**UPDATES TO ENLISTMENT GIFTING EVENT:**
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
**KNOWN ISSUE**
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
Comments
For example: Aegis heavy is now replaced with ebb and flow knockdown WITH heavy hitter so heavy countering will be much more problematic. Aegis intercept is now replaced with ebb and flow intercept. Champs like Rhino and Nova were always problematic there but you could try to work around it by slowing rhino or staggering nova. But wait! In this new war map, those intercept nodes have tenacity and rapid metabolism so the slow and staggers will wear off super fast!
Just what the heck...seriously...
We don't have the tactics in play yet so I don't know how well anything I theoretically think will work will actually play out but I guess we'll all find out next week.
I'm not.gonna sit here and say I saw the new nodes and tactics and jumped for joy but trying to counter the truly difficult stuff in game is actually fun for some people. I've had wars that left me flat out infuriated (more often than not at myself but sometimes the game or my matchup) but there isn't much else that gets me as invested in a specific fight as war does. Any other game mode, you drop a revive and/or some pots and move on. War has legitimate consequences if things go wrong. It makes things interesting when everything else is boring honestly
They should just roll the Map to the old one, and decide on proper nodes. Pre mini bosses DO NOT need the same health as mini bosses. Go and read the defender tactics, and actually play them. And buff rewards down low as well, rather than just cater to the top folks. This Map requires such a huge diversity in ranked champs even for T4, that not everyone has. And that's just for nodes.Champs bring a whole new ballgame and then you keep defender tactics. Doesn't make war fun at all and more alliances will just drop out instead.
Coming to the point about countering, yes it's fun. But most people who find it fun don't like the limits of AW. And obviously, there are people like you who like to challenge finding counters to such nodes in war, but I'm sure that's a minority. Or it'll probably be amongst players at the top who can handle such nodes with wider rosters than others. I'm no scrub, done with 6.1 100% and one run through Abyss and the rest of Act 6. All Variants and LoL done without throwing units. But I know that I don't have the roster to go through a few nodes, let alone champs on those nodes. The Map just punishes such players. If they wanted, they could give higher points to players playing on the new map and keep the old one as well. Rewards aren't game changing down low, but the punishment is.
Good to know the CCP was able to get across what 10 pages of posts saying "These revamped AW maps, nodes, defense tactics, and rewards suck" apparently were not able to do.
The picture below is the information which is being delayed from the 25th to the 29th..
We should reserve judgment on the roadmap until it is released and its details can either be seen as ameliorating S19, or amplifying the concerns about S19. I personally do not want to see Alliance War continue in the direction S19 takes it, but Kabam hasn't publicly stated yet where Alliance War goes beyond S19 yet.
I wish they would acknowledge that not just war, but the very way they iterate war, is something that isn't consistent with their vision for war in the future. We shouldn't be making it ever more difficult and ever more stressful to the players, and S19 even goes so far as to say if you're in tier twelve you're ready for Ebb and Flow. And we shouldn't use the players as guinea pigs and try stuff out and see how many people have nervous breakdowns as the metric for whether to change things or not. We shouldn't make alliances that participate war something to avoid at all costs if you aren't insane. That's what I think war is now, and that's what I want an about-face from Kabam to address. But I'll wait for them to release the roadmap publicly for all to see first, and then judge it fairly on its contents. I know that wasn't going to come from S19. S19 is a flaming pile of fertilizer, but it doesn't have to be the future of alliance war. We just have to see what that future actually is.
Moreover it makes much more difficult to read the texts that all are in a grey background and in a sober color.