**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Hi @ all,
we are a team called J.A.R.V.I.S. and we are working for the German Community.
Is there a possibility to get the new nodes of AW in German please for our community?
We are working together with @Cat_Murdock to create the AW Map with German node descriptions. As support for the German Community.
It will be very helpful for us.
Thank you in advance
Eleven Elfi from J.A.R.V.I.S.
Season 19 is ruined for some, I disagree, unenjoyable perhaps? Maybe but they’ll still rank decently if these alliances play what they’re dealt correctly, ie rush the boss to maximise points that will be multiplied by 6, 7 or even 8x depending on their tier.
Prestige based matchmaking, is terrible, alliance rating based matchmaking is even worse and that’s that, i welcome the change, not out of spite for those that benefitted, but because it’ll result in a fairer system where building your alliance strength isn’t punished if skills don’t advance at a faster rate than your prestige.
Stop and think before you keep ranting please. You want fair, then let it be fair. No more over or under inflated war ratings being matched solely on prestige. Skill will prevail for the players who rose to the top of ratings again, and all will be fine.
It's comical that certain people are complaining when they constantly downplay other people making complaints basically with "Kabam knows best."
It gets tiresome reading the same comments over and over that are secondary to the actual issues most of us are concerned about, namely the quality and enjoy ability of the mode long term. DNA made a great post earlier in the discussion about the nodes, and really nailed it. All the hidden minis don’t look like much fun either. We will all be facing difficulties adjusting this season. Maybe all the posts asking for cavalier difficulty EQ made the developers think we wanted the same applied to war, which isn’t the case. We want a challenge, but not a high pressure punishing mode the adds stress.
Above all else, keep prestige out of war. We’ve seen how that’s played out in the previous iterations of war. It’s not what should determine matchmaking or standings at all. War is about skill, roster depth, strategy, and teamwork.