**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Let's talk about Canadian Difficulty

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Comments

  • Silver_SagaSilver_Saga Posts: 361 ★★★
    As a mere mortal, I mean uncollected, I can do it so it's probably too easy but I'm loving it, it's fun and the nodes are a great balance between challenge and reward. Keep in mind that Kabam repeated many many times that this was NOT representative of what the Cavalier difficulty would be but just a first step on the road to what I believe will be far more challenging. They are going to use the data from this month to tune up next month difficulty to something a little more substantial, don't worry... In the meantime, I'm enjoying some well designed fights that reward the players for doing the right stuff, and not just punish them. That in itself consitute a good base on which to build the real deal.

    And now I look forward to not being able to complete it next month !
  • GroundedWisdomGroundedWisdom Posts: 36,192 ★★★★★

    Bidzy7 said:

    Ok so seems like a lot of people are forgetting that this is a side event so naturally this won't be as difficult as an actual Cavalier Difficulty EQ. Just like the Epic version of the side quest is no where as difficult as the Epic EQ. This simply is a way to showcase the kind of things to expect. Side events vary in difficulty from easy ( gwenpool) to hard (MODOK labs). The mole man expeditions wasn't hard just took a long time completing all the paths.

    Also its hard to balance difficult content for people who have the majority of the champs without scaling attack values to crazy amounts and keeping the game fun. Imagine every fight in this difficulty being like the Sasquatch. So the approach taken here to minimize the choice of champions you can use via combinations of nodes is the better approach. People who have just completed 6.1 will find this very hard as their roster will be weak. People who have done act 6 and abyss not so hard because your roster is quite developed.

    Using the node combinations to restrict the champions you can use will mean people can not rely on the same champs to steam roll everything i.e. using Corvus, Omega and Ghost etc.
    They could take this a step further by restricting champions by tags. They did this before once but never did it again possibly due to complaints.
    May force players to play those meme tier 6* we all got

    You might want to consider how close the last epic modok labs were to their respective uc eq. I'd even go as far as saying that the most recent modok labs were at least as hard as the currenr canadian difficulty.

    It is too easy all things considered.
    Labs are not a reasonable comparison. They come about once or twice a year, and are always more jacked up than the usual status quo.
  • GroundedWisdomGroundedWisdom Posts: 36,192 ★★★★★
    Also, following Labs, people are going to say they're too easy by comparison. The bottom line is, Side Quests aren't going to be that hard. It's not End-Game content.
  • CoatHang3rCoatHang3r Posts: 4,965 ★★★★★
    “PEopLe dON’t HaVE Th3 skILLz to KnOW the nODes”
    Also
    “ThiS conTenT takes No skiLL”

    Smh
  • GroundedWisdomGroundedWisdom Posts: 36,192 ★★★★★

    Bidzy7 said:

    Ok so seems like a lot of people are forgetting that this is a side event so naturally this won't be as difficult as an actual Cavalier Difficulty EQ. Just like the Epic version of the side quest is no where as difficult as the Epic EQ. This simply is a way to showcase the kind of things to expect. Side events vary in difficulty from easy ( gwenpool) to hard (MODOK labs). The mole man expeditions wasn't hard just took a long time completing all the paths.

    Also its hard to balance difficult content for people who have the majority of the champs without scaling attack values to crazy amounts and keeping the game fun. Imagine every fight in this difficulty being like the Sasquatch. So the approach taken here to minimize the choice of champions you can use via combinations of nodes is the better approach. People who have just completed 6.1 will find this very hard as their roster will be weak. People who have done act 6 and abyss not so hard because your roster is quite developed.

    Using the node combinations to restrict the champions you can use will mean people can not rely on the same champs to steam roll everything i.e. using Corvus, Omega and Ghost etc.
    They could take this a step further by restricting champions by tags. They did this before once but never did it again possibly due to complaints.
    May force players to play those meme tier 6* we all got

    You might want to consider how close the last epic modok labs were to their respective uc eq. I'd even go as far as saying that the most recent modok labs were at least as hard as the currenr canadian difficulty.

