**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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1) The Bulwark indestructible is a buff that can be interacted with by stagger and nullify? Don't want the buff vs passive fiasco again.So, I just want to be sure
2) Do the indestructible charges increase when you use dexterity mastery. It was mentioned as dodge, so I just want a little more clarity.
3) Do the charges increase by 1 every time you miss/evade/dodge? or do they increase by 1 the first time, increase by 2 the second time and by 3 the third time making a total and maximum of 6?
Anyone from Kabam can respond, Thank you
Please take the community feedback to heart and scrap tactis all together.
here is the summary:
1. Kabam removed the easy defensive tactic, add harder ones, buff an existing one (metal) and didn't touch at all the two most annoying one (villain and flow) that players are waiting for two seasons for them to fix.
2. the attacker tactic is completely useless... it's like using XP boosts... doing absolutely nothing!
3. new rewards? i barely see any difference.
4. "temporarily" removing hidden node (oh, some good news... was it that hard?)
5. new badge\title - who care???
booo
It does not appear the community was taken seriously.
Before chiming in “It’s not so hard,” I was the one taking on IMIW. Sometimes it was clean sometimes not. Rewards are still not worth the 160 units to heal up.
This is soooooo lame. You learned nothing. And the flow attack counter is stupid as well. The biggest problem always were stunimmune debuffimmune and you cant heavy them very well. Missed the mark
I mean, I get it. The top made a stink and now they're catering to them. Unfortunately, if the rest are neglected, people will lose interest because when there's an apparent siding like that, people will be demotivated. Why bother? If you're not in the same few Allies and you never will be, you won't get significant enough Rewards to progress. I'm all for increasing, as long as it's done with all levels in mind. Pander too much, and you may just find the majority dwindling.