@Sensei_Maat Emma might count as purifying. Claire certainly did when she changed states. So I'm not sure. Maybe if you make sure you're in diamond all the time it won't. But if you get out for a second and get a debuff, it will for sure.
@Sensei_Maat Emma might count as purifying. Claire certainly did when she changed states. So I'm not sure. Maybe if you make sure you're in diamond all the time it won't. But if you get out for a second and get a debuff, it will for sure.
CMM works as well. The incinerates give her binary charges real quick and just as the purify triggers, she will be indestructible so cold turkey won't matter
Wrote this on another thread, but the lower tiers(T5/T4/T3) have it equally bad and sometimes even worse than upper at times. Because up top is where the skilled people with diverse roster lie. So they will soon figure out a way to solo all this. Hence diversity is a major part. Down low? Not so much. No one cares about diversity. So whatever the global, you'll find multiple of the hardest champs of that global on different lanes. And not everyone has the roster to keep getting champs for global+node+champ.
Alliance war is even worse now. Most of the nodes are annoying and just punish the attackers. I thought it was supposed to be fun? The old map was better at least its doable. Harder war same rewards.
So war is pretty annoying. We all know that. But I definitely feel that it will be much better with a few changes. 1) Ebb and Flow. Scrap the node. No one wants to continuously intercept or hit the defender to be able to do damage. Make it like Aegis nodes. 2) Window of Opportunity. Yes it is manageable. With flow, not so much. Since the entire point of flow is being able to stop defenders from gaining power through well timed blocks. 3)Those center champs between T1 and T2 need their health reduced. We don't need 9 mini bosses. 4) Remove Tunnel Vision. It limits the champs that can be used by so much. Or remove oscillate. Or Aggressive Fury. One of those needs to go. Not sure why we have EMP modification as well in war.
@Sensei_Maat Emma might count as purifying. Claire certainly did when she changed states. So I'm not sure. Maybe if you make sure you're in diamond all the time it won't. But if you get out for a second and get a debuff, it will for sure.
CMM works as well. The incinerates give her binary charges real quick and just as the purify triggers, she will be indestructible so cold turkey won't matter
Thought about that. Definitely is a good counter to it.
Tier 5, 3 BG flow war. Both allies 75 attacker kills, 35 and 45 defender kills respectively. It's carnage, no item use or boosts, at this rate both allies will be lucky if one or two players reach the final mini's.
Fighting NF on ebb and flow node. With protection, he cannot degen on second phase lol. It's like fighting nF twice with the boosted version on his second phase.
We are a tier 8 alliance and I'd say about 75% of this map is ****. Offseason aw for us are typically the 10 people who kind of enjoy Aw doing one bg (3 during season).... And now the 10 of us who actually kind of like aw (it wasn't too bad at our lower tier... Not much item use for gold 2 rewards) are thinking AQ only may be the way to go... My only theory as to why this was in their plan was originally realm of champions was due to be released around now and maybe they wanted to kill off mcoc (which doesn't seem like a great plan but I can't come up with any other reason they thought this was a good idea)
All these nodes have added so much stress on everything. This is not fun anymore. Its just rubish. I spend quite a lot on this game and it looks to me like the only thing you have in mind is to get us spend more on items. No thanks. The game will probably be a lot better without alliance. Thanks for ruining it.
@Sensei_Maat Emma might count as purifying. Claire certainly did when she changed states. So I'm not sure. Maybe if you make sure you're in diamond all the time it won't. But if you get out for a second and get a debuff, it will for sure.
if BWCV did then it makes sense that Emma would. Would be useful to know if she does. i guess we will have to wait until someone has tested her out.
Tier 5, 3 BG flow war. Both allies 75 attacker kills, 35 and 45 defender kills respectively. It's carnage, no item use or boosts, at this rate both allies will be lucky if one or two players reach the final mini's.
t5 1 BG flow war atm. currently US - 39 K - 18 D Them - 17 K - 11 D
Hey there everyone, we made an announcement here to let everyone know, but the Stubborn Defense Tactic will be changed on Challenger and Expert maps so that #Defensive Defenders will only be able to store up to 1 Indestructible Passive while Stubborn is in use.