    It is too easy all things considered.
    Labs are not a reasonable comparison. They come about once or twice a year, and are always more jacked up than the usual status quo.
    That was in direct response to side events never being comparable to the main eq in difficulty. Labs are a side event, so that statement is incorrect.

    I really don't follow how they aren't a reasonable comparison. Especially when we're talking about the general difficulty of side events.
    The Labs are uncharacteristically harder than the usual Side Quests. I just made that point last month when I suggested adding a step up. For about 5 months, Epic had the same par, roughly. Then Labs came and it was a mini-gauntlet going up to 35k Champs with randomized Nodes. That's not a reasonable comparison because it's not the norm.
  • Mr_PlatypusMr_Platypus Posts: 2,779 ★★★★★

    “PEopLe dON’t HaVE Th3 skILLz to KnOW the nODes”
    Also
    “ThiS conTenT takes No skiLL”

    Smh

    Tbf, someone can have the skill to swipe left and right perfectly while still lacking the ability to read and comprehend nodes
  • CoatHang3rCoatHang3r Posts: 4,965 ★★★★★

    “PEopLe dON’t HaVE Th3 skILLz to KnOW the nODes”
    Also
    “ThiS conTenT takes No skiLL”

    Smh

    Tbf, someone can have the skill to swipe left and right perfectly while still lacking the ability to read and comprehend nodes
    That’s kind of the point. Swiping is not the only skill being challenged here.
  • Bidzy7Bidzy7 Posts: 369 ★★★

    Bidzy7 said:

    Ok so seems like a lot of people are forgetting that this is a side event so naturally this won't be as difficult as an actual Cavalier Difficulty EQ. Just like the Epic version of the side quest is no where as difficult as the Epic EQ. This simply is a way to showcase the kind of things to expect. Side events vary in difficulty from easy ( gwenpool) to hard (MODOK labs). The mole man expeditions wasn't hard just took a long time completing all the paths.

    Also its hard to balance difficult content for people who have the majority of the champs without scaling attack values to crazy amounts and keeping the game fun. Imagine every fight in this difficulty being like the Sasquatch. So the approach taken here to minimize the choice of champions you can use via combinations of nodes is the better approach. People who have just completed 6.1 will find this very hard as their roster will be weak. People who have done act 6 and abyss not so hard because your roster is quite developed.

    Using the node combinations to restrict the champions you can use will mean people can not rely on the same champs to steam roll everything i.e. using Corvus, Omega and Ghost etc.
    They could take this a step further by restricting champions by tags. They did this before once but never did it again possibly due to complaints.
    May force players to play those meme tier 6* we all got

    You might want to consider how close the last epic modok labs were to their respective uc eq. I'd even go as far as saying that the most recent modok labs were at least as hard as the currenr canadian difficulty.

    It is too easy all things considered.
    and if you refer to what i said, i stated that the difficulty changes and placed MODOK labs at the upper end of difficulty. All other side quests do not compare to their respective EQ. Mole man expeditions were no different in this regard. They were simply a chore to do. I never stated they never compare which is what it seems you took my post to state.

    So if you are saying this now comparable to MODOK labs then you need consider how this will scale with the EQ and other side events.
    I can see bosses in the new difficulty being similar to the Sasquatch in health and attack values but also having nodes attached to them.

    Don't forget Kabam are trying to appeal to players who recently became cavalier and those who are experienced with a wide roster. I don't see many newly Cav players to be able to breeze through this without super lucky pulls or a developed roster.

    Also this was simply a taste of things to come, they don't plan on releasing Cav until September as they are still fine tuning it. This was given to us in response to people being fed up/bored etc with the game. They even stated that they aren't ready to release Cav but because side events are easier to tune they decided to give us a taste of Cav difficulty before its official release.


  • DNA3000DNA3000 Posts: 18,554 Guardian

    Also, following Labs, people are going to say they're too easy by comparison. The bottom line is, Side Quests aren't going to be that hard. It's not End-Game content.

