Let's talk about Canadian Difficulty

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  • Notsavage19Notsavage19 Member Posts: 2,817 ★★★★★
    My only problem with the first week of the Canadian difficulty is that it's somewhat easier than some of the Epic side quests we've had in the last few months.

    That's my only issue.

    Canadian should be a step up in difficulty when compared to Epic. Not the same/easier.
  • GroundedWisdomGroundedWisdom Member Posts: 37,156 ★★★★★
    edited July 2020

    My only problem with the first week of the Canadian difficulty is that it's somewhat easier than some of the Epic side quests we've had in the last few months.

    That's my only issue.

    Canadian should be a step up in difficulty when compared to Epic. Not the same/easier.

    It's not really easier. It's about the same as the top-level Epic. Not counting those Labs. They were just needlessly harder, considering the range of people in them. These Quests also get harder over the weeks.
  • Notsavage19Notsavage19 Member Posts: 2,817 ★★★★★

    It's not really easier. It's about the same as the top-level Epic. Not counting those Labs. They were just needlessly harder, considering the range of people in them. These Quests also get harder over the weeks.
    Exactly. Same as top-level Epic. This should be harder than that. Even just slightly.
  • Notsavage19Notsavage19 Member Posts: 2,817 ★★★★★
    But also, Labs are basically always that difficult. People still manage to do 'em.
  • GroundedWisdomGroundedWisdom Member Posts: 37,156 ★★★★★

    I'm not really surprised that someone that consistently gets involved in war discussions while having never actually competed in war also feels the need to interject here as well while never having actually done anything to merit that opinion.

    The side quest is being used to tune EQ for Cav players. If you're not even there yet or barely get there, I certainly don't and nor should the developers care what you think. If that hurts your feelings, I don't particularly care about that either.
    You keep coming back with the "I'm past where you are." response as if it's going to make it more valid.
    You want to register on Cavalier? Be my guest. Talk about Sasquatch. That's the gauge.
    The new Difficulty is not Cavalier. It's for everyone Level 55 and up, and will continue to be after Cavalier is released.
    By all means, keep telling me I don't have a right to give an opinion I never even gave. Haven't said it was too hard or too easy either way. You want to keep arguing something I never said, fill your boots. No matter how much more valid you think your opinion is, Imma be here.
  • ESFESF Member Posts: 2,085 ★★★★★

    I'm not sure what this has to do with anything honestly. If someone has the ability to beat difficult content but chooses not to then they do it later.

    That doesn't mean they automatically have a dog in the fight when it comes to the next level though. If you're not there yet whether by choice, ability, or roster you're still not there.
    What I am saying is that multiple people can be right about how this topic IN A VERY NARROW WAY: If you’re banging out monthly Uncollected in your sleep and the Epic side quests and Variants and are Cavalier, then you can play this game. You understand how nodes work and interact.

    You have an idea of what’s happening as far as what decent tuning looks like and can offer an opinion about that. So you do have a dog in the fight.

    Does that mean you passed the Champion skill check if you haven’t cleared 6.2.6? Of course not, so that person shouldn’t necessarily be offering an opinion about that particular fight or set of nodes with a demand to change.

    Multiple things can be true at once

  • GroundedWisdomGroundedWisdom Member Posts: 37,156 ★★★★★

    Exactly. Same as top-level Epic. This should be harder than that. Even just slightly.
    It's Week 1. Lol. We know it's going to get harder. It's not necessarily going to be as hard as Cavalier. It's a Side Quest. Many Epics aren't as hard as Uncollected.
  • xNigxNig Member Posts: 7,336 ★★★★★
    Imo, difficulty for Canadian side quest needs to be ramped up.

    Across the map, double the health and attack, even the easy path(s).

    For the other 6 paths except the 2 easy ones, add 1-2 more buffs that require a certain method of play, eg. Destructive feedback, Do not go gentle, Buffet, the one that gives furies then degen unless you intercept.

    Otherwise, it’s really really... too easy.
  • GroundedWisdomGroundedWisdom Member Posts: 37,156 ★★★★★
    I'm going to comment whether you approve or not, so I'm moving on in the discussion. You're free to think whatever you want about my thoughts. I'm not bothered.
  • ESFESF Member Posts: 2,085 ★★★★★
    xNig said:

    Imo, difficulty for Canadian side quest needs to be ramped up.

    Across the map, double the health and attack, even the easy path(s).

    For the other 6 paths except the 2 easy ones, add 1-2 more buffs that require a certain method of play, eg. Destructive feedback, Do not go gentle, Buffet, the one that gives furies then degen unless you intercept.

    Otherwise, it’s really really... too easy.

    Let’s see what next week looks like, but I agree about the health pools, think double the attack might be a bit much but would need to see it, don’t mind another node like those you mentioned but need to see what two would look like
  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★
    xNig said:

    Imo, difficulty for Canadian side quest needs to be ramped up.

    Across the map, double the health and attack, even the easy path(s).

    For the other 6 paths except the 2 easy ones, add 1-2 more buffs that require a certain method of play, eg. Destructive feedback, Do not go gentle, Buffet, the one that gives furies then degen unless you intercept.

    Otherwise, it’s really really... too easy.

