AW rewards solution.
AceHayward
Member Posts: 37 ★
Ok, simple solution to a simple problem.
Take all rewards away from AW.
Replace everything with glory.
Whatever tier you reach by the end of the season give you a set amount of glory.
Each win gives you a set amount.
Each loss gives you a tiny amount.
Revamp the glory store.
Add higher purchase limits whilst evening out the costs.
Add different and new things to buy, like t5cc Crystal's and 6* shards, aw/aq boosts etc
Give players the chance to get what they want to get dependant on their own personal progression.
Everybody wins because we all can get what we want and are incentivised to play to get what we want/need.
Maybe it's too simple. Maybe I've not thought it through. I just hope someone from Kabam actually reads this and see a diamond in my ramblings.
Take all rewards away from AW.
Replace everything with glory.
Whatever tier you reach by the end of the season give you a set amount of glory.
Each win gives you a set amount.
Each loss gives you a tiny amount.
Revamp the glory store.
Add higher purchase limits whilst evening out the costs.
Add different and new things to buy, like t5cc Crystal's and 6* shards, aw/aq boosts etc
Give players the chance to get what they want to get dependant on their own personal progression.
Everybody wins because we all can get what we want and are incentivised to play to get what we want/need.
Maybe it's too simple. Maybe I've not thought it through. I just hope someone from Kabam actually reads this and see a diamond in my ramblings.
37
Comments
My idea was also based on glory (or a war based currency).
The point of using glory is that glory is already in the system and we already have a glory store that can get additions.
The difference in what I wanted is this:
- Kabam should reward glory/war currency also to individuals not only at the end of a season or a war.
- for instance killing an enemy (in the first / second / third attempt) would give you X amount of glory.
- a killing in defense by one of your defenders could also bring you glory
- I'm not thinking of huge amounts - but this is also a way to encourage people not just to participate but also to do good or better than other colleagues because at this moment we totally miss this. There is no reason for an alliance member to kill 7 enemies even if he can on opposition to another member who will do "more" in the same war.
Also this system could apply to alliance quests where taking longer paths and killing more enemies would be more rewarding for you personally.
and the longer paths/individual rewards will inevitably lead to theft and sabotage.
As for currency the easiest thing would be to buff/revamp the loyalty store and reward more loyalty. Have one store for Items/consumables and one store for rank materials/crystals Or a mix of each?
Essentially this would just be a permanent version of the pyramid x/sorcerer event or current modok store tho, and what would they do for side events?