Now you nerf it just before Release? Just scrap it all together...
I mean you can say what you want about them but they are listening. Not that these things should be there in the first place but they do quick changes to bad things (Hidden nodes and now Stubborn)
Its a start I would say.
The point here is it should not be us testing these maps and giving feedback. I understand bugs happen in game and we need to work with that. But, I don't know how we can accept just bad node design. It's not like they design on Monday and release on Friday. They should be testing this and finding out the pain points. Either they don't test their own designs or they don't know how these nodes interact with each other and interact with champions. They have been reactionary for so long. It's time for them to start testing these proactively.
I 100% agree with you. But we will have to accept that it prob will never happen.
I was one of the first who complained about Stubborn.
And I also did that big forum post about Flow 1 week before everyone ran it 24/7.
Im just saying it could be even worse. With Flow they didnt listen at all before 1 whole season was in the bin.
And I still think flow should be nerfed more or the attack global for it should be more useful.
Fighting NF on ebb and flow node. With protection, he cannot degen on second phase lol. It's like fighting nF twice with the boosted version on his second phase.
Wait really? Did you test this and found he actually doesn't degen in second phase? That'd be insane!
Finally New maps, new (insane) nodes,... To this point, I haven´t played enough to see if those nodes can be played propperly somehow. But seriously: Only real (amazing!! ) buff in prizes are for alliances platinum3 and above. So that the rest of alliances are every wqar season thrown morer and more far from the "top" alliances in the game... Absolutely lost your mind there!! In Gold 2-1 I see everyone with 5*r4 and r5, and also some 6* r2, but we just get a ridicolous amount of 6* shards from war season, as if we still where playin with 4* or something like that. But a Platinum 3 has an entire 6* per war season, with such a nice way to rank it up to r2 and start building some 6*r3...
Last season I was able to get to the boss by myself....now I can't even get by the tunnel vision node....I think I'm done with war. Not worth the effort especially when they increase the difficulty and don't increase the rewards
✅Rank up unorthodox champs, check your roster, Ok.. ✅Longer fight durations, seems doable with high concentration. Fine.
I’m really ok with those. That’s the way I like this game.
But.. a big BUT
You guys forgetting that AW is a team play. Just one or couple men/women cannot carry the whole team. Every teammate has different motivation to play. And they can be frustrated with this nodes. Alliance Wars shouldn’t be this level of complainant by almost everyone.
I did my best optimism here. I’m with the community. It’s best to cancel season I don’t give a **** with the rewards either. Just fix it with balance please. Thanks
After playing the new map AW, I can’t connect it with the blog from Dev Team. And I start to worry what do Dev Team claimed “they have listened the community” mean as it is totally detached from what the players in general feedback thread have mentioned: reduce nodes and scale down the war, make it less time restrictive for players who need to work / study.
Frankly the current war map look like a revenge from Dev Team to the community rather than positive response. And I seriously wondering what comments the Dev Team have taken.
I saw a separate post in which the OP suggest Dev Team to form an alliance and join the AW with unedited livestream, let the community know what the Dev Team feel when they walk through the entire AW, not an edited screenshots.
I haven’t posted on this but I am in a gold 1 alliance that plays map 6 100% in all bgs. You have completely butchered AW and I am going to leave my alliance. I enjoy the people in my alliance and consider them friends. This is unfair, complete garbage. I can’t believe you all went in this direction. It obviously has to be for money. Thanks for taking a game that I enjoy and destroying a part of it. I’ve done abyss, competed act 6, and enjoyed both to an extent. I truly think you have lost it here. I don’t even have tactic right now but if I did I could only imagine how many deaths we would have, 32 right now.
1. Scrap tunnel vision node - It's just overkill, and certain defenders are just impossible. There are not enough counters for the node with a can't miss mechanic.
2. Tune down Ebb and Flow nodes - Aegis was tough enough on the last map, but this is too much against the typical Aegis Heavy/Intercept defenders.