    Yeah they were basically just longer mole man fights which is inherently boring in itself
  • GroundedWisdomGroundedWisdom Member Posts: 37,156 ★★★★★
    The bottom line is, they're starting off cautiously, which is reasonable. Legendary Difficulty is new so it's going to grow the same way Epic has. There's a reason they called it Road to Cavalier and not Cavalier. No one gets it more than I do. I've been pushing for it for a long time now to keep progression consistent for a large number of people. The difficulty of Canadian and the difficulty of Cavalier are two separate subjects. The Sasquatch Encounters are being used to gauge Cavalier, and I'd say it's not that far off from something that should be in it. The difficulty of Legendary (Canadian) is another story. Harder than Epic is logical, and it will likely be by the end of the month. However, it's still going to be open to people who are or are not Cavalier, so making it a true challenge for the Top 5% isn't exactly practical. Which means within reason-harder. We've seen what happens with customizing content to the top percentage with Act 7, which is why I made the comparison. I can see them going up to about 40k or so perhaps, but I doubt it's going to be insane each month. Side Quests are monotonous in general. We know that. There's other upcoming content for a much more challenging aspect.
  • ESFESF Member Posts: 2,085 ★★★★★
    I actually have a question for folks, as well: Is your expectation that Cavalier content be tuned at the 5/65 level? Not that you couldn’t try it with other characters, but my thought process is that an average player would struggle with anything less than a 5/65 level of DPS/utility
  • GroundedWisdomGroundedWisdom Member Posts: 37,156 ★★★★★
    Hmm...that's a good question. I'd say logically, they should have a hard time beyond Chapter 1 without them.
  • Colinwhitworth69Colinwhitworth69 Member Posts: 7,470 ★★★★★
    Keep the easy path, make the other ones a little harder.
  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★
    ESF said:

    I actually have a question for folks, as well: Is your expectation that Cavalier content be tuned at the 5/65 level? Not that you couldn’t try it with other characters, but my thought process is that an average player would struggle with anything less than a 5/65 level of DPS/utility

    Absolutely. R5s are without a doubt still the primary actually utilised champs even for the very top. RE 6*s are primarily prestige plays with a slight attribute bonus still

  • MenkentMenkent Member Posts: 889 ★★★★
    It's just week 1. I suspect it will get less chill pretty quickly.
  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★
    Things like health and attack aren't really my concern though personally. I'm more concerned about node/fight design. Ramping up health and attack isn't anything new for me especially at the level we have so far. I've finished Act 6 completely, making mole man fights longer is just a hassle.

    I'd personally prefer this be where they actually experiment with this new direction they claim to be taking for story content going forward.
  • JessieSJessieS Member Posts: 1,615 ★★★★★
    edited July 2020
    It’s close to impossible for the average uncollected player . Hardcore players may be the cash cows but they are the minority . Most people are casual players
  • xNigxNig Member Posts: 7,336 ★★★★★
    edited July 2020
    ESF said:

    I actually have a question for folks, as well: Is your expectation that Cavalier content be tuned at the 5/65 level? Not that you couldn’t try it with other characters, but my thought process is that an average player would struggle with anything less than a 5/65 level of DPS/utility

    Honestly, for longevity sake, it should be tuned for 6* R3s. Or at least make the fights more exciting (like having weird node combinations). Currently it’s still “bring x champ, faceroll.”

    A weird node combination is something like Power Shield + Flux Dispersal + Safeguard/Rage.
  • Aomine_Daiki10Aomine_Daiki10 Member Posts: 1,656 ★★★★★
    The difficulty was not what I was expecting knowing kabaam but it is a good start just need to tweak the health pools a little bit higher with few nodes on the main boss and it should be a fun time.
  • CoatHang3rCoatHang3r Member Posts: 4,965 ★★★★★
    I think it’s evident they are taking a new direction with how they challenge the masses in time sink progression content. It challenges skill sets that people might be lacking while allowing them to still complete the content without breaking the bank if they put in the effort.

    If you want that 1%er challenge I really hope the Summer of Pain delivers for you and me as well.
  • xNigxNig Member Posts: 7,336 ★★★★★

    I think it’s evident they are taking a new direction with how they challenge the masses in time sink progression content. It challenges skill sets that people might be lacking while allowing them to still complete the content without breaking the bank if they put in the effort.

    If you want that 1%er challenge I really hope the Summer of Pain delivers for you and me as well.

    Wouldn’t be surprised at the crying then. Lol
  • arsjumarsjum Member Posts: 413 ★★★

    It's Week 1. Lol. We know it's going to get harder. It's not necessarily going to be as hard as Cavalier. It's a Side Quest. Many Epics aren't as hard as Uncollected.
    You keep saying that. How do you know? Or are you just assuming that your assumption is self-evidently true? I don't remember the Mole Man expeditions getting harder in the later weeks.
  • GroundedWisdomGroundedWisdom Member Posts: 37,156 ★★★★★
    arsjum said:

    You keep saying that. How do you know? Or are you just assuming that your assumption is self-evidently true? I don't remember the Mole Man expeditions getting harder in the later weeks.
    Yes, it's an assumption. This also isn't Mole Man. Quite similar, but not the same.
  • GroundedWisdomGroundedWisdom Member Posts: 37,156 ★★★★★
    Also, Canadian is harder than Epic. That's part of the point of having it. So Epic isn't ramped up too high for people who have been doing it every month. The entire point I made during the Labs. This is a Side Event. It's not Cavalier itself.
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