I wouldn't delete it some people like AW including myself which is cool, but I would tone down some of the node combos and buff rewards for mid tier players.
Fairly simple question what would you do with alliance war besides deleting it im Curious to hear you’re guys opinions on this subject
Besides deleting it? Hmm. my second choice would be removing defense tactics, removing attacker tactics, removing hidden nodes, removing all the links, removing all the defender placements, removing all the paths, removing all tier multipliers, have the war immediately end when someone stepped on the entrance pad, and have everyone tie for master 1 rewards.
Third choice would be redesigning the mode from the ground up to make it more of an alliance vs alliance competition in which everyone wins or everyone loses, whereas right now alliance war is nine people doing a solo boss rush with ridiculous nodes and sadistical opponent choice and one guy sitting out the first 87% of the war caressing his potion stack and whomever does their job the worst loses the war for everyone else.
adding specific champs requirements. fun ones. Like only 3 star champs, only 2 star champs. Or something tag related, maybe class related as well. That’s the variety, instead of these weird nodes and tactics and whatnot
Implement Generals. Let every member contribute one champ and with the assigned generals controlling the combined team . That way people who dislike war can still contribute and it won’t be such a hassle .
Remove item use for a start. So it is actually an even competition. If I could start from scratch. I would have each player place one defender where they get to customize the nodes etc based on some kind of points system. Then each player gets 2 attacks at the other alliances defenders with points awarded for how much health removed from the defenders. The first hit would be blind then any subsequent attacks would have the information.
A possible solution would be to scrap seasons completely but at the same time update victory rewards. You don't need seasons to enjoy wars. Ever since they were introduced there have been endless attempts to improve them and every single one of them just made things worse.
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Third choice would be redesigning the mode from the ground up to make it more of an alliance vs alliance competition in which everyone wins or everyone loses, whereas right now alliance war is nine people doing a solo boss rush with ridiculous nodes and sadistical opponent choice and one guy sitting out the first 87% of the war caressing his potion stack and whomever does their job the worst loses the war for everyone else.
If I could start from scratch. I would have each player place one defender where they get to customize the nodes etc based on some kind of points system. Then each player gets 2 attacks at the other alliances defenders with points awarded for how much health removed from the defenders. The first hit would be blind then any subsequent attacks would have the information.