**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Personally I would rather more of a challenge, but less fights. This event style is such a drain on time. Please Kabam just make a 5-10 fight challenge which restricts items use (3-5 max) and will be fun.
If Kabam were to use more nodes to challenge the player, it would be a different story. I would be content with that 20% increase in difficulty if the nodes were challenging. Destructive Feedback, Lifecycle, something along those lines, paired up with the already existing nodes.
That being said, I don't like how people can just quit out of the quest to avoid the Sasquatch when they run the same path again. IMO, if you encounter the Sasquatch and you quit out, the Sasquatch will still be there when you run that same path again. That way, the people who aren't ready for Canadian would be somewhat stuck.
It seems to be they are testing specific nodes which so far have only been found in certain content with a wider audience to see how well they are received.
To me this makes a lot of sense....
If x% of the cav players can't do something they may need to rethink it.
if x% of the cav players walk through it without an issue, then they will need to either change the node or buff it up some.
This isn't the "End All Be All" of what a cav level monthly EQ is going to be, it's testing ideas to see what sticks...
"tHis nODe iS IMposSibLE!!!"
"tHIs iS wHY thiS gAME Is a cAsH gRAb!!!"
This difficulty of this Canadian difficulty is perfectly fine for the ‘easy’ path. the people saying this is all too easy are providing feedback to I guess make it clear that they should ramp up the difficulty for the other paths of the upcoming cavalier difficulty. Which I agree with, even as someone that hasn’t explored act 6 currently.
Also its hard to balance difficult content for people who have the majority of the champs without scaling attack values to crazy amounts and keeping the game fun. Imagine every fight in this difficulty being like the Sasquatch. So the approach taken here to minimize the choice of champions you can use via combinations of nodes is the better approach. People who have just completed 6.1 will find this very hard as their roster will be weak. People who have done act 6 and abyss not so hard because your roster is quite developed.
Using the node combinations to restrict the champions you can use will mean people can not rely on the same champs to steam roll everything i.e. using Corvus, Omega and Ghost etc.
They could take this a step further by restricting champions by tags. They did this before once but never did it again possibly due to complaints.
May force players to play those meme tier 6* we all got