**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
So having someone preaching people they are lazy in life because the solution is grinding arenas every single day for hours, is not acceptable.
Completing an uncollected event or a path in act 6 should give you something big and not just some k of gold which is insulting at this point.
They’re also blind to the fact that no matter how much gold is given to them, with their spending vs acquisition rate, they’ll always be in a gold problem.
Weirdly enough, I have 2 alts that do 0 arena, and are still sitting on 4-5m of gold. If I didn’t have them, I might agree that there’s a gold problem. But given the fact that there’s no arena done, and just based purely off spending habits, they don’t have a gold issue, then I can quite safely conclude that it’s just people wanting more than they are willing to put in effort to get.
Uncollected + Master is just 50K in a month.
Single chapter of act 6 is just 30K.
A single fight in arena still give you the same gold
A single duel still give you the same gold
Gold in weekly missions is irrelevant
No more gold in AQ
This was good years ago when we had 3 or 4 stars to rank up, not enough for 5 or 6 stars. The solution is grinding arenas? Yeah, I know, If you can play hours, then bravo, you deserve to have the double of my 5*R5/6*R2 roster or whatever it is. But the rewards are outdated (or low) anyway and (to answer the next message) it has nothing to do with spending habits, effort, understending life. That is just a blah blah blah
- Gold has been shifted to the first 3 milestones of arena. (It’s obvious that the intention of Kabam is not to give gold for free and will require abit of effort to obtain.)
- 4/5* shards are much much much more available, this means more dupes and more ISOs to sell. (I just sold 200k worth of ISOs that are expiring in 24 hours from my stash today).
- Lowering arena costs to find matches. (Once again, effort.)
- Removing T1A and T4B arena entry costs.
- Lowering Gold costs for running AQ Maps.
- Introducing a weekly Gold Quest for those who are willing to pay for the Sigil.
- Making side quests a monthly event (this was usually once every 3 months in the past) for additional rewards that significantly boost 4/5* acquisition that translates to more dupes hence ISOs. (Once again, effort.)
It’s just so convenient to omit all these improvements in the bid to justify why there’s a gold “problem”.
Edit: this obviously takes into account paying Map 6 or higher gold donations
Second calculation only gold mile stones which is about 7 fights per arena (10-14 minutes). No need to multiple by 3 since you can do one per day.
Total AQ 20, AW 20, Arena 10, EQ 10= 60 (1 hr/day probably more reasonable.)
Also incursions is great source, maybe the best. Takes about an hour every 5 days for 100k gold and the reset gives about 500k every 30 day. This event gives about 1.1M gold for 6 hours of play over a month which is probably most efficient.
In any case, trying to tell people to grind all the milestones is crazy talk to anyone who works a lot. I work 10 hours/day for 5-6 days a week and grinding all milestones seems insane to me. Grinding just the first 3 is much more reasonable, but let's not act like this game doesn't take a lot of time, it's 1-2.5 hrs. a day just for gold and regular alliance questing. Incursions is a good start, but there definitely does need to be some faster ways to get gold and probably even ISO as well. Doing full milestones every arena is not a good solution for most players who have work and families.
In more recent months, Kabam has restricted access to 4-star shards in several events by using entry tickets. This month is a prime example. Rifts worked the same way. While the sidequests gave good rewards, the recent pattern is that endgame players get fewer 4-star shards than before.
Meanwhile, “roster maintenance costs” have gone up - rankup materials are far, far more prevalent. Higher ranks are incredibly expensive. At various points in my 3+ years playing, there have been an array of bottleneck resources, and I think we’re heading towards a phase where gold and iso become those bottlenecks.
Another recent issue - mixed-map players are getting boned by these AQ tickets, so they’re paying substantially more for AQ than they were a month ago, and 100k in gold was removed from rewards. A map 6 player in a 655 crew loses 140k net per cycle compared to the old system, and pays more chips and loyalty. That’s going to be a roadblock to them developing deeper endgame rosters, and that sucks.
It’s disappointing for players to hear, but the reality is that people need to rank fewer champs. I probably have 85-90 5-stars. With more than a dozen maxed out, the only ones who will impact my roster are ones that’d go to at least 4/55. Well, if they aren’t going to 4/55, don’t take them to 3/45. Get your 24 level ups for event points and call it a day.
It makes your roster look weird because you have quality champs at low ranks, but any marginal benefit you derive from ranking them is offset by massive costs. Now, if you’re neck deep in gold and iso, do whatever you want. If you’re short, the bottom of your roster is the first place to cut.