    Some side quests are easier than the average monthly EQ of the same ordinality (i.e.: Epic vs UC). Some are harder. Some are much, much harder, like some of the older randomizer buff ones. It depends on the structure of the event.
  • 16wegnerk16wegnerk Posts: 210 ★★
    I’ve had a lot of fun with the side quest honestly. I know lower difficulties will be a bore, but Canadian difficulty has been a fun change of pace. Nice opportunity to switch up the team, and give certain champs an opportunity to decimate, while leaving the door open to new options. Played with my R4 ultron for the first time in years, because breakthrough makes all champions viable. Even able to bring a 3* for the bosses because, why not? Certainly had a lot of fun and looking forward to the future weeks (and hoping difficult ramps up slightly more. Not a lot, but slightly)
  • RockypantherxRockypantherx Posts: 3,897 ★★★★★
    All things considered, I found this week fairly easy. Noticeably harder in terms of nodes but nothing strenuous. I’m Throne Breaker though so I guess it should be fairly easy.

    One thing I do want to mention is that I really like a lot of the node combination in this quest. A lot of them feel like they reward you for fulfilling a requirement, or provide some sort of reward with their punishment. I’m hoping we see more of this going forward.

    Honestly the thing I’m worried about with this new difficulty is it’s longevity. It’s been based off a title/level that the game has moved past fairly significantly. It feels like we’re going to right back here in a year looking for a new difficulty. That’s how it feels to me anyway.

    When UC EQ, even the upper echelon of players were struggling with it. Most of them are walking through this with ease. Obviously we need to see the next few months to truly judge it’s long term impact and lifespan in the game, but I have a bad feeling.
  • DNA3000DNA3000 Posts: 18,554 Guardian

    All things considered, I found this week fairly easy. Noticeably harder in terms of nodes but nothing strenuous. I’m Throne Breaker though so I guess it should be fairly easy.

    One thing I do want to mention is that I really like a lot of the node combination in this quest. A lot of them feel like they reward you for fulfilling a requirement, or provide some sort of reward with their punishment. I’m hoping we see more of this going forward.

    Honestly the thing I’m worried about with this new difficulty is it’s longevity. It’s been based off a title/level that the game has moved past fairly significantly. It feels like we’re going to right back here in a year looking for a new difficulty. That’s how it feels to me anyway.

    When UC EQ, even the upper echelon of players were struggling with it. Most of them are walking through this with ease. Obviously we need to see the next few months to truly judge it’s long term impact and lifespan in the game, but I have a bad feeling.

    It depends on how you're extrapolating difficulty from Canadian to Cavalier. For reference, UC EQ starts somewhere around 6k PI and goes up to about 16k PI, more or less, for the basic fights. 16k is about where Canadian difficulty sits more or less in weeks one and two. If you think that's supposed to be representative of average Cav difficulty, that does seem low. But if it represents the lower level of Cav difficulty, that seems more reasonable. That would imply Cav difficulty would range from about 16k to about 43k with commensurately higher bosses. That's at least in the general ballpark of reasonable Cavalier difficulty numbers.

    It is interesting to me that the Sasquatch ambush in Canadian difficulty is very similar to the difficulty I would have extrapolated for an intermediate Cav difficulty boss. That's what I would expect to be facing on, say, Cav Chapter 2.1.
  • RockypantherxRockypantherx Posts: 3,897 ★★★★★
    DNA3000 said:

    All things considered, I found this week fairly easy. Noticeably harder in terms of nodes but nothing strenuous. I’m Throne Breaker though so I guess it should be fairly easy.

    One thing I do want to mention is that I really like a lot of the node combination in this quest. A lot of them feel like they reward you for fulfilling a requirement, or provide some sort of reward with their punishment. I’m hoping we see more of this going forward.

    Honestly the thing I’m worried about with this new difficulty is it’s longevity. It’s been based off a title/level that the game has moved past fairly significantly. It feels like we’re going to right back here in a year looking for a new difficulty. That’s how it feels to me anyway.

