**UPDATES TO ENLISTMENT GIFTING EVENT:**
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
**KNOWN ISSUE**
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
Comments
Whereas normally, reading these abilities would excite/interest me, in the context of the new war map, it had the opposite effect. It gives the impression (intentional or not) that the war map was designed so that the new champions would have immediate strong appeal so people would spend a lot to try to obtain them.
Or you need to have a really diverse roster of champs viable.
Also, I doubt many do AW for the catalysts. It's all for the shards.
And I mean suicide with a defender that is not immune to bleed\poison... he gain unlimited fury...
but i guess you thought about everything right?
Playing like this is not fun. Completely not fun.
I think that Kabam missed something: the fact that the 6.4.6 GM fight was appreciated is because people can do it with EVERY CHARACTER. It is just a matter of skills.
The new AW is totally far from being a matter of skills; it’s just a matter of playing with the right character paired with the right boosts and the right mastery setup. Either you have them, or you won’t pass.
2. every fight require a unique counter. sometimes this counter take more than one spot in your team because you need to trigger a synergy. when you have a full path and you struggle to find enough spots in your attack team to counter the first section of the map then you in trouble.
3. comparing to Act6, in AW you can bring only 3 attackers, you can't restart the quest if you screw up, potions are much more expensive, nodes are easier, no masteries on the defenders etc...
Think of this in normal story mode right? When they designed a buffed up/pilfer path in 6.1.6, you think it was just random that symbiote supreme is there b/c they didn't think of the implications of that? Or same with 6.2.2 Sinister? 6.3.3 acid wash mysterio? They know full well what they're doing and what the difficult combinations are.