**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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I get some people Are struggling, can’t read nodes and Want to be able to get hit 20 times and not die, but that can be epic content!!
The rest of the Canadian difficultly is fairly manageable with the right team.
I wouldn’t want the future events to get harder than this
To me the question is will the “summoner favorable” globals like Breakthrough be present throughout or will they also change to be more difficult.
P.S. I’ll take that bet. 150 gifting units if it increases (does not remain flat) as weeks go on.
Can you just wait for chapter 4 before a review
Smfh
That being said... how difficult is Canadian really? Canadians seem to be quite easy going, not so difficult.
If the difficulty here was like 6.3/6.4 on these paths it would be way overtuned. Challenge for the sake of challenge is not at all the feedback we have given. Difficulty to reward balance is what you should be evaluating.
Also they have stated the goal of cavalier difficulty when we get there is to have it able to have paths varying of difficulty through the content to allow something that some cav players would be able to only do one pass through completion and more developed roster or skilled player would be able to 100% with some challenge(though I don’t want a revive sink type of challenge myself).
Everybody who is asking for it to be harder let’s see where it goes. I don’t think it’s going to be 6.4 attack value hard though as we said we don’t want that type of challenge. I think it will challenge depth of roster and have some trickier nodes and high health polls like the Sasquatch ambush. It’s side event though not a special boss rush or special challenge content meant to be punishing. Keep that in mind. It’s supposed to be casually playable But challenging every month to some extent for those who meet the “height” requirement (skill/roster).
For those that wanted 6.4 or act 7...People hated Act 6. They are retuning it as a result. Glad you didn’t but you are the few comparatively in the community and therefore to balance content that way isn’t really good for the overall direction. The challenge content is meant to be like that. We may get some paths or part of this that feels like that(which would be good) with the t5cc on it. But it’s good it’s not the whole thing end to end.
Everybody who is saying its to hard already then unfortunately the bad news is you arent going to meet the “height” requirements for this content unless you improve. The 50k Sasquatch is chunky but easy. The nodes are basic. This chapter is the base “height” requirement of the ride and if you can’t get through with 0 to minimal deaths(with infinite tries) then I think this ride over the next 4 weeks is going to be rough. Practice with the infinite energy and look for help/coaching. It’s a good place to learn and develop at 0 energy.
To all the "too easy" mob; some people did the last my symbiote difficulty with normal champs.
Swedeah does uncollected with only max 4*s every month.
If you want harder content, it's there for you. But if you want to use your 3/45 6* Domino, CMM or Aegon?!
Monthly EQ is supposed to have a level challenging for your progress. If you've completed act 6 and abyss, I'm sorry, but cavalier difficulty is incredibly unlikely to be challenging for you. The last level will likely make you think, but you'll probably still be able to steamroll it.
Most cavaliers, just like with UC when it came out will be able to get the first two levels down, but are likely to really struggle with the last 2.
This is week 1 of 4. It's the equivalent of 1.1 and 1.2 in UC, for uncollected players.
The tiny number of cavaliers that have act 6 and abyss in the bag, have the summer of pain as challenging content. Cavalier is not going to be it.
And if you want cavalier difficulty tuned to those who have completed act6 and abyss, ask yourself why? Many cavaliers can auto fight the first two levels of uncollected EQ with the right set up, but most cavaliers I would guess have not made it past the champion. So why the desire for content aimed at a tiny fraction of cavaliers who have 30+ 6 stars?
You have it if you want it and have the imagination to fight it. Cavalier difficulty is not going to be it.
Also it’s free energy so not excuse not to be able practice and complete ot
Since this Side Quest is structurally modeled somewhat off of the MME, one could assume that the progression through the weeks would be the same as MME. That being said, the MME only saw a slight increase in difficulty throughout its course, about 20%. If we take that 20% increase and apply it onto the 27k PI boss, we could expect the final boss to be around 32k PI. 32k PI is not a challenge. Hell, the last boss in Act 5 was more than 32k PI. Last month's Epic Side Quest had greater opponents. This new difficulty is supposed to challenge all players. How is an Act 5.4 boss going to challenge players who have completed and explored Act 6?
The thing that bothers me the most is that even the first week isn't on par with what it takes to become Cavalier. 18k opponents? Are we still in Act 5?
https://playcontestofchampions.com/dev-diary-the-future-of-quests/
It doesn't.
They state that they need to try cater to the whole breadth of cavaliers.
And bear in mind all of act 6 is being tuned down.
If you've done act 6 in its current form and abyss, I'm sorry, but they aren't going to tune regular, persistent and importantly progression content to you.
You want a challenge? Abyss collector waits for your duped cyclops. The summer of pain is around the corner. Uncollected difficulty is waiting for your 3* champions.
Progression content should not be tuned to challenge a tiny fraction of the player base. It's why they are rehashing act 6 as it is.
Cavalier difficulty is incredibly unlikely to be there to maintain a difficulty level equivalent to the current act 6.3 and act 6.4.
It is elitist to try to push for that and it's that which resulted in the recent backlash and Exodus from the game that forced their rethink on act 6 and RNG.
It would be spectacularly short sighted and counterintuitive to create new, progression content, which goes against their revamping of the wider game to bring it back to something fun.
I don't think it's fun to try uncollected EQ with a 3* cyclops. However, it's there if you really want a challenge.
No one is stopping you, if you want something "fun" and "challenging".
And how else would they cater content to higher levels if they're not making it challenging for top-tier players?
"At launch, there will be a wide range of Cavalier players trying out this new difficulty, from someone that has recently achieved the milestone, to a Summoner that has countlessly beaten the Grandmaster, the power and skill level can vary wildly. Our challenge is building a Quest that can appeal to them all."
This first week is extremely unappealing in terms of difficulty for many post-Cav players, which means that Kabam needs to make it more challenging to fit the needs of the post-Cav players.
Because if you want progression content akin to *current* act 6.3 and 6.4, then you are ignoring the reasons why they are re-tuning act 6 in the first place.
Catering what is supposed to be broad appeal, progression content to a hard core elite, does not a fun game make. It's also, clearly, not profitable.
Otherwise they would be leaving act 6 untouched.
As I've said, if you find act 6 in its current format trivial, or unchallenging, there are ways of making content challenging. And challenging content is coming, in the summer of pain.
Cavalier difficulty should not be it and most likely will not be it, given their act 6 statements. To ignore this and start asking for difficulty tuned to current act 6.3/4 is being facetious.
UC was actually hard for people when it first released. Most people needed items for it and plenty of people couldn't even complete it let alone explore it. That's what we expect for the new EQ difficulty. It will still be there once you're ready for it. Until then, do what you can and then go do UC.
There are challenges in any content if you want to be challenged.
Actually, why do you even bother playing with your top champions if you find all content too easy? Why are you bothering with this months content if it bores you?
You don't have to play UCEQ or even Canadian of you think it's not challenging enough. Just skip it.
You have the power to make any content almost infinitely difficult; use 1 star champions to do Canadian. Post your videos here. You've a gigantic roster of max 1*, 2* and 3* champions, so there is a fantastic array of challenges for you.
If this bores you, then maybe the problem is you.
Look how long it's been since UC EQ was released. If they release the next difficulty and people are immediately walking through it, it's going to be just as mundane and boring as UC EQ is currently but even faster. I don't understand how some of you don't get that. People will have plenty of time to work up to a point where they walk through it just like happened with UC. It's not a requirement nor should it be expected that every single cavalier player can even complete it let alone explore it