    When UC EQ, even the upper echelon of players were struggling with it. Most of them are walking through this with ease. Obviously we need to see the next few months to truly judge it’s long term impact and lifespan in the game, but I have a bad feeling.

    It depends on how you're extrapolating difficulty from Canadian to Cavalier. For reference, UC EQ starts somewhere around 6k PI and goes up to about 16k PI, more or less, for the basic fights. 16k is about where Canadian difficulty sits more or less in weeks one and two. If you think that's supposed to be representative of average Cav difficulty, that does seem low. But if it represents the lower level of Cav difficulty, that seems more reasonable. That would imply Cav difficulty would range from about 16k to about 43k with commensurately higher bosses. That's at least in the general ballpark of reasonable Cavalier difficulty numbers.

    It is interesting to me that the Sasquatch ambush in Canadian difficulty is very similar to the difficulty I would have extrapolated for an intermediate Cav difficulty boss. That's what I would expect to be facing on, say, Cav Chapter 2.1.
    Honestly the Sasquatch ambush was kind of what I was expecting to be the baseline difficulty. Maybe that was having too high expectations. But I agree, if this is lower cav difficulty it’s fine. We’ll need to see how the next few events pan out to judge. I think they’ll have played it somewhat safe this time round which is something to consider
  • ThebgjThebgj Posts: 635 ★★
    1- it’s not easy (for me, my opinion). It’s not super difficult, definitely a struggle if you don’t have the right champ.

    2- doesn’t kabam keep saying and said recently that they are trying to stay away from champ specific fights. Aren’t yet doing the exact opposite but making these paths like only a few champs can do?

    3- I feel like the ones that have cleared act 6 it explored it, are asking for this content to be made for them. I’m ok with that, as long as they make a difficulty between cavalier and uncollected.

    4- just want to repeat my first point- I would never ever say that it’s easy. Even with the right champs, one combo and you’re fudged.
  • Bidzy7Bidzy7 Posts: 369 ★★★
    Thebgj said:

    1- it’s not easy (for me, my opinion). It’s not super difficult, definitely a struggle if you don’t have the right champ.

    2- doesn’t kabam keep saying and said recently that they are trying to stay away from champ specific fights. Aren’t yet doing the exact opposite but making these paths like only a few champs can do?

    3- I feel like the ones that have cleared act 6 it explored it, are asking for this content to be made for them. I’m ok with that, as long as they make a difficulty between cavalier and uncollected.

    4- just want to repeat my first point- I would never ever say that it’s easy. Even with the right champs, one combo and you’re fudged.

    regarding point 2 Kabam said it will not have very niche fights with only a couple of counters e.g. Acid wash Mysterio. All theses nodes have a wide range of counters to deal with the path, so isn't very limiting. You also have access to 4* if you are really struggling for a counter in your 5/6* roster
  • LeNoirFaineantLeNoirFaineant Posts: 8,638 ★★★★★
    Karuseus said:

    Man that diss track buffet mojo in week 2 was one hell of a fight...
    They really did adjust the difficulties well by putting breakthrough global node tho

    AA melted him
  • GroundedWisdomGroundedWisdom Posts: 36,192 ★★★★★
    DNA3000 said:

    Also, following Labs, people are going to say they're too easy by comparison. The bottom line is, Side Quests aren't going to be that hard. It's not End-Game content.

    Some side quests are easier than the average monthly EQ of the same ordinality (i.e.: Epic vs UC). Some are harder. Some are much, much harder, like some of the older randomizer buff ones. It depends on the structure of the event.
    Labs have always been harder than the status quo, and I've made my point a number of times. They can vary, for sure. Not to the extent that it throws as many people off as it does with situations like Labs. The whole basis of me vying for a new Difficulty in Side Quests was because the demographic being catered too was too wide. You have everyone from newly UC to Vet Cav in Epic, and when you jack it up too much, it's a detriment to the growth of others who have been doing it consistently.
  • Notsavage19Notsavage19 Posts: 2,817 ★★★★★
    edited July 2020
    Thebgj said:

    3- I feel like the ones that have cleared act 6 it explored it, are asking for this content to be made for them. I’m ok with that, as long as they make a difficulty between cavalier and uncollected.

