Alliance War Season 19: Updates to Path Identities and New Nodes! [ June 30]

1141517192046

Comments

  • Deadpool87Deadpool87 Member Posts: 573 ★★★
    edited June 2020
    Literally all they had to do was get rid of defensive tactics, extend attack timer and give a generous buff to rewards for ALL levels not just those that are in the top tier. That's all most of us wanted and they couldn't even give 2 out of 3 to 90% of the players.
  • XmenSevillaXmenSevilla Member Posts: 22
    We want a change in the masters after 5 years there is nothing
  • KimilKimil Member Posts: 84
    For the time commitment and locking my champs up in war for a month, I’m almost better placed to just join an AQ focussed alliance and just skip war completely.

    The changes to war mechanics seem arbitrary but considerate, the 5 minute timer is cool but I can’t remember the last time I timed out in war and it fed into the tactics of picking a boss killer for that particular boss. The rewards changes are pitiful. I’m in a p4 alliance and we’re seeing such a small change to rewards given the speed the game is advancing. 2% t5cc is horrible, 4 years to get a t5cc if you pull the same class each season 😂.

    I’m hoping this is one of those moments that we are heard and some significant changes are made. I WANT to play war, but I’m hardly motivated for 1.5 five star (which are a dime a dozen nowadays) and half a 6 star (joe fixit anyone?).

    Hoping for a swift amendment to this notice.
  • FallencircusFallencircus Member Posts: 339 ★★★
    DrZola said:

    Haji_Saab said:

    What a mockery for average players really
    Master 1 40k 6* shards
    Gold1 2.5k 6* shards

    Are we exist in game???

    Rewards quantum is a different discussion but you can't compare Masters top spot to Gold 1. In order to have a perfect season in Master, people spend about on average 5k+ units on potions and boosts. In order to have a perfect season in Gold 1, you just need to know your basic skills.
    Pretty true. But...

    ...if the plan is new treats for the lowest end Summoners (to get them playing AW) and better treats for the upmost Summoners (to encourage their playing and spending on AW), this doesn’t bode well as a direction for the rest of the announcements for a large number of players.

    Feels like we’ve seen this one before. Hope I am wrong.

    Dr. Zola
    I should know better than to get my hopes up by now. This is truly disappointing and why I am in my own alliance with my 2 accounts. I get 1750 glory per week running Map 2 and don’t have to worry about the time suck and disappointing rewards of AW.
  • RiseAndFallRiseAndFall Member Posts: 12
    Wow. Double 6star shards and increase 5 star Shards for Master/Plat And do pretty much nothing for Gold and below? Straight BS.
  • SeraphionSeraphion Member Posts: 1,496 ★★★★
    edited June 2020
    The new meta will be 100% Stubborn.
    And it will be a clown fiesta like with Flow. This node is way overpowered and makes the 2 best champs almost useless (Quake and Ghost)

    You will not be allowed to dex a Special or you will need to block 3 hits to be able to do damage again. This is unfun and Flow 2.0
  • xneoxxneox Member Posts: 3
    Dear Kabam ,
    Really disappointed with the changes you made. You broke my heart for keeping such high expectations. Never would I ever believe you again.
    Humble MCOC player.
  • GamerGamer Member Posts: 10,715 ★★★★★
    I’m most disappointed in plat4 and below rewards and has hope for rewards in win rewards not session the self
  • ChampioncriticChampioncritic Member Posts: 3,347 ★★★★
    For the stubborn tactic, a simple way to reign it back a bit. Remove dodged as one of its activators. It's ok to leave miss and evade as stubborn activators as it is, but remove dodged so that our dexterities do not trigger stubborn as well.
  • Mcord11758Mcord11758 Member Posts: 1,249 ★★★★
    I would like at this time to point out that part do the road map to the road map of road maps implied communication, aw announcement number 1 has been out for a bit, number 2 just dropped. Plenty of feedback, not much communication.
  • RemeliRemeli Member Posts: 608 ★★★
    Those AW changes are pretty much the exact opposite of all the feedback given by the players in the last 6 months.

    Harder nodes, worst tactics, barely better rewards. Time to quit AW altogether for me.
  • Wakandas_FinestWakandas_Finest Member Posts: 856 ★★★★
    Why keep flow though? It was clearly the most overused tactic and clearly the most hated. Where’s the incentive to use a different tactic?
  • ChampioncriticChampioncritic Member Posts: 3,347 ★★★★
    YsF said:

    As a member of a Gold 2 Alliance, I hate that they made zero changes to the crystal shards. I mean war is supposed to be a place to earn them. We already get rankup materials from AQ. It was better if you didn't change anything.

    Hang on there, don't say that it's better to not change the rewards haha. Adding some rewards is always better than nothing, but for AW they should have upped the shards rather than the catalysts. Not to mention that with the increased difficulty of AW, people would be even angrier if the rewards didn't change at all.
  • KnightZeroKnightZero Member Posts: 1,437 ★★★★★
    Is there an upper limit for Stubborn? It's says 1/2/3 whenever you evade/miss/dodge, but where does it cap?
  • Wakandas_FinestWakandas_Finest Member Posts: 856 ★★★★

    Wow. Double 6star shards and increase 5 star Shards for Master/Plat And do pretty much nothing for Gold and below? Straight BS.

    Plat 4 only went up 1k 6* shards and 3k 5* shards and we play on tiers 3-5 in order to stay at plat4. Not worth the effort at all
  • benshbbenshb Member Posts: 810 ★★★★
    Wow, check out that balance:
    Plat4 gets +1000 6* shards
    Plat4 gets +4000 6* shards
    .
    .
    .
    Master 1 gets +20 000 6* shards
    I guess only the top 300 alliance that gives the revenue
  • TimeGenesisTimeGenesis Member Posts: 732 ★★★

    Is there an upper limit for Stubborn? It's says 1/2/3 whenever you evade/miss/dodge, but where does it cap?

    The max is 3 indestructible charges for the defender I believe.

    At which point you need to be hit / take a block damage before you can damage 'em.
    Imagine having to dex the specials then instead of punishing the defender, u need to take a hit first.
Sign In or Register to comment.