every bite and not to much plain cereal, then people will be happy.
It's quite literally impossible to make all Fights "skill-based" while not requiring specific counters in one form or another. How limited and narrow those counters are is another subject. You have almost 200 Champs in the game. Eventually you have to limit what people can use to add a challenge factor. I'm not sure where the eutopian idea of using any Champ anywhere came from, but that's not feasible. That not only negates the point of havint different Champs with different Abilities, it nerfs the entire game into something that becomes really boring really fast.
Sure it is possible. They are well aware of the node combinations they use. There was full intent to limit act 6 to the top 10% of champions in the game and nobody can really deny that.
No, it's not feasible. Look throughout the game. Nodes limit what you can use. Sometimes there are many options, sometimes few. Sometimes you can use "All but....". As for Act 6, obviously the goal at the time was to create a window narrow enough for people with a very extensive Roster could go through. However, that window was too narrow, and @DNA3000 did a particularly good job of explaining how that accelerated difficulty beyond what's possible to grow into. On the subject of being able to use any Champ anywhere and still having skill, I'm afraid that's just another game. It's also a way of making the RNG completely obsolete, which is why I can see the attraction. It's just not reasonable for this particular game. Making them less narrow is possible.
If I look throughout the game... I see plenty of content where any decent champ can be used to beat it. I know that demi god level champs can clear the variants and really any champion can be used in act 5. Even Howard the Duck can do lol. Kabam tuned the difficulty so that only top tier champions can compete without having to use too many items and units in act 6 and abyss. Their designing motive seems to be, "God Tier or Bust"
Notice you're saying any "decent Champ". You're also using reference to the God Tier. Which means it's not just any Champ. There are always limits to what you can use, especially in Story.
Then how about they remove 100 champions from the basic crystals and the we'll all be happy? No viability, no point on the roster besides arena. If we are only limited to these top tier champions in endgame content, war, and aq then what's the point?
For one thing, you're not the only one playing the game, and people coming up still use those. For another, using them or not is a choice. They're not literally useless. People just use others exclusively. There's a difference between requiring certain Champs, and ignoring all others.
If I could I would use these weaker champions but I LITERALLY cannot or I have to pull out my wallet. There's no way around it but use my top tier champions because they are the only ones who can just about get through it. I'm sure I'm not the only one who has to deal with something like this. Can't use the champ? Makes them useless. Yeah I'm at the higher levels of content... but why can't I have an opinion on a champ even if a newer player uses them to beat lower content?
You can use them in EQ if you like. Nothing stopping you. You can use them in the Arena. You can use them in whatever area you want, really. You might not be able to use them in War, but you can use them in AQ if you choose. Depending on your Ally and what Map you're running. There's no such thing as can't use them. Unless they just stand there when you press the buttons. There are many, many Champs that are just plain fun to use. I shelled out $200 trying to get Tigra. Is she capable of insane Damage? Maybe, maybe not. I just like playing with her. She's fun.
It's quite literally impossible to make all Fights "skill-based" while not requiring specific counters in one form or another. How limited and narrow those counters are is another subject. You have almost 200 Champs in the game. Eventually you have to limit what people can use to add a challenge factor. I'm not sure where the eutopian idea of using any Champ anywhere came from, but that's not feasible. That not only negates the point of havint different Champs with different Abilities, it nerfs the entire game into something that becomes really boring really fast.
Sure it is possible. They are well aware of the node combinations they use. There was full intent to limit act 6 to the top 10% of champions in the game and nobody can really deny that.
No, it's not feasible. Look throughout the game. Nodes limit what you can use. Sometimes there are many options, sometimes few. Sometimes you can use "All but....". As for Act 6, obviously the goal at the time was to create a window narrow enough for people with a very extensive Roster could go through. However, that window was too narrow, and @DNA3000 did a particularly good job of explaining how that accelerated difficulty beyond what's possible to grow into. On the subject of being able to use any Champ anywhere and still having skill, I'm afraid that's just another game. It's also a way of making the RNG completely obsolete, which is why I can see the attraction. It's just not reasonable for this particular game. Making them less narrow is possible.
If I look throughout the game... I see plenty of content where any decent champ can be used to beat it. I know that demi god level champs can clear the variants and really any champion can be used in act 5. Even Howard the Duck can do lol. Kabam tuned the difficulty so that only top tier champions can compete without having to use too many items and units in act 6 and abyss. Their designing motive seems to be, "God Tier or Bust"
Notice you're saying any "decent Champ". You're also using reference to the God Tier. Which means it's not just any Champ. There are always limits to what you can use, especially in Story.
Then how about they remove 100 champions from the basic crystals and the we'll all be happy? No viability, no point on the roster besides arena. If we are only limited to these top tier champions in endgame content, war, and aq then what's the point?
For one thing, you're not the only one playing the game, and people coming up still use those. For another, using them or not is a choice. They're not literally useless. People just use others exclusively. There's a difference between requiring certain Champs, and ignoring all others.
If I could I would use these weaker champions but I LITERALLY cannot or I have to pull out my wallet. There's no way around it but use my top tier champions because they are the only ones who can just about get through it. I'm sure I'm not the only one who has to deal with something like this. Can't use the champ? Makes them useless. Yeah I'm at the higher levels of content... but why can't I have an opinion on a champ even if a newer player uses them to beat lower content?
You can use them in EQ if you like. Nothing stopping you. You can use them in the Arena. You can use them in whatever area you want, really. You might not be able to use them in War, but you can use them in AQ if you choose. Depending on your Ally and what Map you're running. There's no such thing as can't use them. Unless they just stand there when you press the buttons. There are many, many Champs that are just plain fun to use. I shelled out $200 trying to get Tigra. Is she capable of insane Damage? Maybe, maybe not. I just like playing with her. She's fun.
At this stage of the game... eq doesn't do much to help you progress. It's just a bonus mode to keep you playing. Arena is boring as hell so I could care less using those champs in that mode.
Comments
Removing the Champion's block damage would be like saying that if you remove the token system from the GM, you don't need skill anymore. While that is true, the Token system is where part of the skill is at. Likewise, in the Champion boss, part of the skill is in maneuvering around his high attack rating.
Yes, of course if you want to have a better time fighting the Champion, you would bring the right champ. Again, if you want to have a better time in the GM fight, you bring the right champ.
I would even argue that theoretically, the GM fight cannot be solo'd by certain champions (to the extent of my knowledge, I could be wrong), who don't possess the ability to crit/DOT. And therefore could be counted as "roster based" as well.
I don't think the Champion boss has that type of "hard" restriction, and therefore can be solo'd by any champ (again, to the extent of my knowledge. Please do correct me if I'm wrong).
You need RNG for a roster.
I've never once said I even like the fight personally. I merely said it's the only skill gated fight in the game right now. I promise the few of us that don't whine about it incessantly find all the griping and whining about it far more annoying
That isn't exactly my definition of skill, but to each their own.
The reason why I said the block damage is the only thing that makes it skill based and its cheap because with CapIW r5 theres little to no challenge. Its a champion gate fight more than anything. All your big talk just shows you have a well rounded roster. Thats what I think of your argument.
You could say the same thing about the Grandmaster with Doom.
: ))))))
I like the marshmallows in Lucky Charms. Taking the cereal out leaves a bowl of sugar.