3. Scrap Hazard Shift - It's not a bad node with the right counter, but does not fall in line with allowing players to open up their rosters.
It might be a good idea to take this week of AW like a beta test a tweak things to keep players interested in war, because the feedback I am getting from friends and alliance members is this will not be worth the effort and will push players to step back from their alliance or the game all together.
Seems like Kabam has taken all the attack value from act 6 and put them back into AW new map. the path nodes are so tough and our alliance is still in tier 7. I cant imagine what it would be in tier 5 and below. I have been taking path 9 in Tier 5-7 for long but never died on my path. May be once or twice in whole season but today my team was all knocked out in 2nd section... Need to nerf this Map.
1. Scrap tunnel vision node - It's just overkill, and certain defenders are just impossible. There are not enough counters for the node with a can't miss mechanic.
2. Tune down Ebb and Flow nodes - Aegis was tough enough on the last map, but this is too much against the typical Aegis Heavy/Intercept defenders.
3. Scrap Hazard Shift - It's not a bad node with the right counter, but does not fall in line with allowing players to open up their rosters.
It might be a good idea to take this week of AW like a beta test a tweak things to keep players interested in war, because the feedback I am getting from friends and alliance members is this will not be worth the effort and will push players to step back from their alliance or the game all together.
Would add a 4th. Window of Opportunity with Flow pretty much screws you. Need well timed block to get rid of flow power gain. But with this, if you well-time block, stun gets reflected to you and you die.
The increase in the rewards isn't tasty for the people that already aren't playing wars, especially mid-tier alliances. Then the solo-events are a joke and to make things worse, new impossible nodes Are you guys really reading the complaints of people? Because it looks like you are still missing the problem.
Wow, a comment that echoes every one of my concerns. I wasnt interested in playing AW before the update. But because my alliance is in tier 10 I decided to take a look at it.
For context our alliance is ~9.8k prestige. We arent exactly the creme of the crop but we are seasoned, somewhat stronger players. Playing at tier 10 should be a walk in the park. But this new map yielded us 15 defensive kills(on an alliance of similar stats) while their defense killed is 16 times. At that point we decided to just not give a #@#% about finishing.
But the point is that, wasnt this supposed to "encourage" us to get back on the proverbial horse???
^^ @Kabam Miike just one example of how badly these nodes were thought out.
And the solo event, sigh...I dont even think it deserves being a topic of conversation in that it is pretty much worthless.
I was looking forward to the changes, but Kabam, this new AW map is a huge fail. The only thing you will succeed in if you keep it as it is, is alienating more of your player base.
Node combinations are just plain ridiculous and make certain champions unreasonably difficult for the level of war we're playing at. In addition to that Flow defense tactic is still overpowered and combined with these new nodes just removes the few remaining shreds of enjoyment from playing wars.
Seriously, defense tactics should be scrapped altogether, especially when you're overpowering nearly every node on the map in the first place.
I hope these changes were done before your recent blogs about reviewing the game based on player feedback. If not, then you appear to have completely missed the message or just not listened. I had so much optimism about coming changes after those posts, but if this is a sign of what is to come then I am preparing to be massively disappointed.
can you be a bit less lazy with your nodes descriptions and mention how much attack on this fury and how much power drain? you release new champs that have 10 pages of complicated ability and "developer notes", but here you keep it vague?
Unlimited power is one thing. Basically can't parry. So you need to intercept or bait heavy and retaliate. But then you have a mini where you can't bait heavy and retaliate. So you need to face 200k health with only intercepts. Wtf is that. If you parry with the furies, you're losing a bunch of health. Basically making you boost and use items or intercept.
Comments
i thinking to fight map 76666 for AQ then wasting resources for aw.
1) Ebb and Flow. Scrap the node. No one wants to continuously intercept or hit the defender to be able to do damage. Make it like Aegis nodes.
2) Window of Opportunity. Yes it is manageable. With flow, not so much. Since the entire point of flow is being able to stop defenders from gaining power through well timed blocks.
3)Those center champs between T1 and T2 need their health reduced. We don't need 9 mini bosses.
