Alliance War Season 19: Updates to Path Identities and New Nodes! [ June 30]



  • JChanceH9JChanceH9 Posts: 544 ★★★
    The reward changes aren’t good. The solo objective sucks. This is supposed to be a new phase of redemption for the game, but so far it’s been impressively underwhelming, disappointing, and overall damning, as it indicates they really haven’t gotten the extent to which the game has fallen behind the interest of its players.
  • KnightZeroKnightZero Posts: 755 ★★★
    Haji_Saab said:

    What a mockery for average players really
    Master 1 40k 6* shards
    Gold1 2.5k 6* shards

    Are we exist in game???

    Rewards quantum is a different discussion but you can't compare Masters top spot to Gold 1. In order to have a perfect season in Master, people spend about on average 5k+ units on potions and boosts. In order to have a perfect season in Gold 1, you just need to know your basic skills.
    Which is true, but just shows the difference tbh. People spending should have an advantage, but the difference between Masters and even P2/P3 is massive. The gap just keeps increasing. They should have buffed the rewards down low as well for shards. Not a 1k 6* shards for P4.
  • qartweliqartweli Posts: 491 ★★★
    edited June 2020
    Why havent u updated the result rewards?

    Milestome rewards are just silly..28 day milestone and 1000 5 star shards at the end
  • Haji_SaabHaji_Saab Posts: 5,110 ★★★★★

    For the stubborn tactic, does “dodged” mean only champs like invisible woman or NC with a dodge ability or does it mean any dash back, including dexterity, to dodge an opponents attack?

    Yeah this is a key question. If dexterity mastery does not trigger this then this is actually a pretty easy tactic to get around
  • PulyamanPulyaman Posts: 770 ★★★
    Alright I have some questions
    1) The Bulwark indestructible is a buff that can be interacted with by stagger and nullify? Don't want the buff vs passive fiasco again.So, I just want to be sure
    2) Do the indestructible charges increase when you use dexterity mastery. It was mentioned as dodge, so I just want a little more clarity.
    3) Do the charges increase by 1 every time you miss/evade/dodge? or do they increase by 1 the first time, increase by 2 the second time and by 3 the third time making a total and maximum of 6?
    Anyone from Kabam can respond, Thank you
  • KnightZeroKnightZero Posts: 755 ★★★
    I want the developers to try doing wars vs is Alliances. Tactics are just useless. They don't work. Everytime they change a tactic, people tell them that it's a failure, they disagree, make us hamsters to test it out and then 'nerf' it the next season before adding something else.
  • KaspyKaspy Posts: 146 ★★★
    Nothing in here gets me excited for AW. Flow will still be overpowered and the rewards changes are very minor. I will continue to be sitting out of AW.

    Please take the community feedback to heart and scrap tactis all together.
  • Ebony_NawEbony_Naw Posts: 1,257 ★★★★
    Deeply disappointed by the changes. Tactics are garbage, but they only effect the top tiers of AW, so let's put that aside for now (but tactics are garbage, imbalanced, and a majority of players hate them): the rewards update represents another season where they think they're giving us the farm, but all we get is a toy car (knock off brand, of course).

    I'm looking at these rewards and trying to see how they can be improved. My answer would be that the starting point has to be to move every level of rewards down a league (e.g., gold 1 gets p4 rewards). I'm not sure Kabam realizes the pain of the grind or drain of resources but there's no justification for doing war unless you enjoy it. Certainly the rewards don't do enough to make it worthwhile. To be blunt, this needs to be given a serious buff. All I see is that Kabam's philosophy of AW should be is out of touch with the community's.
  • Zuko_ILCZuko_ILC Posts: 1,205 ★★★★
    Welcome to Stubborn Wars! Looks fun, too bad I won't be using any items for AW still.
  • NojokejaymNojokejaym Posts: 3,185 ★★★★★
    I meant flow ain’t being changed I will be quitting aw
  • ChampioncriticChampioncritic Posts: 3,236 ★★★★
    Not to mention that the stubborn tactic makes ghost 100% useless.
  • mdangerpowersmdangerpowers Posts: 19
    I see Flow is back. I will have tell my Alliance I will be stepping down. I have no interest in fighting that node again. If you look at current boss diamond maps it’s as if Mystic wars have returned when you add Doom to SS, BWCV, Mojo, Dorm, & Magik.

    Before chiming in “It’s not so hard,” I was the one taking on IMIW. Sometimes it was clean sometimes not. Rewards are still not worth the 160 units to heal up.
  • Gmail12345Gmail12345 Posts: 172 ★★
    Seems to be all stick and no carrot.
    Aw still sucks, hope the team are ashamed
  • Masquerade1981Masquerade1981 Posts: 200
    War just got a whole lot harder and more time consuming for attacking (now need to check your lane, check the defensive tactic, check how/who it affects offensively), harder and more time consuming to choose defenders (decide on a tactic, redo EVERYONE's defenders accordingly, repeat as we all learn more about tactics), harder and more time consuming to place, and the actual fights are more complicated and harder on an individual level with new nodes/tactics/etc., all for zero additional rewards (for my alliance - Gold 1/2/3).
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