**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
so stop sitting there saying i have no idea and i don't care when clearly i have stated the exact same things as you as alternative options.
I'm not sure why you think I said you don't care. I said someone has to care. Meaning this has to be a priority. I don't think it's something that should be brushed off as something that has to happen.
you are raving on about it here.
but fail to see it there.
the fairness of the RNG in crystals will be balanced when they buff all the bad champs. and reduce the difference between top and bottom.
just as this system will balance War rewards.
someone who has played for 6 months and has a 200k account does not deserve the same rewards from a war season as someone who has played for 5 years and has a 1.5 million account just because a bad system dictates easier matches to the noob and harder matches to the veteran.
the same effort has not been put in. the veteran has clearly spent much time and effort building to the point of receiving greater rewards that the noob has yet to do.
For alliance war nodes i have the same perspective as @DNA3000
He did amazing job in addressing the issues in these 90% reduced damage node.
How to fix it?
Remove it completely
Or
Remove timers from match
Or
Increase the damage we dells to them aftrer they knock down by 300% not 40%.
Or
Just get done with aw its honestly the most frustrating piece of content besides act 6 now.
They need a new mode that competition between allis becomes pvp not player vs defender they need to implement that feature where we can fight real players
That will make it more fun imo.
And this applies to all alliances, the ones you’re defending right now? Yeah they probably stomped all over many other groups while they climbed and sat in platinum, just because they were rated similarly doesn’t mean a little 10mil silver 1 alliance ever stood a chance against a 10mil platinum 4 alliance, to say otherwise is genuinely delusional.
firstly you are assuming a certain level of skill.
a 5 mil ally will not clear the defence of a 30mil ally with 0 deaths,
while a 30mil ally will almost certainly clear the defence of a 5 mil ally with 0 deaths.
c'mon man.
there will be matches like this for some time.
your talking as if your ally would would win a war in t6 with 0 deaths.
but thats the exact thing,
they were.
they were based on war rating and prestige. from best gues around 50/50 you would always get someone kinda close war rating and prestige. if there was noone with a similar prestige in your rating it would expand the war rating range to find the right match.
causing bubbles people were fighting within.
now that will change and war rating will be the Primary factor with anything only providing a very small part. so it will find the best match it can at similar war rating. it won't continually expand war rating to find a close prestige match.
i mean allies of these two strengths are likely currently sitting side by side in war rating so it is likely they will get matched if matching is primarily war rating.
obviously only in the interim while things balance out and people fall to where they belong.
but i chose to interpret within reason as potentially likely to happen, as i deem that as a fair metric.
Mine was simply an example of it not just affecting the top alliances.
It doesn’t change the fact that war rating based matchmaking is far superior to prestige based. It sucks that it’ll negatively affect some that climbed so high under the old system but the system must be changed to result in a system that will be fair for all.
The nodes and hidden fights are the issue here. Stop running in circles trying to argue with people who know they will stink because they know they can not compete
War rating has always been a factor.
the question has only ever been how much.
infact people used to say it was only WR and not alliance rating, until they were proven to be wrong.
it does seem at a few points kabam has changed the algorithm with varying results. with this current iteration being the worst.
but prior to seasons it did not matter that people were fighting only similar Alliance rating becuase they were not being ranked and rewarded on an overall leaderboard.
yes you are right i do not know for sure but i have collected much data, done many analysis of matchmaking across multiple alliances i have been in at the same time.
my results are this.
WR - all matches i have collected data on have been within 200 points of each other. regardless of alliance rating or war rating. normally it was well within 100 but the furtherest i personally collected was 200 difference
Alliance rating -
2mil alliance always matched 1.5mil. to 3mil
7mil alliance always matched 5-10 mil
15mil alliance always matched 12mil to 17mil
24mil alliance always matched 22mil to 27mil.
so yes i do not know for sure but all my research and extensive study shows that you were always matched to an alliance close to your WR within a certain range of alliance rating. creating bubbles and bracketed systems. my data collection on this goes back over 2 years.
it should be war rating and if there is a big difference in alliance rating then so be it.
small alliances really do not belong up top with the big allies.
and any big allies in the lower brackets will be only there temporarily as they are moving up.
This is true but seems like everyone is in agreement with the nodes and hidden fights, they're awful and will make war even worse than it is now.
Kabam have had enough feedback on war in it's current state and this is what they have come up with. It looks like there is zero chance we'll get something positive.
I only want one thing. If as you say, you faced such difficult matches, I request you to please share a screenshot of that match along with the war rating and prestige of both your alliances.
What I did find going through this past month’s matchups is that every single opponent was +/-100 prestige points of us, even as we climbed up 300 war rating throughout the season which shows it’s pulling all our opponents from a specific pool rather than literally anyone that’s within the war rating limits as it should be imo.
Of course the exact matchmaking parameters have likely been altered over the past few seasons, hence why NoName aren’t undeservedly coming in the top 3 anymore.
But It’s clear none of us are going to change each other’s mind, I’m confident matchmaking will be better for all after some brief growing pains and you appear to not want this change because of the growing pains.
So whether you believe my story or not is upto you but I’m gonna give it a rest now and focus on the more concerning areas of season 19, the new nodes and the decision to make 6 minibosses hidden.
The knockdown node - give attackers an ‘x’ seconds true strike buff to ignore armour, autoblock and autoevade as well as double damage after knocking them down.
The intercept node - attackers get a ‘x’ second unstoppable and stun immunity upon a successful intercept.
Now I’ll admit these thing seem OP in current state but I’m just throwing some ideas out there.
If Kabam keeps mastery switching cost, then it'll also be potentially a unit "tax" on multiple people on hidden node paths running scouter lens. Or else a random void, imiw, mojo, havok, doom, etc. will possibly ruin ones attack team.
https://forums.playcontestofchampions.com/en/discussion/193114/alliance-war-matchmaking-unfair-merged-threads
Rewards weren’t the ONLY issue with that matchmaking.
We were ridiculously outmatched in many wars. We had to use a looot of items while only going boss kill to earn the most points possible to not drop more than 1 bracket/tier. Just going boss kill was difficult.
Many wars (as you who defend this say) we didn’t even need to wait for the other alliance to start playing. We went boss kill directly because we knew it would be a bloodbath even like that (let alone full exploration). This went on for seasons.
That’s what we went through.
We know how this alliances will feel. But we also know, with this change, no alliance will ever have to feel that again.