4) Remove Tunnel Vision. It limits the champs that can be used by so much. Or remove oscillate. Or Aggressive Fury. One of those needs to go.
Not sure why we have EMP modification as well in war.
It's carnage, no item use or boosts, at this rate both allies will be lucky if one or two players reach the final mini's.
The game will probably be a lot better without alliance. Thanks for ruining it.
currently
US - 39 K - 18 D
Them - 17 K - 11 D
what a joke.
But we will have to accept that it prob will never happen.
I was one of the first who complained about Stubborn.
And I also did that big forum post about Flow 1 week before everyone ran it 24/7.
Im just saying it could be even worse. With Flow they didnt listen at all before 1 whole season was in the bin.
And I still think flow should be nerfed more or the attack global for it should be more useful.
But seriously: Only real (amazing!! ) buff in prizes are for alliances platinum3 and above. So that the rest of alliances are every wqar season thrown morer and more far from the "top" alliances in the game... Absolutely lost your mind there!!
In Gold 2-1 I see everyone with 5*r4 and r5, and also some 6* r2, but we just get a ridicolous amount of 6* shards from war season, as if we still where playin with 4* or something like that. But a Platinum 3 has an entire 6* per war season, with such a nice way to rank it up to r2 and start building some 6*r3...
✅Longer fight durations, seems doable with high concentration. Fine.
I’m really ok with those. That’s the way I like this game.
But.. a big BUT
You guys forgetting that AW is a team play. Just one or couple men/women cannot carry the whole team. Every teammate has different motivation to play. And they can be frustrated with this nodes. Alliance Wars shouldn’t be this level of complainant by almost everyone.
I did my best optimism here. I’m with the community. It’s best to cancel season I don’t give a **** with the rewards either. Just fix it with balance please. Thanks
Frankly the current war map look like a revenge from Dev Team to the community rather than positive response. And I seriously wondering what comments the Dev Team have taken.
I saw a separate post in which the OP suggest Dev Team to form an alliance and join the AW with unedited livestream, let the community know what the Dev Team feel when they walk through the entire AW, not an edited screenshots.
1. Scrap tunnel vision node - It's just overkill, and certain defenders are just impossible. There are not enough counters for the node with a can't miss mechanic.
2. Tune down Ebb and Flow nodes - Aegis was tough enough on the last map, but this is too much against the typical Aegis Heavy/Intercept defenders.
3. Scrap Hazard Shift - It's not a bad node with the right counter, but does not fall in line with allowing players to open up their rosters.
It might be a good idea to take this week of AW like a beta test a tweak things to keep players interested in war, because the feedback I am getting from friends and alliance members is this will not be worth the effort and will push players to step back from their alliance or the game all together.
I wasnt interested in playing AW before the update. But because my alliance is in tier 10 I decided to take a look at it.
For context our alliance is ~9.8k prestige. We arent exactly the creme of the crop but we are seasoned, somewhat stronger players.
Playing at tier 10 should be a walk in the park. But this new map yielded us 15 defensive kills(on an alliance of similar stats) while their defense killed is 16 times. At that point we decided to just not give a #@#% about finishing.
But the point is that, wasnt this supposed to "encourage" us to get back on the proverbial horse???
^^ @Kabam Miike just one example of how badly these nodes were thought out.
And the solo event, sigh...I dont even think it deserves being a topic of conversation in that it is pretty much worthless.
Node combinations are just plain ridiculous and make certain champions unreasonably difficult for the level of war we're playing at. In addition to that Flow defense tactic is still overpowered and combined with these new nodes just removes the few remaining shreds of enjoyment from playing wars.
Seriously, defense tactics should be scrapped altogether, especially when you're overpowering nearly every node on the map in the first place.
I hope these changes were done before your recent blogs about reviewing the game based on player feedback. If not, then you appear to have completely missed the message or just not listened. I had so much optimism about coming changes after those posts, but if this is a sign of what is to come then I am preparing to be massively disappointed.
can you be a bit less lazy with your nodes descriptions and mention how much attack on this fury and how much power drain?
you release new champs that have 10 pages of complicated ability and "developer notes", but here you keep it vague?