    "as long as they make a difficulty between cavalier and uncollected"
    I'm assuming you're talking about the EQ that is in the making. The difficulty should be between cavalier and completion fo Act 6. Not between Uncollected and Cavalier.
  • DNA3000DNA3000 Posts: 18,554 Guardian
    Thebgj said:

    3- I feel like the ones that have cleared act 6 it explored it, are asking for this content to be made for them. I’m ok with that, as long as they make a difficulty between cavalier and uncollected.

    Neither one of those is going to happen.
  • Bugmat78Bugmat78 Posts: 2,108 ★★★★★

    DNA3000 said:

    All things considered, I found this week fairly easy. Noticeably harder in terms of nodes but nothing strenuous. I’m Throne Breaker though so I guess it should be fairly easy.

    One thing I do want to mention is that I really like a lot of the node combination in this quest. A lot of them feel like they reward you for fulfilling a requirement, or provide some sort of reward with their punishment. I’m hoping we see more of this going forward.

    Honestly the thing I’m worried about with this new difficulty is it’s longevity. It’s been based off a title/level that the game has moved past fairly significantly. It feels like we’re going to right back here in a year looking for a new difficulty. That’s how it feels to me anyway.

    When UC EQ, even the upper echelon of players were struggling with it. Most of them are walking through this with ease. Obviously we need to see the next few months to truly judge it’s long term impact and lifespan in the game, but I have a bad feeling.

    It depends on how you're extrapolating difficulty from Canadian to Cavalier. For reference, UC EQ starts somewhere around 6k PI and goes up to about 16k PI, more or less, for the basic fights. 16k is about where Canadian difficulty sits more or less in weeks one and two. If you think that's supposed to be representative of average Cav difficulty, that does seem low. But if it represents the lower level of Cav difficulty, that seems more reasonable. That would imply Cav difficulty would range from about 16k to about 43k with commensurately higher bosses. That's at least in the general ballpark of reasonable Cavalier difficulty numbers.

    It is interesting to me that the Sasquatch ambush in Canadian difficulty is very similar to the difficulty I would have extrapolated for an intermediate Cav difficulty boss. That's what I would expect to be facing on, say, Cav Chapter 2.1.
    Honestly the Sasquatch ambush was kind of what I was expecting to be the baseline difficulty. Maybe that was having too high expectations. But I agree, if this is lower cav difficulty it’s fine. We’ll need to see how the next few events pan out to judge. I think they’ll have played it somewhat safe this time round which is something to consider
    They would have played it safe given all the negative feedback on act 6 and attack ratings of defenders there and in act 7. As I said before and others have alluded to I think this is fine for the first of 3 months in which they will (1) gauge how we handle each challenge and get feedback and (2) probably increase the difficulty as we move forward.

    The first chapter of any UC EQ minus maybe the bosses (depending on node defender combinations) are always relatively easy and doable by all at that level.
  • ESFESF Posts: 1,934 ★★★★★
    xNig said:

    Like I mentioned before, Cav difficulty should be tuned to 6* R3 level of difficulty for all paths except 1 (that is tuned to 6* R2 level of difficulty), to ensure longevity of the difficulty level.

    I remember when UC first came out, we had 5* R4 top champs and it was really pretty difficult. Even so, it lasted at most 2 years.

    Moving forward, the only way a difficulty can sustain itself is to provide challenging encounters through niche encounters (such as diss track + buffet) or skill encounters (eg AoW + rage), whilst still maintaining a high enough health/attack on the defender that can punish misplays (eg 30-40% of your health in one full combo), but not cripple you (eg full health bar cleared by 2-3 hits).

    I agree with this. There is no point to this if people can overpower it every month with 4/55s

    It has to be tuned to a level of power greater than 5/65, otherwise we are right back here sooner than needs to be
  • DocBDocB Posts: 150
    I’m enjoying it. I have to use bigger portion of my roster and it isn’t just an annoying bs node fiesta. I think it is a good step up imo. Overall pretty fun
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