**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Make it so the attacker can remove when they strike the defender and community reaction would be greatly improved.
Electro on stinking Slashed Tires node path 9 was tough. I don't remember what counter we had for him coz it was definitely not my path lol
But everything else was exciting to tackle.
the 90% damage reduction from the 2 ebb and flows i mentioned might be a bit too much over the top. Path 5 will make people quit
First time fighting DH, I lost Corvus. Then I used capiw. Just do parry heavy to build up 3 bar of power. With 5 charges, parry heavy and then launch l3. That will do major damage. So, I think Hyperion with a bunch of furies, knockdown opponent and then throw l3 will do too. Used same method with capiw against mordo.
Ebb and Flow is a very frustrating node. Even if you play correctly the window to get your damage in is very tight and quickly disappears if you need to bait or dodge a special.
I think either:
1) the window for the fury needs to be significantly increased
2) the damage reduction needs to be reduced from 90%
3) Both of the above
Please change this node, It's particularly frustrating
And now, I don't. Ive moved to an ally that is happy to hang in tier 6+ and after experiencing half this map, I can't be happier for my decision. The extremely small increase to season rewards, coupled with the obvious increased difficult of the map, theres virtually zero incentive for mid tier alliances to push for tier 5. The cost of war isn't close to the rewards. And when you mix in a defensive tactic, its exponentially worse. We've all but decided to relax and put no effort into war. Juice aint worth the squeeze.
If Kabam sees this as in line with their road map, then I'm struggling to look forward to anything else that's announced, regardless of what explaination the game team releases.
Tunnel Vision
Two nodes that need to die a quick and painful death!