**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
What would you do with AW?
TheInfinty
Posts: 1,382 ★★★★
Fairly simple question what would you do with alliance war besides deleting it im Curious to hear you’re guys opinions on this subject
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Comments
Third choice would be redesigning the mode from the ground up to make it more of an alliance vs alliance competition in which everyone wins or everyone loses, whereas right now alliance war is nine people doing a solo boss rush with ridiculous nodes and sadistical opponent choice and one guy sitting out the first 87% of the war caressing his potion stack and whomever does their job the worst loses the war for everyone else.
If I could start from scratch. I would have each player place one defender where they get to customize the nodes etc based on some kind of points system. Then each player gets 2 attacks at the other alliances defenders with points awarded for how much health removed from the defenders. The first hit would be blind then any subsequent attacks would have the information.